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build disappears

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Reply to Testflight App Issue
I'm experiencing the same problem. The builds finish processing, but they're unavailable for TestFlight. I can even add them to a release, but I'm not willing to submit that release without first having our internal testers sanity check the builds. Has anyone found a workaround, or do we just wait?
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Testflight App Issue
Hello, My TestFlight build (version 1.0.4, build 10) shows as Complete in App Store Connect but does not appear in TestFlight. here is the link: https://drive.google.com/file/d/1su6cXk35X4bx2uzLW7aXIliAKKNfDYAe/view?usp=sharing Multiple uploads were attempted, and earlier builds processed successfully. Thank you.
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Reply to WatchOS version lower than deployment target in Xcode 26
Sorry for the delay. I was just able to pick up this thread after my winter break. Thanks @PraveenKumar_8819 for providing the project. I unfortunately can't get it because the link requires an account to access. I am not sure if the issue is gone with the latest system and tools, or is still there impacting the watchOS development. If it is still there, I'd appreciate if somebody can provide a project + the detailed build environment for me to reproduce the issue. My previous effort didn't reproduce the issue for me... Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Xcode Cloud builds stuck at App Store Connect
Mine are also getting stuck in Processing for hours. Developer Support was able to clear the last two that were stuck. Attempted to upload another build, and it cleared processing, but in the AppStoreConnect TestFlight tab it doesn't show either Manage Compliance or Ready to Submit and is not available as an Internal TestFlight build (102802106402). These issues began at around 9p last night and I haven't been able to get a build through without help from developer support since then. I suspect they're getting a lot of requests for help because their phone system isn't working either--you get the outbound call but it doesn't respond to touchtone menu inputs (and now the schedule page throws an error). I've noticed that happening in the past when there are widespread issues with build processing.
6h
Reply to Setting alternate app icon fails with "Ressource temporarily not available"
Hello @FPST and @himboswaggins, I partnered with the author and took a look at the sample code, which was updated recently, I am able to follow the steps to a tee using my own custom app icons, and everything works as expected. Confirm that you added the alternate app icon names to exactly match the alternate app icon file names in Build Settings > Select All > Search Alternate App Icon Sets Feel free to contact us with an attached focused test project here. Please remove any elements not required for the app to run and demonstrate the issue, and I'd be more than happy to take a deeper look, as it seems to be effecting multiple developers Thank you,  Travis Trotto - DTS Engineer
Topic: UI Frameworks SubTopic: UIKit
6h
Xcode Suddenly Failing to Build for ARM64 Simulator on Apple Silicon (M1)
Hi all, I’m suddenly experiencing an old issue again and can no longer build my project to run on the local iOS simulator. I’m using a MacBook with an M1 (ARM64) processor and Xcode for development. Until recently, everything was working as expected. However, when I opened Xcode today, I noticed new build options such as ARM64 and ARM64 + x86_64, and I’m also seeing simulator entries running under Rosetta. I don’t recall seeing these options the last time I used Xcode. At the moment: Building for “Any iOS Device (arm64)” succeeds. Building for Rosetta-based simulators also succeeds (which I understand are intended for Intel-based processes). However, when I select an ARM64 simulator, the build fails with the error: “Framework Podd_App not found.” It appears that simulator builds targeting ARM64 are being restricted or misconfigured, possibly due to a corrupted setting or a recent update. Has anyone experienced this before, or can suggest which settings I s
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Reply to Xcode Suddenly Failing to Build for ARM64 Simulator on Apple Silicon (M1)
Thanks for the post. Got a question. Is your project using CocoaPods or other third-party frameworks? What's Podd_App? If so I think the problem could be that older CocoaPods installations (or even some manual framework setups) often explicitly excluded arm64 for simulator builds because Intel Macs only needed x86_64 for simulators. Can you check on the dependencies of that project? Do you have the same issue creating new project from Xcode? Albert Pascual
  Worldwide Developer Relations.
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Internal Tester not getting update
Have had issues all day with the delayed Processing times as seen by other posts on this forum. But after my app has completed Processing (took 4 hours, usually takes 10 minutes), the build doesn't show up for Internal Tester. Internal tester usually gets all app updates, but when I try to add Group to build, the internal tester group is greyed out. If I try to add individual tester to build I get An error has occurred. Try again later.
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Getting crashes when using QLPreviewPanel on AddressBook items
My app (FindAnyFile) provides a Finder-like interface in which it also offers a QuickLook preview command, which invokes [[QLPreviewPanel sharedPreviewPanel] makeKeyAndOrderFront:nil]; Now, if it shows .abcdp files, it often, but not always, crashes. This has been happening for many macOS versions, at least since 10.15, up to 26.1. Also, it does not seem to matter which SDK/Xcode I build with, as I used several and all versions lead to the crash. The issue rather appears to be inside the QLplugin for the AB file (ABCardCollectionView etc.). I am able to trace this crash in Xcode. There are a LOT of errors and warnings coming up, and eventually the qlplugin throws an ObjC exception which in turn brings down my entire app (and here I thought that the XPC system was designed to expressly avoid such crashes). Possibly significant errors are: CNAccountCollectionUpdateWatcher 0x6000025cf800: Update event received, but store registration failed. This event will be handled, but the behavior is undefined. Err
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