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Reply to What should be enabled for Enhanced Security?
[quote='876600022, anosidium, /thread/815819?answerId=876600022#876600022, /profile/anosidium'] You advised that I should enable all the settings. [/quote] Well, yes, if you read that one sentence in isolation. However, I made it clear that one specific setting, Enable Soft Mode for Memory Tagging, reduces security, so if you goal is security then enabling that is probably not a good choice (-: [quote='876600022, anosidium, /thread/815819?answerId=876600022#876600022, /profile/anosidium'] I am therefore inclined not to enable it. [/quote] Or you could profile your app and see if it makes a difference in pratice. That’s generally the best way to approach performance trade-offs. [quote='876600022, anosidium, /thread/815819?answerId=876600022#876600022, /profile/anosidium'] I am not entirely sure what is meant by logging in [Soft Mode] [/quote] Quoting Enabling enhanced security for your app: This entitlement makes hardware memory tagging operate in soft mode, where the system produces a simulated crash instead
Topic: Privacy & Security SubTopic: General Tags:
Feb ’26
Reply to How to renew "Developer ID Application" certificate?
There isn’t a specific affordance for renewing certificates. Rather, you simply create a new one. That’s the same for all our code-signing certificate types. For Developer ID I generally do this using the Developer website rather than Xcode. That’s because Developer ID certificates are precious, as I explain in The Care and Feeding of Developer ID. When you create a certificate using the website, you supply a certificate signing request (CSR). This includes the public key that’ll be embedded in the certificate, the one that matches your private key so that, when the website issues your certificate, the certificate and the private key form a code-signing identity. That gives you two choices: You can create a new CSR, containing the public key from a newly generated key pair. You can reuse the CSR you used previously. Note From a certain perspective, you could interpret the first option as ‘creating a new certificate’ and the second option as ‘renewing a certificate’, but that’s a bit of a stretch. I p
Feb ’26
Swift Playground with C language.
I want to know if the program written in C language can be implemented through the software package, write a software package containing C language on Xcode, and then apply it in Swift Playground.
Topic: Design SubTopic: General
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108
Feb ’26
StoreKit 2: Product.purchase() returns StoreKitError (2) when canceling "Pending Downgrade" in Production ONLY
Environment OS: iOS 26.2 ~ 26.3 SDK: Xcode 16.4 (Target: iOS 17.6) Framework: StoreKit 2 Environment: Production (Cannot reproduce in Sandbox or Xcode Configuration) Issue Description We are encountering a critical purchase failure that occurs exclusively in the Production environment. When a user who has a Pending Downgrade (scheduled for the next renewal date) attempts to re-purchase their current higher-tier product to cancel the downgrade, StoreKit 2 returns an error. Steps to Reproduce User is currently on Product A (Higher Tier). User schedules a downgrade to Product B (Lower Tier). The status changes to Pending Downgrade. User attempts to purchase Product A again via Product.purchase(). The system purchase sheet appears, and the user confirms the purchase. Immediately after authentication, a system alert from StoreKit appears saying: Cannot process request at this time. Please try again later. (現在リクエストを一時的に処理できません。しばらくしてからもう一度お試しください。) After dismissing the alert, the app receives Stor
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Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Thank you for doing some testing. That is great. I am a little confused though. I uploaded the image file earlier on the thread. I have reuploaded for this reply. Its name is PXL_20251217_201630453.MP.jpeg . Note also that the sample code contained the line: format.bitmapInfo = kCGImageAlphaFirst | kCGBitmapByteOrderDefault;//ARGB8888 That is slightly different than what you tried. Note also that my code did not crash. vImageBuffer_InitWithCGImage returned with the error code kvImageInvalidParameter. A complete project to reproduce the error has been uploaded as a zip archive via Feedback Assistant. Feedback Assistant designates the report as FB21893783 . The jpeg file is also in the zip archive. Xcode debug console: -[MoeDocController openDocumentWithContentsOfURL:display:completionHandler:] file:///Users/elliotleonard/test/PXL_20251217_201630453.MP.jpeg fence tx observer 1f8eb timed out after 0.600000 <<<< CMPhotoJFIFUtilities >>>> signalled err=-17102 at <>:1776 <&
Topic: Graphics & Games SubTopic: General Tags:
Feb ’26
Reply to Apple Pay In-App Provisioning – Apple server failure when adding a card
Hi @Duynguyentan, You wrote: After configuring this key, the issue still persists with the same logs. PNO also reported that they still do not receive any calls from Apple services for the eligibility check step. Could you please help us check this? The response error associated with the logs provided in FB21945664 are different from the previous errors found in FB21352672. Since the PNO is not receive any Apple Pay requests, they should use the metadata provided to you within FB21945664 to investigate further. If needed, they can submit their own code-level support request so I can investigate. Thank you for your patience so far. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
Feb ’26
Reply to Is calling different SBApplication objects from different threads bad?
