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Automator is your personal automation assistant, making it easy for you to do more, and with less hassle. With Automator, you use a simple drag-and-drop process to create and run “automation recipes” that perform simple or complex tasks for you, when and where you need them.Come here to learn and share best practices for:Using Automator directlyCreating Actions that extend AutomatorResourcesMac 101: AutomatorMac OS X Automation: AutomatorAutomation Workshops
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WELCOMEWelcome to the Apple Developer Forum for AppleScript. Here you can access and share information about OS X's popular native scripting language. On this page you will find links to resources for developers and scripters alike, including training materials and code examples. Enjoy!THE LANGUAGE OF AUTOMATIONAppleScript is an English-like language used to create script files and applets that control the actions of the computer and the applications that run on it. AppleScript scripts can “think” and make decisions based on user-interaction or by parsing and analyzing data, documents or situations. With support integrated into hundreds of Apple and third-party applications, AppleScript provides motivated customers an approachable way to address their specific automation requirements by writing their own scripts or using those developed by others.THE BENEFITS OF APPLESCRIPTResearch has shown that a primary requirement of customers, professionals, and businesses alike is for customizable automation to
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A number of questions asking how to call various Objective-C APIs in Swift, or why overriding certain methods or properties doesn't work, can be answered just by looking at the Swift representation of the Objective-C API.In Xcode, simply Command-click on a symbol (such as NSView or UIView) and Xcode will present the corresponding header file as it is represented in Swift, for example:The API Reference in the documentation also shows both Swift and Objective-C forms:
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There are a couple error messages that developers have seen when using the iOS Simulator. We can certainly do better to make these error messages less cryptic in future releases, but for now, hopefully this post will help you out. Note that this information (likely a more condensed form of it since I am quite verbose here) should appear in Xcode release notes.1) Unable to boot the iOS SimulatorThis error message will appear in iOS Simulator, and if hitting Build&Run from Xcode, you will likely get an (Domain = DTiPhoneSimulatorErrorDomain, Code = 2) error there as well. With iOS 7 and later, the simulator runtime gained its own bootstrap server (launchd_sim) rather than relying on the host's launchd. In Xcode 6.0 and 6.1, this error message is only displayed in the event that launchd_sim crashes upon launch before the simulator can checkin with it. The only known cause of this issue is from the installation of 3rd party software which alters the behavior of OS X in unsupported ways by setting DYL
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Welcome to the App Store on iPad FAQ. We are seeing a lot of questions about the App Store on iPad repeated in many threads and will attempt to collect answers for them here.If you have questions about submitting an app to the App Store for iPad, be sure to check out the iPad App Submissions FAQ on https://devforums.apple.com/thread/44142first.Questions & Answers:1. I'm not seeing any Universal apps show up on the Top Charts? Are Universal apps included in Top Charts?Yes, Universal apps are included in Top Charts.2. How does charting on the App Store work for Universal apps? Are they counted on the iPhone side or the iPad side?When a Universal app is purchased on the iPad, it is counted towards the iPad chart. If a Universal app is purchased on iPhone, it counts towards the iPhone chart. If a Universal app is purchased on a Mac + PC, it counts towards the iPhone chart.3. Can customers buy iPad-only apps on iPhone?No. The App Store on iPhone only shows iPhone and Universal apps, both of w
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Frequently asked questions about WatchKit:Access to hardware sensorsScroll notificationsCreating a custom watch faceSharing data between a WatchKit extension and its containing iOS appPlaying sound on the Apple WatchCreating a shared NSUserDefaultsIAP and Watch appsWhat happens when the Apple Watch can't communicate with its iPhoneAlternatives to StoryboardsWake up the iOS app from its WatchKit extensionRunning an iOS app and a Watch app at the same time in the SimulatorSend push notifications to only the Apple WatchIs there a UIActivityIndicator equivalentImages show up in my storyboard, but not when I run the Watch appPairing multiple Watches to a single iPhone
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Description: Fetching and modifying calendar events and remindersCome here to learn and share best practices for:Calendar events: creating, modifying, and fetching events in the user's calendarsReminders: creating, modifying, and fetching reminders in the user's reminder listsEventKitUI: showing a picker for calendars and reminder lists; showing a detail view or editor for a calendar eventFor other calendar-related APIs, use:Cocoa Touchfor Foundation (e.g., NSCalendar, NSDateComponents, NSDate) and UIKit (e.g., UIDatePicker, UIEvent) APIsLocalization for region-specific encodingsCollaboration Serverfor the CalDAV APIs used by OS X Server's Calendar ServerApple Push Notification for UILocalNotificationResourcesDocumentation EventKit framework referenceEventKitUI reference…Calendar and Reminders programming guide…Example code: SimpleEKDemoWWDC Videos Calendar Integration with Event KitEvents and Reminders in Event Kit
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When you submit your app for approval, it will also be reviewed by iAd for use on the App Network to determine its appropriateness for receiving ads from iAd advertisers. Once your app is approved, you will be ready to start earning revenue for ads that run in your app. You can easily monitor ad performance and revenue generated at any time by going to the iAd module in iTunes Connect. Feel free to contact us and select iAd App Network for any app-specific questions.
