Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

Posts under General subtopic

Post

Replies

Boosts

Views

Activity

AlarmKit only triggers a short vibration when the screen is on — bug or expected behavior?
I'm building an alarm app using the new AlarmKit introduced in iOS 26. The alarm works correctly when the device is locked, but when the screen is already on and unlocked, it only gives a single short vibration. I tested another app that also uses AlarmKit just to confirm, and it behaves the same way—only one short vibration if the display is awake, and the developer added a push notification as a workaround. The default iOS Clock app works properly in both situations (though when the screen is on, it uses the Dynamic Island interface). So I'm wondering: is this behavior a bug in AlarmKit, or is it intentional?
Topic: UI Frameworks SubTopic: General
0
0
81
Nov ’25
Since iOS 18.3, icons are no longer generated correctly with QLThumbnailGenerator
Since iOS 18.3, icons are no longer generated correctly with QLThumbnailGenerator. No error is returned either. But this error message now appears in the console: Error returned from iconservicesagent image request: <ISTypeIcon: 0x3010f91a0>,Type: com.adobe.pdf - <ISImageDescriptor: 0x302f188c0> - (36.00, 36.00)@3x v:1 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: B19540FD-0449-3E89-AC50-38F92F9760FE error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Does anyone know this error? Is there a workaround? Are there new permissions to consider? Here is the code how icons are generated: let request = QLThumbnailGenerator.Request(fileAt: url, size: size, scale: scale, representationTypes: self.thumbnailType) request.iconMode = true let generator = QLThumbnailGenerator.shared generator.generateRepresentations(for: request) { [weak self] thumbnail, _, error in }
16
5
1.7k
Nov ’25
Problem with buildMenuWithBuilder and scenes
Bonjour, I have an (old) app. written in Objective-C which works fine under iPadOS 26 with custom menus and contextual menus but without scenedelegate. To be able to have multi-windows, I added scenedelegate but "buildMenuWithBuilder" is no more called. I asked AI Claude and tried many solutions but none worked. Has anyone else had and solved this problem? Thanks.
Topic: UI Frameworks SubTopic: General
0
0
198
Nov ’25
NSTextField behaviour out of control....
In a modal dialog, when tabbing to next NSTextField, or programmatically selecting a NSTextField, the NSTextfField that is loosing focus (aka resigning FirstResponder) appears empty in Tahoe 26 ( aka not displaying its content) . The same thing works oK in all systems before Tahoe. Found no workaround this issue which looks to be a Tahoe problem. i have a small app that demonstrate the issue.. but cannot be posted here due to zip format not accepted... i appreciate any help or apple engineer attention to that issue also posted with Evaluation Assistant under #FB21102969 ThX
0
0
149
Nov ’25
Dynamic App Clip Card
Hi Is there a way to create a dynamic app clip card experience? I have advanced app clip experiences set up and working fine already and but I am looking to provider a more dynamic experience. For example, my invocation url now is https://mycompany.com/profile/<profile_slug>, this URL shows the app clip card with the title, subheading, and cover image as configured in app store connect which is right. But I would like to show a different title, subheading, and cover image based on the <profile_slug> in the invocation URL. Like we can show the name as the title, job title as the subheading, and profile's banner image as the cover image for the app clip It seems like this is possible as I have seen one company do this for their product. Apple has no mention for such a thing in their documentation from what I have seen. Any help would be appreciated. Thanks
2
0
222
Nov ’25
ScreenCaptureKit sample initially omits application with NSWindowSharingType NSWindowSharingNone
The ScreenCaptureKit sample application (https://developer.apple.com/documentation/screencapturekit/capturing-screen-content-in-macos) uses a filter initially set to capture content from the selected display, excluding only the sample application, and excepting no windows: private var contentFilter: SCContentFilter { var filter: SCContentFilter switch captureType { case .display: guard let display = selectedDisplay else { fatalError("No display selected.") } var excludedApps = [SCRunningApplication]() // If a user chooses to exclude the app from the stream, // exclude it by matching its bundle identifier. if isAppExcluded { excludedApps = availableApps.filter { app in Bundle.main.bundleIdentifier == app.bundleIdentifier } } // Create a content filter with excluded apps. filter = SCContentFilter(display: display, excludingApplications: excludedApps, exceptingWindows: []) ....... return filter However, if another application uses the legacy NSWindowSharingType NSWindowSharingNone attribute, that application is initially not included in the captured stream. Only by toggling either the "Capture Type" or "Exclude sample from stream" checkbox does the initially hidden application become visible. Additionally, if the "Stop Capture" button is used followed by "Start Capture", the application using the legacy NSWindowSharingType NSWindowSharingNone attribute is once again hidden from the stream, and is only made visible by toggling either the "Capture Type" or "Exclude sample from stream" checkbox. Does some additional filter element or other SCStream configuration need to be included to verify that all applications, regardless of NSWindowSharingType, are captured using ScreenCaptureKit without requiring manual user interaction/filter refreshing? It seems odd that QuickTime screen recording (using ScreenCaptureKit) immediately captures an application using the NSWindowSharingNone attribute while the ScreenCaptureKit sample application linked above does not. See images below showing the stream preview before and after toggling the "Capture Type" or "Exclude sample from stream" checkbox. Images were taken from a QuickTime screen recording during testing.