I have a small external app that puts up a modal dlog on receipt of the openDocuments event. I created a fake job in the big app that sends all the events, and had it send an kAEOpenDocuments to the small app, using kAEWaitReply so it will just sit there until the small app dismisses the modal dlog. I then ran a normal job that hammers InDesign with thousands of scripts. I got this in the Xcode log of the big app: AddInstanceForFactory: No factory registered for id F8BB1C28-BAE8-11D6-9C31-00039315CD46 A few minutes later the big job got stuck and I noticed two of these in the Xcode log: Received XPC error Connection interrupted for message type 1 kCFNetworkAgentXPCMessageTypePACQuery The big job's thread at this point: ProofProcessor - FAKE1 Queue : Job Queue (QOS: USER_INITIATED) (concurrent) #0 0x00000001948e1c34 in mach_msg2_trap () #1 0x00000001948f43a0 in mach_msg2_internal () #2 0x00000001948ea764 in mach_msg_overwrite () #3 0x00000001948e1fa8 in mach_msg () #4 0x0000000194a0ec0c in _
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Hello. I tested using Xcode Version 26.2 (17C52) on macOS 26.2 (25C56) using your code with the following color format files and I was unable to reproduce a crash. Can you provide a copy of the image file you are using for testing? Formats I tried: RGB_NoneSkipFirst_8bit 8 bits/component, 32 bits/pixel RGBX format (no alpha, skip first byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipFirst RGB_NoneSkipLast_8bit 8 bits/component, 32 bits/pixel XRGB format (no alpha, skip last byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipLast RGB_AlphaPremultFirst_8bit 8 bits/component, 32 bits/pixel ARGB format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedFirst RGB_AlphaPremultLast_8bit 8 bits/component, 32 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB_AlphaPremultLast_16bit 16 bits/component, 64 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB
Topic: Graphics & Games SubTopic: General Tags:
Feb ’26
Xcode Cloud: All export archive steps fail with exit code 70 (Remote Mac + managed signing)
I'm experiencing a persistent issue with Xcode Cloud where my iOS app (Spellboard) builds and archives successfully, but all three export steps fail with exit code 70: Export archive for ad-hoc distribution — exit code 70 Export archive for development distribution — exit code 70 Export archive for app-store distribution — exit code 70 Environment: Xcode Cloud Build 45, branch: main Project: Spellboard.xcodeproj Team: EinsteinAI Target: Any iOS Device (arm64) Automatic code signing (managed by Xcode Cloud) Building on a Remote Mac (additional code signing constraints) Error details from logs: The xcodebuild -exportArchive command fails during the signing phase. For example, the development distribution step shows: xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/ec4c2b30-ebd1-435f-8d8f-621326235df1.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist -DVTProvisioningIsManaged=YES -IDEDistrib
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148
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I am trying to paste from Xcode without much success. The dev forum tool is pretty awful. Is should not really matter though. The vImageBuffer_InitWithCGImage() call is pretty clear. I will try to attach a file with the code fragment. I note that the add file option does not let me add a file with a .mm extension. I will change it to .txt and see what happens. xdibARGB_fragment copy.txt
Topic: Graphics & Games SubTopic: General Tags:
Feb ’26
Reply to When AI leads to lost prompts (26.3)
The Xcode team is here! Thanks for reporting this, I'm seeing the lost prompt as well when starting a new conversation. The crash sounds quite unfortunate and is not something I've seen. A bug report would be great, especially if you have reproducible steps or a screen recording. Even the crash report would be very informative. Thank you for reporting!
