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Downgrade Developer Test-Device to iOS 18.7.X
Hi, I accidentally upgraded my test device (iPhone 13 mini) to iOS 26. I really need to downgrade it to 18.7.X again. It seems this isn't possible since Apple doesn't sign the .ipsw anymore. Is there really no way for a paying developer to downgrade her test devices? (Please don't tell me to use the support forums, this is a concerning a developer test device)
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Implementing Password AutoFill on macOS — Looking for Guidance
Hi everyone, I'm currently working on a native macOS app (built with SwiftUI) and I'm trying to implement Password AutoFill functionality so users can use their saved credentials from Keychain or third-party password managers. I've gone through Apple's documentation, WWDC sessions, and sample code, but I've noticed that the resources primarily focus on iOS and web implementations. There's very limited guidance specifically for macOS. I've set up: Associated Domains entitlement with the webcredentials: service The apple-app-site-association file on my server TextField with .textContentType(.username) and SecureField with .textContentType(.password) However, I'm still not seeing the expected AutoFill behavior on macOS like I would on iOS. Has anyone successfully implemented Password AutoFill on a native macOS app? Are there any macOS-specific considerations or additional steps required that differ from iOS? Any guidance, sample code, or pointers to documentation I might have missed would be gr
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Reply to Developer Program enrollment still pending after payment
Hello, I need some help regarding my Apple Developer Program enrollment. I purchased the Developer Program on December 3rd, 2025 at 16:03 (Turkey time). The payment was successfully processed by my bank, and I also received the official Apple Store receipt email confirming the purchase. However, my Developer account still shows: • “Purchase your membership” • “Your purchase may take up to 48 hours to process.” • Enrollment status: Pending • App Store Connect still not accessible It has now been more than X days, and the enrollment has not been activated. Here are the details: • Region: Turkey • Payment amount: 1029 TRY (local pricing for the Developer Program) • Payment status: Completed / Posted (not pending) • Case ID with Apple Support: 102769533427 • I have already opened a support case, but there has been no resolution yet. I would appreciate any guidance from others who experienced similar issues. Is this a known delay for Turkey-based accounts, or does it usually require manu
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Reply to MacOS 26 TestFlight SIGKILLs app when updating
I agree that we need to handle scenarios such as force quit or unexpected termination, and we are improving those cases. However, I would still like to clarify the behavior specifically during app updates. On macOS 15, the app terminates cleanly, but on macOS 26, it is immediately killed without entering any shutdown flow. We would like to understand whether this change aligns with the AppleEvent-based quit model you mentioned. Specifically: What is AppleEvent? AppleEvents are one of the mechanisms the system uses to deliver actions into your app. As a concrete example, take this sequence: Right-click on an app’s dock icon. A menu appears. Select Quit. App quits. The menu presented in #2 is part of the Dock, NOT your app, which means your app didn't have any direct involvement with presenting that menu. The way it found out it was supposed to Quit was that it received the quit AppleEvent. The event system itself isn't all that well documented because most apps don't actually interact with it all that much. Fo
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Background Assets testing in Xcode
Can anyone please confirm that Apple-hosted Background Assets still will NOT work unless the app is: Installed from TestFlight, or Installed from the App Store Is it true Xcode-installed builds—Debug or Release—do not receive the App Store’s Background Asset metadata and cannot access the background asset packs? I am getting the error when running the app in Xcode: The asset pack with the ID “VALIDPACKNAME” couldn’t be looked up: No asset pack with the ID “VALIDPACKNAME” was found.
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Reply to RFID read
Two questions please: I understand silently reading NFC tags using NFC libraries is not possible. Is there perhaps a different library which allows reading other types of RFID tags? Is there a way for a company to request silently reading NFC tags on the condition that the relevant app only be deployed internally, never on the apple store? Thanks
Topic: App & System Services SubTopic: Drivers Tags:
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XCode will not allow access to Code Commit
I'm really sick of Apple and their BS kickbacks they get from github and the other source control outfits restricting what source control packages we can use inside of XCode. We have used Code Commit with AWS for YEARS! We are not switching but apple's Xcode will not allow us to add it as an account. We used to be able to use it, but Apple took away the GIT account setup so now you have to use one of their kickback outfits. This is complete BS Apple. Even AWS realized how important Code Commit is and made it available to everyone again and pledged full support going forward. How about you get off your collective sixes and do the same. I'd like an explanation on why you took away the one feature that allows us to use what works for us.