2
0
270
Nov ’25
screenshot issue
I know iPhone Cannot prohibit screenshots, but I have seen someone else's solution, which is to capture a white page instead of the current design page when taking screenshots. I want to use swift implement iPhone The photo generated when taking a screenshot is a white screen, and I don't want my page to be seen by others
Topic: UI Frameworks SubTopic: General
2
0
140
Nov ’25
Fetching Tinted Folder Icons in macOS Tahoe using Swift
In macOS Tahoe, users can tint folders or add symbols. But when trying to access that customized icon in Swift, the system always returns the default folder icon. NSWorkspace.shared.icon(forFile: url.path) try url.resourceValues(forKeys: [.effectiveIconKey]).effectiveIcon try url.resourceValues(forKeys: [.customIconKey]).customIconKey All of these give back the standard folder icon without any of the user-applied customization. So the question is: Is there any API or workaround in Swift to retrieve the actual customized folder icon (including tint and symbol) as displayed in Finder on macOS Tahoe?
1
0
158
Nov ’25
.hidden not working when making UIBarButtonItem visibles on iOS 26
Hi, I have a UIToolbar at the bottom of my screen. The UIToolbar is made of UIBarButtonItems. At some point, I change the status of some buttons to hidden: button.isHidden = true This works: the buttons become invisible. At a later point in the process, I turn the buttons visible again: button.isHidden = false This did work on iOS 18, and does not work with the iOS 26 SDK: the buttons remain hidden, even though the property has been set to false. Am I doing it wrong? Is there anything I can do to fix this?
Topic: UI Frameworks SubTopic: General
4
0
325
Nov ’25
КАК ОТКЛЮЧИТЬ ФУНКЦИЮ «СГРУЗИТЬ НЕИСПОЛЬЗОВАННОЕ ПРИЛОЖЕНИЕ»
Я случайно по рекомендации Apple включил автоматическое сгружение приложений, и у меня попросту нету функции отключить это в настройках, я пользуюсь iPhone 14 Pro iOS 18.2, СРОЧНО ПОДСКАЖИТЕ РЕШЕНИЕ ПРОБЛЕМЫ ПОЖАЛУЙСТА С уважением Martin.
Topic: UI Frameworks SubTopic: General
2
1
5.8k
Nov ’25
Popover Closes Automatically After Updating to iOS 26.1
After updating to iOS 26.1, the popover opened from a menu bar button closes automatically without any user interaction. When debugging, I found that onPop is being triggered on its own. This behavior did not occur in previous versions of iOS, and there have been no code changes on the app side, so I suspect this may be due to a system behavior change or a potential OS bug. main.dart import 'package:flutter/material.dart'; import 'package:popover/popover.dart' as popover; void main() { runApp(const MyApp()); } class MyApp extends StatelessWidget { const MyApp({super.key}); @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( backgroundColor: Colors.cyan[100], title: const Text('Popover Example'), actions: const [ Padding( padding: EdgeInsets.only(right: 8.0), child: PopoverButton(), ), ], ), body: const Center(child: PopoverButton(),), ), ); } } class PopoverButton extends StatelessWidget { const PopoverButton({super.key}); @override Widget build(BuildContext context) { return CupertinoButton( padding: EdgeInsets.zero, color: Colors.pink[100], onPressed: () async { final res = await popover.showPopover<bool>( context: context, transitionDuration: const Duration(milliseconds: 30), bodyBuilder: (context) { return SizedBox( height: 100, width: 100, child: const Center( child: Text( 'aaa', style: TextStyle(fontSize: 24, color: Colors.black), ), ), ); }, barrierDismissible: true, direction: popover.PopoverDirection.bottom, arrowHeight: 15, arrowWidth: 30, barrierColor: Colors.black.withValues(alpha: 0), constraints: BoxConstraints( maxWidth: MediaQuery.of(context).size.width, maxHeight: MediaQuery.of(context).size.height * 2, ), shadow: const [ BoxShadow( color: Colors.black26, spreadRadius: 10, blurRadius: 80, offset: Offset.zero, ), ], ); }, child: const Text('menu'), ); } } pubspec.yaml description: "A new Flutter project." # The following line prevents the package from being accidentally published to # pub.dev using flutter pub publish. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # In Windows, build-name is used as the major, minor, and patch parts # of the product and file versions while build-number is used as the build suffix. version: 1.0.0+1 environment: sdk: ^3.6.0 # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running flutter pub upgrade --major-versions. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run flutter pub outdated. dependencies: flutter: sdk: flutter # The following adds the Cupertino Icons font to your application. # Use with the CupertinoIcons class for iOS style icons. cupertino_icons: ^1.0.8 popover: 0.2.6+2 dev_dependencies: flutter_test: sdk: flutter # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. The lint set provided by the package is # activated in the analysis_options.yaml file located at the root of your # package. See that file for information about deactivating specific lint # rules and activating additional ones. flutter_lints: ^5.0.0 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter packages. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: # assets: # - images/a_dot_burr.jpeg # - images/a_dot_ham.jpeg # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/to/resolution-aware-images # For details regarding adding assets from package dependencies, see # https://flutter.dev/to/asset-from-package # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/to/font-from-package
1
0
181
Nov ’25
Reliable Alternative for Google Sign-In with AWS Cognito on iOS (React Native)
I’m developing a React Native application using AWS Cognito Hosted UI with Google Sign-In for authentication.My setup uses: React Native: 0.76.9 Library: react-native-app-auth version 8.0.3 Xcode Minimum Deployment Target: 13.4 The same implementation works perfectly on Android, but on iOS it behaves inconsistently. Here’s the issue: Login flow completes successfully. However, access tokens and ID tokens are often null or malformed on iOS. This results in 401 Invalid Token errors when calling backend APIs. I’ve also tried using react-native-inappbrowser-reborn, but the issue persists.I’m currently using both the client ID and reverse client ID correctly as callback URLs in Cognito’s configuration". So my questions are: "Is it better to continue using react-native-app-auth and @react-native-google-signin/google-signin with improved configuration for iOS? Or is there a more reliable approach/library for handling Cognito authentication and token management on iOS (especially for Hosted UI with Google Sign-In)? Looking forward to any suggestions or best practices from those who’ve implemented Cognito + Google Sign-In on iOS using React Native.If you’ve found a stable setup for managing tokens and callbacks on iOS, please share your approach". Thank you!