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Thank you for your post. While I do not have an answer for you, I would recommend formatting the code in a way that is easily copyable and readable, such as using code block formatting like, but make sure to provide character returns as well, if you copy from Xcode will look way nicer. nt CDib_ARGB::Load(LPCSTR pFilename) { int rc = 0; if (NULL == m_pRaw_vImage_Buffer) { NSString *pNS_filename = [[NSString alloc]initWithUTF8String:pFilename]; NSImage *pNSImage = [[NSImage alloc] initWithContentsOfFile:pNS_filename]; if (nil == pNSImage) rc = -1; else { int width = pNSImage.size.width; int height = pNSImage.size.height; if (pNSImage.representations) { NSImageRep *imageRep; int jj; width = 0; height = 0; for (jj = 0; jj < pNSImage.representations.count; jj++) { imageRep = pNSImage.representations[jj]; if (imageRep.pixelsWide > width) width = imageRep.pixelsWide; if (imageRep.pixelsHigh > height) height = imageRep.pixelsHigh; } } NSSize imageSize = NSMakeSize(width, height); NSRect imageRect =
Topic: Graphics & Games SubTopic: General Tags:
Feb ’26
vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I am attempting to load a jpeg image into a vImage_Buffer. I am just trying to get the data in an ARGB format. This code works fine in the Xcode 15 build , but fails with kvImageInvalidParameter error from vImageBuffer_InitWithCGImage in the Xcode 26 build. This code is written in ObjectiveC++. Here is a code fragment: int CDib_ARGB::Load(LPCSTR pFilename) { int rc = 0; if (NULL == m_pRaw_vImage_Buffer) { NSString *pNS_filename = [[NSString alloc]initWithUTF8String:pFilename]; NSImage *pNSImage = [[NSImage alloc] initWithContentsOfFile:pNS_filename]; if (nil == pNSImage) rc = -1; else { int width = pNSImage.size.width; int height = pNSImage.size.height; if (pNSImage.representations) { NSImageRep *imageRep; int jj; width = 0; height = 0; for (jj = 0; jj < pNSImage.representations.count; jj++) { imageRep = pNSImage.representations[jj]; if (imageRep.pixelsWide > width) width = imageRep.pixelsWide; if (imageRep.pixelsHigh > height) height = imageRep.pixelsHigh; } } NSSize imageSize = NS
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Feb ’26
Reply to .navigationDestination(isPresented hangs after reboot in watchOS when destination view contains @Environment(\.dismiss)
Thanks for your post and description. Although I am not an expert in watchOS, I would like to inform you that the bug is present in the latest version of the operating system. However, I was unable to reproduce the issue on a real device. I attempted to reproduce the issue on a read device, but it did not work. I then restarted the device on the simulator, restarted the simulator, and ran the project using Xcode 26.2 and 26.3 beta with different simulators. Hopefully someone with better experience in watchOS can jump into this thread to also try your focused simple project on the bug. I just wanted to make sure to let you know we got the bug and the team has been working on that, but a better workflow how to reproduce into the bug will help. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Feb ’26
Reply to What should be enabled for Enhanced Security?
[quote='876600022, anosidium, /thread/815819?answerId=876600022#876600022, /profile/anosidium'] You advised that I should enable all the settings. [/quote] Well, yes, if you read that one sentence in isolation. However, I made it clear that one specific setting, Enable Soft Mode for Memory Tagging, reduces security, so if you goal is security then enabling that is probably not a good choice (-: [quote='876600022, anosidium, /thread/815819?answerId=876600022#876600022, /profile/anosidium'] I am therefore inclined not to enable it. [/quote] Or you could profile your app and see if it makes a difference in pratice. That’s generally the best way to approach performance trade-offs. [quote='876600022, anosidium, /thread/815819?answerId=876600022#876600022, /profile/anosidium'] I am not entirely sure what is meant by logging in [Soft Mode] [/quote] Quoting Enabling enhanced security for your app: This entitlement makes hardware memory tagging operate in soft mode, where the system produces a simulated crash instead
Topic: Privacy & Security SubTopic: General Tags:
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Feb ’26
Reply to How to renew "Developer ID Application" certificate?
There isn’t a specific affordance for renewing certificates. Rather, you simply create a new one. That’s the same for all our code-signing certificate types. For Developer ID I generally do this using the Developer website rather than Xcode. That’s because Developer ID certificates are precious, as I explain in The Care and Feeding of Developer ID. When you create a certificate using the website, you supply a certificate signing request (CSR). This includes the public key that’ll be embedded in the certificate, the one that matches your private key so that, when the website issues your certificate, the certificate and the private key form a code-signing identity. That gives you two choices: You can create a new CSR, containing the public key from a newly generated key pair. You can reuse the CSR you used previously. Note From a certain perspective, you could interpret the first option as ‘creating a new certificate’ and the second option as ‘renewing a certificate’, but that’s a bit of a stretch. I p
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Feb ’26
Swift Playground with C language.
I want to know if the program written in C language can be implemented through the software package, write a software package containing C language on Xcode, and then apply it in Swift Playground.
