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Popping Sound

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Reply to Widget with Core Data guidance
One idea I thought of would be to add a flag to my CoreData that allows one date to be selected as widget ready then the creation of the widget could pick that up. I'm not sure this is better than just creating a iOS 16+ intent that allows a date & description entry as the widget is being added. One feature that would be really useful would be if the same date is selected as one that's in the database already, then the description text from the database could be offered as a default. I have no idea how I'd go about that but it sounds useful.
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Mac OS Tahoe 26.0 (25A354) Sound Glitches When opening the simulator app
Hey there, I just upgraded to Mac OS Tahoe ,son an apple MacBook Pro 2019 16inch. am using IntellijIDEA and Flutter to develop a mobile app which I test on the simulator app running iOS 18.4 . the issue: when I start the simulator app. ( while in the loading phase and in the operation phase as well ), the audio from an already open YouTube tab on safari (this happens on chrome browser as well). the sound glitches and becomes Noise. a fix I found online is to kill the audio deamon on Mac OS, This works using the command: sudo killall coreaudiod this kills the audio process, (while the emulator is operational), then the macOS restarts the audio deamon then the audio works fine alongside with the simulator being open. I just want to ask is there a permanent fix for this? is Apple working on a fix for this in the upcoming update?
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Reply to Mac OS Tahoe 26.0 (25A354) Sound Glitches When opening the simulator app
Hey there, You might trie this: I had updated the iOS emulator to iOs 26.0, earlier I had iOS 18.4 and 18.6 and the latest 26.0 I removed the iOS 18.4, and I configured the simulator to run iOS 26.0, and in the first start of the simulator with the new iOS version the sound glitched a bit (I had a YouTube video open in a safari tab) I Quite the core audio process (the OS restarts it automatically after) then the sound was back normally, after that in the simulator no kind of media can be played (it shows a play logo with a side arrow on it). then I just quite the simulator and reopened it again, and it did work. no glitches with the sound from the browser tab, and the sound in the simulator works (tried YouTube on safari) and media content. I hope this is clear and helps someone, use the latest iOS version, -> quite the simulator -> Reopen it again -> (if sound glitches still happen force-Quite the core audio process) -> Reopen the sim
Topic: Media Technologies SubTopic: Audio Tags:
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CoreMediaErrorDomain error -12848
Good day. A video I created via iOS AVAssetWriter with the following settings: let videoWriterInput = AVAssetWriterInput( mediaType: .video, outputSettings: [ AVVideoCodecKey: AVVideoCodecType.hevc, AVVideoWidthKey: 1080, AVVideoHeightKey: 1920, AVVideoCompressionPropertiesKey: [ AVVideoAverageBitRateKey: 2_000_000, AVVideoMaxKeyFrameIntervalKey: 30 ], ] ) let audioWriterInput = AVAssetWriterInput( mediaType: .audio, outputSettings: [ AVFormatIDKey: kAudioFormatMPEG4AAC, AVNumberOfChannelsKey: 2, AVSampleRateKey: 44100, AVEncoderBitRateKey: 128000 ] ) When It is split into fMP4 HLS format using ffmpeg, the video is unable to be played in iOS with the following error: CoreMediaErrorDomain error -12848 However, the video is played normally in Android, Browser HLS players, and also VLC Media Player. Please assist. Thank you.
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Reply to EAWiFiUnconfiguredAccessoryBrowser "Accessory Setup" UI selects blank/null SSID by default
We've received several reports of a new bug while setting up our products with WAC. The Accessory Setup UI appears with a blank network selected and the message 'This accessory will be set up to join (null).' at top. The user can tap Show Other Networks... to select another network, but this experience is very confusing. Why does this UI present a choice that is known to be invalid when other valid choices exist? I'm not sure of what specifically changed but it sounds like we broke something. Have you filed a bug? If so, what's the bug number? Is there anything I can change in my iOS code or in my accessory's WAC server to improve this experience? No, you don't have any control over this UI. However, one thing I would suggest is filing a separate bug asking us to redesign how WAC pairing works and integrating this into AccessorySetupKit. At this point, the WAC pairing APIs are quite old and need to be revisited, with AccessorySetupKit being the most natural home for them. Finally, this assumes that y
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App whitelist profile working on supervised iPhone, but not on paired Watch
Hello, I’ve run into an issue with a configuration profile on my supervised iPhone. I’m wondering if anyone here might be able to help? The profile contains the allowListedAppBundleIDs key within the restrictions payload. My Apple Watch is paired with the iPhone. The iPhone was supervised manually with Apple Configurator, hence the Apple Watch has not been directly supervised itself. The profile works completely as expected when installed on the phone. As soon as the profile is installed on the iPhone, I can witness the apps on the Apple Watch rearrange themselves as some apps are hidden. So clearly the profile is applying its restrictions to the Apple Watch to some degree. My issue however is that apps listed in the whitelist are hidden from the Watch. The apps that are missing from my Watch are Walkie Talkie, Find My Items, Find My Friends, Messages, Alarm, Remote, Now Playing, Sleep, Meditation and Heart Rate. This is despite the following bundle IDs being listed in the whitelist array: com.apple.findmy.fi
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Reply to compile code required signing from unexisting user