1
0
143
Nov ’25
Where to find appearance icons from System Settings ?
Hello. I am searching the appearance icons from System Settings to select Dark Mode, Light Mode or Auto. I am searching for the path (including file name) in Finder so that my app can use it no matter the macOS version. I will gladly include a screenshot of what I am looking for. (sorry for the french) I hope I will find an answer that will work out, as this is a personal project that I am most interested in to work for
Topic: UI Frameworks SubTopic: General
0
0
61
Nov ’25
How to correctly fetch data using SwiftData
Hi there! I'm making an app that stores data for the user's profile in SwiftData. I was originally going to use UserDefaults but I thought SwiftData could save Images natively but this is not true so I really could switch back to UserDefaults and save images as Data but I'd like to try to get this to work first. So essentially I have textfields and I save the values of them through a class allProfileData. Here's the code for that: import SwiftData import SwiftUI @Model class allProfileData { var profileImageData: Data? var email: String var bio: String var username: String var profileImage: Image { if let data = profileImageData, let uiImage = UIImage(data: data) { return Image(uiImage: uiImage) } else { return Image("DefaultProfile") } } init(email:String, profileImageData: Data?, bio: String, username:String) { self.profileImageData = profileImageData self.email = email self.bio = bio self.username = username } } To save this I create a new class (I think, I'm new) and save it through ModelContext import SwiftUI import SwiftData struct CreateAccountView: View { @Query var profiledata: [allProfileData] @Environment(\.modelContext) private var modelContext let newData = allProfileData(email: "", profileImageData: nil, bio: "", username: "") var body: some View { Button("Button") { newData.email = email modelContext.insert(newData) try? modelContext.save() print(newData.email) } } } To fetch the data, I originally thought that @Query would fetch that data but I saw that it fetches it asynchronously so I attempted to manually fetch it, but they both fetched nothing import SwiftData import SwiftUI @Query var profiledata: [allProfileData] @Environment(\.modelContext) private var modelContext let fetchRequest = FetchDescriptor<allProfileData>() let fetchedData = try? modelContext.fetch(fetchRequest) print("Fetched count: \(fetchedData?.count ?? 0)") if let imageData = profiledata.first?.profileImageData, let uiImage = UIImage(data: imageData) { profileImage = Image(uiImage: uiImage) } else { profileImage = Image("DefaultProfile") } No errors. Thanks in advance
7
0
338
Nov ’25
New WatchOS 26 App & View Lifecycle
The WatchOS app and view lifecycles for WatchKit and SwiftUI are documented in https://developer.apple.com/documentation/watchkit/working-with-the-watchos-app-life-cycle and https://developer.apple.com/documentation/swiftui/migrating-to-the-swiftui-life-cycle. WatchOS 26 appears to change the app & view lifecycle from the behavior in WatchOS 11, and no longer matches the documented lifecycles. On WatchOS 11, with a @WKApplicationDelegateAdaptor set, the following sequence of events would occur on app launch: WKApplicationDelegate applicationDidFinishLaunching in WKApplicationState .inactive. WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .inactive. View .onAppear @Environment(.scenePhase) .inactive App onChange(of: @Environment(.scenePhase)): .active WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active. App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0) View .onChange of: .@Environment(.scenePhase) .active In WatchOS 26, this is now: WKApplicationDelegate applicationDidFinishLaunching in WKApplicationState .inactive. WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .inactive. App onChange(of: @Environment(.scenePhase)): .active WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active. View .onAppear @Environment(.scenePhase) .active When resuming from the background in WatchOS 11: App onChange(of: @Environment(.scenePhase)): inactive WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .background. App onReceive(.willEnterForegroundNotification): WKApplicationState(rawValue: 2) View .onChange of: .@Environment(.scenePhase) inactive App onChange(of: @Environment(.scenePhase)): active WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active. App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0) View .onChange of: .@Environment(.scenePhase) active The resume from background process in WatchOS 26 is baffling and seems like it must be a bug: App onChange(of: @Environment(.scenePhase)): inactive WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .background. App onReceive(.willEnterForegroundNotification): WKApplicationState(rawValue: 2) App onChange(of: @Environment(.scenePhase)): active WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active. App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0) View .onChange of: @Environment(.scenePhase) active App onChange(of: @Environment(.scenePhase)): inactive WKApplicationDelegate applicationWillResignActive in WKApplicationState .active. App onReceive(.willResignActiveNotification): WKApplicationState(rawValue: 0) View .onChange of: @Environment(.scenePhase) inactive App onChange(of: @Environment(.scenePhase)): active WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active. App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0) View .onChange of: @Environment(.scenePhase) active The app becomes active, then inactive, then active again. The issues with these undocumented changes are: It is undocumented. If you relied on the previous process, this change can break your app. A view no longer receives .onChange of: .@Environment(.scenePhase) .active state change during the launch process. This bizarre applicationWillEnterForeground - applicationDidBecomeActive - applicationWillResignActive - applicationDidBecomeActive process on app resume does not match the documented process and is just...strange. Is this new process what is intended? Is it a bug? Can an Apple engineer explain this new App resume from background process and why the View is created slightly later in the App launch process, so it does not receive the .onChange of @Environment(.scenePhase) message? In contrast, the iOS 26 app lifecycle has not changed, and the iOS 18/26 app lifecycle closely follows the watchOS 11 app lifecycle (or watchOS 11 closely mimics iOS 18/26 with the exception that watchOS does not have a SceneDelegate).
