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Xcode

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XCode
Hey there! I'm a student and just want to start iOS development so I've googled for it and found out that Swift is the #1 language for iOS development and I've decided to learn that but I think it needs XCode IDE to work. But I am confused that Can I run XCode on my windows PC or not?
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Dec ’20
Reply to error: invalid target, create a target using the 'target create' command
Very deep cleaning (rm derived data, caches, ++) fixes the missing BackgroundTask console output. So whats left is that Xcode 13 LLDB does not print objects in most places of out code. Reproducible for the complete team. error: invalid target, create a target using the 'target create' command // ... (lldb) po someObject error: :3:1: error: cannot find 'someObject' in scope While Xcode 12.x works as expected. Due to the fact the internet did not explode yet, I assume this is not a general Xcode issue but something related to our Xcode Project. Any hint highly appreciated o/
Jan ’22
Reply to Load a 3D Model from internet?
The Preview application uses Scene Kit to preview Collada files, so it does work on OS X. I also it witnessed it my own apps. I've never heard of Xcode optimizing Collada files.Either it does not work properly on iOS or your downloading code is buggy. Which error do you get, by the way ?
Topic: Graphics & Games SubTopic: SceneKit Tags:
Feb ’16
the code that works in Xcode 6 doesn't work with Xcode 7
this is my first question here and apologize for bad English.I was recently making a game application using Xcode 6.4 which worked perfectly in IOS devices. However, when I upload Xcode 7 Beta 4 to develop my app for IOS 9 there was a problem.I was using this code in Xcode 6, which was restricting my hero to flip between -1.0 and 1.0 in X-axes, my hero could not flipping to -2.0:func flip() { isUpsideDown = !isUpsideDown var scale: CGFloat! if isUpsideDown { scale = -1.0 } else { scale = 1.0 } let translate = SKAction.moveByX(0, y: scale*(size.height + kMLGroundHeight), duration: 0.1) let flip = SKAction.scaleYTo(scale, duration: 0.1) runAction(translate) runAction(flip) }But now in Xcode 7 this cod seems to not work. Firstly it seems alright but then hero starts to flip to -2.0, -3.0 and this goes on until the hero goes out of frame.Also this is my game scene cod which worked perfectly on Xcode 6: override func touchesBegan(touches: Set<UITouc
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Jul ’15
Reply to Swift 2.3 - What will be the date of your death?
From the Xcode 8.3 release notes...Xcode 8.3 no longer supports Swift 2.3. Please migrate your projects containing Swift 2.3 code to Swift 3 syntax by opening the project and choosing Edit > Convert > To Current Swift Syntax.Over time, Apple resets the base version of Xcode required for submissions. Your guess as to when that base version will be set to 8.3.Personally, I jumped on Swift 3.x changes last July. It was huge. It was painful. But I am so glad to have done it early. And, my code is definitely improved in terms of readability and consistency. There is at least one WWDC 2016 video that goes over in great detail the changes along with best practices.
Topic: Programming Languages SubTopic: Swift Tags:
Mar ’17
Reply to System Voraussetzung Xcode
Ich habe eine Zeit lang ein MacBook Air 2010 mit OS X 10.11 El Capitan für Xcode 7 verwendet. Mit 2 GB RAM und 250 GB Festplatte. Ich benutze jetzt XCode 11 auf einem MBP 2016, Catalina, 16 GB RAM, 500 GB Festplatte und es läuft gut. Bei einem großen Code hatte ich jedoch Probleme mit dem iMac mit 16 GB RAM mit XCode 9. Sie sollten also in der Lage sein, das MacBook Air mit 8 GB zu verwenden, aber Sie riskieren eine Verlangsamung, wenn Sie große Projekte kompilieren.I used a MacBook Air 2010 with OS X 10.11 El Capitan for Xcode 7 for a while. With 2GB RAM and 250 GB Disk. I now use XCode 11 on a MBP 2016, Catalina, 16 GB RAM, 500 GB Disk and it's doing well. But for a large code, I had problems on iMac with 16 GB RAM with XCode 9. So, you should be able to be able to use MacBook Air with 8 GB, but you risk slow down if you compile large projects.
Mar ’20
Reply to iPhone is busy: Making Apple Watch ready for development
Only two things seem to remedy this issue: 1) just be patient and wait a while (15 minutes?), or 2) switch off the Apple Watch and don't use it while you are developing. Speculation on my part but it looks like that Apple is just too big and compartmentalized. Right had not caring what the Left hand is doing. Those at Apple who have an Apple Watch can't reach over the wall to those maintaining X Code.
May ’22
Reply to Dictionary Wrapper for Custom Types
How are you testing this? I copied your code into a new test project (created from the OS X > Command Line Tool template) and it worked just fine.k: 2, v: Green k: 3, v: Blue k: 1, v: Red Program ended with exit code: 0This is with Xcode 7.0 on OS X 10.10.5.Share and Enjoy — Quinn The Eskimo! Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’15
Xcode
I have done research and found that Xcode has been optimised For m1. I have installed it but every time I open it I get the notification that to run intel-based applications, I will need to install Rosetta. When I click not now it closes Xcode and when I open it again It works fine without the notification. I don’t know what is going on. Some clarity will be appreciated.
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May ’21