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4.3

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Reply to 4.3 guideline nightmare
Your issue is the exact scenario that actually makes sense. Are you going to create 100 animal hunting games? You should have one app and they choose the animal game within in, you are bloating the store.However, in our case, we actually have distinct customers, that want their own app. They do not want to share between competitors and other organizations. This should not be combined into one app, this 4.3 does not make sense for us and is cause by apps like yours which cause bloat in the app store.
Aug ’17
Reply to Guideline 4.3 - Design - Spam
I am facing the same issues.we are creating our own games with out copying from others. But past few months apple rejects all our games with same issue Guideline 4.3 - Design - Spam. Do not know how to upload the games to apple. Eventhough we are submitting different catagory . Apple says the same error. Do help me in this issue.regards,Jayanthi
Aug ’17
Reply to 4.3 Design Guidelines - Apple please reconsider how this is enforced.
>Apple needs to soften up the 4.3 guidelinesBe careful what you wish for - keep in mind that every time that happens, bad actors (watch out for them to come here to complain & spam yet again) drive trucks thru the result.Some of your ire goes towards those posers, as well, where Apple is yet again forced to react to schemes where the only goal is to game the process and sadly help ruin the store for well behaved devs in the process.Good luck in any case.Ken
Aug ’17
Reply to Having Multiple Similar Apps
Has anyone tried changing their apps to B2B apps in response? I don't think it's something you can enable once the app's been on the App Store so it's a huge disruption for existing users, but I want to know if it's at least an option for new clients.I'm also getting 4.2.6/4.3 rejections for a white label app for specific clients (my own code, not another service).
Aug ’17
Reply to 4.3 guideline nightmare
Same issue here, We develop games of multiple animal hunting and apple says to put all the animals in one app and publish game as one. Which doesnt makes sense, there's a difference between gorilla hunter and dinosaur hunter but apple review team wont get it and rejects the game ! 4.3 is being pain in the A** for developers.
Aug ’17
Reply to 4.3 guideline nightmare
Same here. We have done dozens of apps which serve a particular type of business. Needless to say we try to produce them in a way that it is cost efficient for those businesses. But each app has a totally different look and the content is always different (each one has different data and data sources).Yes Apple is reject saying these violate 4.3. We have been doing this for years, have 700 clients and service customers from small to the largest of their kind in the world. Apple review used to be great and smooth and fast. Now it's become one reject after another that makes no sense with this 4.3. reject being the latest reject fad.
Aug ’17
Reply to 4.3 guideline nightmare
I am in the same boat. To target the little guys who are honest and create apps for small businesses that have different criterias and looks. We don't even make money off of it or are we targeting a wide audience. I mean if the YMCA in Louisville want their own app, we will create it and it will have similar funtionality as it hooks into our API scheduling system. The YMCA is targeting that area, not trying to make money. We dont use a commercialized template or app generation service. Our apps are unique, not another flashlight app. I mean are there really more then one YMCA of Louisville app?4.2.6 Apps created from a commercialized template or app generation service will be rejected.4.3 SpamDon’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. Also avoid piling on to a category that is already saturated; the App Store has enough
Aug ’17
Xcode 8 crashes when iPhone connected and iPhone is selected as device
I am having a problem where I am trying to run an app on my new iPhone SE in Xcode and when I select the device, Xcode immediately crashes every time.I tried doing the steps detailed in this video: https://www.youtube.com/watch?v=2O_8HAsz_gU(creating a certificate, I actually have 3 from trying 3 times, creating an app ID for my project, setting the Device Identifier with the UDID taken from iTunes, and setting up the provisioning profile).I looked up other answers and people have said to delete the DerivedData folder, but that has not worked. Running in simulator works, just when I switch from simulator to iPhone, Xcode crashes, I don't even have time to press the run button. Anyone have any ideas?Below is the crash report:Process: Xcode [910]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 8.3.2 (12175)Build Info: IDEFrameworks-12175000000000000~4App Item ID: 497799835App External ID: 821771079Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [910]Us
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Aug ’17
4.3 Guideline... Frustation
I develop apps for radio stations and WebTVs.Recently I had to update some apps at the same day, because I had to change the streaming url, and all were rejected. Now, even the new apps are rejected.I submitted an appeal explaining that my apps are individually branded, so branding on the home screen, app store searching and the app name matter for my clients. I believe my apps are not creating clutter, each one has unique brand, name, color scheme, background and specific content. That will not confusing users.They replied:We understand that your radio and TV apps are individually branded. However, they share the same concept and feature set. It is no longer appropriate to submit multiple apps that provide the same or similar feature set.To resolve this issue, please consolidate similar apps into a single directory app (for example, all radio apps into one container, and all TV apps into one container) that allows users to select from different channels within the app.These type of one container app with mul
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Aug ’17
Reply to 4.3 Design Guidelines - Apple please reconsider how this is enforced.
