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-applicationDockMenu: method on NSApplicationDelegate doesn't work when attached to debugger
When I add a simple menu to the dock via the NSApplicationDelegate method -applicationDockMenu: and run the app from Xcode it doesn't work. -(NSMenu*)applicationDockMenu:(NSApplication*)sender { NSMenu *dockMenu = [self buildDockMenu]; if (dockMenu != nil) { NSLog(@Returning dock menu.); return dockMenu; } else { NSLog(@Not ready to build dock menu); return nil; } } When I run the app, my main app window shows up but nothing logs out in -applicationDockMenu: until I click outside my app's window (so if I click the desktop background, or a Finder window, or whatever). Then after I click outside my app's main window this logs out: Returning dock menu. The Not ready to build dock menu message does not log out. But...when I right click on the dock icon, the menu doesn't show up. But if I stop the app from Xcode and just run it not attached to the debugger, the dock menu does show up. But this makes the debugging/testing situation not ideal.
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Reply to Xcode 26 Causing StoreKit Fiasco for macOS?
There was a fix in the following release https://developer.apple.com/documentation/xcode-release-notes/xcode-26_4-release-notes#Resolved-Issues Please retry and if still reproducible please file a feedback assistant with a sysdiagnose and screen recording.

 Thank you How to File Feedback assistant ticket? https://feedbackassistant.apple.com/ Login with your developer account, Choose iOS & iPadOS” Choose AppStore “Incorrect & Unexpected behavior Input the issue description and title. Upload attachements Click “Submit” Copy the Ticket ID “FBxxxxxxx” and let us know. To capture a system diagnose log. https://developer.apple.com/bug-reporting/profiles-and-logs/?platform=ios
Topic: App & System Services SubTopic: StoreKit Tags:
2w
Reply to Are read-only filesystems currently supported by FSKit?
I don’t think there’s an actual problem here, largely due to the magic of Objective-C. Consider the small test code at the end of this reply. It declares the requestedMountOptions property without any availability, and I think that’s just fine. Lemme explain… I put this in an Xcode command-line tool project, set the deployment target to macOS 26.0, and compiled it. I then dumped its imports: % otool -L MyTool | grep FSKit % It doesn’t import any symbols from FSKit at all. That’s because FSKit is an Objective-C framework and all the stuff used by the class is either found at runtime by name or is a C-style declaration that has no runtime impact [1]. This doesn’t mean that it isn’t connected to the Objective-C runtime. If you run this command: % otool -o -v MyTool … stuff … you’ll see lots of connection points. However, Objective-C is super dynamic, so that stuff all gets resolved by name when your class is loaded. And the runtime on macOS 26.0 will happily ignore the fact that you’re claiming to imple
Topic: App & System Services SubTopic: Core OS Tags:
2w
Reply to Why is the .opacity AnyTransition is marked as nonisolated(unsafe)
[quote='823269021, ARG_007, /thread/823269, /profile/ARG_007'] Anyone can explain this abrupt nonisolated(unsafe) change? [/quote] What version of Xcode has this problem? And what version of Xcode didn’t have this problem? It looks like you reproduce this with a small test project. What template did you start from? iOS > App? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: UI Frameworks SubTopic: SwiftUI Tags:
2w
Reply to Tauri 2 macOS app cannot be opened: "contains malware" with Apple Development Certificate, or notarization blocked with Apple Distribution Certificate for IAP testing
In-app purchase is only support for App Store distribution, so Developer ID isn’t a factor here. In general, you can’t run code signed with an Apple Distribution signing identity. See Don’t Run App Store Distribution-Signed Code. [quote='823308021, DexterC, /thread/823308, /profile/DexterC'] Is there any other way to get a properly signed and runnable .app for testing IAP? [/quote] Yes. Use an Apple Development signing identity whose certificate was issued by your paid development team (the same team you used to set up the Apple Distribution signing identity). Apps signed this way will talk the StoreKit sandbox, can use StoreKit Test, and so on. I can’t help you with the third-party tools you’re using, but to do thish in Xcode you: Navigate to Signing & Capabilities. Enable “Automatically manage signing”. Select your paid team is the Team popup. Select Development in the Signing Certificate popup. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1
2w
Reply to Issue where images from local paths cannot be retrieved in Cordova Webview starting from iOS 26.4
Hi Albert It does not appear to be a Cordova issue. Even in WkWebview, when I configured the system to display the path in the img field after saving an image from the Album to App Local, it is being displayed as ? images starting from OS version 26.4. It displayed correctly in 26.3.x. html code Inspector debugging -> The profile_image.jpg file is saved in the Documents local path.
