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missing package product

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Pkg installation package uploaded to macstore email prompt ITMS-90296
Project Background: I developed a Mac project using Electron and VSCode Successfully uploaded the packaged pkg using Transporter, However, I will receive an email informing me that there are some issues with the project: ITMS-90296: App sandbox not enabled - The following executors must include the 'com. apple. security. app sandbox' entitlement with a Boolean value of true in the entitlement property list: [[com. electron. iflyrecclient. pkg/Payload/iFlytek Listen. app/Contents/MacOS/iFlytek Listen]] ITMS-90886: 'Cannot be used with TestFlight because the signature for the bundle at' iFlytek hears. app 'is missing an application identifier but has an application identifier in the provisioning profile for the bundle.' Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight.' Here is my packaging process: Generate an app using the electron packager
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Nov ’24
How do i expand payload of 3rd party package?
Hi, I'm trying to notarise package file of our product. Notarization is success with some warnings on 3rd party package file. I see two executables in the 3rd party package file is not code signed properly. I need to expand, sign those binaries and flatten it again and include into our package file. I'm able to expand the 3rd party package file using the below command: pkgutil --expand directory name Now i'm able to see files of the above package file. But how do i expand pay-load files?
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1.3k
Oct ’19
Reply to EAS build works in Expo Go & Simulator, TestFlight app crashes on open
Solved this one myself, but for anyone experiencing an operator() crash, be sure to read through the react navigation docs, then find exactly which part of react navigation you used (ie. Stack, Drawer, etc) as there can be some additional packages to add to ensure it runs cleanly on TestFlight. My problem was one missing package that needed to be added.
Jul ’22
Reply to SMJobBless privileged helpers and granting permission
Thanks Quinn, Sorry, yes, my sloppy terminology of The Finder which I often use for unattached dialogs the user sees. I did not know this about the Full Disk Access being different so my experiments with plists for the priviledge helper need to be redone. One of the operations my helper is doing that needs Full Disk Access is downloading a pkg and checking it is signed. None of the normal security api's appear to work with pkg's, maybe I missed something there, I can check apps and so forth on disk. So I end up running /usr/sbin/pkgutil --check-signature instead as I could not figure out how pkgutil is implemented. Did I miss something in the security api, should I be able to look at a pkg's validity?
Topic: Privacy & Security SubTopic: General Tags:
Apr ’22
Reply to Notarization fails for flat installer package containing notarized app
You’re building your installer package using a third-party tool. Does the problem reproduce if you build it using Apple’s tools? You don’t need to build something production ready here; just use our tools to create a package you can test against the notary service. There’s a simple command for doing that in Packaging Mac Software for Distribution. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
Feb ’23
This package is incompatible
This package is incompatible with this version of OS X and may fail to install.Heads up for anyone who makes packages. If you write to SIP protected locations, (even symlinks) you will get this warning.Example:Writing to /var - badWriting to /private/var - goodFrom now on it might be ideal to write to the full path as these are not SIP protected./private/etc/private/tmp/private/var
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2.2k
Jun ’15
Reply to Notarizing Dmg with an unsigned element
Our product is a developpement tool that can be simply used as a database.Some customers will sign their customized binaries and some will not.If they do not then the problem is that they will still distribute a damaged signed (with our certificate) package because the signature will be damaged due to customization.We do not want to provide, by design, a means to create product with wrong signature.
Topic: Code Signing SubTopic: General Tags:
Dec ’19
Reply to Xcode 11 how to work with .crash files?
Not sure how viewing crashes in Xcode is supposed to work either. Wasn't able to find anything useful when clicking Open in Project.For me, a couple of times I noticed vital information was missing when viewing the crash in Xcode (missing method calls on the stack but they were in the .crash log). So I right-clicked on the crash in the list on the left and choose Show in Finder which reveals a package with .xccrashpoint in Finder. I then right clicked that .xccrashpoint package in Finder and choose Show Package Contents and then dug through subfolders until I got to the Log folder with the .crash files in it. Then I just opened the .crash in Console. Reading the .crash in Console was a lot more useful. Was able to determine what caused the app to crash and was able to fix it in an update.
Mar ’20
Problem with swift package manager caching and binary package
I've setup my Xcode project to use a binary package, for which the manifest is stored in the private git repository. The dependency tracking is set to branch -- it just fetches the manifest from master branch of the repository. It seems, that after initial fetching Xcode or spm caches the commit hash used to fetch the manifest. If I push an update of Package.swift (i.e. containing updated artifact checksum) this change is not refreshed in the project (i.e. after resetting package cache it complains about the checksum mismatch between the actual binary artifact and the manifest). At the same time if I manually clone the repository I see valid checksum in the manifest. I've tried to use all 3 options in Xcode (i.e. reset package cache, resolve package versions, update to newest version). None of them solves the problem. It seems that to reset the cache I need to remove the package from the project and add it again. I'm looking for an elegant way to refresh the manife
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2.1k
Sep ’22
Swift executables in installer packages (.pkg) preinstall/postinstall
It seems that preinstall/postinstall scripts in installer packages (.pkg) are not limited to shell scripts, but can be any kind of executable (e.g. compiled Swift programs). This sounds like an exciting possibility to re-use logic, constants, tests etc. from the app that is being installed, and at the same time benefit from Swift features like type safety for complex installer scripts. Has anyone done this? What were your experiences? Is it advisable, or is it likely to break on the next OS update?
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Nov ’24
Reply to Swift Package with Resources – Upload issue
OK. It's working fine. What I did not understand was that I needed to change the Info.plist file that was located *inside* the archive. I initially thought it was supposed to be somewhere in the Package. So the process is: Create an archive and select it in Xcode Organizer. Show in Finder. Open package contents. Go down the Folder structure (Products -> Application) until you find your .app file. Again, show package contents. There should be your package .bundle file. Again show package contents. Here you should see the Info.plist file. Open it in Xcode and remove the Executable file entry. Save and return to Xcode Organizer. Now you can Distribute the app.
Jul ’20