Topic: Design SubTopic: General
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0
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0
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108
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Feb ’26
StoreKit 2: Product.purchase() returns StoreKitError (2) when canceling "Pending Downgrade" in Production ONLY
Environment OS: iOS 26.2 ~ 26.3 SDK: Xcode 16.4 (Target: iOS 17.6) Framework: StoreKit 2 Environment: Production (Cannot reproduce in Sandbox or Xcode Configuration) Issue Description We are encountering a critical purchase failure that occurs exclusively in the Production environment. When a user who has a Pending Downgrade (scheduled for the next renewal date) attempts to re-purchase their current higher-tier product to cancel the downgrade, StoreKit 2 returns an error. Steps to Reproduce User is currently on Product A (Higher Tier). User schedules a downgrade to Product B (Lower Tier). The status changes to Pending Downgrade. User attempts to purchase Product A again via Product.purchase(). The system purchase sheet appears, and the user confirms the purchase. Immediately after authentication, a system alert from StoreKit appears saying: Cannot process request at this time. Please try again later. (現在リクエストを一時的に処理できません。しばらくしてからもう一度お試しください。) After dismissing the alert, the app receives Stor
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2
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0
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134
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Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Thank you for doing some testing. That is great. I am a little confused though. I uploaded the image file earlier on the thread. I have reuploaded for this reply. Its name is PXL_20251217_201630453.MP.jpeg . Note also that the sample code contained the line: format.bitmapInfo = kCGImageAlphaFirst | kCGBitmapByteOrderDefault;//ARGB8888 That is slightly different than what you tried. Note also that my code did not crash. vImageBuffer_InitWithCGImage returned with the error code kvImageInvalidParameter. A complete project to reproduce the error has been uploaded as a zip archive via Feedback Assistant. Feedback Assistant designates the report as FB21893783 . The jpeg file is also in the zip archive. Xcode debug console: -[MoeDocController openDocumentWithContentsOfURL:display:completionHandler:] file:///Users/elliotleonard/test/PXL_20251217_201630453.MP.jpeg fence tx observer 1f8eb timed out after 0.600000 <<<< CMPhotoJFIFUtilities >>>> signalled err=-17102 at <>:1776 <&
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
Reply to Assets catalog .webp warrning
Update xcode for macOS 26, and it fixed the problem.
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
Reply to Apple Pay In-App Provisioning – Apple server failure when adding a card
Hi @Duynguyentan, You wrote: After configuring this key, the issue still persists with the same logs. PNO also reported that they still do not receive any calls from Apple services for the eligibility check step. Could you please help us check this? The response error associated with the logs provided in FB21945664 are different from the previous errors found in FB21352672. Since the PNO is not receive any Apple Pay requests, they should use the metadata provided to you within FB21945664 to investigate further. If needed, they can submit their own code-level support request so I can investigate. Thank you for your patience so far. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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Feb ’26
Reply to Is calling different SBApplication objects from different threads bad?
I have a small external app that puts up a modal dlog on receipt of the openDocuments event. I created a fake job in the big app that sends all the events, and had it send an kAEOpenDocuments to the small app, using kAEWaitReply so it will just sit there until the small app dismisses the modal dlog. I then ran a normal job that hammers InDesign with thousands of scripts. I got this in the Xcode log of the big app: AddInstanceForFactory: No factory registered for id F8BB1C28-BAE8-11D6-9C31-00039315CD46 A few minutes later the big job got stuck and I noticed two of these in the Xcode log: Received XPC error Connection interrupted for message type 1 kCFNetworkAgentXPCMessageTypePACQuery The big job's thread at this point: ProofProcessor - FAKE1 Queue : Job Queue (QOS: USER_INITIATED) (concurrent) #0 0x00000001948e1c34 in mach_msg2_trap () #1 0x00000001948f43a0 in mach_msg2_internal () #2 0x00000001948ea764 in mach_msg_overwrite () #3 0x00000001948e1fa8 in mach_msg () #4 0x0000000194a0ec0c in _
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Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Hello. I tested using Xcode Version 26.2 (17C52) on macOS 26.2 (25C56) using your code with the following color format files and I was unable to reproduce a crash. Can you provide a copy of the image file you are using for testing? Formats I tried: RGB_NoneSkipFirst_8bit 8 bits/component, 32 bits/pixel RGBX format (no alpha, skip first byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipFirst RGB_NoneSkipLast_8bit 8 bits/component, 32 bits/pixel XRGB format (no alpha, skip last byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipLast RGB_AlphaPremultFirst_8bit 8 bits/component, 32 bits/pixel ARGB format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedFirst RGB_AlphaPremultLast_8bit 8 bits/component, 32 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB_AlphaPremultLast_16bit 16 bits/component, 64 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
