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Reply to how to add bitbucket to xcode9
We recently migrated from GitHub to our own internal Atlassian server for JIRA and Bitbucket, but wanted to continue to use Xcode for git management.It requires some initial steps to setup but once that is done you will be able to use Xcode as before to make commits, create branches, etc.1. Using Bitbucket create a blank repo with the project title or import a repo from GitHub.2. Follow the instructions Bitbucket gives (listed below for connivence).With Terminal Configure Git for the First Timegit config --global user.name username git config --global user.email email@address.comPushing an Untracked Project to Bitbucketcd existing-project git init git add . git commit -m Initial commit git remote add origin https://<username>@bitbucket.org/<username>/<repoName>.git git push -u origin masterPushing a Tracked Project to Bitbucketcd existing-project git remote add origin https://<username>@bitbucket.org/<username>/<repoName>.git git push -u
Apr ’18
Reply to Test target: Timed out waiting for simulator to boot
One of the root causes of the issue is missing files in runtime which were used in the build. Description: I ran into this issue when I was running the app via XCode on Mac but the code was accessing files from GitHub. Solution: I pulled the entire package on the local Mac repository and re-ran the app, It worked. Root Cause: As the execution engine was fetching the files from Github in real-time, perhaps that is why the simulator was timed out
Oct ’21
Reply to Can't build: "An unknown error has occurred"
Maybe this is too simple minded an approach - but one may want to give it a try.1. If you haven't done so already, udate your development system to OSX 10.10.5 and Xcode to released version Xcode 7.0.1.2. Open your old code in this Xcode.3. Xcode > Edit > Convert > To Latest Swift syntax let it guide through the suggested fixes4. proceed to build/debug etc.I would recommend you disbandon Xcode 6.x because it is known to have bugs that are fixed in Xcode 7.0.1.Also, Apple has stated that Xcode 6.x will not function correctly under El Capitaine.One can select what the target is, and test on the widest variety of Simulators.Let me know if this helps...Cheers
Oct ’15
productbuild hangs with no output in github actions
I am running into this error with productbuild in github actions where the program hangs with a specific developer id. I have verified that my certification files are properly uploaded etc. and i am able to run this without the --sign command online and with --sign offline. if i sign with a 3rd party mac developer installer: *** it will run but then crash on stapling because this isn't the actual org i want to staple and don't really need to verify that i could staple with this other license since it is my personal license and i will be leaving this job soon so setting up all my other certs is a waste of time since it doesn't solve the problem. When i use my bosses/org Developer ID Installer: *** productbuild just hangs. I am at a loss here... the acutal command running is productbuild --resources ./resources --distribution distribution.xml --sign ${{ secrets.DEVELOPER_ID_INSTALLER }} --timestamp ${{ env.ARTIFACT_NAME }}.pkg I have confirmed that my distribution file is fine etc. because I can produc
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May ’25
Reply to No Results Sidebar or Red Error Symbol
Create a new playground (menu New in Xcode) and give the name you want.you should see Hello world in the code part as well as on the right.now type below a statement, likelet x = 10print(I entered , x)you should see 10 on the right, in front of the lineand I entered 10 in the log part at bottom.Now, you’re up and running.good luck
May ’18
Somebody ripped my GitHub project and put it online in the store. What should I do?
A little while ago I wrote a Swift TextClock app as an experiment to play with Swift. To let other benefit from my experiences, I've put up the code on GitHub. A also published the app for free in the AppStore.Today somebody notified me of the face that someone ripped my code and put it up in the AppStore. Unchanged.What do you guys suggest I do?
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Jul ’16
Reply to Remote server seeing iPadOS web app as iPadOS 10
For those that may see this in the future, I found a great open-source iOS lockdown browser SEB/Safe Exam Browser. I have used the macOS version of SEB in the past and this GitHub URL has the SEB unified macOS/iOS/iPadOS code. This has the ingredients of being a great working example to learn from. (https://github.com/SafeExamBrowser/seb-mac) Also for SEB I ended up utilizing the below agent string for the site I was locking down: Mozilla/5.0 (iPad; CPU OS 7_1_2 like Mac OS X) AppleWebKit/537.51.2 (KHTML, like Gecko) Version/17.0 Mobile/11D257 Safari/9537.53
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Dec ’23
Reply to Xcode 16 and iOS 18 project not compiling
I'm encountering an issue while trying to build my iOS app in Xcode for the simulator. Issue: Xcode Version: 15.x macOS Version: 14.x (Sonoma) Simulator: iPhone 16 Pro Error Message: Command ClangStatCache failed with a nonzero exit code Steps Taken: Cleaned build folder (Shift + Cmd + K) Deleted DerivedData (rm -rf ~/Library/Developer/Xcode/DerivedData) Updated Xcode and checked iOS SDK updates Disabled Clang Static Analyzer Cache None of these steps resolved the issue. Any help would be appreciated! Thanks in advance.
Mar ’25