Hey there, community. I've been wondering why imessages were only landing on my laptop/imac and I just realized that after installing iOS9, iMessage was disabled. I enabled it, tapped Use your Apple ID for iMessage, entered my credentials and, after about 20sec of waiting, I was promptly prompted to enter them again (with no error message). Obviously I tried several times with no luck. Right now, iMessage is stuck in waiting for activation. Also, I just got a pop-up asking me to enter my iCloud password, I did and got back an error saying Verification Failed, An unknown error occured Cancel/Try AgainProblems with iCloud ?
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hiAVPlayer has a property called masterClock. it used to sync video only streams with external audio source.Maybe you can use it to sync your AVPlayer instances.To create a master clock object:CMTimebaseRef controlTimebase; CMTimebaseCreateWithMasterClock( CFAllocatorGetDefault(), CMClockGetHostTimeClock(), &controlTimebase );if you have a timestamp of a specific frame/time in the movie you want to sync to, use:CMTimebaseSetTime(controlTimebase, CMTimeMake(timebase, time_base_units)); CMTimebaseSetRate(controlTimebase, 1.0);Then assign controlTimebase to your AVPlayer(s)Good luck !
Topic:
Media Technologies
SubTopic:
Audio
Tags:
Finding bugs is only a nice sideffect. You're supposed to test your own apps, that's why Apple is releasing prelease software. I know it sounds harsh, but the reality is that developers should have devices dedicated to testing, and if you don't...well, tough luck.I'm in the same boat as you: I only have one Apple Watch (the one I'm using daily), but I'm not going to install the watchOS beta unless I know that I can live with the bugs. Same goes for my iPhone. I will wait until beta 3 or 4, which should still leave enough time for testing my apps on a real device.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
ok, did a reset network settings, and now I am getting the logon pop up about 10 times in a row, but it is taking the credentials and now downloading the missing apps.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I had a similar issue - in my case system preferences would hang on trying to access iCloud from its own pref pane or through the accounts pref pane. I solved it by deleting all files from the following folder:/Users/<MY HOME FOLDER>/Library/Application Support/iCloud/AccountsI was then able to get into the iCloud preference pane, where it asked me for my new password. After giving it, all was working again.It sounds like you'll have to delete the files while running OS X from another partition.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
This same thing has happened to me. On the phone, I go to Apple Watch >> Sounds & Haptic and toggle the Haptic Strength. This fixes the issue, at least temporarly.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
App Thinning and specifically On Demand Resources, sounds great but there seems to be an elephant in the room I haven't heard anyone address and that is, what about the extremely large percentage of users who don't have an always connected device? A very large percentage of iPads are not always connected to the internet, instead roaming from hotspot to hotspot, and there are even iPhone users who do the same.If your app takes advantage of On Demand Resources then all of those people will be in a bit of trouble, which means as developers we will want to avoid that risk and instead I suspect many people will not take advantage of On Demand Resources which would be a huge shame as well.Has Apple considered making the On Demand Resources work as an opt-in system for customers? In otherwords the developer uses it like intended, but the user themself has a global switch on their iOS device that indicates to the App Store that all apps should be fully downloaded, or use on demand loading.
I tried to play sound, putting the files in WatchKit app, then: let soundURL = NSURL.fileURLWithPath(NSBundle.mainBundle().pathForResource(ShipBullet, ofType:wav)!) let asset = WKAudioFileAsset(URL:soundURL) let sound = WKAudioFilePlayerItem(asset:asset) let audioPlayer = WKAudioFilePlayer(playerItem:sound) audioPlayer!.play()And the app crashed. Am I doing something wrong?
I've observed USB audio seems to fail in El Capitan Developer Preview 1 using a CEntrance HiFi-M8. This device supports a range of 2 channel 24 bit formats (44.1KHz, 48.0KHz, 88.2KHz, 96.0KHz, 176.4KHz, 192.0KHz, etc.). While it worked just great in Yosemite, what seems to occur now is a grainy/garbled sound that seems a bit like the wrong format is being played even when 44.1KHz is selected in Audio MIDI setup and a 44.1KHz file is played in iTunes or in Safari.
While I agree it makes sense for a lot of apps, my concern is that customers will end up being against it in so many cases that developers will then just not use it, and I don't want to see that happen. A simple on/off switch for the user to decide solves the entire problem.I am indeed looking forward to that session today, but wasn't aware of it until I watched the thinning session this morning (which was after I posted).This mornings session actually has me even more concerned over what sounds like a lot of download, flush, re-download cycles eating into people's limited data plans. So even those with always on connections, might dislike the operation due to the fact that many phone companies treat a byte of data like the most valuable resource in the world and cost it accordingly.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
But he is saying that I need an Enterprise Account in order for me to test it, does this sound right?
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
iI've lost a lot of audio after the install the headphone volume is fine, the built-in speakers have lost a lot of their umph. I've got the sound all the way up and you can barely hear anything. I've checked my settings I have not seen anything out of the ordinary.Other then some freezing with the new picture in picture and apps open in the background,the first beta build otherwise has been really good.
On my iPad Air, when using AirPlay to stream audio, the audio isn't in sync with video content I'm playing. There is a big delay of almost 50ms. I'm using a B&W Zeppelin to stream the audio.(I assume that this is the place where bugs should be reported)
Hi, I'm using Xcode6 and created a test app for ipad. It compiles and runs fine in simulator. My next step is to distribute it using adhoc distribution mechanism. Here is what I've done1. Using Keychain Access to create a public/private key pair.2. Load it up into Developer Center to create a certificate, then download it.3. Add my ipad UUID under Devices.4. Create a adhoc provisioning profile by including my ipad in it, I only have one device in Member Center. Let's call the provision MyProv.5. Run the .cer file by double clicking it.6. Download the .mobileprovision file from Member Center to desktop. Then double click it.Now, in Xcode, under Build Setting, I change Provisioning Profile Debug and Release entry to point to MyProv, then run Product->Archive. When archiving the app, Xcode as me if I want to use my key created in step 1 above to sign the bundle. I allow it. I also choose to Save for ad hoc distribution when asked. In the summary page, I can see the Provisioning Profile column shows 'MyProv, t
Hello!I am working on an app that plays audio and accepts voice commands simultaniously. When I play audio through bluetooth in my car, the Audio Session for the app uses the Bluetooth HFP ports. This causes the output audio quality to become very poor. If I switch to AVAudioSessionPlayback, the output is on the A2DP port, which sounds great. Ideally I would like to be able to play ouput through A2DP, and accept input through HFP, but I assume this is a limitation of bluetooth, or everything would already work this way to improve sound quality. For my app it would be acceptable to accept input from the phone's microphone, and play the audio through bluetooth, but this also seems impossible as described here: http://stackoverflow.com/questions/22146406/ios-input-mic-output-bluetooth-device. Any advice on improving playback audio quality when connected to bluetooth while using AVAudioSessionPlayback and record would be greatly appreciated.