0
0
241
Nov ’25
EXC_BREAKPOINT in BKSHIDEventDeliveryManager during background scene invalidation
We're seeing a high velocity crash with our users in background tasks in an internal Apple Framework. It seems to have started in iOS 17/18, but has increased heavily in iOS 26+. EXC_BREAKPOINT · 0 BackBoardServices -[BKSHIDEventDeliveryManager _initWithConnectionFactory:forTesting:] 1 BackBoardServices ___44+[BKSHIDEventDeliveryManager sharedInstance]_block_invoke 2 libdispatch.dylib __dispatch_client_callout 3 libdispatch.dylib __dispatch_once_callout 4 BackBoardServices +[BKSHIDEventDeliveryManager sharedInstance] 5 UIKitCore _stateMachineSpec_block_invoke_3 6 UIKitCore _handleEvent 7 UIKitCore -[_UIEventDeferringManager _processEventDeferringActions:actionsCount:inScope:forDeferringToken:environments:target:addingRecreationReason:removingRecreationReason:forReason:] 8 UIKitCore -[_UIEventDeferringManager _sceneWillInvalidate:] 9 UIKitCore -[UIScene _invalidate] 10 UIKitCore -[UIWindowScene _invalidate] 11 UIKitCore -[UIApplication workspace:willDestroyScene:withTransitionContext:completion:] 12 UIKitCore -[UIApplicationSceneClientAgent scene:willInvalidateWithEvent:completion:] 13 FrontBoardServices -[FBSScene _callOutQueue_willDestroyWithTransitionContext:completion:] 14 FrontBoardServices ___84-[FBSWorkspaceScenesClient _queue_invalidateScene:withTransitionContext:completion:]_block_invoke_3 15 FrontBoardServices -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] 16 libdispatch.dylib __dispatch_client_callout 17 libdispatch.dylib __dispatch_block_invoke_direct 18 BoardServices ___BSSERVICEMAINRUNLOOPQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ 19 BoardServices _BSServiceMainRunLoopSourceHandler 20 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ 21 CoreFoundation ___CFRunLoopDoSource0 22 CoreFoundation ___CFRunLoopDoSources0 23 CoreFoundation ___CFRunLoopRun 24 CoreFoundation __CFRunLoopRunSpecificWithOptions 25 GraphicsServices _GSEventRunModal 26 UIKitCore -[UIApplication _run] 27 UIKitCore _UIApplicationMain 28 Aura main.m main 29 dyld start
3
0
291
Nov ’25
LiveActivity on device with Dynamic Island
I am developing a live activity for my app and am running into issues on devices with dynamic islands. The live activity will randomly get in a state where it displays a spinner and does not update. For devices without dynamic islands, the activity works perfectly fine. I have tried breaking down the views to determine the root cause, but at times it seems very random. These are all TestFlight builds as we are currently developing the feature. I have tried using the console app and looking at the various processes that have been called out in other threads and cannot see any actual errors being logged. Looking for any pointers on how to pinpoint the root cause of this issue.
2
1
564
Nov ’25
tvOS 26.2 Homescreen Shadow Glitch
Hi @DTS Engineer in tvOS 26.2 Beta is still this annoying Shadow Glitch… I have submitted an Bug-Report, but dont get an Answer… FB20049524 The Animation is not smooth and the Shadow is abruptly „jumping“… I don’t get any Response from the Apple Engineers. But this GUI Glitch makes the otherwise very high-quality tvOS GUI appear very unprofessional. Could you please help me? 🤔
Topic: UI Frameworks SubTopic: General Tags:
0
0
113
Nov ’25
Complications not showing up after WatchOS 26
We are having an issue with our app after upgrading to WatchOS 26. After some time our complication disappears from the watch face. If you go to add it back, our app shows up with an empty icon placeholder and you are unable to tap it to add it back. Sometimes restarting the watch will bring it back, sometimes it does not. Has anyone experienced this? What should we be looking at to figure out why this is happening? Or could this be a bug in WatchOS 26?
3
1
466
Oct ’25
AlarmKit only triggers a short vibration when the screen is on — bug or expected behavior?
I'm building an alarm app using the new AlarmKit introduced in iOS 26. The alarm works correctly when the device is locked, but when the screen is already on and unlocked, it only gives a single short vibration. I tested another app that also uses AlarmKit just to confirm, and it behaves the same way—only one short vibration if the display is awake, and the developer added a push notification as a workaround. The default iOS Clock app works properly in both situations (though when the screen is on, it uses the Dynamic Island interface). So I'm wondering: is this behavior a bug in AlarmKit, or is it intentional?
