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You probably need to provide more context and/or the code surrounding it. I tried it (Xcode 7 and 7.1 beta) on iOS app (simulator & device) and OS X app (Yosemite) and it works fine.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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This is very frustrating. After waiting for 3 hours this error shows up without telling me what is the actual problem. And not only my Xcode can't be used (it was way too outdated), now I have to wait for another 3-4 hours for the update that could potentially show this error again. A lot of my dev applications are dependant on x-code and without the updated version I can't get back to work. Is there any constructive way to fix this problem?
Xcode allows a range of iOS support (based on the iOS SDK it ships with), by setting the Deployment Target accordingly (allowing say iOS 10.x and 9.x in your example), so the general answer to your query is yes.Your framework would require coding/testing as usual to confirm either way.
Topic:
App & System Services
SubTopic:
Core OS
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Hello everyone,I have a program signed in Sierra(10.12.1) with XCode(8.1)It was running fine on Sierra and El Capitan, however, when running on Yosemite, the app program crashed and showed the following error message:I had searched online for solutions yet however most of them all suggested to reinstall OS to solve this problemHowever, it may not be good that the users who have Yosemite installed need to reinstall their OS to use my app...Do I really have to reinstall OS or I can do something to my program to fix it?All ideas are appreciated, thanksThe message contains invalid characters.Due to annoying The message contains invalid characters. I cannot post the pull error message here...
My app has extensions, including a share extension. When I upgraded to Sonoma and Xcode 16, the share extension compiles but it does not show up as an share option in any apps. The other extensions are working correctly. So I then created a blank project from scratch and created a new share extension using the included wizard. I added the appropriate extension options, and no matter what I tried, even TRUEPREDICATE, the share extension will not show. I confirmed the target deployment matches the main project and went through every possible check. No matter what I do, the share extension will not show (tested on ios 15, 16,17, and 18. I am pretty certain that there is a bug in either X code 16 or in X code 16 with Sonoma. Please verify - try to create a share extension and see if it works. Help is appreciated.
I am in the first case - the sqlite3 binary is only called by my app via a BASH script by using NSTask .OK, that’s actually good news, in that there is a well understood, albeit a little complex, solution.The sqlite3 binary is a plain console program, how to entitle it?Last I checked Xcode does not display it’s user friendly code signing interface for command line tools. You will have to set up code signing via the build settings, specifically:Code Signing Entitlements (CODE_SIGN_IDENTITY)Code Signing Identity (CODE_SIGN_ENTITLEMENTS)IMPORTANT When you set up the Copy Files build phase to copy your tool into your app, make sure you copy it to the ‘executables’ directory (Contents/MacOS). See the Nested Code section in Technote 2206 OS X Code Signing In Depth for details. Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic:
Code Signing
SubTopic:
General
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Is there a reason you're not using latest Xcode 12.x? my iOS Deployment Target has been set to 9.0, so how does this 13.4 come up? 13.4 is the max iOS version Xcode 11.6 requires (no choice). 9.0 (your choice) is just the minimum...together, they result in a range of iOSs that your app is expected to support. In the mean time see if this page helps: h ttps://medium.com/codespace69/ios-xcode-code-signing-error-code-signing-is-required-for-product-type-application-in-sdk-216c1b16311e
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
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My current laptop has reached its Zenith... I'm running a MacBook Pro (13-inch, 2016, Four Thunderbolt 3 Ports) with Montery 12.7.6. I can no longer upgrade the software Xcode so I'm stuck in X Code Version 14.2. I've built an app. I need to upload and push to my mobile, but I can't b/c of the old software. I've moved the files to my wife's newer MacBook, but the app doesn't work. I have no problem buying a newer Mac, I want to make sure that it will work prior to. The Apple Store couldn't help, and requested that I contact Apple Care.. which Tier 2 could not assist. If anyone is out there that can assist, I will be greatly appreciative.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have not solved it. I had been using an older build system until recently, but have now upgraded to latest everything- Ventura 13.4.1, x-code 14.3.1. And our server is now also upgrade to Ventura, so I no longer have the option of connecting via AFP. Smaller projects build OK, but my large project stil failes with Bus error 10.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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I too am having this issue. I have rebooted the device as well as my machine. Xcode version: 11.7 (11E801a) OS: 10.15.4 (19E266) Catalina Here is the error displayed in the Devices window: The current device configuration is unsupported. This iPhone X (Model A1865, A1901, A1902,… To run on this device, please update to a version of Xcode that supports iOS 13.6.1. You can download Xcode from the Mac App Store or the Apple Developer website. In the Issue Details: Details The current device configuration is unsupported. This iPhone X (Model A1865, A1901, A1902, A1903) is running iOS 13.6.1 (17G80), which is not supported by Xcode 11.7. Domain: com.apple.dtdevicekit Code: 601 Recovery Suggestion: To run on this device, please update to a version of Xcode that supports iOS 13.6.1. You can download Xcode from the Mac App Store or the Apple Developer website. User Info: { DVTRadarComponentKey = 487927; DeviceType = iPhone10,3; }- Unable
Topic:
Developer Tools & Services
SubTopic:
Xcode
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Here's what I did: Ran with original name. Debug commands work fine. Stopped app in xcode, and changed names (added x at end of identifier in target (replicated to Info.plist), and code Removed app from phone Shutdown phone and rebooted. Ran with new names from xcode...same problem Switched name back...runs fine.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Thanks for the answer.I did the following steps but its not working for me, correct me if I am wrong1. Created a new iOS project using X-Code 9.12. Added File Provider Extension, it asked me to activate.3. Activated File Provider Extension and File Provider Extension UI4. Run on Simulator(iPhone 8 Plus -iOS 11.1)
Topic:
App & System Services
SubTopic:
Core OS
Tags:
But of course it does! 1. It attracts more high(er)-quality games to OS X 2. It allows Apple to leverage the ressourses of the open-source community (such as optimisers and code analysiers)3. It allows the devepers to access community shader libraries4. It makes it easier for the developers to use Metal and OpenGL in the same project (which is useful to support older hardware)Furthermore, in my particular case, I am not interested in porting any Windows app to OS X, its more the other way around. I want OS X to be my primary game development platform, and I am interested in porting my OS X code to Windows/Linux. Open-sourcing Swift is the first (and very important) step. Making Metal IR would be another one.
Topic:
Graphics & Games
SubTopic:
General
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I was able to reproduce the problem in a simple stand-alone project based on the OS X 'Game' template in Xcode so I'm pretty confident this is not some bug in my original code or data. I've uploaded it to the bug report.
Topic:
Graphics & Games
SubTopic:
General
Tags: