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build disappears

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Copy bundle on Watchkit App
Xcode shows me the following warning:The copy Bundle Resources build phase contains this target´s Info.plist file ' WatchKit App/Info.plist'I know that I must remove the entry for Info.plist on the Copy Bundle Resources in the Build Phases tab... But the Watchkit App does not have the Build Phases tab...How can I solve this problem?
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Jun ’15
Reply to First install impressions?
Installation slow, but no issues.General impression: Massively improved performance on a late 2013 MBA. Fans were spinning often on Yosemite before, now system is cool (literally). Also, it behaves a lot faster. So that's good and it really makes me not want to go back.Some observations in random order:Eliminated custom content from /usr, which broke LaTeX. Needed disabling rootless to restore.Java problems were avoided by switching to Java8 before.VirtualBox works w/o problems.Skim is broken. Which is a big one for all students probably :-(Magic Trackpad behaves weirdly (operational, except mouse cursor not moving) when connecting MBA to TB display. Using insomnia to not have it sleep when connecting solves it.TB connected audio device (through belkin hub) stopped working, after a reboot it was there againFefe's blog shows white boxes when pinch-zooming in SafariThe announced new tiling features are at odds with my being too stupid to make them work in any way.TotalSpaces 2 could be made work with a quick up
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Develop an application on iPhone 4S and iPhone 6
Hello,I currently develop an application on iOS and I use to build it on an iPhone 4S. Now I would like to test it on a bigger screen so I take an iPhone 6 but it doesn't seem to be recognized by Xcode... Any Idea from where it could come from?Xcode display a toast with:No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.when I try to buildBoth of iPhone are on iOS 8.3, it pefectly works on iPhone 4S but not with iPhone 6
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Jun ’15
Reply to How do I generate an RSA public key using a modulus and exponent in iOS? (Obj-C)
iOS does not provide any public APIs for this. You'll need to write or acquire the necessary code. You can do it with a full-featured security toolkit, like OpenSSL, or just hack something together (this is a relatively simple use of ASN.1).What I recommend is that you restructure your system so that you don't require this. Most folks who have this problem are getting the modulus and exponent from a server that has a full-featured security toolkit (OpenSSL, something Java-ish, and so on). In that case you can have the server build the public key and send you that. Or, to make things even easier, have the server put the public key into a certificate, which is trivial to work with on iOS.Share and Enjoy--Quinn The Eskimo!Apple Developer Relations, Developer Technical Support, Core OS/Hardware
Topic: Privacy & Security SubTopic: General Tags:
Jun ’15
Reply to Develop an application on iPhone 4S and iPhone 6
With the iPhone 6 connected to the computer (USB direct...no hub, etc.), and XCode 6.3.x, use the Product > Destination > menu and then select your device's name. Even though Xcode says your device is ineligible it should still allow you to select the device. If your device version is >= target version, and the device is authorized, building to it will work.◅▻
Jun ’15
Reply to Bitcode and Assembly?
Thanks for the bug report about using GENERATE_MASTER_OBJECT_FILE. We'll take a look at that.When you use assembly files, you're basically opting out of using bitcode for just those files. Even though there is a general requirement that bitcode is an all-or-nothing thing, i.e., all the 3rd party libraries you use must include bitcode, we make a special exception for assembly code. You still need to build assembly files with clang -fembed-bitcode, though.Bitcode can be embedded in both static and dynamic libraries. In either case, you need to build them with an Archive action in Xcode (or from the command line, using clang -fembed-bitcode or swiftc -embed-bitcode).
Jun ’15
Reply to Testflight Crash Reports only for live apps?
