I watched this year WWDC25 Read Documents using the Vision framework. At the end of video there is mention of new DetectHandPoseRequest model for hand pose detection in Vision API. I looked Apple documentation and I don't see new revision. Moreover probably typo in video because there is only DetectHumanPoseRequst (swift based) and VNDetectHumanHandPoseRequest (obj-c based) (notice lack of Human prefix in WWDC video) First one have revision only added in iOS 18+: https://developer.apple.com/documentation/vision/detecthumanhandposerequest/revision-swift.enum/revision1 Second one have revision only added in iOS14+: https://developer.apple.com/documentation/vision/vndetecthumanhandposerequestrevision1 I don't see any new revision targeting iOS26+
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Did you ever get to the bottom of this? The same behaviour still exists in the latest version iOS 26. For the time being I have worked round it by creating UIButtons and using these as a custom view for the UIBarButtonItem. This aligns them correctly in the vertical plane at least.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Hi, My app uses the NetworkExtension framework to connect to an access point. For some reason, my app occasionally fails to find and/or connect to my AP (which I know is online and beaconing on a given frequency). This roughly happens 1/10 times. I am using an iPhone 17, running iOS 26.0.1. I am connecting to a WPA2-Personal network. In the iPhone system logs, I see the following: Oct 10 10:34:10 wifid(WiFiPolicy)[54] : Dequeuing command type: Scan pending commands: 0 Oct 10 10:34:10 wifid(WiFiPolicy)[54] : __WiFiDeviceCopyPreparedScanResults: network records count: 0 Oct 10 10:34:10 kernel()[0] : wlan0:com.apple.p2p: WiFi infra associated, NAN DISABLED, , DFS state Off, IR INACTIVE, llwLink ACTIVE, RTM-DP 0, allowing scans Oct 10 10:34:10 kernel()[0] : wlan0:com.apple.p2p: isScanDisallowedByAwdl[1148] : InfraScanAllowed 1 (RTModeScan 0 NonSteering 0 assistDisc 0 HTMode 0 RTModeNeeded 0 Immin 0 ScanType 1 Flags 0 ScanOn2GOnly 0 DevAllows2G 1) Oct 10 10:34:10 kernel()[0] : wlan0:com.apple.p2p: IO80211
Topic:
App & System Services
SubTopic:
Networking
There's an interesting update in the documentation for ASKit AccessorySetupKit is available for iOS and iPadOS. In watchOS 26 and later, if someone sets up an accessory with your iOS app by using AccessorySetupKit, a companion watchOS app can also use CoreBluetooth to communicate with the new accessory and any other accessories. I was playing so far, in watchOS 26, with: retrieveConnectedPeripherals(withServices: retrievePeripherals(withIdentifiers: But with no luck atm to make it work. I can confirm instead that now that if I run your app @SuperTurboRyan I can use ASKit in iOS and scan in watchOS without hitting anymore the permission error.
Topic:
Privacy & Security
SubTopic:
General
Tags:
Hi everyone, I recently acquired an app through an acquisition transaction. The process involved sending funds to an escrow service, ... unfortunately, the day I did that, the seller received an app transfer filter (apparently due to a spike in refund requests). As a result, I now own the codebase and Android version of the app, but I do not have access to the iOS version under the original developer account. My Questions: 1. Feasibility: Is it possible to take down or disable the existing iOS app (which has active subscribers) and republish it under my own Apple Developer account? If so, what are the steps and potential pitfalls? 2. Subscriptions: How would this transition affect active subscribers? Can I migrate them to a new app, or would they need to resubscribe? 3. Best Practices: Is this approach advisable, or are there better ways to handle this situation (e.g., negotiating with the seller, contacting Apple Support, etc.)? Additional Context: I have full access to the codebase and bac
Topic:
App Store Distribution & Marketing
SubTopic:
General
Hi everyone, I’ve been exploring the process of building a food delivery app for iOS — something similar in concept to Uber Eats or DoorDash — and I wanted to get insights from this community on how to make it scalable, efficient, and user-friendly from a technical standpoint. I recently went through a really detailed guide on Food Delivery App Development that covers architecture, features, and cost estimation. It got me thinking about a few Apple-specific development challenges and opportunities: Optimizing real-time order tracking using MapKit + Core Location — how are developers here handling live driver updates efficiently without draining battery or hitting API rate limits? Push notifications & dynamic updates — what’s the best way to design these using Apple Push Notification service (APNs) to ensure timely delivery and minimal latency? Data synchronization across user roles (customer, restaurant, driver) — would CloudKit be a viable option for lightweight sync, or should we rely on a cust
Topic:
App & System Services
SubTopic:
General
Hi Emmanuel, Thank you for your response. I have reviewed the section you pointed out and did some changes. 1.Overriden prefersInterfaceOrientationLocked to return true 2. Implemented didUpdateEffectiveGeometry callback to force the layout After this I am seeing two issues After the presentation and dismiss UI is flickering. Looks like there is some animation happening but not sure what it is. This happens only on device and not observed in simulator. In landscape the safearea position is coming same as portrait. I have uploaded sample project here https://limewire.com/d/n3ioq#sc6PR1GkiG. Can you please have a look and help in fixing this? Steps to reproduce Build and run app in xcode 26 and iOS 26 device Select any row and observe the detail view presentation Select Back button and observe the presented view controller Thanks Harsha
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
CPListTemplate item.playing = YES; item.playingIndicatorLocation = CPListItemPlayingIndicatorLocationTrailing; iOS 26: The playing indicator shows only a static icon when initially displayed in the list. The animation requires the cell to be scrolled off-screen and back into view to render correctly.