I feel it is less about what differences are inside the application, and more about Apple wanting to reduce the clutter in the Appstore.I am all for reducing the number of junk apps, clones, flappy games, and spam, but to outright tell all developers that they have to combine several games into a container app, some of which just don't belong together is overstretching this guideline.Apple needs to soften up the 4.3 guidelines, and allow developers to continue to publish apps that are branded toward the specific target market. eg: diet apps should not be combined. I as a customer would not want to download an app with multiple varying diets when I'm only looking for one specific one.Same with travel apps - if I want an app that caters to Paris traveling, I do not want NYC, Rome, London, Milan, & other cities in a bundle.The idea behind the agreement is well intended, but it's taken too far, without consideration for marketing & other things that come into play with the Appstore.So the topic i
Aug ’17
4.3 Design Guidelines - Apple please reconsider how this is enforced.
We have spoken to many developers in previous months who have run into issues with the new 4.3 Design Guidelines rules & had their apps rejected, seemingly by a bot, or in general, by a reviewer because of similarities to previous apps. They have been asked to combine their similar apps into one container app.We understand why Apple is finally cracking down and doing this. They are trying to clean up the Appstore of clones, useless junk & other spam apps.In the process however, this has seemingly hurt indie developers who are not using templates, and design their own games from scratch. We've spoken with several developers, many who pride themselves in creating unique content such as educational & games for children, receieve these notices with no method to appeal, and auto-responses making the same blanket statement, ending in frustration for the developer & wasted months in development time.They are asked to combine their apps or games into one single container app to reduce the clu
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Aug ’17
Guideline 4.3 - Design - Spam
apple Rejected my app , And send me this letter :Guideline 4.3 - Design - SpamWe noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The following apps were found to provide different content but are identical in functionality:drift starsNext StepsWhen creating multiple apps where content is the only varying element, you should offer a single app to deliver differing content to customers. Alternatively, you may consider creating a web app, which looks and behaves similar to a native app when the customer adds it to their Home screen. Refer to the Configuring Web Applications section of the Safari Web Content Guide for more information.please help me
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Aug ’17
Reply to Any idea when sticker pack submissions to the app store will be available?
Currently UNABLE to submit Stand Alone Sticker Packs created using the Xcode Template, due to the fact that creating an App ID ENABLES both Game Center and In-App Purchases, converting the underlying framework of the code-free Sticker Pack to that of an iMessage App. No way to edit and disable theses Features withing the App ID to submit a Stand Alone Sticker Pack intended ONLY for the iMessages App Store.This creates two problems:1. Unable to access the Archived/uploaded Build WITHOUT also uploading screenshots for the 'Optional iMessages in prepping the Sticker Pack for App Review2. Submitting more than one Sticker Pack App Review judges the app (Sticker Pack now converted to iMessages App via App ID Features ENABLED) on the basis of the underlying framework with Features instead of looking only at the appropriateness of the content (i.e. images) of the Sticker Packs. They reject submissions on the Rule 4.3 Design Spam (underlying framework is the same for Sticker Packs generated using the Xcode TE
Topic: App & System Services SubTopic: General Tags:
Aug ’17
Apple 4.3 guideline - What to do
Dear,We saw that many topics here are relared to that, but we could not find any reasonable solution, that's why there's another case of study.We publish magazines from very different publishers. Each magazine has their own content, trademark, subscribers... each publisher hires us to publish their content inside an individual and most of times custom apps. We don't work with apps generator, we develop in native language all the source code and we compile each app.As they all are magazines, they are very similar and have the same concept. I mean, magazines are magazines everywhere, we can't change their format... all magazines will have a download option, next, previous, forward, backward buttons, subscriber and buying system... there's no great news about it.However, Apple rejected some apps saying that it doesn't follow the 4.2/4.3 guidelines and recommended that we put all apps inside a container. Well, i don't need to say that it's not possible...What to do?Apple is doing that against small compa
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Aug ’17