Topic: UI Frameworks SubTopic: General
Replies
0
Boosts
0
Views
81
Activity
Nov ’25
Since iOS 18.3, icons are no longer generated correctly with QLThumbnailGenerator
Since iOS 18.3, icons are no longer generated correctly with QLThumbnailGenerator. No error is returned either. But this error message now appears in the console: Error returned from iconservicesagent image request: <ISTypeIcon: 0x3010f91a0>,Type: com.adobe.pdf - <ISImageDescriptor: 0x302f188c0> - (36.00, 36.00)@3x v:1 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: B19540FD-0449-3E89-AC50-38F92F9760FE error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Does anyone know this error? Is there a workaround? Are there new permissions to consider? Here is the code how icons are generated: let request = QLThumbnailGenerator.Request(fileAt: url, size: size, scale: scale, representationTypes: self.thumbnailType) request.iconMode = true let generator = QLThumbnailGenerator.shared generator.generateRepresentations(for: request) { [weak self] thumbnail, _, error in }
Replies
16
Boosts
5
Views
1.7k
Activity
Nov ’25
Problem with buildMenuWithBuilder and scenes
Bonjour, I have an (old) app. written in Objective-C which works fine under iPadOS 26 with custom menus and contextual menus but without scenedelegate. To be able to have multi-windows, I added scenedelegate but "buildMenuWithBuilder" is no more called. I asked AI Claude and tried many solutions but none worked. Has anyone else had and solved this problem? Thanks.
Topic: UI Frameworks SubTopic: General
Replies
0
Boosts
0
Views
198
Activity
Nov ’25
NSTextField behaviour out of control....
In a modal dialog, when tabbing to next NSTextField, or programmatically selecting a NSTextField, the NSTextfField that is loosing focus (aka resigning FirstResponder) appears empty in Tahoe 26 ( aka not displaying its content) . The same thing works oK in all systems before Tahoe. Found no workaround this issue which looks to be a Tahoe problem. i have a small app that demonstrate the issue.. but cannot be posted here due to zip format not accepted... i appreciate any help or apple engineer attention to that issue also posted with Evaluation Assistant under #FB21102969 ThX
Replies
0
Boosts
0
Views
149
Activity
Nov ’25
Dynamic App Clip Card
Hi Is there a way to create a dynamic app clip card experience? I have advanced app clip experiences set up and working fine already and but I am looking to provider a more dynamic experience. For example, my invocation url now is https://mycompany.com/profile/<profile_slug>, this URL shows the app clip card with the title, subheading, and cover image as configured in app store connect which is right. But I would like to show a different title, subheading, and cover image based on the <profile_slug> in the invocation URL. Like we can show the name as the title, job title as the subheading, and profile's banner image as the cover image for the app clip It seems like this is possible as I have seen one company do this for their product. Apple has no mention for such a thing in their documentation from what I have seen. Any help would be appreciated. Thanks
Replies
2
Boosts
0
Views
222
Activity
Nov ’25
ScreenCaptureKit sample initially omits application with NSWindowSharingType NSWindowSharingNone
The ScreenCaptureKit sample application (https://developer.apple.com/documentation/screencapturekit/capturing-screen-content-in-macos) uses a filter initially set to capture content from the selected display, excluding only the sample application, and excepting no windows: private var contentFilter: SCContentFilter { var filter: SCContentFilter switch captureType { case .display: guard let display = selectedDisplay else { fatalError("No display selected.") } var excludedApps = [SCRunningApplication]() // If a user chooses to exclude the app from the stream, // exclude it by matching its bundle identifier. if isAppExcluded { excludedApps = availableApps.filter { app in Bundle.main.bundleIdentifier == app.bundleIdentifier } } // Create a content filter with excluded apps. filter = SCContentFilter(display: display, excludingApplications: excludedApps, exceptingWindows: []) ....... return filter However, if another application uses the legacy NSWindowSharingType NSWindowSharingNone attribute, that application is initially not included in the captured stream. Only by toggling either the "Capture Type" or "Exclude sample from stream" checkbox does the initially hidden application become visible. Additionally, if the "Stop Capture" button is used followed by "Start Capture", the application using the legacy NSWindowSharingType NSWindowSharingNone attribute is once again hidden from the stream, and is only made visible by toggling either the "Capture Type" or "Exclude sample from stream" checkbox. Does some additional filter element or other SCStream configuration need to be included to verify that all applications, regardless of NSWindowSharingType, are captured using ScreenCaptureKit without requiring manual user interaction/filter refreshing? It seems odd that QuickTime screen recording (using ScreenCaptureKit) immediately captures an application using the NSWindowSharingNone attribute while the ScreenCaptureKit sample application linked above does not. See images below showing the stream preview before and after toggling the "Capture Type" or "Exclude sample from stream" checkbox. Images were taken from a QuickTime screen recording during testing.
Replies
2
Boosts
0
Views
270
Activity
Nov ’25
screenshot issue
I know iPhone Cannot prohibit screenshots, but I have seen someone else's solution, which is to capture a white page instead of the current design page when taking screenshots. I want to use swift implement iPhone The photo generated when taking a screenshot is a white screen, and I don't want my page to be seen by others
Topic: UI Frameworks SubTopic: General
Replies
2
Boosts
0
Views
140
Activity
Nov ’25
Fetching Tinted Folder Icons in macOS Tahoe using Swift
In macOS Tahoe, users can tint folders or add symbols. But when trying to access that customized icon in Swift, the system always returns the default folder icon. NSWorkspace.shared.icon(forFile: url.path) try url.resourceValues(forKeys: [.effectiveIconKey]).effectiveIcon try url.resourceValues(forKeys: [.customIconKey]).customIconKey All of these give back the standard folder icon without any of the user-applied customization. So the question is: Is there any API or workaround in Swift to retrieve the actual customized folder icon (including tint and symbol) as displayed in Finder on macOS Tahoe?