Hello. Ed asked me to look into this question as I handle a lot of iOS Code Signing questions. Reading through the conversation so far it sounds like your App ID may have inadvertently gotten registered to one of the other accounts you are using (most likely the account with the name 'Or Itach' associated with it). Please login directly to developer.apple.com using your other accounts and verify that the App ID you are trying to use is not registered in any of your non-company accounts. If you find the App ID in any of your other accounts, delete it. Once you have done that, you should be able to add it to your Green Vibe account. If this does not help then I'd like to review the settings on your machine, check App IDs registered to your account(s), and help you get this set up right. So we can work on that together in private, please start a code level support request. Here's a link for starting a code level support request: https://developer.apple.com/support/technical/ If you start a code level su
Topic: Code Signing SubTopic: General
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iOS 18 - Unable to receive files using AirDrop when "allowListedAppBundleIDs" restriction key is used
On a supervised device running iOS 18 without any AirDrop restrictions applied, when a profile with allowListedAppBundleIDs restriction key is installed, the AirDrop sound plays. But still the accept prompt does not appear, making it impossible to accept files. The prompt works as expected on iOS 18 devices to which the allowListedAppBundleIDs restriction is not installed. This issue occurs only on supervised iOS 18 devices to which the allowListedAppBundleIDs restriction is being applied. Device must be in iOS 18 version > Install the (allowListedAppBundleIDs restriction) profile with the device > Try to AirDrop files to the managed device. The expected result is that the accept prompt must pop up but it does not appear. This issue is occurring irrespective of any Whitelisted bundle ID being added to the allowListedAppBundleIDs restriction profile. Have attached a few Whitelisted bundle ID here com.talentlms.talentlms.ios.beta, com.maxaccel.safetrack, com.manageengine.mdm.iosagent, co
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Accessibility permission in sandboxed app
Is it possible to create a sandboxed app that uses accessibility permission? And if so, how do I ask the user for that permission in a way that is allowed by the App Store? Im creating a small menubar app and my current (rejected) solution is to create a pop-up, with link to Security & Privacy > Accessibility and the pop-up asks the user to manually add the app to the list and check the checkbox. This works in sandbox. Reason for rejection: Specifically, your app requires to grant accessibility access, but once we opened the accessibility settings, your app was not listed. I know it's not listed there and it has to be added manually. But its the only solution I've found to this issue. Is there perhaps any way to add the app there programmatically? Im a bit confused since I've seen other apps in App Store that work the same way, where you have to add the app to the list manually. Eg. Flycut. :man-shrugging: I know about this alternative solution, and it's not allowed in sandboxed apps.
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App is getting rejected for the same reason with no further explanation
Hello, Our app gets rejected for the reason that the reviewer cannot purchase the subscription with the message, Guideline 2.1 - Performance - App Completeness We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, we were unable to purchase Auto-Renewable Subscriptions. The app launched back to the rendering when we tap on the Get started When we test this with our sandbox accounts in test flight version, we can see the subscribe pop up showing and purchase successfully. But turns out they cannot. Unfortunately we cannot see the reason why and even after requesting further explanation regarding how to move along, we are not getting any explanations. Our subscription products are submitted in the first time with the app and they are in In review state for more than a week. We requested phone calls and wrote messages to reviewers many times but unfortunately there's no help yet.
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Reply to ITMS-90429: Invalid Swift Support – Swift libraries not at expected location in iOS app submission
minimum deployment target set to 1 That sounds like your app's version number or maybe its build number. The deployment target is the minimum iOS version your app supports. It should be at least iOS 15, if not something more recent. If it's something older (like iOS 12), then you should raise it and expect to see the libswift files disappear from your app, since they aren't needed for recent iOS versions. How can I integrate a static library (.a file) into an iOS app so that it does not appear in the final app bundle? It should appear in the Link Binary with Libraries build phase, and not subsequently appear in any build phases that copy files into the built app. Cocoapods is a third-party tool, so you'll want to check that they aren't doing anything to copy the file and seek their support if you need help with configuring their tool. — Ed Ford,  DTS Engineer
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Reply to Xcode console print from autofill extension on MacOS
Thanks, I should have mentioned that I also tried OSLog and could not see any output in the console app. All I did was: let logger = Logger() logger.error(authFill some text) Now, I am realizing the outward behavior is a little different on MacOS, so possibly prepareInterface(forPasskeyRegistration registrationRequest: any ASCredentialRequest) is not executing on MacOS (Designed for iPad). On both systems, it is popping Create a passkey dialog and letting me choose my provider and continue. But on MacOS it then displays my CredentialProviderViewController view. That never appears on iOS. I just get the desired callback to prepareInterface. I will investigate further. At this point, I am just trying to understand the webauthn/fido flow and implement my own key management and signing. I guess I can do that just as well on iOS, and worry about MacOS later.
Topic: App & System Services SubTopic: Core OS Tags:
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