Topic: Safari & Web SubTopic: General Tags:
2w
Reply to 关于在Xcode26.3上使用codeX
Thank you for reporting this. OpenAI has recently removed support for gpt-5.2-codex and some other models when signing in with ChatGPT accounts. To continue using Xcode with ChatGPT accounts, either: Switch the model in Xcode's Intelligence Settings. Go to Xcode > Settings > Intelligence > OpenAI > Codex > Model and switch to gpt-5.3-codex or higher. Update to Xcode 26.4 (which comes with further bug fixes and enhancements)
2w
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
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Reply to Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
worst.. in XCode 26.4 right click + drag on the buttons sitting on the right of action and Referencing Outlet still draws the blue line around , but dropping into the Assistant window( aka the File's Owner.h) no longer ask to create the action or outlet, nor does it create the IBAction emtpy method in the File's Owner.m. This is a very frustrating and major regression , event if , instead of dropping in the Assistant .h, we can drop on File's Owner item in Placeholders which consents to display a menu of existing IBAction and Outlets. So now , no more interactive creation of IBAction and Outlets. We must create them manually in the .h before assigning them to new controls.. It also does not work from the Inpectors.
3w
Can’t paste into Simulator after updating to Xcode 26.4
After updating to Xcode 26.4 (public release), I’m no longer able to paste from the Mac clipboard into the Simulator. Automatically Sync Pasteboard is on, and I have content on the clipboard, but paste doesn’t work—Cmd+V does nothing, and there’s no Paste option in the context menu. Is anyone else seeing this?
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-applicationDockMenu: method on NSApplicationDelegate doesn't work when attached to debugger
When I add a simple menu to the dock via the NSApplicationDelegate method -applicationDockMenu: and run the app from Xcode it doesn't work. -(NSMenu*)applicationDockMenu:(NSApplication*)sender { NSMenu *dockMenu = [self buildDockMenu]; if (dockMenu != nil) { NSLog(@Returning dock menu.); return dockMenu; } else { NSLog(@Not ready to build dock menu); return nil; } } When I run the app, my main app window shows up but nothing logs out in -applicationDockMenu: until I click outside my app's window (so if I click the desktop background, or a Finder window, or whatever). Then after I click outside my app's main window this logs out: Returning dock menu. The Not ready to build dock menu message does not log out. But...when I right click on the dock icon, the menu doesn't show up. But if I stop the app from Xcode and just run it not attached to the debugger, the dock menu does show up. But this makes the debugging/testing situation not ideal.
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4
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273
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2w
Reply to Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
Chipping in to say I also see this issue. I have 5 different runtimes represented in the AssetsV2 folder that cannot be sensed by Xcode or the tools and have been orphaned and cannot be safely removed. This represents close to 50GB which is substantial on my 1TB drive.
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2w
Reply to Xcode 26 Causing StoreKit Fiasco for macOS?
There was a fix in the following release https://developer.apple.com/documentation/xcode-release-notes/xcode-26_4-release-notes#Resolved-Issues Please retry and if still reproducible please file a feedback assistant with a sysdiagnose and screen recording.

 Thank you How to File Feedback assistant ticket? https://feedbackassistant.apple.com/ Login with your developer account, Choose iOS & iPadOS” Choose AppStore “Incorrect & Unexpected behavior Input the issue description and title. Upload attachements Click “Submit” Copy the Ticket ID “FBxxxxxxx” and let us know. To capture a system diagnose log. https://developer.apple.com/bug-reporting/profiles-and-logs/?platform=ios
Topic: App & System Services SubTopic: StoreKit Tags:
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2w
Reply to Are read-only filesystems currently supported by FSKit?
