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Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Thank you for doing some testing. That is great. I am a little confused though. I uploaded the image file earlier on the thread. I have reuploaded for this reply. Its name is PXL_20251217_201630453.MP.jpeg . Note also that the sample code contained the line: format.bitmapInfo = kCGImageAlphaFirst | kCGBitmapByteOrderDefault;//ARGB8888 That is slightly different than what you tried. Note also that my code did not crash. vImageBuffer_InitWithCGImage returned with the error code kvImageInvalidParameter. A complete project to reproduce the error has been uploaded as a zip archive via Feedback Assistant. Feedback Assistant designates the report as FB21893783 . The jpeg file is also in the zip archive. Xcode debug console: -[MoeDocController openDocumentWithContentsOfURL:display:completionHandler:] file:///Users/elliotleonard/test/PXL_20251217_201630453.MP.jpeg fence tx observer 1f8eb timed out after 0.600000 <<<< CMPhotoJFIFUtilities >>>> signalled err=-17102 at <>:1776 <&
Topic: Graphics & Games SubTopic: General Tags:
Feb ’26
Reply to Apple Pay In-App Provisioning – Apple server failure when adding a card
Hi @Duynguyentan, You wrote: After configuring this key, the issue still persists with the same logs. PNO also reported that they still do not receive any calls from Apple services for the eligibility check step. Could you please help us check this? The response error associated with the logs provided in FB21945664 are different from the previous errors found in FB21352672. Since the PNO is not receive any Apple Pay requests, they should use the metadata provided to you within FB21945664 to investigate further. If needed, they can submit their own code-level support request so I can investigate. Thank you for your patience so far. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
Feb ’26
Reply to Is calling different SBApplication objects from different threads bad?
I have a small external app that puts up a modal dlog on receipt of the openDocuments event. I created a fake job in the big app that sends all the events, and had it send an kAEOpenDocuments to the small app, using kAEWaitReply so it will just sit there until the small app dismisses the modal dlog. I then ran a normal job that hammers InDesign with thousands of scripts. I got this in the Xcode log of the big app: AddInstanceForFactory: No factory registered for id F8BB1C28-BAE8-11D6-9C31-00039315CD46 A few minutes later the big job got stuck and I noticed two of these in the Xcode log: Received XPC error Connection interrupted for message type 1 kCFNetworkAgentXPCMessageTypePACQuery The big job's thread at this point: ProofProcessor - FAKE1 Queue : Job Queue (QOS: USER_INITIATED) (concurrent) #0 0x00000001948e1c34 in mach_msg2_trap () #1 0x00000001948f43a0 in mach_msg2_internal () #2 0x00000001948ea764 in mach_msg_overwrite () #3 0x00000001948e1fa8 in mach_msg () #4 0x0000000194a0ec0c in _
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Hello. I tested using Xcode Version 26.2 (17C52) on macOS 26.2 (25C56) using your code with the following color format files and I was unable to reproduce a crash. Can you provide a copy of the image file you are using for testing? Formats I tried: RGB_NoneSkipFirst_8bit 8 bits/component, 32 bits/pixel RGBX format (no alpha, skip first byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipFirst RGB_NoneSkipLast_8bit 8 bits/component, 32 bits/pixel XRGB format (no alpha, skip last byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipLast RGB_AlphaPremultFirst_8bit 8 bits/component, 32 bits/pixel ARGB format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedFirst RGB_AlphaPremultLast_8bit 8 bits/component, 32 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB_AlphaPremultLast_16bit 16 bits/component, 64 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB
Topic: Graphics & Games SubTopic: General Tags:
Feb ’26
Xcode Cloud: All export archive steps fail with exit code 70 (Remote Mac + managed signing)
I'm experiencing a persistent issue with Xcode Cloud where my iOS app (Spellboard) builds and archives successfully, but all three export steps fail with exit code 70: Export archive for ad-hoc distribution — exit code 70 Export archive for development distribution — exit code 70 Export archive for app-store distribution — exit code 70 Environment: Xcode Cloud Build 45, branch: main Project: Spellboard.xcodeproj Team: EinsteinAI Target: Any iOS Device (arm64) Automatic code signing (managed by Xcode Cloud) Building on a Remote Mac (additional code signing constraints) Error details from logs: The xcodebuild -exportArchive command fails during the signing phase. For example, the development distribution step shows: xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/ec4c2b30-ebd1-435f-8d8f-621326235df1.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist -DVTProvisioningIsManaged=YES -IDEDistrib
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Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I am trying to paste from Xcode without much success. The dev forum tool is pretty awful. Is should not really matter though. The vImageBuffer_InitWithCGImage() call is pretty clear. I will try to attach a file with the code fragment. I note that the add file option does not let me add a file with a .mm extension. I will change it to .txt and see what happens. xdibARGB_fragment copy.txt
Topic: Graphics & Games SubTopic: General Tags:
Feb ’26
Reply to When AI leads to lost prompts (26.3)
The Xcode team is here! Thanks for reporting this, I'm seeing the lost prompt as well when starting a new conversation. The crash sounds quite unfortunate and is not something I've seen. A bug report would be great, especially if you have reproducible steps or a screen recording. Even the crash report would be very informative. Thank you for reporting!
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Thank you for your post. While I do not have an answer for you, I would recommend formatting the code in a way that is easily copyable and readable, such as using code block formatting like, but make sure to provide character returns as well, if you copy from Xcode will look way nicer. nt CDib_ARGB::Load(LPCSTR pFilename) { int rc = 0; if (NULL == m_pRaw_vImage_Buffer) { NSString *pNS_filename = [[NSString alloc]initWithUTF8String:pFilename]; NSImage *pNSImage = [[NSImage alloc] initWithContentsOfFile:pNS_filename]; if (nil == pNSImage) rc = -1; else { int width = pNSImage.size.width; int height = pNSImage.size.height; if (pNSImage.representations) { NSImageRep *imageRep; int jj; width = 0; height = 0; for (jj = 0; jj < pNSImage.representations.count; jj++) { imageRep = pNSImage.representations[jj]; if (imageRep.pixelsWide > width) width = imageRep.pixelsWide; if (imageRep.pixelsHigh > height) height = imageRep.pixelsHigh; } } NSSize imageSize = NSMakeSize(width, height); NSRect imageRect =
Topic: Graphics & Games SubTopic: General Tags:
Feb ’26
vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I am attempting to load a jpeg image into a vImage_Buffer. I am just trying to get the data in an ARGB format. This code works fine in the Xcode 15 build , but fails with kvImageInvalidParameter error from vImageBuffer_InitWithCGImage in the Xcode 26 build. This code is written in ObjectiveC++. Here is a code fragment: int CDib_ARGB::Load(LPCSTR pFilename) { int rc = 0; if (NULL == m_pRaw_vImage_Buffer) { NSString *pNS_filename = [[NSString alloc]initWithUTF8String:pFilename]; NSImage *pNSImage = [[NSImage alloc] initWithContentsOfFile:pNS_filename]; if (nil == pNSImage) rc = -1; else { int width = pNSImage.size.width; int height = pNSImage.size.height; if (pNSImage.representations) { NSImageRep *imageRep; int jj; width = 0; height = 0; for (jj = 0; jj < pNSImage.representations.count; jj++) { imageRep = pNSImage.representations[jj]; if (imageRep.pixelsWide > width) width = imageRep.pixelsWide; if (imageRep.pixelsHigh > height) height = imageRep.pixelsHigh; } } NSSize imageSize = NS
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Feb ’26
Reply to .navigationDestination(isPresented hangs after reboot in watchOS when destination view contains @Environment(\.dismiss)
Thanks for your post and description. Although I am not an expert in watchOS, I would like to inform you that the bug is present in the latest version of the operating system. However, I was unable to reproduce the issue on a real device. I attempted to reproduce the issue on a read device, but it did not work. I then restarted the device on the simulator, restarted the simulator, and ran the project using Xcode 26.2 and 26.3 beta with different simulators. Hopefully someone with better experience in watchOS can jump into this thread to also try your focused simple project on the bug. I just wanted to make sure to let you know we got the bug and the team has been working on that, but a better workflow how to reproduce into the bug will help. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Feb ’26
Reply to Button in ToolbarItem is not completely tapable on iOS 26
Thank you for sharing the post and the partial code. I suggest posting the code starting from the Toolbar instead of providing only a ToolbarItem. Hope other SwiftUI gurus here can jump into this thread as my SwiftUI skills are not as good as others for sure!! Looking at your item it seems like you are setting the frame to 20x20? I think by default in SwiftUI only registers taps within the bounds of its content. Taps on the surrounding padding or button area are ignored. To ensure taps anywhere within the trigger the action, we can use a to expand the tappable area, see your frame? The modifier ensures that taps anywhere within the defined shape are recognized. // Removing the Toolbar too :-) ToolbarItem(placement: .navigationBarTrailing) { // guessing on toggleBookmark :-) Button(action: toggleBookmark) { ZStack { Circle() .foregroundColor(.clear) .frame(width: 54, height: 54) // Adjust size as needed Image(systemName: isBookmarked ? bookmark.fill : bookmark) .resizable() .aspectRatio(contentMode: .fit) .fra
Topic: UI Frameworks SubTopic: SwiftUI
Feb ’26
Reply to What should be enabled for Enhanced Security?
Thanks @DTS Engineer, I have already read that documentation. You advised that I should enable all the settings. However, I noticed that for Memory Tag Pure Data, the description states that “it may incur a performance overhead”. I am therefore inclined not to enable it. Regarding Enable Soft Mode for Memory Tagging, the description states that “memory tagging faults will not crash and will be logged instead”. I am inclined to leave this disabled, as I would prefer the application to crash so that I can receive a crash report and potentially fix the issue. I am not entirely sure what is meant by logging in this context, would this appear in the Xcode console when running in Debug mode? As you are knowledgeable about AppKit and Mac computers, may I ask if you would mind looking at my other post about StoreKit 2? I am at my wits’ end, as I would like to ship the Cocoa app using the API but cannot because it is not behaving as expected. I am tempted to submit a code-level support request for this.
Topic: Privacy & Security SubTopic: General Tags:
Feb ’26
Reply to Wanted: Live Activities, only on iOS (No remote iOS Live Activities)
Albert, thanks for the reply. Remote hosted Live Activities I believe is a iOS 26.x system feature → No developer adoption. My steps: Preparation: Make sure iPhone and Mac (and/or Watch) are signed in with the same AppleID New iOS Project New Widget target, using standard template (In the new target UI also check that you want the live activity) Build and run to a physical iPhone Notice Live Activity exists on iPhone, Mac and Apple Watch [Example: From macOS, iOS Live Activity appears] In this case, I haven't built for any other platforms at all. I believe this is a feature, but I'm attempting to understand what I need to do to make it stop showing up in places that don't make sense for this app. Just made a simple project using the Xcode templates provided, then start the live activity on app launch. https://github.com/ioloro/LiveActivityWillTravel Thanks, John Marc
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Thank you for doing some testing. That is great. I am a little confused though. I uploaded the image file earlier on the thread. I have reuploaded for this reply. Its name is PXL_20251217_201630453.MP.jpeg . Note also that the sample code contained the line: format.bitmapInfo = kCGImageAlphaFirst | kCGBitmapByteOrderDefault;//ARGB8888 That is slightly different than what you tried. Note also that my code did not crash. vImageBuffer_InitWithCGImage returned with the error code kvImageInvalidParameter. A complete project to reproduce the error has been uploaded as a zip archive via Feedback Assistant. Feedback Assistant designates the report as FB21893783 . The jpeg file is also in the zip archive. Xcode debug console: -[MoeDocController openDocumentWithContentsOfURL:display:completionHandler:] file:///Users/elliotleonard/test/PXL_20251217_201630453.MP.jpeg fence tx observer 1f8eb timed out after 0.600000 <<<< CMPhotoJFIFUtilities >>>> signalled err=-17102 at <>:1776 <&
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
Reply to Assets catalog .webp warrning
Update xcode for macOS 26, and it fixed the problem.
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
Reply to Apple Pay In-App Provisioning – Apple server failure when adding a card
Hi @Duynguyentan, You wrote: After configuring this key, the issue still persists with the same logs. PNO also reported that they still do not receive any calls from Apple services for the eligibility check step. Could you please help us check this? The response error associated with the logs provided in FB21945664 are different from the previous errors found in FB21352672. Since the PNO is not receive any Apple Pay requests, they should use the metadata provided to you within FB21945664 to investigate further. If needed, they can submit their own code-level support request so I can investigate. Thank you for your patience so far. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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Feb ’26
Reply to Is calling different SBApplication objects from different threads bad?
I have a small external app that puts up a modal dlog on receipt of the openDocuments event. I created a fake job in the big app that sends all the events, and had it send an kAEOpenDocuments to the small app, using kAEWaitReply so it will just sit there until the small app dismisses the modal dlog. I then ran a normal job that hammers InDesign with thousands of scripts. I got this in the Xcode log of the big app: AddInstanceForFactory: No factory registered for id F8BB1C28-BAE8-11D6-9C31-00039315CD46 A few minutes later the big job got stuck and I noticed two of these in the Xcode log: Received XPC error Connection interrupted for message type 1 kCFNetworkAgentXPCMessageTypePACQuery The big job's thread at this point: ProofProcessor - FAKE1 Queue : Job Queue (QOS: USER_INITIATED) (concurrent) #0 0x00000001948e1c34 in mach_msg2_trap () #1 0x00000001948f43a0 in mach_msg2_internal () #2 0x00000001948ea764 in mach_msg_overwrite () #3 0x00000001948e1fa8 in mach_msg () #4 0x0000000194a0ec0c in _
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Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Hello. I tested using Xcode Version 26.2 (17C52) on macOS 26.2 (25C56) using your code with the following color format files and I was unable to reproduce a crash. Can you provide a copy of the image file you are using for testing? Formats I tried: RGB_NoneSkipFirst_8bit 8 bits/component, 32 bits/pixel RGBX format (no alpha, skip first byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipFirst RGB_NoneSkipLast_8bit 8 bits/component, 32 bits/pixel XRGB format (no alpha, skip last byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipLast RGB_AlphaPremultFirst_8bit 8 bits/component, 32 bits/pixel ARGB format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedFirst RGB_AlphaPremultLast_8bit 8 bits/component, 32 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB_AlphaPremultLast_16bit 16 bits/component, 64 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
Xcode Cloud: All export archive steps fail with exit code 70 (Remote Mac + managed signing)
I'm experiencing a persistent issue with Xcode Cloud where my iOS app (Spellboard) builds and archives successfully, but all three export steps fail with exit code 70: Export archive for ad-hoc distribution — exit code 70 Export archive for development distribution — exit code 70 Export archive for app-store distribution — exit code 70 Environment: Xcode Cloud Build 45, branch: main Project: Spellboard.xcodeproj Team: EinsteinAI Target: Any iOS Device (arm64) Automatic code signing (managed by Xcode Cloud) Building on a Remote Mac (additional code signing constraints) Error details from logs: The xcodebuild -exportArchive command fails during the signing phase. For example, the development distribution step shows: xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/ec4c2b30-ebd1-435f-8d8f-621326235df1.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist -DVTProvisioningIsManaged=YES -IDEDistrib
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148
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Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I am trying to paste from Xcode without much success. The dev forum tool is pretty awful. Is should not really matter though. The vImageBuffer_InitWithCGImage() call is pretty clear. I will try to attach a file with the code fragment. I note that the add file option does not let me add a file with a .mm extension. I will change it to .txt and see what happens. xdibARGB_fragment copy.txt
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
Reply to When AI leads to lost prompts (26.3)
The Xcode team is here! Thanks for reporting this, I'm seeing the lost prompt as well when starting a new conversation. The crash sounds quite unfortunate and is not something I've seen. A bug report would be great, especially if you have reproducible steps or a screen recording. Even the crash report would be very informative. Thank you for reporting!
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Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Thank you for your post. While I do not have an answer for you, I would recommend formatting the code in a way that is easily copyable and readable, such as using code block formatting like, but make sure to provide character returns as well, if you copy from Xcode will look way nicer. nt CDib_ARGB::Load(LPCSTR pFilename) { int rc = 0; if (NULL == m_pRaw_vImage_Buffer) { NSString *pNS_filename = [[NSString alloc]initWithUTF8String:pFilename]; NSImage *pNSImage = [[NSImage alloc] initWithContentsOfFile:pNS_filename]; if (nil == pNSImage) rc = -1; else { int width = pNSImage.size.width; int height = pNSImage.size.height; if (pNSImage.representations) { NSImageRep *imageRep; int jj; width = 0; height = 0; for (jj = 0; jj < pNSImage.representations.count; jj++) { imageRep = pNSImage.representations[jj]; if (imageRep.pixelsWide > width) width = imageRep.pixelsWide; if (imageRep.pixelsHigh > height) height = imageRep.pixelsHigh; } } NSSize imageSize = NSMakeSize(width, height); NSRect imageRect =
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I am attempting to load a jpeg image into a vImage_Buffer. I am just trying to get the data in an ARGB format. This code works fine in the Xcode 15 build , but fails with kvImageInvalidParameter error from vImageBuffer_InitWithCGImage in the Xcode 26 build. This code is written in ObjectiveC++. Here is a code fragment: int CDib_ARGB::Load(LPCSTR pFilename) { int rc = 0; if (NULL == m_pRaw_vImage_Buffer) { NSString *pNS_filename = [[NSString alloc]initWithUTF8String:pFilename]; NSImage *pNSImage = [[NSImage alloc] initWithContentsOfFile:pNS_filename]; if (nil == pNSImage) rc = -1; else { int width = pNSImage.size.width; int height = pNSImage.size.height; if (pNSImage.representations) { NSImageRep *imageRep; int jj; width = 0; height = 0; for (jj = 0; jj < pNSImage.representations.count; jj++) { imageRep = pNSImage.representations[jj]; if (imageRep.pixelsWide > width) width = imageRep.pixelsWide; if (imageRep.pixelsHigh > height) height = imageRep.pixelsHigh; } } NSSize imageSize = NS
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430
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Feb ’26
Reply to .navigationDestination(isPresented hangs after reboot in watchOS when destination view contains @Environment(\.dismiss)
Thanks for your post and description. Although I am not an expert in watchOS, I would like to inform you that the bug is present in the latest version of the operating system. However, I was unable to reproduce the issue on a real device. I attempted to reproduce the issue on a read device, but it did not work. I then restarted the device on the simulator, restarted the simulator, and ran the project using Xcode 26.2 and 26.3 beta with different simulators. Hopefully someone with better experience in watchOS can jump into this thread to also try your focused simple project on the bug. I just wanted to make sure to let you know we got the bug and the team has been working on that, but a better workflow how to reproduce into the bug will help. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Feb ’26
Do I need to request Packet Tunnel Provider entitlement from Apple to get my app working?
I'm debugging an app I'm building and everything I'm seeing suggests I need to put in a request to Apple to turn on NetworkExtension → Packet Tunnel Provider entitlement for our Team ID and bundle IDs. 1: Is this true? 2: Doesn't the option in xcode handle this?
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4
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127
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Feb ’26
Reply to Button in ToolbarItem is not completely tapable on iOS 26
Thank you for sharing the post and the partial code. I suggest posting the code starting from the Toolbar instead of providing only a ToolbarItem. Hope other SwiftUI gurus here can jump into this thread as my SwiftUI skills are not as good as others for sure!! Looking at your item it seems like you are setting the frame to 20x20? I think by default in SwiftUI only registers taps within the bounds of its content. Taps on the surrounding padding or button area are ignored. To ensure taps anywhere within the trigger the action, we can use a to expand the tappable area, see your frame? The modifier ensures that taps anywhere within the defined shape are recognized. // Removing the Toolbar too :-) ToolbarItem(placement: .navigationBarTrailing) { // guessing on toggleBookmark :-) Button(action: toggleBookmark) { ZStack { Circle() .foregroundColor(.clear) .frame(width: 54, height: 54) // Adjust size as needed Image(systemName: isBookmarked ? bookmark.fill : bookmark) .resizable() .aspectRatio(contentMode: .fit) .fra
Topic: UI Frameworks SubTopic: SwiftUI
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Feb ’26
Reply to What should be enabled for Enhanced Security?
Thanks @DTS Engineer, I have already read that documentation. You advised that I should enable all the settings. However, I noticed that for Memory Tag Pure Data, the description states that “it may incur a performance overhead”. I am therefore inclined not to enable it. Regarding Enable Soft Mode for Memory Tagging, the description states that “memory tagging faults will not crash and will be logged instead”. I am inclined to leave this disabled, as I would prefer the application to crash so that I can receive a crash report and potentially fix the issue. I am not entirely sure what is meant by logging in this context, would this appear in the Xcode console when running in Debug mode? As you are knowledgeable about AppKit and Mac computers, may I ask if you would mind looking at my other post about StoreKit 2? I am at my wits’ end, as I would like to ship the Cocoa app using the API but cannot because it is not behaving as expected. I am tempted to submit a code-level support request for this.
Topic: Privacy & Security SubTopic: General Tags:
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Feb ’26
Reply to Wanted: Live Activities, only on iOS (No remote iOS Live Activities)
Albert, thanks for the reply. Remote hosted Live Activities I believe is a iOS 26.x system feature → No developer adoption. My steps: Preparation: Make sure iPhone and Mac (and/or Watch) are signed in with the same AppleID New iOS Project New Widget target, using standard template (In the new target UI also check that you want the live activity) Build and run to a physical iPhone Notice Live Activity exists on iPhone, Mac and Apple Watch [Example: From macOS, iOS Live Activity appears] In this case, I haven't built for any other platforms at all. I believe this is a feature, but I'm attempting to understand what I need to do to make it stop showing up in places that don't make sense for this app. Just made a simple project using the Xcode templates provided, then start the live activity on app launch. https://github.com/ioloro/LiveActivityWillTravel Thanks, John Marc
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Feb ’26