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“xcode github”

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Password autofill not respecting contentType of NSSecureTextField
We have a Mac app the allows customers to create a user account in our system. However, we have found that on the 'create account' screen, the system's password autofill is popping up for the New Password field. We don't want this, because they need to enter a new password, not pull one from the Passwords app. I built a test project with a basic UI and explicitly set the content type to None in the XIB. However, I can see when I put focus on the New Password NSSecureTextField, the system shows the passwords autofill popup. How can I explicitly suppress this on a per text field basis? (We are developing on macOS 26.3 right now with Xcode 26.3)
Topic: UI Frameworks SubTopic: AppKit
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164
Apr ’26
Reply to Xcode 26 fails to load SPM packages
@patrick Thanks for the post and providing a workaround, have you tried Xcode 26.5 beta without the workaround? Can you let me know if that works well for you? Anyone in this thread has filed a bug for this? If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
Apr ’26
App targeting iOS 12 crashes on launch when installed via TestFlight but works via Ad Hoc and Xcode direct install
My app targets iOS 12.0 and crashes immediately on launch when installed via TestFlight on an iPad running iOS 12.x. The same archive works perfectly when installed via Ad Hoc distribution or directly from Xcode. This is a regression — the exact same source code, compiled with the same Xcode version, was successfully distributed via TestFlight and the App Store last month (March 2026) without issues. No changes were made to the code, Xcode version, or signing configuration. Steps to reproduce: Archive an app with IPHONEOS_DEPLOYMENT_TARGET = 12.0 using Xcode 16.4 Upload to App Store Connect Install via TestFlight on an iPad running iOS 12.x App crashes immediately on launch (pre-main, no crash log generated) Expected: App launches normally (as it did last month) Actual: App is killed immediately, process exits with reason: (none) Console.app shows the process never transitions from xpcproxy to the actual binary — it dies within ~260ms of
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176
Apr ’26
Reply to Production Mac app becomes progressively unusable in Issues workspace; Mac_Dev remains fast
Here is more concrete context. Platform / tools Target: macOS app Language / frameworks: Swift, SwiftUI, SwiftData Cloud sync: SwiftData with CloudKit mirroring in the production configuration Xcode: 26.4 (17E192) Test OS: macOS 26.4 (25E246) What I’m seeing In the macOS app, issue board scrolling can become inconsistent or very slow. Changing an issue status from detail view can be very slow. Scrolling the status menu itself can be slow. Typing in issue description/notes fields can become sluggish. The problem is much more noticeable with my full production-sized dataset than with a small dev dataset. What I’ve tested so far I compared a small dev dataset vs a much larger production-sized dataset. With a small dataset, the same UI feels fast and smooth. With the large dataset, the same UI becomes noticeably slower. I also tested a local-only copy of the production dataset with CloudKit disabled. That improved some behavior, but it did not remove the lag entirely. When I reduced the local test datase
Apr ’26
App crashes on launch for iOS 12 users after App Store release (Xcode 16.4) — BKSProcessErrorDomain bootstrap-failed
Hi everyone, I'm building an app in Xcode 16.4 with a minimum deployment target of iOS 12. The last time I built with this configuration was November 2025 — that build worked perfectly fine. I'm aware that builds from Xcode 16.4 will no longer be accepted by Apple after April 28, 2026, so I decided to push one final update before that deadline. Here's what I did: Built the app with no changes to build settings Uploaded to TestFlight Tested on iOS 12, iOS 26, and a few other versions — everything looked good Passed App Review Published to the App Store Now users on iOS 12 are reporting that the app crashes immediately on launch. Users on iOS 13-26 are unaffected. We've effectively lost a significant portion of our users overnight. We'd really like to restore functionality for them before April 28 — after that we plan to raise the minimum deployment target anyway. There are no crash logs available, as the app appears to never reach application code at all. Below are the relevant logs from Cons
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1.3k
Apr ’26
Reply to No internet after reboot for 90s
Thanks for bringing this to the forums. [quote='821286021, vpoinot, /thread/821286, /profile/vpoinot'] But would you be aware of a reason that would explain the delay observed by these customers? [/quote] No. And the fact that this only happens at specific sites makes it hard to offer useful insight. What I can do is suggest a path for investigating this. IMPORTANT I’m gonna assume you’re familiar with the system log. If not, read Your Friend the System Log. I’m also going to suggest an approach that’s kinda like the one I outlined in Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem, so you might want to read that for more background. The canonical tool for investigating issues like this is a sysdiagnose log. In a case like this that’s only going to work if you have a customer who is reasonably technically savvy and willing to help you debug. A further complication is that NE content filter data providers can’t log to the system log when signed for distribution. They can only add stuff to the syst
Apr ’26
App rejected 13+ times for UIRequiredDeviceCapabilities after adding DeviceActivity extensions — what am I missing?
