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Reply to Testing Apps on iOS Devices without subscription
I haven't tried this yet but I pulled this from the XCode 7 release notes. Maybe you are running into one of these issues:Free Provisioning•Accounts with expired Apple Developer Program memberships may not be able to use free provisioning.(20486606)Workaround: Create a new Apple ID and enter it into Xcode's Accounts preference pane.•The list of teams displayed within Xcode's Accounts preference pane may not update to show your new freeprovisioning team. (19775448)Workaround: Remove your Apple ID and add it again in Xcode's Accounts preference pane.•When logging in via the Preferences window’s Accounts pane, any standard Apple ID will allow you to log inand use Free Provisioning. Such logins will not be subject to the Apple Developer Program LicenseAgreement. (21243707)•You may be asked to select between a free membership and your company team membership whenconfiguring apps for distribution. (20276021
Jun ’15
sdmd
On my test machine after upgrading to 10.11, I'm running into an issue with sdmd and opendirectoryd both pegging the processor, even though I have no OpenDirectory server running and the machine's not bound to any servers. Anyone else see this?
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Jun ’15
Reply to iOS 9 Beta battery life
Mine used to charge quickly when mobile data was enabled, now when disabled it takes longer to charge.. So I am testing some things now but have to let it charge to 100% first and then I'll run some tests to see if we can figure out the issue.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Copying target on build success only
I did create a command line tool for my iOS project. I would like the binary to be copied to ~/bin folder, just after a successful compilation and linking. What I did so far is:cp ${TARGET_BUILD_DIR}/${PRODUCT_NAME} ~/bin/entered as a pre-action run script in XCode scheme. I am almost happy with that, only except that I unnecessarily need to run the toole to have it copied. I would prefer to enter the above command as a post-action build script, but only if compilation and linking have both been successful.Is there a way to put a condition into post-action build script?
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Jun ’15
Xcode 6.3.2 "forgetting" source control
I just got a new iMac, and installed Xcode 6.3.2 on it. I checked out a copy of my source code repository, and everything runs and builds just fine, but there's one very weird glitch.When I start up Xcode, everything's normal, I can see which files have been modified, and look at their deltas in the Version Editor.However, after a couple of minutes (at most), Xcode will suddenly forget the source code repository, and mark all my files with ? (indicating that it thinks the file is unversioned).In the File Inspector, the files now have Version Not yet committed and Status Unversioned, but they also have a Location corresponding to the repository location (e.g. svn+ssh://repo.flim.com/../trunk/Foo/bar.swift since I happen to be using subversion for this project).From the shell, access to the repository is completely normal - no errors. And if I restart Xcode, everthing works fine - until whatever it is updates, and marks everything as unversioned again.I've been using this configuration for ages without
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Jun ’15
Black bars when using simulator?
Anyone have this issue? My app works fine when I download it on my device from the App Store, but if I go to run the same branch of my code in the simulator running 10.11 and Xcode 7 Beta I get black bars. I've not had this issue before, and my app is optimized for larger screens. In addition, on a branch where I started implementing Auto Layout, I have the same issue. Even if I remove all my constraints and set to suggested constraints, I have the same issue. Also, I have tried to set the Size Constraints, but that doesn't do anything. What is even more strange, is if I load the app onto my iOS 9 device, I get the same thing. Is anyone else having this issue? Or am I just doing something wrong?
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Jun ’15
SpriteKit SKSprite only displaying if asset is on “Universal”
'm having a little bit of trouble with an image I need for my SpriteKit project. I'm creating a background for my game. This is the code I have in my scene:let backgroundName = Background let backgroundImage = SKSpriteNode(imageNamed: backgroundName) backgroundImage.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame)) self.addChild(backgroundImage)I think there's no problem there. This is my asset catalog:http://i.stack.imgur.com/BauYU.pngI don't think there's a problem there, either. But that doesn't work. When running the app on my iPad, all I get is a black background. The interesting thing is that if I put the assets in a Universal group, instead of the iPad group, the background will show correctly. Why? This is something I don't want to do, since I want to add assets for the iPhone.I'm using Xcode 7 and iOS 9.Any help would be appreciated. Thanks.
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Jun ’15
Wednesday Security Lab notes
FileVault 2 and fdesetupQuestion:When changing account passwords outside of the login window or System Preferences, it does not appear that the FileVault 2 pre-boot login screen gets updated with the new password information.Is there a way to force the OS to update the pre-boot login screen with the new password info?Use cases that may apply:A. Using the passwd command (running as root) to update the account passwordB. Dropping updated plist files into /var/db/dslocal/nodes/Default/usersAnswer:After password change, may need to remove and add user with fdesetup. This will flush the old password's derived key and set up a derived key for the new password.File bug reports for use cases A and B above. The response for use case B may be That's horrifying. Don't do that.Remove:fdesetup remove -user username_goes_hereRe-add:fdesetup add -usertoadd username_goes_hereQuestion:Does the FV 2 password change update process work when an AD DC is accessible via WiFi and not via Ethernet? Ran into a case where the
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Jun ’15
Apps not syncing to Watch
The Apple Watch iOS app displays a loading spinner at the bottom as it attempts to show the 3rd party apps available for my Apple Watch. It returns displaying no cells, and I can't install any third party apps (dev apps or from the store) on to my Apple Watch.Have unpaired and re-paired my Apple Watch as well as erasing all contents and setting the watch up as new, but this didn't help.I'm on watchOS 2.0b1 and iOS 9.0b1.Anyone else having a similar issue?
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Jun ’15
Safari crashes on start
After a few hours of happily browsing with Safari, now when I launch it, it briefly shows the Don't reopen / reopen dialog, which goes away before you can click it, then Safari crashes. As a result, I can't load safari at all.Is there a way to launch and prevent it trying to load old tabs?
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Jun ’15
Tableview And New Document Options Won't Show
Whenever I start up Xcode 6.3.2 on Yosemite 10.10.3 and I try to create a new project I only have the option to change my title and my platform (either ios or os). It doesn't give me the other customizable option that I c in other videos such as https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/Art/project_template_window_2x.png and https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/Art/new_project_window_2x.pngIf u have any advice on how to fix this please tell me on this forum or send it to my email, jacobswist@gmail.comThank you,Jacob
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Jun ’15
Suppress local notification actions for watch
Is it possible to suppress certain local notification actions from showing up on the watch's dynamic notification interface?For example, I am working on an app that can send/receive calls. It has a local notification category 'incoming call' that has actions 'decline' & 'answer' call. I would like to only show 'decline' on the Apple watch.NOTE: I would love to be able to answer the call but, as far as I know, it isn't possible to do like the native phone app. I tried handoff but that is quite clumsy for this action.
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Jun ’15