I don’t think there’s an actual problem here, largely due to the magic of Objective-C. Consider the small test code at the end of this reply. It declares the requestedMountOptions property without any availability, and I think that’s just fine. Lemme explain… I put this in an Xcode command-line tool project, set the deployment target to macOS 26.0, and compiled it. I then dumped its imports: % otool -L MyTool | grep FSKit % It doesn’t import any symbols from FSKit at all. That’s because FSKit is an Objective-C framework and all the stuff used by the class is either found at runtime by name or is a C-style declaration that has no runtime impact [1]. This doesn’t mean that it isn’t connected to the Objective-C runtime. If you run this command: % otool -o -v MyTool … stuff … you’ll see lots of connection points. However, Objective-C is super dynamic, so that stuff all gets resolved by name when your class is loaded. And the runtime on macOS 26.0 will happily ignore the fact that you’re claiming to imple
Topic: App & System Services SubTopic: Core OS Tags:
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Why is the .opacity AnyTransition is marked as nonisolated(unsafe)
Because of this, in Swift 6 mode, Xcode complains about the access, and ask me to use unsafe keyword. To fix it, I need to do this: Anyone can explain this abrupt nonisolated(unsafe) change?
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Reply to Why is the .opacity AnyTransition is marked as nonisolated(unsafe)
[quote='823269021, ARG_007, /thread/823269, /profile/ARG_007'] Anyone can explain this abrupt nonisolated(unsafe) change? [/quote] What version of Xcode has this problem? And what version of Xcode didn’t have this problem? It looks like you reproduce this with a small test project. What template did you start from? iOS > App? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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2w
Reply to Tauri 2 macOS app cannot be opened: "contains malware" with Apple Development Certificate, or notarization blocked with Apple Distribution Certificate for IAP testing
In-app purchase is only support for App Store distribution, so Developer ID isn’t a factor here. In general, you can’t run code signed with an Apple Distribution signing identity. See Don’t Run App Store Distribution-Signed Code. [quote='823308021, DexterC, /thread/823308, /profile/DexterC'] Is there any other way to get a properly signed and runnable .app for testing IAP? [/quote] Yes. Use an Apple Development signing identity whose certificate was issued by your paid development team (the same team you used to set up the Apple Distribution signing identity). Apps signed this way will talk the StoreKit sandbox, can use StoreKit Test, and so on. I can’t help you with the third-party tools you’re using, but to do thish in Xcode you: Navigate to Signing & Capabilities. Enable “Automatically manage signing”. Select your paid team is the Team popup. Select Development in the Signing Certificate popup. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1
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2w
Reply to Issue where images from local paths cannot be retrieved in Cordova Webview starting from iOS 26.4
Hi Albert It does not appear to be a Cordova issue. Even in WkWebview, when I configured the system to display the path in the img field after saving an image from the Album to App Local, it is being displayed as ? images starting from OS version 26.4. It displayed correctly in 26.3.x. html code Inspector debugging -> The profile_image.jpg file is saved in the Documents local path.
Topic: Safari & Web SubTopic: General Tags:
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2w
Reply to 关于在Xcode26.3上使用codeX
Thank you for reporting this. OpenAI has recently removed support for gpt-5.2-codex and some other models when signing in with ChatGPT accounts. To continue using Xcode with ChatGPT accounts, either: Switch the model in Xcode's Intelligence Settings. Go to Xcode > Settings > Intelligence > OpenAI > Codex > Model and switch to gpt-5.3-codex or higher. Update to Xcode 26.4 (which comes with further bug fixes and enhancements)
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关于在Xcode26.3上使用codeX
今天在Xcode上使用codeX,直接给我报错了,报错原因是这个: Codex encountered an error: {detail:The 'gpt-5.2-codex' model is not supported when using Codex with a ChatGPT account.}
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267
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Reply to Can’t paste into Simulator after updating to Xcode 26.4
Confirming the issue is fixed in XCode 26.4.1. Not sure why Version 26.5 beta 2 (17F5022i) didn't work...
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Reply to The size of the asset has increased more than three time in the assets.car file after signing the ios app
I have the same issue in xcode 26.4
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Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
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10
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0
Views
629
Activity
2w
Reply to Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
worst.. in XCode 26.4 right click + drag on the buttons sitting on the right of action and Referencing Outlet still draws the blue line around , but dropping into the Assistant window( aka the File's Owner.h) no longer ask to create the action or outlet, nor does it create the IBAction emtpy method in the File's Owner.m. This is a very frustrating and major regression , event if , instead of dropping in the Assistant .h, we can drop on File's Owner item in Placeholders which consents to display a menu of existing IBAction and Outlets. So now , no more interactive creation of IBAction and Outlets. We must create them manually in the .h before assigning them to new controls.. It also does not work from the Inpectors.
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3w