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26.1 Beta Update Bug
I am using iphone 15 pro max since last two years. Recently I did a 26.1 beta update. Since then the phone haptics malfunctioned. The phone keeps vibrating even after picking up the call and only way to get rid of it is to switch off the haptics but then one miss the calls when on silent mode. Another issue which has cropped up after 26.1 beta update is sudden disconnections of apple car play when I am talking on the phone in the car while using wireless Apple CarPlay.
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Unable to Process Developer Program Payment – Case #102708816548
Hello Apple Developer Community, We’ve been attempting to pay the Apple Developer Program enrollment fee for several weeks. Despite trying multiple browsers, credit cards, and devices, the payment consistently fails to process. We also receive an error when trying to add a card to our profile. We've contacted support multiple times and have been assigned case number 102708816548, but the issue remains unresolved. Additionally, we’ve been unable to submit a support request via developer.apple.com/support — the site either fails to load the form or does not allow us to proceed with a phone or email request. This has made it extremely difficult to escalate the issue through official channels. We are a verified business and have followed all instructions provided by support. We’re now seeking help through the forums in hopes of escalating this issue or connecting with someone who has resolved a similar problem. Any guidance or suggestions would be greatly appreciated.
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Reply to Apple Watch Ultra exercise app and activity rings won’t connect after charging
While it may be an issue with the app, it is absolutely an issue because of iOS 26 beta. When I posted this comment in the Apple Support Community, it was removed because it dealt with a beta level issue and was not appropriate for that forum. Any assistance would be incredibly appreciated because it continues to have this same issue since updating my watch and phone to iOS 26 beta.
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Reply to How Should a Beginner Properly Start iOS Development? Seeking Advice from Experienced Developers
I can tell you how I got into iOS development and try to answer some of your questions. I started by trying to find tutorials online, but the ones I found were either too simple or did not explain anything properly. I even bought a course at Udemy but that course also did not go into the details as much as I had hoped. I finally stumbled upon the iOS course at Stanford: https://cs193p.stanford.edu Back then it was available at iTunes U (which does not exist anymore), and included the lecture videos and the course work. I watched all the videos and, crucially, did all the course work. Doing the exercises was really essential because when you listen to the lectures it all sounds easy but when you try to do it yourself it's not so easy 😄 That course was exactly what I needed: it did not require any prior knowledge except for general programming, went into the details but explained everything. Definitely can recommend it if the videos are still made available, you will have to check. To your questions: Should I
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Request Apple to reopen the signature verification for iOS 18 officially.
I don't know English, so I used a translation software. Please excuse me. The verification will be closed in September this time. It's really too fast. After I experienced iOS 26, I found that I couldn't go back to iOS 18. iOS 26 still has many immature aspects. You can't trap users in an unfinished system. Look at these two images. It's easy to notice that the background blur effect in the iOS 26 control center appears cheaper compared to the background blur in iOS 18. It's a pity that the uploaded images have to be compressed, making the differences less obvious in the preview. Besides this, iOS 26 still has many imperfections. For example, when long-pressing the Wi-Fi button, the pop-up Wi-Fi options do not have the liquid glass effect. Additionally, there is a brief color issue after closing this Wi-Fi menu. I'm not sure if the previous translations fully conveyed the message, but I sincerely hope Apple can temporarily reopen the signing verification for iOS 18 to allow users to downgrade. The cu
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Reply to Widget with Core Data guidance
Yes, I do believe a widget similar to the clock widget would definitely serve my purposes. And I see that widget works on iOS 15 and 18+ which is also what I want Is there an example app that Apple has that shows how to create that list within the widget? I may need to read through more doc's to learn how to do this. Thanks so much for your answer!