Replies
1
Boosts
0
Views
158
Activity
Nov ’25
.hidden not working when making UIBarButtonItem visibles on iOS 26
Hi, I have a UIToolbar at the bottom of my screen. The UIToolbar is made of UIBarButtonItems. At some point, I change the status of some buttons to hidden: button.isHidden = true This works: the buttons become invisible. At a later point in the process, I turn the buttons visible again: button.isHidden = false This did work on iOS 18, and does not work with the iOS 26 SDK: the buttons remain hidden, even though the property has been set to false. Am I doing it wrong? Is there anything I can do to fix this?
Topic: UI Frameworks SubTopic: General
Replies
4
Boosts
0
Views
325
Activity
Nov ’25
КАК ОТКЛЮЧИТЬ ФУНКЦИЮ «СГРУЗИТЬ НЕИСПОЛЬЗОВАННОЕ ПРИЛОЖЕНИЕ»
Я случайно по рекомендации Apple включил автоматическое сгружение приложений, и у меня попросту нету функции отключить это в настройках, я пользуюсь iPhone 14 Pro iOS 18.2, СРОЧНО ПОДСКАЖИТЕ РЕШЕНИЕ ПРОБЛЕМЫ ПОЖАЛУЙСТА С уважением Martin.
Topic: UI Frameworks SubTopic: General
Replies
2
Boosts
1
Views
5.8k
Activity
Nov ’25
Popover Closes Automatically After Updating to iOS 26.1
After updating to iOS 26.1, the popover opened from a menu bar button closes automatically without any user interaction. When debugging, I found that onPop is being triggered on its own. This behavior did not occur in previous versions of iOS, and there have been no code changes on the app side, so I suspect this may be due to a system behavior change or a potential OS bug. main.dart import 'package:flutter/material.dart'; import 'package:popover/popover.dart' as popover; void main() { runApp(const MyApp()); } class MyApp extends StatelessWidget { const MyApp({super.key}); @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( backgroundColor: Colors.cyan[100], title: const Text('Popover Example'), actions: const [ Padding( padding: EdgeInsets.only(right: 8.0), child: PopoverButton(), ), ], ), body: const Center(child: PopoverButton(),), ), ); } } class PopoverButton extends StatelessWidget { const PopoverButton({super.key}); @override Widget build(BuildContext context) { return CupertinoButton( padding: EdgeInsets.zero, color: Colors.pink[100], onPressed: () async { final res = await popover.showPopover<bool>( context: context, transitionDuration: const Duration(milliseconds: 30), bodyBuilder: (context) { return SizedBox( height: 100, width: 100, child: const Center( child: Text( 'aaa', style: TextStyle(fontSize: 24, color: Colors.black), ), ), ); }, barrierDismissible: true, direction: popover.PopoverDirection.bottom, arrowHeight: 15, arrowWidth: 30, barrierColor: Colors.black.withValues(alpha: 0), constraints: BoxConstraints( maxWidth: MediaQuery.of(context).size.width, maxHeight: MediaQuery.of(context).size.height * 2, ), shadow: const [ BoxShadow( color: Colors.black26, spreadRadius: 10, blurRadius: 80, offset: Offset.zero, ), ], ); }, child: const Text('menu'), ); } } pubspec.yaml description: "A new Flutter project." # The following line prevents the package from being accidentally published to # pub.dev using flutter pub publish. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # In Windows, build-name is used as the major, minor, and patch parts # of the product and file versions while build-number is used as the build suffix. version: 1.0.0+1 environment: sdk: ^3.6.0 # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running flutter pub upgrade --major-versions. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run flutter pub outdated. dependencies: flutter: sdk: flutter # The following adds the Cupertino Icons font to your application. # Use with the CupertinoIcons class for iOS style icons. cupertino_icons: ^1.0.8 popover: 0.2.6+2 dev_dependencies: flutter_test: sdk: flutter # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. The lint set provided by the package is # activated in the analysis_options.yaml file located at the root of your # package. See that file for information about deactivating specific lint # rules and activating additional ones. flutter_lints: ^5.0.0 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter packages. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: # assets: # - images/a_dot_burr.jpeg # - images/a_dot_ham.jpeg # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/to/resolution-aware-images # For details regarding adding assets from package dependencies, see # https://flutter.dev/to/asset-from-package # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/to/font-from-package
Replies
1
Boosts
0
Views
181
Activity
Nov ’25
Reliable Alternative for Google Sign-In with AWS Cognito on iOS (React Native)
I’m developing a React Native application using AWS Cognito Hosted UI with Google Sign-In for authentication.My setup uses: React Native: 0.76.9 Library: react-native-app-auth version 8.0.3 Xcode Minimum Deployment Target: 13.4 The same implementation works perfectly on Android, but on iOS it behaves inconsistently. Here’s the issue: Login flow completes successfully. However, access tokens and ID tokens are often null or malformed on iOS. This results in 401 Invalid Token errors when calling backend APIs. I’ve also tried using react-native-inappbrowser-reborn, but the issue persists.I’m currently using both the client ID and reverse client ID correctly as callback URLs in Cognito’s configuration". So my questions are: "Is it better to continue using react-native-app-auth and @react-native-google-signin/google-signin with improved configuration for iOS? Or is there a more reliable approach/library for handling Cognito authentication and token management on iOS (especially for Hosted UI with Google Sign-In)? Looking forward to any suggestions or best practices from those who’ve implemented Cognito + Google Sign-In on iOS using React Native.If you’ve found a stable setup for managing tokens and callbacks on iOS, please share your approach". Thank you!