I've been stuck on Guideline 2.3 for two weeks now and I'm running out of ideas. My app is iPhone-only (UIDeviceFamily = [1]) and has been on the App Store since January. Version 2.1.9 passed review fine. The only change in 2.1.10 is adding two DeviceActivity extensions — a DeviceActivityMonitor and a DeviceActivityReport — for screen time-based stress detection. Every build since then gets rejected with the same message: The UIRequiredDeviceCapabilities key in the Info.plist is set up in such a way that the app will not install on the device used in review. Review devices: iPhone 14 Pro, iPhone 17 Pro Max, iPad Air M3. Here's what I've tried across 13+ submissions: UIRequiredDeviceCapabilities as [arm64] (array) — rejected Empty array [] — rejected Removed the key entirely — upload validation fails, Xcode re-injects arm64 anyway Post-build script to force [arm64] — rejected Dictionary format {arm64: true} — rejected Added com.apple.developer.family-controls to extension entitlements — rejected Enabl
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285
Apr ’26
NSDocument "saveToURL:ofType:..." is using outdated file type
These days I've observed a strange behavior in my document-based app on macOS: Its NSDocument class implementation is overwriting saveToURL:ofType:forSaveOperation:completionHandler:, performing some additional checks and calling super by passing the original parameters. As my app is supporting various file formats for writing (and exporting those UTIs) the user can open a file in one format and save it to another. NSDocument is calling the mentioned methods implicitly after completing the Save as... dialog. If this happens, the passed-on fileType is still the one of format #1, although the file is saved with the file name extension of format #2. This hick-up is not directly obvious to the user. But if the file is re-saved (e.g. after modifications), Cocoa is trying to extend the sandbox for the URL of type #1, and fails with the following error message at the Xcode console: -[STBDocument saveToURL:ofType:forSaveOperation:completionHandler:] [Line 521] typeName: com.janome.jef -[STBDocument saveToURL
0
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98
Apr ’26
Reply to 26.4 RC documentation omits Foundation?!
Yep, seeing the same thing. There's a lot of other stuff broken with Xcode 26.4. For example, the Swift symbol NSTextAttachment.character is gone and we have to use NSAttachmentCharacter which in turn produces an error when compiling with Xcode 26.3 and earlier. (FB22341879). And then there's the broken Claude Agent support which forces you to re-login every few hours. Paired with the fact that macOS 26.4 cannot run Address Sanitizer builds from Xcode 26.3 and earlier, and you thus HAVE to use Xcode 26.4, I'm very frustrated with Apple's software quality right now.
Apr ’26
Reply to App targeting iOS 12 crashes on launch when installed via TestFlight but works via Ad Hoc and Xcode direct install
Distribution through the App Store requires a minimum deployment target of iOS 15. For future reference, you can find this information listed on the Xcode Support webpage.
