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“xcode github”

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Reply to Xcode 10's base SDK?
>still not clear on the other way around though - selecting 3.2 but being able to use 4.x API; the discussion doesn't seem to say compatibility works that way aroundDon't conflate supported code with migrated code.From the Xcode 10 Release Notes:Xcode 10 is the last release that will support Swift 3. Migrate your projects from Swift 3 code to Swift 4.2 syntax by opening the project and choosing Edit > Convert > To Current Swift Syntax… (43101816)
Oct ’18
does or did Apple provide any git service like Github
I am asking this question because we outsourced an app development to an offshore company last year.Now when we asked the source from them, they told me they has commited the source to official git server provided by Apple, which I never heard of and can't prove it never exists either.They also told there were an entrance to that git server on the Member Center page and just disappeared now.I really appreciate if someone could give me an official anwser.
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Aug ’15
Reply to "codesign verify" is happy but spctl rejected ?
--deep is almost never the right option for signing an app with nested code. You typically want to either have Xcode do this for you (which is what I recommend) or sign in multiple steps, signing nested code from the inside out. As to you overall problem, AFAICT your shipping nested code in an unsupported place. Dynamic libraries, like libcocoaprintersupport.dylib, should be in your Frameworks directory. See Table 3 of Technote 2206 OS X Code Signing In Depth. Share and Enjoy — Quinn The Eskimo! Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic: Code Signing SubTopic: General Tags:
Aug ’15
Reply to Xcode Cloud 与你的源代码控制提供商之间的连接未完成。
如果在GitHub里删除Xcode Cloud app并重新连接仍然无法解决此问题的话,请在这里回复或发送一份用户反馈。
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2w
Reply to How to submit Mac OS Input Method app to AppStore
You may want to distribute your framework via github, instead.
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Mar ’16
Reply to AUMIDISynth - Anybody know how to load instruments into it?
Yes. Try this article which also has a working Github project.
Topic: Media Technologies SubTopic: Audio Tags:
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Jul ’16
Reply to Xcode 10's base SDK?
>still not clear on the other way around though - selecting 3.2 but being able to use 4.x API; the discussion doesn't seem to say compatibility works that way aroundDon't conflate supported code with migrated code.From the Xcode 10 Release Notes:Xcode 10 is the last release that will support Swift 3. Migrate your projects from Swift 3 code to Swift 4.2 syntax by opening the project and choosing Edit > Convert > To Current Swift Syntax… (43101816)
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Oct ’18
Reply to Widgets not showing text content
You can check the Github page I've mentioned above.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jan ’21
Reply to GPU much slower than CPU for LSTMs and bidirectional in TensorFlow 2.8
Post a bug report on the tensorflow github project
Topic: Machine Learning & AI SubTopic: General Tags:
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Jun ’22
Reply to TipKit Sample Code and Documentation
I found this GitHub repo of TipKit examples very helpful!
Topic: App & System Services SubTopic: General Tags:
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Sep ’23
Reply to Universal Control on MacOS 15.1
Teleport (1.3.5) is working as a replacement (available on GitHub).
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Oct ’24
Reply to Xcode Cloud fails to clone Github repo with LFS since Aug 27th
Edit : Increasing LFS bandwidth in github worked for me
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Sep ’24
does or did Apple provide any git service like Github
I am asking this question because we outsourced an app development to an offshore company last year.Now when we asked the source from them, they told me they has commited the source to official git server provided by Apple, which I never heard of and can't prove it never exists either.They also told there were an entrance to that git server on the Member Center page and just disappeared now.I really appreciate if someone could give me an official anwser.
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254
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Aug ’15
Reply to "codesign verify" is happy but spctl rejected ?
--deep is almost never the right option for signing an app with nested code. You typically want to either have Xcode do this for you (which is what I recommend) or sign in multiple steps, signing nested code from the inside out. As to you overall problem, AFAICT your shipping nested code in an unsupported place. Dynamic libraries, like libcocoaprintersupport.dylib, should be in your Frameworks directory. See Table 3 of Technote 2206 OS X Code Signing In Depth. Share and Enjoy — Quinn The Eskimo! Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic: Code Signing SubTopic: General Tags:
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Aug ’15
Reply to IOS 16.2 Developer mode
Can someone help me? How should I do to check if the device is registered in X-Code? Regards
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Dec ’22
Reply to What is the best way to implement In-app purchases
I have not, but there's a description of how to use it with swift on its github page.
Topic: App & System Services SubTopic: StoreKit Tags:
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Aug ’16
Reply to Can we share planes/anchorpoints with others?
Awesome! Would love to see a write up or a github project.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Jun ’17
Reply to Do I need the multitasking camera access entitlement during development or just when submitting an app
hi, can u provide sample github? Thanks so much
Topic: Code Signing SubTopic: Entitlements Tags:
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Feb ’23