📦 Package Contents This is a complete macOS/iOS port of REFIXXY with all Windows dependencies removed and replaced with macOS equivalents. What's Included ✅ Complete Python source code (macOS-compatible) ✅ macOS packaging scripts (py2app, DMG creation) ✅ Info.plist for app bundle ✅ Code signing scripts for Apple Developer ✅ Apple App Store submission guide ✅ Installation and testing instructions What You Need to Add ❌ FFmpeg binaries for macOS (download instructions below) ❌ Apple Developer Certificate (for code signing) ❌ Test on your Mac (cannot test on Windows) 🚀 Quick Start on Your Mac Step 1: Copy to Your Mac Copy this entire folder to your Mac via OneDrive Location: ~/Documents/REFIXXY-macOS/ Step 2: Install Dependencies # Install Homebrew (if not already installed) /bin/bash -c $(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh) # Install Python 3.11+ brew install python@3.11 # Install FFmpeg brew install ffmpeg # Install Python dependencies cd ~/Documents/REFIXX
Topic:
App Store Distribution & Marketing
SubTopic:
General
@ps3zocker Please update the Feedback report if you're able to reproduce the issue on iOS 26.1 Beta 2
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Hi! Xcode 26 supports deploying your app on devices running iOS 15 and later. You can find the whole list of supported devices for each Xcode version on https://developer.apple.com/support/xcode/
Topic:
Developer Tools & Services
SubTopic:
Xcode
Thanks for the reply. Tried... xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26 Finding content... iOS 26 is not available for download. Then... I try remove the version... xcodebuild -downloadPlatform iOS -exportPath ~/Downloads Finding content... Automatically resolved architecture variant for platform iOS as 'universal'. 2025-10-10 06:40:33.916 xcodebuild[13587:476834] DVTDownloadable: Download Failed. Downloadable: { architectures = ( arm64, x86_64 ); authentication = none; category = simulator; contentType = cryptexDiskImage; dictionaryVersion = 2; downloadMethod = mobileAsset; fileSize = 10066611438; identifier = com.apple.dmg.iPhoneSimulatorSDK26_0; isInternalContent = 0; isUserInitiated = 1; name = iOS 26.0 Universal Simulator (23A343); patchableFrom = ( ); platform = com.apple.platform.iphoneos; simulatorVersion = { buildUpdate = 23A343; version = 26.0; }; version = 26.0.0.0; }. Download failed. Thanks.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Problem Summary I'm experiencing a persistent invalid-credential error with Apple Sign-In on iOS despite having verified every aspect of the configuration over the past 6 months. The error occurs at the Firebase Authentication level after successfully receiving credentials from Apple. Error Message: Firebase auth error: invalid-credential - Invalid OAuth response from apple.com. Environment Platform: iOS (Flutter app) Firebase Auth: v5.7.0 Sign in with Apple: v6.1.2 Xcode: Latest version with capability enabled iOS Target: 13.0+ Bundle ID: com.harmonics.orakl What Actually Happens ✅ Apple Sign-In popup appears ✅ User can authenticate with Apple ID ✅ Apple returns credentials with identityToken ❌ Firebase rejects with invalid-credential error The error occurs at Firebase level, not Apple level. What I've Tried Created a brand new Apple Key (previous key was 6 months old) Tested with both App ID and Service ID in Firebase Completely reinstalled CocoaPods dependencies Verified nonce ha
Topic:
App & System Services
SubTopic:
General
So, first off, there are two critical details I need to clarify: Note in MAC OS everything (same DExt and UserClient-code) works fine in the background and in the foreground. macOS doesn't implement any of the app suspension semantics iPadOS does, which means you can't really compare the behavior of the two systems. That leads to here: 1 variation A) UserClientApp has attribute [Background modes][Enable external communications]. The external-accessory background mode is totally unrelated to DriverKit and isn't actually doing anything in your app. It allows apps using the ExternalAccessory framework to communicate with their accessory in the background, but that framework (iOS 3.0) and the background mode (iOS 4.0) are MUCH older than DriverKit. Making this as explicit as possible: B) A way to pursue Apple-store to accept (without MFI) an UserClientApp with [Enable external communication]. ...adding external-accessory is not changing ANYTHING about how your app wakes/sleep in the background.
Topic:
App & System Services
SubTopic:
Drivers
Tags:
Thanks for the post, this is very interesting, how you tried by providing the path to download the file? xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26 Let me know what error you get. Albert Pascual
Worldwide Developer Relations.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags: