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LLDB crash

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Reply to pas_panic_on_out_of_memory_error crash on tvOS 15.4 and 15.4.1
@DTS Engineer I started checking the crash again and from what I see all issues are related to specific device - AppleTV6,2. This device seems to be the first apple tv device that supports 4K. No crashes for newer devices so I wonder what could be the difference comparing to the newer generation of apple tv's. Does this specific device have some more strict limitations about memory usage comparing to second generation? Unfortunately that's the device that I do not have on my own to check it so maybe that's the reason why I cannot reproduce it.
Topic: Safari & Web SubTopic: General Tags:
Jul ’25
Reply to visionOS + Unity PolySpatial: Is 15,970 MeshFilters the True Upper Limit for Industrial Scenes?
SceneComplexityValidationSystem Crash on xrOS - Testing Mesh Limits in Industrial Digital Twin PlayToDeviceHostUnity6-2025-07-08-130455.ips Hi everyone, I’m encountering a crash in my Unity app when running on Vision Pro (xrOS 2.5), specifically when adding a large number of mesh objects to the scene. Here’s what I’ve gathered from the crash log—would appreciate any insights or suggestions! Crash Overview Thread: Main thread (com.apple.main-thread) Exception: EXC_CRASH (SIGABRT) (app terminated by system) Trigger: re::ecs2::SceneComplexityValidationSystem::update(re::ecs2::Scene*, re::ecs2::System::UpdateContext) const This suggests the crash occurred during system-level scene complexity validation, likely due to exceeding hardware limits. Key Details Device: RealityDevice14,1 (Vision Pro) OS: xrOS 2.5 Unity Version: 2.3.1 (Beta) Memory Usage: Virtual: ~3.7GB (857.8MB resident, per vmSummary). Possible Causes Scene Complexity Limits: The SceneComplexityValidationSy
Topic: Graphics & Games SubTopic: RealityKit Tags:
Jul ’25
Reply to JavascriptCore crashes with pas_reallocation_did_fail
So, just to be clear, pas_reallocation_did_fail is a red herring. Look at the backtrace in your third-party crash report: 5 JavaScriptCore … pas_reallocation_did_fail + 195648 6 JavaScriptCore … pas_reallocation_did_fail + 180240 7 JavaScriptCore … pas_reallocation_did_fail + 181376 8 JavaScriptCore … pas_reallocation_did_fail + 180240 9 JavaScriptCore … pas_reallocation_did_fail + 187084 10 JavaScriptCore … pas_reallocation_did_fail + 186032 11 JavaScriptCore … pas_reallocation_did_fail + 187084 12 JavaScriptCore … pas_reallocation_did_fail + 186032 13 JavaScriptCore … pas_reallocation_did_fail + 186032 14 JavaScriptCore … pas_reallocation_did_fail + 180240 15 JavaScriptCore … pas_reallocation_did_fail + 186032 16 JavaScriptCore … pas_reallocation_did_fail + 187084 17 JavaScriptCore … pas_reallocation_did_fail + 7297626328 All of the symbol offsets are large, and one is ginormous. It’s very unlikely that pas_reallocation_did_fail is 7 GiB long! That indicates that your third-party crash rep
Topic: Safari & Web SubTopic: General Tags:
Jul ’25
Reply to Signing a daemon with the Endpoint Security entitlement
After learning that Endpoint Security (ES) clients must be packaged in an “app-like” structure to use a provisioning profile, I followed Apple’s technical note and Quinn’s advice: Steps Taken App Bundle Creation Created a bundle named FidelisEvents.app, with standard macOS .app layout. Placed my universal Mach-O (x86_64/arm64) binary at FidelisEvents.app/Contents/MacOS/fidelisevents. Added an Info.plist at FidelisEvents.app/Contents/Info.plist with the correct CFBundleIdentifier and metadata (matching the provisioning profile/App ID). Provisioning Profile Embedded the provisioning profile at FidelisEvents.app/Contents/embedded.provisionprofile. Profile type: Developer ID Application for macOS. App ID and team identifier match the bundle and entitlements. Profile entitlements explicitly include: com.apple.application-identifier com.apple.developer.team-identifier com.apple.developer.endpoint-security.client Confirmed by extracting and inspecting the embedded profile. Entitlements Used an entitlements plist at
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’25
Regarding the deadline for adopting the UIScene life cycle
https://developer.apple.com/forums/thread/788293 In the above thread, I received the following response: When building with the SDK from the next major release after iOS 26, iPadOS 26, macOS 26 and visionOS 26, UIKit will assert that all apps have adopted UIScene life cycle. Apps that fail this assert will crash on launch. does this mean that there will be no app crashes caused by UIKit in iOS 26, but there is a possibility of app crashes when building with the SDK provided from iOS 27 onwards?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jun ’25
Reply to Memory Zeroing Issue After iOS 18 Update
As described, what I do was very simple, so I did not provide much more detail. Apart from mprotect and mlock, no low-level stuff or techniques were used. If you need any other details, you can read the demo code. #import MallocGuardManager.h #include #import UIKit/UIKit.h @interface MallocGuardManager() { uintptr_t *_buffers; int _bufferCount; int _cachePageSize; BOOL _use_mlock; } @property (nonatomic, strong) NSMutableArray *container; @property (nonatomic, strong) NSString *templateSource; @property (nonatomic, strong) dispatch_queue_t queue; @property (nonatomic, assign) BOOL started; @property (nonatomic, assign) BOOL executing; @property (nonatomic, assign) BOOL scheduled; @end @implementation MallocGuardManager + (instancetype)sharedInstance{ static id instance = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ instance = [[MallocGuardManager alloc] init]; }); return instance; } - (instancetype)init{ self = [super init]; if (self) { _container = [[NSMutableArray alloc] init]; _
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’25
Memory Zeroing Issue After iOS 18 Update
After iOS 18, some new categories of crash exceptions appeared online, such as those related to the sqlite pcache1 module, those related to the photo album PHAsset, those related to various objc_release crashes, etc. These crash scenarios and stacks are all different, but they all share a common feature, that is, they all crash due to accessing NULL or NULL addresses with a certain offset. According to the analysis, the direct cause is that a certain pointer, which previously pointed to valid memory content, has now become pointing to 0 incorrectly and mysteriously. We tried various methods to eliminate issues such as multi-threading problems. To determine the cause of the problem, we have a simulated malloc guard detection in production. The principle is very simple: Create some private NSString objects with random lengths, but ensure that they exceed the size of one memory physical page. Set the first page of memory for these objects to read-only (aligning the object addr
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Jul ’25
Crash iOS 26 Beta
We are experiencing a crash in our application that only occurs on devices running iOS beta 26. It looks like a Beta problem. The crash appears to be caused by an excessive number of open File Descriptors. We identified this after noticing a series of crashes in different parts of the code each time the app was launched. Sometimes it would crash right at the beginning, when trying to load the Firebase plist file. That’s when we noticed a log message saying “too many open files,” and upon further investigation, we found that an excessive number of File Descriptors were open in our app, right after the didFinishLaunching method of the AppDelegate. We used the native Darwin library to log information about the FDs and collected the following: func logFDs() { var rlim = rlimit() if getrlimit(RLIMIT_NOFILE, &rlim) == 0 { print(FD LIMIT: soft: (rlim.rlim_cur), hard: (rlim.rlim_max)) } // Count open FDs before Firebase let openFDsBefore = countOpenFileDescriptors() print(Open
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228
Jul ’25
Core Data crash when used in widget extension
I have this very simple PersistenceController setup. It's used in both the main app and widget target. struct PersistenceController { static let shared = PersistenceController() @MainActor static let preview: PersistenceController = { let result = PersistenceController(inMemory: true) let viewContext = result.container.viewContext return result }() let container: NSPersistentContainer /// The main context. var context: NSManagedObjectContext { return container.viewContext } init(inMemory: Bool = false) { container = NSPersistentContainer(name: Gamery) if inMemory { container.persistentStoreDescriptions.first!.url = URL(fileURLWithPath: /dev/null) } else { do { let storeURL = try URL.storeURL(forAppGroup: XXXXXXXXXX, databaseName: Gamery) let storeDescription = NSPersistentStoreDescription(url: storeURL) /// Enable history tracking for cloud syncing purposes. storeDescription.setOption(true as NSNumber, forKey: NSPersistentHistoryTrackingKey) print(### Persistent container location: (storeURL)) container.persi
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82
Jul ’25
UIScrollEdgeElementContainerInteraction crashed on iOS 26 Beta 3
after i updated to iOS 26.0 Beta3, UIScrollEdgeElementContainerInteraction crashed: let scrollInteraction = UIScrollEdgeElementContainerInteraction() scrollInteraction.edge = .bottom scrollInteraction.scrollView = webView?.scrollView bottomBar.addInteraction(scrollInteraction) i got this crash info:unrecognized selector sent to instance: UIScrollEdgeElementContainerInteraction setEdge: and UIScrollEdgeElementContainerInteraction setScrollView
Topic: UI Frameworks SubTopic: UIKit Tags:
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141
Jul ’25