Search results for

Apple Maps Guides

154,029 results found

Post

Replies

Boosts

Views

Activity

Reply to issue with my submission - 4.2 - Design - Minimum Functionality
It does not currently have a widget or CarPlay integrations - but that is something I've thought about. However, working full time and having a toddler leaves little time for app development :). Therefore I was also hoping I could get my app approved without having to add any more features. Do you have any advice on how to get it approved? As mentioned, this is my first app and submission, so I have little clue what Apple is actually expecting. I guess it's impossible to test outside of the supported area - pressing the button would just result in a message no parking restriction found for your location. Another possible issue is that my submission defaulted to both IPhone and IPad - while the app is only developed for IPhone, so the IPad screenshots looked badly.
1w
AVP, Developer Strap v2, Ethernet connection and Xcode
Hi, I wonder if there's something that can be configured to force Xcode (and preferably MVD too) to use Ethernet connection between Mac Mini and Apple Vision Pro (over a USB hub, not a direct USB connection)? If I connect AVP to Mac directly via USB, the bridge gets created and both MVD and Xcode default to it, which is great because of higher speed and lower latency. My problem is that I work with external camera, so I can have either the camera, or the Mac connection, but not both. I tried to solve that by plugging in a small active USB hub, so the strap and camera are connected to it, plus it has Ethernet adapter, which is plugged into Mac port. I tried with internet sharing on Mac - AVP has internet access, I can ping AVP from Mac, but Xcode and MVD still use wifi. I tried to manually configure bridge without internet sharing - same effect. I tried to make the bridge highest priority connection - nothing changed. I tried to force routing to AVP IP over the bridge - nothing (and it seems that my r
0
0
43
1w
Developer Control Question
Hi everyone, I’m new to the Apple Developer side of things and I want to make sure I’m handling this correctly. I hired a freelance iOS developer to build my app. I have my own Apple Developer account (Individual), and I want the app published under my account. The developer says he needs me to create a Certificate Signing Request (CSR), then he will generate the distribution certificate on his end and send me the .cer file back. From there, he would use that for signing and submitting the app. My questions: 1. Is this the correct and modern way to handle app signing? 2. Should I instead just add him to my App Store Connect account with Developer access and let him manage signing through Xcode? Dev claims this won’t work, which I haven’t been able to prove or disprove. ChatGPT says it does,but other AI tools says it doesn’t. 3. Is there any risk in sharing certificates like this? 4. What is considered best practice in 2026 for working with freelancers while keeping full control of the accoun
1
0
61
1w
Reply to Apple Developer Program payment completed but membership not activated
After all the frustration, I resigned myself to the fact that apple doesn’t need me. So I just sent a bunch of mails : “refund me” a few hours later, I get a mail saying “ We processed the credit that you requested as an exception to our policy. “ Wow, this just makes me feel super special. So let’s get this straight.. Are they saying that their policy is no refunds to a customer who paid. but does not get service. That even when the application or enrollment process lacks transparency or logic, or simply does not work as they intended, don’t expect a refund of your $99 or even the second 99 that you paid for that Service Crazy
1w
Basics - Dice Demo, calculate total score
I've worked through Apple's dice demo for SwiftUI, so far so good. I've got a single Die view with a button to roll the die. This works perfectly using the code below: struct DieView: View { init(dieType: DieType) { self.dieValue = Int.random(in: 1...dieType.rawValue) self.dieType = dieType } @State private var dieValue: Int @State private var dieType: DieType var body: some View { VStack { if self.dieType == DieType.D6 { Image(systemName: die.face.(dieValue)) .resizable() .frame(width: 100, height: 100) .padding() } else {//self.dieType == DieType.D12{ Text((self.dieValue)) .font(.largeTitle) } Button(Roll){ withAnimation{ dieValue = Int.random(in: 1...dieType.rawValue) } } .buttonStyle(.bordered) } Spacer() } } Now I want to do a DiceSetView with an arbitrary number of dice. I've got the UI working with the following; struct DiceSetView: View { @State private var totalScore: Int = 0 var body: some View { ScrollView(.horizontal) { HStack{ DieView(dieType: DieType.D6) DieView(dieType: DieType.D6) Die