Hi Stephen, Thanks for your post. Crashes for Apps distributed on TestFlight should appear in in the Crashes Organizer. I'm curious what you mean when you say Apple support says that Testflight does not send reports for prerelease builds. Is this something you see in the documentation or did you hear this from an Apple Developer Technical Support representative? You can find more information on the Crashes Organizer here ( https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/AnalyzingCrashReports/AnalyzingCrashReports.html). If you’re willing to start a Radar bug report on bugreport.apple.com, we can try to diagnose the issue. Please include in the report the following information about the app that you’re not seeing crashes for: bundle identifier, Apple ID for the app (you can find this on iTunes Connect when viewing your app’s version on the store under “General App Information), version number, and build number. After you've created the Radar please r
Jun ’15
Reply to Xcode quit unexpectedly. Xcode 6.3.2
I'm having the same problem. I've tried this with two different aps under two different developer accounts, but on the same computer.Exact same failure.The archives passes validation.I can successfully submit via the Application Loader but not Xcode.It quits during the upload to the app store.All old archives deleted.Computer restarted.100+ gbytes free10.10.3 xcode Version 6.3.2 (6D2105)Heres the start of the report:Process: Xcode [462]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.3.2 (7718)Build Info: IDEFrameworks-7718000000000000~2App Item ID: 497799835App External ID: 812404257Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [462]User ID: 501Date/Time: 2015-06-17 10:36:02.105 -0700OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11Anonymous UUID: 982D33B4-5316-78B0-8604-E0291FBFA3B0Time Awake Since Boot: 470 secondsCrashed Thread: 16 Dispatch queue: NSOperationQueue 0x7f891cd12f50 :: NSOperation 0x7f891d33a360 (QOS: USER_INITIATE
Jun ’15
Reply to Submit App to AppsTore - Xcode Crash
This is the crash report :Process: Xcode [570]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.3.2 (7718)Build Info: IDEFrameworks-7718000000000000~2App Item ID: 497799835App External ID: 812404257Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [570]User ID: 501Date/Time: 2015-06-17 13:55:50.417 -0500OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11Anonymous UUID: 62FC1C66-70DA-161C-D548-575494D67226Time Awake Since Boot: 710 secondsCrashed Thread: 17 Dispatch queue: NSOperationQueue 0x7f808b240380 :: NSOperation 0x7f808b13c930 (QOS: USER_INITIATED)Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Application Specific Information:ProductBuildVersion: 6D2105ASSERTION FAILURE in /SourceCache/IDEFrameworks/IDEFrameworks-7718/IDEFoundation/Issues/IDEIssueManager.m:457Details: This method must only be called on the main threadObject: <IDEIssueManager>Method: +_issueProviderInfoThread: <NSTh
Jun ’15
hdiutil error -5341 creating .dmg
I am trying to construct a .dmg containing my application bundle, an examples directory, and a readme file. I use a shell script to construct the directory G4beamline-3.01 containing them, and then do$ hdiutil create -srcdir G4beamline-3.01 G4beamline-3.01.dmg...................................................................hdiutil: create failed - error -5341What does that error mean? How can I fix it?Here's the crazy part -- if I move the app bundle out of that directory, I can create two .dmg-s:$ mv G4beamline-3.01/G4beamline.app .$ hdiutil create -srcdir G4beamline-3.01 one.dmg....................................created: ...path/one.dmg$ hdiutil create -srcdir G4beamline.app two.dmg...................................................................created: ...path/two.dmgSo the puzzle is: why is it that it can create the .dmg when the two pieces are separate, but not when they are together (as required)?Note that all .dmg-s open normally, and if there is an app inside it runs correctly. There is plenty o
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Jun ’15
Reply to How long does "processing" usually take?
Between 3 minutes and forever (I had builds staying there for days).Reloading the page doesn't do anything, and pushing additional builds just queue them.Sometimes the build gets out of processing state, sometimes, it stays stuck forever.What worked for me (but not everytime, so it may have been a coincidence) was to use the Application Loader in those cases. The new uploaded build went out of the processing queue to the build section, and the other builds just dispeared (so I have missing build numbers in the build list).edit: precision about the workaround
Jun ’15