Xcode Cloud: All export archive steps fail with exit code 70 (Remote Mac + managed signing)
I'm experiencing a persistent issue with Xcode Cloud where my iOS app (Spellboard) builds and archives successfully, but all three export steps fail with exit code 70: Export archive for ad-hoc distribution — exit code 70 Export archive for development distribution — exit code 70 Export archive for app-store distribution — exit code 70 Environment: Xcode Cloud Build 45, branch: main Project: Spellboard.xcodeproj Team: EinsteinAI Target: Any iOS Device (arm64) Automatic code signing (managed by Xcode Cloud) Building on a Remote Mac (additional code signing constraints) Error details from logs: The xcodebuild -exportArchive command fails during the signing phase. For example, the development distribution step shows: xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/ec4c2b30-ebd1-435f-8d8f-621326235df1.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist -DVTProvisioningIsManaged=YES -IDEDistrib
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148
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Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I am trying to paste from Xcode without much success. The dev forum tool is pretty awful. Is should not really matter though. The vImageBuffer_InitWithCGImage() call is pretty clear. I will try to attach a file with the code fragment. I note that the add file option does not let me add a file with a .mm extension. I will change it to .txt and see what happens. xdibARGB_fragment copy.txt
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
Reply to When AI leads to lost prompts (26.3)
The Xcode team is here! Thanks for reporting this, I'm seeing the lost prompt as well when starting a new conversation. The crash sounds quite unfortunate and is not something I've seen. A bug report would be great, especially if you have reproducible steps or a screen recording. Even the crash report would be very informative. Thank you for reporting!
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Views
Activity
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Thank you for your post. While I do not have an answer for you, I would recommend formatting the code in a way that is easily copyable and readable, such as using code block formatting like, but make sure to provide character returns as well, if you copy from Xcode will look way nicer. nt CDib_ARGB::Load(LPCSTR pFilename) { int rc = 0; if (NULL == m_pRaw_vImage_Buffer) { NSString *pNS_filename = [[NSString alloc]initWithUTF8String:pFilename]; NSImage *pNSImage = [[NSImage alloc] initWithContentsOfFile:pNS_filename]; if (nil == pNSImage) rc = -1; else { int width = pNSImage.size.width; int height = pNSImage.size.height; if (pNSImage.representations) { NSImageRep *imageRep; int jj; width = 0; height = 0; for (jj = 0; jj < pNSImage.representations.count; jj++) { imageRep = pNSImage.representations[jj]; if (imageRep.pixelsWide > width) width = imageRep.pixelsWide; if (imageRep.pixelsHigh > height) height = imageRep.pixelsHigh; } } NSSize imageSize = NSMakeSize(width, height); NSRect imageRect =
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I am attempting to load a jpeg image into a vImage_Buffer. I am just trying to get the data in an ARGB format. This code works fine in the Xcode 15 build , but fails with kvImageInvalidParameter error from vImageBuffer_InitWithCGImage in the Xcode 26 build. This code is written in ObjectiveC++. Here is a code fragment: int CDib_ARGB::Load(LPCSTR pFilename) { int rc = 0; if (NULL == m_pRaw_vImage_Buffer) { NSString *pNS_filename = [[NSString alloc]initWithUTF8String:pFilename]; NSImage *pNSImage = [[NSImage alloc] initWithContentsOfFile:pNS_filename]; if (nil == pNSImage) rc = -1; else { int width = pNSImage.size.width; int height = pNSImage.size.height; if (pNSImage.representations) { NSImageRep *imageRep; int jj; width = 0; height = 0; for (jj = 0; jj < pNSImage.representations.count; jj++) { imageRep = pNSImage.representations[jj]; if (imageRep.pixelsWide > width) width = imageRep.pixelsWide; if (imageRep.pixelsHigh > height) height = imageRep.pixelsHigh; } } NSSize imageSize = NS
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13
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430
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Feb ’26
Reply to .navigationDestination(isPresented hangs after reboot in watchOS when destination view contains @Environment(\.dismiss)
Thanks for your post and description. Although I am not an expert in watchOS, I would like to inform you that the bug is present in the latest version of the operating system. However, I was unable to reproduce the issue on a real device. I attempted to reproduce the issue on a read device, but it did not work. I then restarted the device on the simulator, restarted the simulator, and ran the project using Xcode 26.2 and 26.3 beta with different simulators. Hopefully someone with better experience in watchOS can jump into this thread to also try your focused simple project on the bug. I just wanted to make sure to let you know we got the bug and the team has been working on that, but a better workflow how to reproduce into the bug will help. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Feb ’26