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Reply to SpriteKit framerate drop on iOS 26.0
Apple sent this response on 18 November 2025: We believe this issue has been addressed. Please verify this matter is resolved after updating to iOS 26.2 beta 3. iOS 26.2 beta 3 (Build: 23C5044b) Posted Date: November 17, 2025 In my testing, the issue seems resolved indeed! Thank you! It is great and encouraging news for SpriteKit users. The issue FB20808104, where both SpriteKit and RealityKit drop frames under SwiftUI views, still holds. I will continue to look for updates on the Feedback Assistant.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Paid for Apple Developer Program but enrollment is stuck and system asks me to enroll again
Hello, I need help with an issue regarding my Apple Developer Program enrollment. I completed the payment for the annual membership and received the official invoice from Apple. My card was charged successfully, and I have all the payment references. However, after the payment was processed: My account remained in Pending status The message “Complete your purchase” kept appearing When attempting the payment again, the system reported that the order was already paid Now the enrollment flow has reset completely, and the system is asking me to start enrollment and pay again, even though the first payment was successful This seems like a synchronization issue where the payment was recorded in the Apple Online Store system, but not linked to my Developer enrollment. I do not want to be charged again, since the first transaction was already completed. Could someone from Apple please help link the payment to my Apple ID or advise how to activate my membership? Right now m
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Reply to URGENT: App rejected for "manual check-in" requirement not in Guidelines 5.1.2 — built feature anyway, still waiting (APP LAUNCH, BANGKOK dependency
Guys pls! East Coast - someone. Flight in 48 hours. Built every feature requested including manual check-in system that isn't even in the published guidelines again it's over 15M of dev work in the bin! We're a registered business. Investor meetings depend on this, partnerships but also our target market initial. If any Apple employee sees this - pls, please look at our submission. We've exceeded every requirement. Video proof, screenshots, everything documented. App ID: 6742558238 Any help appreciated! You have my details I permit you to call and email or whatever you need to do; I consent. Thank you. Neil Saeed
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Reply to XCode Enhancement Request... The ability to Obfuscate Builds
If you'd like Apple to consider adding the functionality you have described, please file an enhancement request using the Feedback Assistant. If you file the request, please post the Feedback number here. In this case since you have suggested a number of separate ideas I recommend filing a separate enhancement request for each one instead of lumping them all into one. That way each can be considered separately. Also, please review Apple's Unsolicited Idea Submission Policy. If you're not familiar with how to file enhancement requests, take a look at Bug Reporting: How and Why?
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XCode Enhancement Request... The ability to Obfuscate Builds
Hi... It would be nice if Apple / XCode would be so gracious to explore the possibility of providing the ability to include: Code scrambling / renaming Control-flow obfuscation String encryption Anti-debugging Anti-hooking Jailbreak detection App integrity checks Runtime tamper detection That way, we could eliminate the need to settle for third-party software. Who do we have to bribe to submit such a request and entertain such an idea?
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Why won't my AutoFill Credential Provider show up in the context menu of a generic textfield?
I noticed, that even though my AutoFill Credential Provider Extension works with Safari for both Passwords and Passkeys, it doesn't work in context menus inside arbitrary textfields, meanwhile the same is true for the Apple Passwords app. This is a great hit to AutoFill productivity, as my extension is unable to fill textfields by just going to the context menu and clicking AutoFill > Passwords.. Is this a feature only available to Apple via private APIs, or is this something I can interface with? I checked and the Passwords app does use some undocumented but non-private entitlements: [Key] com.apple.authentication-services.access-credential-identities [Value] [Bool] true I also checked the responsible executable for some hints (AutoFillPanelService) however found nothing that would lead me to believe this is a public extension point. Another idea I had was trying to use a macOS Service for this, however Services in the General category won't show up in any context menu, only in the Appli
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Communication problems with Apple
Hello, About 7-8 months ago, I received an e-mail stating that my apple developer account would be deleted after 30 days, and my account was deleted after 30 days. I tried to contact many times, I got hopeful each time, but the Apple team never gave a full explanation. They always responded saying they would be interested, but it never came to fruition. In fact, I was most excited when I received the following e-mail: Hello Oğuzcan, My name is Joel, and I’m a senior Advisor with Developer Support. Your case has been given to me for further handling, and I’m happy to follow up with you today. I understand that you have initiated a conversation in our developer forums. Please, provide us more information and show us the email that you received, so we will assist your better. Please, reply to the received email for obtaining more information as the appropriate team will be able to assist you better. Please, reply to this email if you have further questions. Have a great day. Best Regards, Joel
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URGENT: App rejected for "manual check-in" requirement not in Guidelines 5.1.2 — built feature anyway, still waiting (APP LAUNCH, BANGKOK dependency
Our solo traveler safety app has been rejected multiple times; for random reasons. Latest rejection demands manual check-in each time for location display — this requirement doesn't appear in published Guidelines 5.1.2 or 5.1.5. BUT!! We built the feature anyway: users invisible by default, must tap Check In to appear on map, auto-expires 24hrs. Submitted video proof, screenshots, detailed notes. Age rating set to 18+. (its not even adult but we did it anyway as to match our own policy) Comparable apps (Couchsurfing, Life360, Snap Map) approved without this requirement. Time-critical: investor meetings Bangkok Dec 11, flight Dec 10 11pm GMT - 15 months development. UK registered company. Has anyone dealt with unpublished requirements being applied inconsistently? Any advice appreciated - I cant get through to dev/app review team or senior advisors. And lovely call handlers in cork tried his. best but cannot do anything - ive not slept for near 24 hours due to unknown reasons - some minor mak
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