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“xcode github”

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Reply to Redeem Code
If you're running beta versions of OS X, like 10.10.4, it won't work.Try redeeming the code in a stable version of OS X and then pause the download there. Once it is redeemed, you can download it from any OS X versions in the App Store > Purchased.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Watch Connectivity - WCSessionDelegate methods not called (simulator)
I'm having exatly the same problem, but with an actual Watch and iPhone (ie not simulator). Interestingly, the Apple sample code for WCSession, Potloc, had the same problem in a beta and/or Xcode version, then worked OK in another, and now fails to complie under the latest Xcode beta. Unfortunately I have two development environments that have had different versions of Xcode and OS X at various times combined with the iOS 9 and OS2 betas, so I haven't kept track of what version of Potloc worked in which specific environment.This is very frustrating.Regards,Michael
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’15
Reply to Does Universal Links work with unsigned apple-app-site-association JSON?
After seeing the device log, I found out that the first launch of the app will download apple-app-site-association JSON file from HTTPS domain, not HTTP.So that is the problem.I am using GitHub pages for testing with HTTPS domain.But the next problem I am facing is that iOS does not download the JSON file from GitHub page without www prefix (GitHub only provide https://hieuth.github.io/ not https://www.hieuth.github.io/)
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
Reply to UIButton extension method not called
So I had another look this morning. Running the app from Xcode 11.5 (11E608c) in an iPhone 11 iOS 13.4 simulator, the method in the extension is not called. However, if I terminate the app from Xcode (via the Stop button) and then relaunch it myself directly in the simulator the extension method is called. The same happens with an iPhone 11 iOS 13.5 simulator. On an iPhone 11 iOS 13.3 simulator it works in either case, whether it is launched from Xcode or not. I'll toss an example project on Github.
Topic: UI Frameworks SubTopic: UIKit Tags:
Jul ’20
Reply to iOS 16 crash
Look at this,hope it helps you - https://developer.apple.com/forums/thread/711820?answerId=745458022#745458022 Using a UITouch category to filter the deallocating object. - (BOOL)_wantsForwardingFromResponder: toNextResponder: withEvent: Github: https://github.com/SnowGirls/Objc-Deallocating . Just Drag the ObjcUtil.h/m and UITouch+FixCrashOnInputKeyboard.h/m into your Xcode project.
Topic: UI Frameworks SubTopic: UIKit Tags:
Feb ’23
Reply to CMake duplicate symbol '_main' when building Swift/CPP interop. Why?
Solution found. Somehow it was related to Ninja, but can't say why it's not working with Ninja that is default for Qt environment. When changed to Xcode - everything works fine for me. There are published by me example that is working with CMake/Xcode compilation under Qt Creator. This example oriented on building Swift modules for MacOS/iOS environment only. If you need to build Swift project for the Linux or Windows follow this example from Apple repository on Github
Nov ’24
Reply to XCode 16 and iOS 12 support
I’ve managed to run the Xcode 26.4 debugger with an app on an old iPhone 5s running 12.5.8 (though it failed for a different reason). The trick was to install a developer disk image for iOS 12.4. Since Xcode does not grab it from the old iPhone I found it on GitHub where someone collected these old images. You need to copy the dmg and signature to /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport . Good luck.
Apr ’26
Reply to Xcode Full Vim Support
I switch between Android Studio (eclipse-based) and Xcode all of the time. And I have hated using xcode ever since the XVIM support went away. The native Xcode support for vi is a joke! ShadowVim sounds fantastic, but I am intimidated by what I see on github. There are a lot of technical details, but I don't see a simple overview. How do I get ShadowVim up-and-running? Is there a document like Installing ShadowVim for dummies I have been using vi/vim for 40 years, but I am not a guru. If I just had . and a small subset of :, I would be very happy. THANK YOU for your hard work!!
Jul ’23
Reply to How can i use the old code(or project) in xcode10
'how can I use' is a fairly broad question, especially considering that the readme claims Swift 2 (vs. Xcode 10's Swift 4.x), which adds it's own layer beyond whatever else the code focuses on. Xcode 10 won't be able to migrate that version Swift, so you'd have to go back to Xcode 8.x (?), then start climbing the ladder until you ended up with a version current tools would accept.Might be more in your interest, however, to let that fossilized tutorial go and find something much more up to date. As it is, you risk learning things you'll only need once, rather than uptodate skills you can put to work going forward.BTW, this is off-topic for this forum. You might be better served as this stage using'Getting Started', instead.Good luck.
Nov ’18
Reply to App Store redemption codes
If you head over to the OS X Download page and scroll down to the bottom you should see a download link & code for OS X Server.- Tom
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Jul ’15
Reply to Redeem Code
If you're running beta versions of OS X, like 10.10.4, it won't work.Try redeeming the code in a stable version of OS X and then pause the download there. Once it is redeemed, you can download it from any OS X versions in the App Store > Purchased.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’15
Reply to How to make root volume writeable in Big Sur?
I've built a small program which enables you to write anywhere on your Mac again in Big Sur, check the github link for a detailed description on how to use it (use at your own risk): writeable_root on GitHub - https://github.com/fxgst/writeable_root Cheers!