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Reply to "Application damaged and can't be opened' error prompt on 15.6.1 Sequoia
[quote='859432022, oddeyed, /thread/799110?answerId=859432022#859432022, /profile/oddeyed'] we were unable to replicate this problem. [/quote] Just to be clear, you were testing the fresh install and upgrade install paths, right? Because the upgrade install path leads straight to this… [quote='859432022, oddeyed, /thread/799110?answerId=859432022#859432022, /profile/oddeyed'] We have also added some additional information in the FB20104614 which we are considering as a potential root cause … [/quote] What comments are you referring to here? The stuff about your preinstall script? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: General Tags:
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Help Configuring Unity for Immersive VR on Vision Pro with Pinch Teleport
How do I configure a Unity project for a fully immersive VR app on Apple Vision Pro using Metal Rendering, and add a simple pinch-to-teleport-where-looking feature? I've tried the available samples and docs, but they don't cover this clearly (to me). So far, I've reviewed Unity XR docs, Apple dev guides, and tutorials, but most emphasize spatial apps. Metal examples exist but don't include teleportation. Specifically: visionOS sample XRI_SimpleRig – Deploys to device/simulator, but no full immersion or teleport. XRI Toolkit sample XR Origin Hands (XR Rig) – Pinch gestures detect, but not linked to movement. visionOS XR Plugin sample Metal Sample URP – Metal setup works, but static scene without locomotion. I'm new in Unity XR development and would appreciate a simple, standalone scene or document focused only on the essentials for teleport to gaze on pinch in VR mode—no extra features. I do have some experience in unreal, world toolkit, cosmo, etc from the 90's and I'm ok with code.
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Navigation bar fade breaks when using .ignoresSafeArea() on inverted ScrollViews in iOS 26
I’m seeing a strange visual bug in iOS 26 when building chat-style UIs that use an inverted ScrollView or List (via .rotationEffect(.radians(.pi)) and .scaleEffect(x: -1, y: 1)) to anchor messages at the bottom. When I add .ignoresSafeArea() to let the chat bleed behind the navigation bar - the new navigation bar fade (that subtle top-to-bottom gradient Apple added in iOS 26) behaves incorrectly. Instead of fading from the top of the screen toward the nav bar, it fades upward from the bottom of the view, effectively covering the entire screen with the gradient. This only happens when the view is inverted. If I remove .ignoresSafeArea(), the fade looks correct — but then my chat no longer extends behind the nav bar. It looks like the fade effect is being applied in the transformed coordinate space of the inverted scroll view rather than in visual screen space. I haven’t found a reliable workaround besides disabling the fade (which isn’t really possible). Has anyone found a proper solution or a modifie
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NSTableViewRowAction do not draw the buttons background in macOS Tahoe
Hello, I developed an Open Source Apple Virtualization + QEMU VM manager for macOS, called MacMulator (GitHub repo here). In my app I have a UITableView containing a list of VMs, and I let the user delete or configure a VM through a 2 finger swipe on the corresponding table row. To do this, I added 2 NSTableViewRowActions to my NSTableView, through this code: func tableView(_: NSTableView, rowActionsForRow _: Int, edge _: NSTableView.RowActionEdge) -> [NSTableViewRowAction] { [ NSTableViewRowAction(style: NSTableViewRowAction.Style.destructive, title: NSLocalizedString(VirtualMachineListViewController.delete, comment: ), handler: { _, index in self.deleteVirtualMachine(index) }), NSTableViewRowAction(style: NSTableViewRowAction.Style.regular, title: NSLocalizedString(VirtualMachineListViewController.edit, comment: ), handler: { _, index in self.editVirtualMachine(index) }), ] } This actions work fine, but on macOS Tahoe the UI does not draw the background of the 2 buttons, despite the style. The s
Topic: UI Frameworks SubTopic: General
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Reply to When I run my app for Mac on XCode register .app takes more than 15 minutes
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. although Apple is my customer on this project I’d like to clarify what you mean by that. Please drop me a line via email (my address is in my signature). Make sure to reference this thread, because I get a lot of email |-: Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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