Replies
1
Boosts
0
Views
143
Activity
Nov ’25
Where to find appearance icons from System Settings ?
Hello. I am searching the appearance icons from System Settings to select Dark Mode, Light Mode or Auto. I am searching for the path (including file name) in Finder so that my app can use it no matter the macOS version. I will gladly include a screenshot of what I am looking for. (sorry for the french) I hope I will find an answer that will work out, as this is a personal project that I am most interested in to work for
Topic: UI Frameworks SubTopic: General
Replies
0
Boosts
0
Views
61
Activity
Nov ’25
How to correctly fetch data using SwiftData
Hi there! I'm making an app that stores data for the user's profile in SwiftData. I was originally going to use UserDefaults but I thought SwiftData could save Images natively but this is not true so I really could switch back to UserDefaults and save images as Data but I'd like to try to get this to work first. So essentially I have textfields and I save the values of them through a class allProfileData. Here's the code for that: import SwiftData import SwiftUI @Model class allProfileData { var profileImageData: Data? var email: String var bio: String var username: String var profileImage: Image { if let data = profileImageData, let uiImage = UIImage(data: data) { return Image(uiImage: uiImage) } else { return Image("DefaultProfile") } } init(email:String, profileImageData: Data?, bio: String, username:String) { self.profileImageData = profileImageData self.email = email self.bio = bio self.username = username } } To save this I create a new class (I think, I'm new) and save it through ModelContext import SwiftUI import SwiftData struct CreateAccountView: View { @Query var profiledata: [allProfileData] @Environment(\.modelContext) private var modelContext let newData = allProfileData(email: "", profileImageData: nil, bio: "", username: "") var body: some View { Button("Button") { newData.email = email modelContext.insert(newData) try? modelContext.save() print(newData.email) } } } To fetch the data, I originally thought that @Query would fetch that data but I saw that it fetches it asynchronously so I attempted to manually fetch it, but they both fetched nothing import SwiftData import SwiftUI @Query var profiledata: [allProfileData] @Environment(\.modelContext) private var modelContext let fetchRequest = FetchDescriptor<allProfileData>() let fetchedData = try? modelContext.fetch(fetchRequest) print("Fetched count: \(fetchedData?.count ?? 0)") if let imageData = profiledata.first?.profileImageData, let uiImage = UIImage(data: imageData) { profileImage = Image(uiImage: uiImage) } else { profileImage = Image("DefaultProfile") } No errors. Thanks in advance
Replies
7
Boosts
0
Views
338
Activity
Nov ’25
New WatchOS 26 App & View Lifecycle
The WatchOS app and view lifecycles for WatchKit and SwiftUI are documented in https://developer.apple.com/documentation/watchkit/working-with-the-watchos-app-life-cycle and https://developer.apple.com/documentation/swiftui/migrating-to-the-swiftui-life-cycle. WatchOS 26 appears to change the app & view lifecycle from the behavior in WatchOS 11, and no longer matches the documented lifecycles. On WatchOS 11, with a @WKApplicationDelegateAdaptor set, the following sequence of events would occur on app launch: WKApplicationDelegate applicationDidFinishLaunching in WKApplicationState .inactive. WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .inactive. View .onAppear @Environment(.scenePhase) .inactive App onChange(of: @Environment(.scenePhase)): .active WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active. App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0) View .onChange of: .@Environment(.scenePhase) .active In WatchOS 26, this is now: WKApplicationDelegate applicationDidFinishLaunching in WKApplicationState .inactive. WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .inactive. App onChange(of: @Environment(.scenePhase)): .active WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active. View .onAppear @Environment(.scenePhase) .active When resuming from the background in WatchOS 11: App onChange(of: @Environment(.scenePhase)): inactive WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .background. App onReceive(.willEnterForegroundNotification): WKApplicationState(rawValue: 2) View .onChange of: .@Environment(.scenePhase) inactive App onChange(of: @Environment(.scenePhase)): active WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active. App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0) View .onChange of: .@Environment(.scenePhase) active The resume from background process in WatchOS 26 is baffling and seems like it must be a bug: App onChange(of: @Environment(.scenePhase)): inactive WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .background. App onReceive(.willEnterForegroundNotification): WKApplicationState(rawValue: 2) App onChange(of: @Environment(.scenePhase)): active WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active. App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0) View .onChange of: @Environment(.scenePhase) active App onChange(of: @Environment(.scenePhase)): inactive WKApplicationDelegate applicationWillResignActive in WKApplicationState .active. App onReceive(.willResignActiveNotification): WKApplicationState(rawValue: 0) View .onChange of: @Environment(.scenePhase) inactive App onChange(of: @Environment(.scenePhase)): active WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active. App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0) View .onChange of: @Environment(.scenePhase) active The app becomes active, then inactive, then active again. The issues with these undocumented changes are: It is undocumented. If you relied on the previous process, this change can break your app. A view no longer receives .onChange of: .@Environment(.scenePhase) .active state change during the launch process. This bizarre applicationWillEnterForeground - applicationDidBecomeActive - applicationWillResignActive - applicationDidBecomeActive process on app resume does not match the documented process and is just...strange. Is this new process what is intended? Is it a bug? Can an Apple engineer explain this new App resume from background process and why the View is created slightly later in the App launch process, so it does not receive the .onChange of @Environment(.scenePhase) message? In contrast, the iOS 26 app lifecycle has not changed, and the iOS 18/26 app lifecycle closely follows the watchOS 11 app lifecycle (or watchOS 11 closely mimics iOS 18/26 with the exception that watchOS does not have a SceneDelegate).