Topic: UI Frameworks SubTopic: SwiftUI
0
0
24
1w
Reply to UIApplication.canOpenURL not working without Safari
Hello Albert, This is reproducible in the iOS 26.2 & iOS 26.3 official releases, not beta versions. So this seems to be an iOS 26.x bug that I can't seem to be mentioned anywhere. The links I'm talking about are both regular, simple links (think https://www.apple.com/apple-events/), the kind that would instantly open in the default browser, as well as universal links, none of them open. No external links seem to open using UIApplication.shared.open(url, options:) when Safari has been removed. If its eases communication, I already filed a feedback ticket FB21867922. I'll link to the app in the ticket there.
Topic: UI Frameworks SubTopic: UIKit
1w
Basic question - dice demo project - get all values / roll all
I'm sure this is a basic question, but I'm new to this style of development, so thought Id ask... I've worked through Apple's dice roller demo, so far so good - I'm using the code below to render and roll a single die; struct DieView: View { init(dieType: DieType) { self.dieValue = Int.random(in: 1...dieType.rawValue) self.dieType = dieType } @State private var dieValue: Int @State private var dieType: DieType var body: some View { VStack { if self.dieType == DieType.D6 { Image(systemName: die.face.(dieValue)) .resizable() .frame(width: 100, height: 100) .padding() } else { Text((self.dieValue)) .font(.largeTitle) } } Button(Roll){ withAnimation{ dieValue = Int.random(in: 1...dieType.rawValue) } } .buttonStyle(.bordered) Spacer() } } Again, so far so good - works as I'd expect. I can now also add multiple DieViews to a DiceSetView and they display as I'd expect. Where I'm stuck is in the DiceSetView, I want to both determine the total score across the dice, and also offer the ability to Roll All the
Topic: UI Frameworks SubTopic: SwiftUI
0
0
22
1w
Reply to Connection drops while using Content Filter & App Proxy Provider
[quote='875835022, ameydalvi_sophos, /thread/815274?answerId=875835022#875835022, /profile/ameydalvi_sophos'] Is this logline faulty or not to be taken at its face value ?? [/quote] Well, neither. I think you’re misinterpreting what this is saying. It’s simply reporting the result of its call to your handle-new-flow method. So, the code looks something like this: let provider: NEAppProxyProvider = … let flow: NEAppProxyFlow = … let log: Logger = … let didAccept = provider.handleNewFlow(flow) log.log(…: provider ( didAccept ? accepted : rejected ) new flow (flow)) Note This isn’t the exact code, but rather my re-creation of it in Swift with some irrelevant details elided. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
1w
Reply to UserDefaults not Sendable
There’s not enough context here for me to evaluate this. Can you post a snippet that’s complete enough to feed into the compiler? We have a post that describes what we like to see in general, but in this case I don’t think you need anything that complex. I often test stuff like this in a small macOS command-line tool project, and in that case I can post the entire source code as a code block. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
1w
Reply to OnDemand VPN connection stuck in NO INTERNET
[quote='875862022, disinghal, /thread/811887?answerId=875862022#875862022, /profile/disinghal'] Packet tunnel provider is caliing some another app which is using URLSession [/quote] Huh? Apps can’t ‘call’ other apps on iOS, and similarly for app extensions. So what do you mean by this? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
1w
Reply to iOS mTLS Client Certificate Authentication Fails in TestFlight with Error -25303
The error here, -25303, or errSecNoSuchAttr, suggests a problem with your attributes. And the only non-required attribute you’re supplying is kSecAttrApplicationTag. Which is, in fact, the cause of your issue. kSecAttrApplicationTag is only supported on keys. I recommend that you have a read of SecItem: Fundamentals [1], and specifically the The Four Freedoms^H^H^H^H^H^H^H^H Functions section, which explains how you can use SQL to model the expected behaviour of the SecItem API. In this case, the SQL table for certificate items has no kSecAttrApplicationTag, and thus this error. It also has links to the doc that explains which keychain item class supports which attributes. [quote='815390021, ellinj, /thread/815390, /profile/ellinj'] Is there an alternative to create SecIdentity without keychain access? [/quote] We finally (finally finally!) have this. See the docs for the SecIdentityCreate function. IMPORTANT This was added in Xcode 26 but backdeploys to much older systems. Or at least that’s the plan (-: Thi
1w