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Apr ’26
Password autofill not respecting contentType of NSSecureTextField
We have a Mac app the allows customers to create a user account in our system. However, we have found that on the 'create account' screen, the system's password autofill is popping up for the New Password field. We don't want this, because they need to enter a new password, not pull one from the Passwords app. I built a test project with a basic UI and explicitly set the content type to None in the XIB. However, I can see when I put focus on the New Password NSSecureTextField, the system shows the passwords autofill popup. How can I explicitly suppress this on a per text field basis? (We are developing on macOS 26.3 right now with Xcode 26.3)
Topic: UI Frameworks SubTopic: AppKit
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0
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0
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164
Activity
Apr ’26
Reply to Xcode 26 fails to load SPM packages
@patrick Thanks for the post and providing a workaround, have you tried Xcode 26.5 beta without the workaround? Can you let me know if that works well for you? Anyone in this thread has filed a bug for this? If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
Replies
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Views
Activity
Apr ’26
App targeting iOS 12 crashes on launch when installed via TestFlight but works via Ad Hoc and Xcode direct install
My app targets iOS 12.0 and crashes immediately on launch when installed via TestFlight on an iPad running iOS 12.x. The same archive works perfectly when installed via Ad Hoc distribution or directly from Xcode. This is a regression — the exact same source code, compiled with the same Xcode version, was successfully distributed via TestFlight and the App Store last month (March 2026) without issues. No changes were made to the code, Xcode version, or signing configuration. Steps to reproduce: Archive an app with IPHONEOS_DEPLOYMENT_TARGET = 12.0 using Xcode 16.4 Upload to App Store Connect Install via TestFlight on an iPad running iOS 12.x App crashes immediately on launch (pre-main, no crash log generated) Expected: App launches normally (as it did last month) Actual: App is killed immediately, process exits with reason: (none) Console.app shows the process never transitions from xpcproxy to the actual binary — it dies within ~260ms of
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1
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0
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176
Activity
Apr ’26
Reply to iOS 12.5.8 fails to bootstrap app
I'm seeing exactly the same crash, same source code, same Xcode version two weeks ago did not have the issue. I've pushed a new build 2 days ago and users with iOS 12 are getting a crash on launch.
Topic: App & System Services SubTopic: General Tags:
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Apr ’26
Reply to Apple watch Xcode pairing & connection issues
Let's just pile on here. Same issue. Unbearably bad and a productivity killer. Up to date OS on all devices. Spend half my day waiting for Xcode to reconnect to my watch that it was already connected to.
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Apr ’26
Reply to Xcode now hangs; SDKs are "status unavailable"
I have the same issue with Xcode 26.4 after installing macOS 26.4. What help is (do it at your own risk, no guarantee): Force quit Xcode rm /Library/Developer/CoreSimulator/Images/images.plist Wait 1-2 minutes Launch Xcode You will be able to download the Platform Support Components from Xcode again.
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Apr ’26
Reply to Production Mac app becomes progressively unusable in Issues workspace; Mac_Dev remains fast
Here is more concrete context. Platform / tools Target: macOS app Language / frameworks: Swift, SwiftUI, SwiftData Cloud sync: SwiftData with CloudKit mirroring in the production configuration Xcode: 26.4 (17E192) Test OS: macOS 26.4 (25E246) What I’m seeing In the macOS app, issue board scrolling can become inconsistent or very slow. Changing an issue status from detail view can be very slow. Scrolling the status menu itself can be slow. Typing in issue description/notes fields can become sluggish. The problem is much more noticeable with my full production-sized dataset than with a small dev dataset. What I’ve tested so far I compared a small dev dataset vs a much larger production-sized dataset. With a small dataset, the same UI feels fast and smooth. With the large dataset, the same UI becomes noticeably slower. I also tested a local-only copy of the production dataset with CloudKit disabled. That improved some behavior, but it did not remove the lag entirely. When I reduced the local test datase
Replies
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Views
Activity
Apr ’26
App crashes on launch for iOS 12 users after App Store release (Xcode 16.4) — BKSProcessErrorDomain bootstrap-failed
Hi everyone, I'm building an app in Xcode 16.4 with a minimum deployment target of iOS 12. The last time I built with this configuration was November 2025 — that build worked perfectly fine. I'm aware that builds from Xcode 16.4 will no longer be accepted by Apple after April 28, 2026, so I decided to push one final update before that deadline. Here's what I did: Built the app with no changes to build settings Uploaded to TestFlight Tested on iOS 12, iOS 26, and a few other versions — everything looked good Passed App Review Published to the App Store Now users on iOS 12 are reporting that the app crashes immediately on launch. Users on iOS 13-26 are unaffected. We've effectively lost a significant portion of our users overnight. We'd really like to restore functionality for them before April 28 — after that we plan to raise the minimum deployment target anyway. There are no crash logs available, as the app appears to never reach application code at all. Below are the relevant logs from Cons
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13
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0
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1.3k
Activity
Apr ’26
Reply to No internet after reboot for 90s
Thanks for bringing this to the forums. [quote='821286021, vpoinot, /thread/821286, /profile/vpoinot'] But would you be aware of a reason that would explain the delay observed by these customers? [/quote] No. And the fact that this only happens at specific sites makes it hard to offer useful insight. What I can do is suggest a path for investigating this. IMPORTANT I’m gonna assume you’re familiar with the system log. If not, read Your Friend the System Log. I’m also going to suggest an approach that’s kinda like the one I outlined in Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem, so you might want to read that for more background. The canonical tool for investigating issues like this is a sysdiagnose log. In a case like this that’s only going to work if you have a customer who is reasonably technically savvy and willing to help you debug. A further complication is that NE content filter data providers can’t log to the system log when signed for distribution. They can only add stuff to the syst
Replies
Boosts
Views
Activity
Apr ’26
App rejected 13+ times for UIRequiredDeviceCapabilities after adding DeviceActivity extensions — what am I missing?
