Apparently now with iOS 26.1 if you have .tabViewBottomAccessory { } you get a pill shape floater all the time. That was not like that in 26.0.
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İOS 26 beta battery %1
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Hi everyone, I'm the developer of Evil Neighbor games. https://play.google.com/store/apps/developer?id=Tonny+Nevel My game was decompiled and published on the App Store. With super-stupid input controls and a lot of ads. https://apps.apple.com/us/app/evil-father-simulator-game/id1660614304 It's a clone of my game: https://play.google.com/store/apps/details?id=com.juliopepe.evilfather2 I decided to make a port on the iOS App Store, as my users asked me about it. And got rejected for all 3 parts with the reason Spam. On my own game I have sent a report for this account 4 months ago https://apps.apple.com/us/developer/manale-adle/id1671853753 (By the way, all other games are stolen too) App store is ignoring me; they sent a message to me and to him. Asked him to contact me and solve the issue. 4 months I have been waiting for a reply from them. I have sent 10+ emails, but it looks like they just put me on the ignore list. Two days ago, I tried to publish another game that I was developing during the yea
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
It turns out the issue was one of my view structs was importing code that in turn imported other code that represented a large module. Once I removed that dependency, everything worked as expected.
Topic:
UI Frameworks
SubTopic:
General
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Same here. Going back to XCODE version from Monday - that one worked much better. It almost seems like no one tests this stuff prior to release. But then, I didn’t try the BETAs myself. :(
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I am slowly converting an Objective C with C program to Swift with C. All of my menus and dialog boxes are now in Swift, but files are still opened and closed in Objective C and C. The following code is Objective C and tries to open two files in the same directory with two related names after getting the base of the name from a Save Panel. The code you see was modified by ChatGPT 5.0, and similar code was modified by Claude. Both LLMs wrote code that failed because neither knows how to navigate Apple’s sandbox. Does anybody understand Apple’s sandbox? I eventually want to open more related files and do not want the user to have to click through multiple file dialog boxes. What is the best solution? Are the LLMs just not up to the task and there is a simple solution to the Objective C code? Is this easier in Swift? Other ideas? Thanks in advance for any help. (BOOL)setupOutputFilesWithBaseName:(NSString*)baseName { NSString *outFileNameStr = baseName; if (outFileNameStr == nil || [outFileNameStr length] == 0)
I'm looking into rewriting our non-replicated FP as a replicated FP, and I'm running into this as well. I'd like to show some UI that includes information from the database we keep about items, and if I had the NSFileProviderItemIdentifier we give to iOS, I could use that to look up the info. Is there any no way to convert the __fp/fs/docID ID into the original ID?
Topic:
App & System Services
SubTopic:
Core OS
Tags:
While build now I receive this error help me to resolve it Showing Recent Errors Only Prepare build error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug
Yes Xcode 26.0 iOS 18.7.1 Alright, thanks for the feedback. I guess it wasn't working because of the ios version. I tried the legacy version and it work.
Topic:
Developer Tools & Services
SubTopic:
Instruments
Tags:
We have a customer reporting that they didn’t receive some of their push notifications. On November 3, 2025, four push notifications were sent — the customer received the first three but not the last one. Our logs show a successful response from APNs, with the apns-id c116d650-efc6-4fb1-8a74-382d5bab4692. A very similar case occurred on October 31, where the customer also claimed not to have received the notification, yet our logs again show success from APNs with apns-id 1468ef43-66d6-40d2-b10a-c96889fcb65a. Wondering if there any way to help us to trace these cases. Thanks
Not able to record audio in AAC format with 96 kHz sample rate using AVAudioRecorder or Extended Audio File services with 96 kHz input audio from input device. The audio recording settings used are let settings: [String: Any] = [ AVFormatIDKey: Int(kAudioFormatMPEG4AAC), AVSampleRateKey: sampleRate AVNumberOfChannelsKey: 1 AVEncoderAudioQualityKey: AVAudioQuality.high.rawValue ] When tried using AVAudioEngine using AVAudioFile, AVAudioFile(forWriting: fileURL, // file extension .m4a settings: fileSettings, commonFormat: AVAudioCommonFormat.pcmFormatFloat32, interleaved: interleaved) else { return } got error CodecConverterFactory.cpp:977 unable to select compatible encoder sample rate AudioConverter.cpp:1017 Failed to create a new in process converter -> from 1 ch, 96000 Hz, Float32 to 1 ch, 96000 Hz, aac (0x00000000) 0 bits/channel, 0 bytes/packet, 0 frames/packet, 0 bytes/frame, with status 1718449215
macOS 14.8.2 is released (xnu-10063.141.1.707.11~1), no KDK for it either, or any other 14.8.x (14.8, 14.8.1, 14.8.2) macOS. Last KDK for macOS 14.x was released in July, for 14.7.7. Is there any explanation from Apple why?
Topic:
App & System Services
SubTopic:
Core OS
FB20662270 Thanks for that. ps It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
Privacy & Security
SubTopic:
General
Tags:
“Allowed” is a tricky word, because it covers both business and technical limitations. I don’t work for App Review and thus can’t offer definitive answers about the former. I recommend that you review their published guidelines. But ignoring that, the technical aspects are also tricky. The basic idea of updating your Core Spotlight index in the background should be feasible. The sticking point is getting access to the documents. The cool thing about Spotlight importers is that they’re tightly sandboxed. So the system is able to find all the user’s documents and present them to the importer. The importer is sandoxed so info can’t leak to the app, and the app never gets access to the user’s entire file system. Neat-o! You lose that if you do this indexing yourself. You will be able to access any documents in your app’s container, and any documents which you were previously granted access to by the system [1], but you won’t necessarily be able to see all documents. Share and Enjoy — Quinn “The Eskimo!”
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Hmmm. You are somewhat crossing the streams here. Development-signed builds are intended for development machines, and there’s an implicit assumption that apps built on development won’t be quarantined. Normally I’d suggest you get around that by following the Developer ID path — signing with Developer ID and then notarisation — but that’s not really feasible for an NE appex, because we don’t support those for Developer ID. Directly distributed apps have to use a sysex. And converting an appex to a sysex is not a trivial task. Except… Are you ultimately planning to ship this app on the Mac App Store? If not, you might as well grasp the sysex nettle now. For detailed info about NE distribution limitations, see TN3134 Network Extension provider deployment. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
App & System Services
SubTopic:
Networking
Tags:
After watching WWDC 2025 session Combine Metal 4 machine learning and graphics, I have decided to give it a shot to integrate the latest MTL4MachineLearningCommandEncoder to my existing render pipeline. After a lot of trial and errors, I managed to set up the pipeline and have the app compiled. However, I am now stuck on creating a MTLLibrary with .mtlpackage. Here is the code I have to create a MTLLibrary according the WWDC session https://developer.apple.com/videos/play/wwdc2025/262/?time=550: let coreMLFilePath = bundle.path(forResource: my_model, ofType: mtlpackage)! let coreMLURL = URL(string: coreMLFilePath)! do { metalDevice.makeLibrary(URL: coreMLURL) } catch { print(error: (error)) } With the above code, I am getting error: Error Domain=MTLLibraryErrorDomain Code=1 Invalid metal package UserInfo={NSLocalizedDescription=Invalid metal package} What is the correct way to create a MTLLibrary with .mtlpackage? Do I see this error because the .mtlpackage I am using is incorrect? How should I go wi