Topic: App & System Services SubTopic: Core OS Tags:
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Jan ’21
Reply to login item still displays my personal name after migrating to company account
I did do this on clean mac, it is done on github CI, so it is clean mac for sure. https://github.com/rustdesk/rustdesk/blob/1d6037003a24664ac92f2cb390fb94f30468b3a2/.github/workflows/flutter-build.yml#L591 Do you mean the display name is related to notarization rather than signing?
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Aug ’25
Reply to Watch Connectivity - WCSessionDelegate methods not called (simulator)
I'm having exatly the same problem, but with an actual Watch and iPhone (ie not simulator). Interestingly, the Apple sample code for WCSession, Potloc, had the same problem in a beta and/or Xcode version, then worked OK in another, and now fails to complie under the latest Xcode beta. Unfortunately I have two development environments that have had different versions of Xcode and OS X at various times combined with the iOS 9 and OS2 betas, so I haven't kept track of what version of Potloc worked in which specific environment.This is very frustrating.Regards,Michael
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’15
Reply to How could I create an app that turns on the heart rate sensor when a switch is turned on?
search github WatchOS3 Heartrate
Topic: App & System Services SubTopic: General Tags:
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Mar ’17
Reply to Implementing a virtual serial port using DriverKit/SerialDriverKit
Hi, Look this Thread or Github
Topic: App & System Services SubTopic: Drivers Tags:
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Feb ’25
Reply to Does Universal Links work with unsigned apple-app-site-association JSON?
After seeing the device log, I found out that the first launch of the app will download apple-app-site-association JSON file from HTTPS domain, not HTTP.So that is the problem.I am using GitHub pages for testing with HTTPS domain.But the next problem I am facing is that iOS does not download the JSON file from GitHub page without www prefix (GitHub only provide https://hieuth.github.io/ not https://www.hieuth.github.io/)
Topic: App & System Services SubTopic: Core OS Tags:
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Views
Activity
Aug ’15
Reply to UIButton extension method not called
So I had another look this morning. Running the app from Xcode 11.5 (11E608c) in an iPhone 11 iOS 13.4 simulator, the method in the extension is not called. However, if I terminate the app from Xcode (via the Stop button) and then relaunch it myself directly in the simulator the extension method is called. The same happens with an iPhone 11 iOS 13.5 simulator. On an iPhone 11 iOS 13.3 simulator it works in either case, whether it is launched from Xcode or not. I'll toss an example project on Github.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’20
Reply to iOS 16 crash
Look at this,hope it helps you - https://developer.apple.com/forums/thread/711820?answerId=745458022#745458022 Using a UITouch category to filter the deallocating object. - (BOOL)_wantsForwardingFromResponder: toNextResponder: withEvent: Github: https://github.com/SnowGirls/Objc-Deallocating . Just Drag the ObjcUtil.h/m and UITouch+FixCrashOnInputKeyboard.h/m into your Xcode project.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Feb ’23
Reply to CMake duplicate symbol '_main' when building Swift/CPP interop. Why?
Solution found. Somehow it was related to Ninja, but can't say why it's not working with Ninja that is default for Qt environment. When changed to Xcode - everything works fine for me. There are published by me example that is working with CMake/Xcode compilation under Qt Creator. This example oriented on building Swift modules for MacOS/iOS environment only. If you need to build Swift project for the Linux or Windows follow this example from Apple repository on Github
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Nov ’24
Reply to XCode 16 and iOS 12 support
I’ve managed to run the Xcode 26.4 debugger with an app on an old iPhone 5s running 12.5.8 (though it failed for a different reason). The trick was to install a developer disk image for iOS 12.4. Since Xcode does not grab it from the old iPhone I found it on GitHub where someone collected these old images. You need to copy the dmg and signature to /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport . Good luck.
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Apr ’26
Reply to Applying WarpGeometry on SKEffect nodes inverts the child Sprite
This is the Complete Sample Project to test : Github
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Jul ’17
Reply to Xcode Full Vim Support
I switch between Android Studio (eclipse-based) and Xcode all of the time. And I have hated using xcode ever since the XVIM support went away. The native Xcode support for vi is a joke! ShadowVim sounds fantastic, but I am intimidated by what I see on github. There are a lot of technical details, but I don't see a simple overview. How do I get ShadowVim up-and-running? Is there a document like Installing ShadowVim for dummies I have been using vi/vim for 40 years, but I am not a guru. If I just had . and a small subset of :, I would be very happy. THANK YOU for your hard work!!
Replies
Boosts
Views
Activity
Jul ’23
Reply to How can i use the old code(or project) in xcode10
'how can I use' is a fairly broad question, especially considering that the readme claims Swift 2 (vs. Xcode 10's Swift 4.x), which adds it's own layer beyond whatever else the code focuses on. Xcode 10 won't be able to migrate that version Swift, so you'd have to go back to Xcode 8.x (?), then start climbing the ladder until you ended up with a version current tools would accept.Might be more in your interest, however, to let that fossilized tutorial go and find something much more up to date. As it is, you risk learning things you'll only need once, rather than uptodate skills you can put to work going forward.BTW, this is off-topic for this forum. You might be better served as this stage using'Getting Started', instead.Good luck.
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Nov ’18