I've been stuck on Guideline 2.3 for two weeks now and I'm running out of ideas. My app is iPhone-only (UIDeviceFamily = [1]) and has been on the App Store since January. Version 2.1.9 passed review fine. The only change in 2.1.10 is adding two DeviceActivity extensions — a DeviceActivityMonitor and a DeviceActivityReport — for screen time-based stress detection. Every build since then gets rejected with the same message: The UIRequiredDeviceCapabilities key in the Info.plist is set up in such a way that the app will not install on the device used in review. Review devices: iPhone 14 Pro, iPhone 17 Pro Max, iPad Air M3. Here's what I've tried across 13+ submissions: UIRequiredDeviceCapabilities as [arm64] (array) — rejected Empty array [] — rejected Removed the key entirely — upload validation fails, Xcode re-injects arm64 anyway Post-build script to force [arm64] — rejected Dictionary format {arm64: true} — rejected Added com.apple.developer.family-controls to extension entitlements — rejected Enabl
Replies
3
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0
Views
285
Activity
Apr ’26
NSDocument "saveToURL:ofType:..." is using outdated file type
These days I've observed a strange behavior in my document-based app on macOS: Its NSDocument class implementation is overwriting saveToURL:ofType:forSaveOperation:completionHandler:, performing some additional checks and calling super by passing the original parameters. As my app is supporting various file formats for writing (and exporting those UTIs) the user can open a file in one format and save it to another. NSDocument is calling the mentioned methods implicitly after completing the Save as... dialog. If this happens, the passed-on fileType is still the one of format #1, although the file is saved with the file name extension of format #2. This hick-up is not directly obvious to the user. But if the file is re-saved (e.g. after modifications), Cocoa is trying to extend the sandbox for the URL of type #1, and fails with the following error message at the Xcode console: -[STBDocument saveToURL:ofType:forSaveOperation:completionHandler:] [Line 521] typeName: com.janome.jef -[STBDocument saveToURL
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0
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0
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98
Activity
Apr ’26
Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
We work hard to keep our application available to older devices, just to get the rug pulled from under our feet... Please restore the ability to launch on iOS 12: this was working perfectly well less than a month ago with Xcode 26...
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Apr ’26
Reply to 26.4 RC documentation omits Foundation?!
Yep, seeing the same thing. There's a lot of other stuff broken with Xcode 26.4. For example, the Swift symbol NSTextAttachment.character is gone and we have to use NSAttachmentCharacter which in turn produces an error when compiling with Xcode 26.3 and earlier. (FB22341879). And then there's the broken Claude Agent support which forces you to re-login every few hours. Paired with the fact that macOS 26.4 cannot run Address Sanitizer builds from Xcode 26.3 and earlier, and you thus HAVE to use Xcode 26.4, I'm very frustrated with Apple's software quality right now.
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Views
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Apr ’26
Xcode Cloud 与你的源代码控制提供商之间的连接未完成。
我在xcode cloud授权github的时候, 提示: Xcode Cloud 与你的源代码控制提供商之间的连接未完成。但是github里查看app是安装好了
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125
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Apr ’26