Hello,We are currently evaluating the possibility to port our Android app “SoniControl” to iOS. SoniControl is an ultrasonic firewall. It records audio in the background and looks for ultrasonic messages (e.g. Google Nearby messages) in the audio signal in the frequency range from 17-22kHz. Frequencies below 17kHz are removed by a bandpass filter. In case a message is detected, the app offers the user the option to block it. The main goal is to raise awareness and inform users about apps that use “data-over-sound” technologies like Google Nearby or Lisnr. These technologies use the microphone and loudspeaker of a smartphone to receive or send data over audio. Our current users let the app run in the background all day long, we show a notification in the status bar to remind them that it is running and is using battery (on iOS the status bar would turni red as when you use the Voice Memo app in the background).Before implementing the firewall for iOS we want to ask the follo
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I'm building an app that will allow users to record voice notes. The functionality of all that is working great; I'm trying to now implement changes to the AudioSession to manage possible audio streams from other apps. I want it so that if there is audio playing from a different app, and the user opens my app; the audio keep playing. When we start recording, any third party app audio should stop, and can then can resume again when we stop recording. This is my main audio setup code: private var audioEngine: AVAudioEngine! private var inputNode: AVAudioInputNode! func setupAudioEngine() { audioEngine = AVAudioEngine() inputNode = audioEngine.inputNode audioPlayerNode = AVAudioPlayerNode() audioEngine.attach(audioPlayerNode) let format = AVAudioFormat(standardFormatWithSampleRate: AUDIO_SESSION_SAMPLE_RATE, channels: 1) audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: format) } private func setupAudioSession() { let audioSession = AVAudioSe
We are an audio only app looking to create a version for tvOS. Using TVML it is possible to create a Player object and to add audio items to it. We can then present a very nice UI for audio playback. This is the same UI that is used for Apple Music.The problem is, to conform to our licencing we have to report all of our played audio data. Because our audio is often long-form, we need to keep track of exactly where the user has listened in the audio. We have functioning code for this in iOS, which is built on top of AVPlayer. We would like to put this code into the nice player presented through javascript. Ideally we would like to replace the underlying AVPlayer with our own wrapped version. I have seen there is a native AVPlayerViewController component, but this only seems to lay itself out for video. Not like Apple Music does, or the JS Player. Is there a way of making AVPlayerViewController look like the one in Apple Music? Is there a native way of doing
Hello, When I listen to title in my app with VoiceOver, it makes a strange sound. This characters make with Korean+number+Alphabet. Is this combination makes some strange sound with voice over? I would like to ask if Apple can fix this issue. Thank you.
Topic:
Accessibility & Inclusion
SubTopic:
General
I was able to replicate a bug recently (which seems to have been around for quite a while but I have never been able to replicate), and I don't understand how to fix it. The steps to replicate it are: On the main screen make an edge swipe gesture as if you wanted to make the interactive pop. Tap on an element that invokes the push of a screen. The UI seems to freeze, but if you try to do an edge swipe gesture, the screen that was supposed to open appears slowly, and then closes.
Hi. I have a .m4a file stored in my app that I'd like to do looping playback with. I'm looking at all of the audio frameworks and the only way I see right now is to use the Audio Toolbox APIs to load the file and then feed chunks of it into a queue via callbacks. This seems like a painfully low-level API for my needs.Is there a way to just set up a playlist with the file that loops? The MediaPlayer framework has this, but it only seems to work with items that are in the user's media library. Not for regular audio files on disk.
Could you please give some light on any use case and when it can be used? SFAuthorization - https://developer.apple.com/documentation/securityfoundation/sfauthorization?language=objc is an API used to authorize and preauthorize services. This API is also used to access privileged operations. This sounds like what you are looking for, and just to double check, I did set an AuthorizationRef and it did not have any affect. I am exploring any option to hide the second VPN pop up, if any way to work around. This is an Enhancement Request. I should note that many developers ask for a way to preauthorize this pop-up and, without MDM services for a Web Content Filter, this is an Enhancement Request. I will also note that you should want to keep this prompt available as a way to let your users know that your application is filtering their network traffic. Matt Eaton DTS Engineering, CoreOS meaton3@apple.com
Topic:
App & System Services
SubTopic:
Drivers
Tags:
is it possible, to enable backround audio while using dictat?
Hi,Is there a way to determine the output speaker for the sound of a UILocalNotification? For example provide an option for the user to choose wether the sound will be played through a bluetooth connected device or the phone's speakers?Thanks
https://developer.apple.com/documentation/uikit/deprecated_symbols/implementing_peek_and_pop I got a sample code on the apple's website to test things about peek and pop. But it's not working. I couldn't find anything wrong with the sample code. Any idea?
I want to hide audio tab/panel when there is no multi audio in AVPlayerView Controller for tvos app. Is it possible to hide audio tab?
The downloads page for my app is here: https://minimserver.com/downloads.html Under MinimServer downloads, select the Intel and Apple Silicon link in the macOS row. This shows a pop-up window. In this window, select I accept these terms and conditions and click the Download button. Now install Java 21. There are instructions for downloading and installing Java on this page: https://minimserver.com/install-java-macos.html Open the downloaded .dmg file and drag the green MinimServer icon to the Applications folder. Launch the MinimServer app and confirm that you want to open an application downloaded from the internet. If you see a pop-up saying that MinimServer wants access to control SystemUIServer, click Allow. If you see a pop-up saying that MinimServer notifications may include alerts, sounds and icon badges, click X to close the pop-up. You should now see a pop-up asking if you want to allow MinimServer to find devices on local networks. Click Allow. M
Topic:
App & System Services
SubTopic:
Networking
Tags:
I *really* want to see the flow of audio in macOS, and the changes in gain/amplitude along the way.If I use the test osc plugin in Logic Pro X, running thru a specific CoreAudio driver, I can succesfully manage keeping a consistent gain structure all the way thru my mixer, using Apple supplied Class-Compliant driver. 0db sine wave is exactly that all the way thru. Easy enough. If I go over that, I hear distortion.Now... safe to say that's calibrated, but... if I use the Music app, or audio coming from Safari, signal is about 4.5db hotter. That simply *cannot* be right. Send that to internal speakers and of course they're cracking and popping.
Topic:
Community
SubTopic:
Apple Developers
Tags:
1. create an animated image with nature method `+ (UIImage *)animatedImageWithImages: duration:`2. add an imageview to VC1, playing an animated image created in step13. push VC24. slide to pop VC2, using nature method tooAnd u will see that the imageview didn't display correctly, but if we tap `back` button on the navigation bar, the animated image displayed correctly.anyone got the same problem with me?since I don't known how to submit my simple demo, if someone get interested in the issue, contact me and i'll show you the demo.E-mail: welsonxl@163.com
After downloading Big Sur my speakers in MacBook Pro 2019 broke down using google meet, hangouts or zoom. The sound isn't understandable and it sounds like something is bubbling.