I've decided to uninstall and reinstall Xcode, since McAfee quarantined Xcode files and won't let me restore them. When I reinstall them I'll exclude the Xcode files from being scanned by McAfee.I'm unfamiliar with uninstalling on a Mac. If I recall, it's a matter of sending the icon in Applications to the Trash and to uninstall and then to reinstall I just go to App Store and install Xcode again. Am I correct?
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Helloi have a Problme in xCode im new in Xcode can me helf everyone
Why is it that I don’t have a product folder, content view, or info.plist when I open a new Xcode product I also don’t get the choice of choosing a life cycle, how do I go about fixing this?
I am unable to download Xcode 9. Can anyone with a paid account post a link to download Xcode 9
I am facing issues regarding integration of framework project to xcode project. this class is in my Framework project: public struct GetSensorParam: Equatable { public let id: String public let index: Int16 public let subIndex: Int8 public let numberOfByte: Int32 public init(id: String, index: Int16, subIndex: Int8, numberOfByte: Int32) { self.id = id self.index = index self.subIndex = subIndex self.numberOfByte = numberOfByte } public static func == (lhs: GetSensorParam, rhs: GetSensorParam) - Bool { return lhs.id == rhs.id && lhs.index == rhs.index && lhs.subIndex == rhs.subIndex && lhs.numberOfByte == rhs.numberOfByte } } and in Xcode project i am using like : func valueParams(_ item: DynamicLayoutItem) - GetSensorParam { GetSensorParam(id: item.id, index: item.index, subIndex: item.subIndex, numberOfByte: getNumberOfBytes(item.dataType)) } I am getting error in xcode project as : 'GetSensorParam' initializer is inaccessible due to 'internal' protection le
I have two Xcode versions installed on my macOS Ventura 13.4. Those are Xcode 14.3 (14E222b) and Xcode 15.0 beta (15A5160n). I do also have an iPhone 13 Pro (iOS 17.0 Developer Beta 21A5248v) and an iPad Pro (iPadOS 16.5). Xcode 14.3 shows both the iPad and the iPhone in Devices and Simulators, but Xcode 15.0 shows only the iPad. When clicking the + button in the bottom left corner of the Devices and Simulators of Xcode 15.0, I can only see the iPad in the list of devices. Clicking the + button in Xcode 14.3 reveals both devices. What am I doing wrong? How can I make Xcode 15 recognize my iPhone with iOS 17? I have already tried restarting my Mac and my iPhone several times, including Force Restarting, but it didn't help.
I used XCode 12 in Big Sur 11, downloaded from App Store. But today, Apple doesn't allow me to upload my game through XCode anymore with this message: all ios apps submitted to the app store must be built with the ios 15 sdk Xcode 13 So I tried to update XCode to 13, but App Store doesn't allow me because my macOS is not 12. But I found on the official apple website that XCode 13.2 is available in Big Sur 11.3, so I just updated my macOS to Big Sur 11.6. https://developer.apple.com/support/xcode/ But still, I was not allowed to download XCode 13 from App Store and I found apple's official webpage that can download XCode versions manually. So I downloaded 13.2.1 with something called command-line-interface, uninstall the XCode 12, and install both. I put the XCode.app into the Applications directory. Launching XCode 13.2 was successful without any error, but the build of my project always failed with this message: xcode
Ik kan not login xcode app. App ask userid and passwoord. But i dit not have a userid and passwoord. Can you please help me?
Hi,I am watching a tutorial on YouTube and he is using xcode 6, but i am using xcode 7.He has said to select 2 images and then click the editor tab and select pin but it isnt there!?Can someone please shed some light on this as i am very new and trying to learn.
Can I upload app to iTunneConnect with xCode 6.4, when have xCode 7 ? Is there is an issue when submit app?
I have upgraded the project I developed with Xcode 7 to Xcode 8.I also did not use Auto Layout because the application works on a single device, and compared it to a problem in a library I use.Now my question is: This library was acting on constraints.With Xcode 7, the old project was added as a default constraint, but I see that Xcode 8 does not have a default constraint. I got this in the following wayWith Xcode 7 I get the following result when I write console. po button.constraints-[0] : NSContentSizeLayoutConstraint:0x7f93916b1210 H:[UIButton:0x7f9391615b20'Button'(46)] Hug:250 CompressionResistance:750 -[1] : NSContentSizeLayoutConstraint:0x7f93916141b0 V:[UIButton:0x7f9391615b20'Button'(30)] Hug:250 CompressionResistance:750With Xcode 8 I get the following result when I write console. po button.constraints0 elementsAs I said, I did not add the related button constraint in both projects, but by default in Xcode 7 there are 2 NSContentSizeLay
Coding SwiftUI course material in Xcode. Program is quitting and producing the message: Can’t open the application “SwiftfulSeries.app” because this application is not supported on this Mac. Any suggestions on how to solve this problem?
I'm developing an iOS app in Xcode 13.1. I set the scheme (I think that's what says iPad Air 2 in the screenshot) to use a given simulator, but it I exit Xcode and restart, it sometimes changes to another simulator. Is there a way to get Xcode to remember the setting? Thanks, Mark
I just upgraded my macOS to Sonoma and I couldn't use the Xcode on the app store with the OS so I had to download Xcode beta 15 The items below are required to start the review process: New apps and app updates must be built with the public (GM) versions of Xcode 11 or later, iOS, macOS, watchOS, and tvOS SDKs. Apps built with beta versions aren’t allowed. This build is using a beta version of Xcode and can’t be submitted. Make sure you’re using the latest version of Xcode or the latest seed release found on the releases tab in News and Updates
Meanwhile I have isolated the bug by removing almost all code from my project, with the bug still remaining. You can download it here:https://www.dropbox.com/s/b7jggae97889xka/Bugtest.zip?dl=0The xib references a lot of undefined classes (which I removed for clarity) but those are just warnings, not errors. The code compiles and runs just fine when compiled by XCode 7.x with the iOS 9 SDK.When compiled with the XCode 8 beta 6 and iOS 10 SDK, even when running on an iOS 9.x device, you get the exception. On a device you get a bunch of hex addresses, but on the simulator you get a nice calling tree showing clearly that the crash happens deep down inside initWithNibName:bundle:.If you enable the ugly hack in HackForUnrecognizedSelectorInIOS10.m by changing #if 0 to if 1, the code runs without problems with the 10.0 SDK. But obviously you can't really ship code like that.Can anyone reproduce this so I know it's not just something on my machin
Topic:
App & System Services
SubTopic:
Core OS
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