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There are many resources available within the developer documentation, iTunes Connect, and the iOS Dev Center designed to get your questions answered without necessarily having to wait for an answer from the developer community. Please review the following before posting.High-level Questions?If you have questions about payment, please review the iAd Network Contract in the “Contracts, Tax, and Banking” section of iTunes Connect: https://itunesconnect.apple.com and the iTunes Financial Report Guide at https://itunesconnect.apple.com/docs/Apps_Payments_Finance_Reports_Guide.pdf.If you have missing reports or reporting questions, please ensure that you are first able to review revenue for the reporting month in question in the iAd Network module within iTunes Connect. If so, use the Contact Us link in iTunes Connect > iAd Network to report the specific problem and be sure to including the specific App name(s) and App ID(s) at issue. Not including specific App Names and IDs may delay a timely response.For freq
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I need to install XCode on Mavericks. What is the last version of XCode that is supported on Maverics and how do I get it? Current version of XCode requires Yosemite and unfortunately can't upgrade to it.TIAMahesh
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There is a UUID for the Apple Watch. You can get it by plugging in the paired iPhone, opening up Xcode, and opening up the Devices window. Then select the paried iPhone in the sidebar, it should give you the paired Apple Watch's information as well, the UUID shows as the 'Identifier'. Hope this helps.
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I am working on a project with Swift and Storyboards. It's a conversion project from a traditional IB and Objective-C project. I am having an issue with a UITableView instantiating when the view is loaded. Let me explain.The project is a navigation project. Here is an overview of the Storyboard.The Storyboard's first viewController is HomeViewController and is a landing page that displays general info. The next VC is called FeedViewController shows a number of RSS feeds. You can see an expanded screen shot of the NavigationController, HomeViewController and FeedViewController in the picture below.My problem is that I can't get the tableView to Instantiate. I first checked to make sure that my tableView was connected as an outlet and that the dataSource and delegate properties were connected. You can see this in the pic below.In my FeedViewController class I have an Outler property called feedsTableView. You can see the declaration in the code below.class FeedViewController: UIViewController, UITableV
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iOS 9 installed correctly, but the phone was very hot, and now I am showing battery drain even when plugged into the wall. Anyone else seeing this issue?
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If I update my watch to watchOS 2 beta, can I still use the watch with an iPhone running iOS 8.3? I do have 2 iPhones, but only one will be updated to iOS 9 beta, so the other kept on the current public iOS release so I can still do App development and testing. But I’m not sure which one should be updated to iOS 9 Beta. If I know that watch OS 2 will still work with iOS 8.3 (even without the ability to install native Apps), it would make everything easier.
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Hi Developers!I have a iPhone 5 running on the vodafone UK network, and I am going to upgrade it to the iOS 9 beta (probably). The reason why I might not, is that I still need the call functionality on my phone. I still need to be able to:CallTextGet 3GIf I can't do any of the above then I won't upgrade to iOS 9 😢. Please help me! Thanks,The_Enderman
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