Replies
0
Boosts
0
Views
241
Activity
Nov ’25
EXC_BREAKPOINT in BKSHIDEventDeliveryManager during background scene invalidation
We're seeing a high velocity crash with our users in background tasks in an internal Apple Framework. It seems to have started in iOS 17/18, but has increased heavily in iOS 26+. EXC_BREAKPOINT · 0 BackBoardServices -[BKSHIDEventDeliveryManager _initWithConnectionFactory:forTesting:] 1 BackBoardServices ___44+[BKSHIDEventDeliveryManager sharedInstance]_block_invoke 2 libdispatch.dylib __dispatch_client_callout 3 libdispatch.dylib __dispatch_once_callout 4 BackBoardServices +[BKSHIDEventDeliveryManager sharedInstance] 5 UIKitCore _stateMachineSpec_block_invoke_3 6 UIKitCore _handleEvent 7 UIKitCore -[_UIEventDeferringManager _processEventDeferringActions:actionsCount:inScope:forDeferringToken:environments:target:addingRecreationReason:removingRecreationReason:forReason:] 8 UIKitCore -[_UIEventDeferringManager _sceneWillInvalidate:] 9 UIKitCore -[UIScene _invalidate] 10 UIKitCore -[UIWindowScene _invalidate] 11 UIKitCore -[UIApplication workspace:willDestroyScene:withTransitionContext:completion:] 12 UIKitCore -[UIApplicationSceneClientAgent scene:willInvalidateWithEvent:completion:] 13 FrontBoardServices -[FBSScene _callOutQueue_willDestroyWithTransitionContext:completion:] 14 FrontBoardServices ___84-[FBSWorkspaceScenesClient _queue_invalidateScene:withTransitionContext:completion:]_block_invoke_3 15 FrontBoardServices -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] 16 libdispatch.dylib __dispatch_client_callout 17 libdispatch.dylib __dispatch_block_invoke_direct 18 BoardServices ___BSSERVICEMAINRUNLOOPQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ 19 BoardServices _BSServiceMainRunLoopSourceHandler 20 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ 21 CoreFoundation ___CFRunLoopDoSource0 22 CoreFoundation ___CFRunLoopDoSources0 23 CoreFoundation ___CFRunLoopRun 24 CoreFoundation __CFRunLoopRunSpecificWithOptions 25 GraphicsServices _GSEventRunModal 26 UIKitCore -[UIApplication _run] 27 UIKitCore _UIApplicationMain 28 Aura main.m main 29 dyld start
Replies
3
Boosts
0
Views
291
Activity
Nov ’25
LiveActivity on device with Dynamic Island
I am developing a live activity for my app and am running into issues on devices with dynamic islands. The live activity will randomly get in a state where it displays a spinner and does not update. For devices without dynamic islands, the activity works perfectly fine. I have tried breaking down the views to determine the root cause, but at times it seems very random. These are all TestFlight builds as we are currently developing the feature. I have tried using the console app and looking at the various processes that have been called out in other threads and cannot see any actual errors being logged. Looking for any pointers on how to pinpoint the root cause of this issue.
Replies
2
Boosts
1
Views
564
Activity
Nov ’25
tvOS 26.2 Homescreen Shadow Glitch
Hi @DTS Engineer in tvOS 26.2 Beta is still this annoying Shadow Glitch… I have submitted an Bug-Report, but dont get an Answer… FB20049524 The Animation is not smooth and the Shadow is abruptly „jumping“… I don’t get any Response from the Apple Engineers. But this GUI Glitch makes the otherwise very high-quality tvOS GUI appear very unprofessional. Could you please help me? 🤔
Topic: UI Frameworks SubTopic: General Tags:
Replies
0
Boosts
0
Views
113
Activity
Nov ’25
Keyboard looks dimmed or disabled on ios26 but is fully functional
The keyboard looks dimmed/disabled on every keyboard and every keyboard type inside my app, but is still fully functional. The dimmed/disabled effect includes keyboards shown inside the WebView. The bug only appears in iOS26 and iOS26.0.1, but not on any previous versions of iOS.
Replies
0
Boosts
0
Views
119
Activity
Oct ’25
Complications not showing up after WatchOS 26
We are having an issue with our app after upgrading to WatchOS 26. After some time our complication disappears from the watch face. If you go to add it back, our app shows up with an empty icon placeholder and you are unable to tap it to add it back. Sometimes restarting the watch will bring it back, sometimes it does not. Has anyone experienced this? What should we be looking at to figure out why this is happening? Or could this be a bug in WatchOS 26?
Replies
3
Boosts
1
Views
466
Activity
Oct ’25