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“4.3”

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Xcode 8 crashes when iPhone connected and iPhone is selected as device
I am having a problem where I am trying to run an app on my new iPhone SE in Xcode and when I select the device, Xcode immediately crashes every time.I tried doing the steps detailed in this video: https://www.youtube.com/watch?v=2O_8HAsz_gU(creating a certificate, I actually have 3 from trying 3 times, creating an app ID for my project, setting the Device Identifier with the UDID taken from iTunes, and setting up the provisioning profile).I looked up other answers and people have said to delete the DerivedData folder, but that has not worked. Running in simulator works, just when I switch from simulator to iPhone, Xcode crashes, I don't even have time to press the run button. Anyone have any ideas?Below is the crash report:Process: Xcode [910]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 8.3.2 (12175)Build Info: IDEFrameworks-12175000000000000~4App Item ID: 497799835App External ID: 821771079Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [910]Us
0
0
1.2k
Aug ’17
4.3 Guideline... Frustation
I develop apps for radio stations and WebTVs.Recently I had to update some apps at the same day, because I had to change the streaming url, and all were rejected. Now, even the new apps are rejected.I submitted an appeal explaining that my apps are individually branded, so branding on the home screen, app store searching and the app name matter for my clients. I believe my apps are not creating clutter, each one has unique brand, name, color scheme, background and specific content. That will not confusing users.They replied:We understand that your radio and TV apps are individually branded. However, they share the same concept and feature set. It is no longer appropriate to submit multiple apps that provide the same or similar feature set.To resolve this issue, please consolidate similar apps into a single directory app (for example, all radio apps into one container, and all TV apps into one container) that allows users to select from different channels within the app.These type of one container app with mul
3
0
2.5k
Aug ’17
Reply to 4.3 Design Guidelines - Apple please reconsider how this is enforced.
I feel it is less about what differences are inside the application, and more about Apple wanting to reduce the clutter in the Appstore.I am all for reducing the number of junk apps, clones, flappy games, and spam, but to outright tell all developers that they have to combine several games into a container app, some of which just don't belong together is overstretching this guideline.Apple needs to soften up the 4.3 guidelines, and allow developers to continue to publish apps that are branded toward the specific target market. eg: diet apps should not be combined. I as a customer would not want to download an app with multiple varying diets when I'm only looking for one specific one.Same with travel apps - if I want an app that caters to Paris traveling, I do not want NYC, Rome, London, Milan, & other cities in a bundle.The idea behind the agreement is well intended, but it's taken too far, without consideration for marketing & other things that come into play with the Appstore.So the topic i
Aug ’17
4.3 Design Guidelines - Apple please reconsider how this is enforced.
We have spoken to many developers in previous months who have run into issues with the new 4.3 Design Guidelines rules & had their apps rejected, seemingly by a bot, or in general, by a reviewer because of similarities to previous apps. They have been asked to combine their similar apps into one container app.We understand why Apple is finally cracking down and doing this. They are trying to clean up the Appstore of clones, useless junk & other spam apps.In the process however, this has seemingly hurt indie developers who are not using templates, and design their own games from scratch. We've spoken with several developers, many who pride themselves in creating unique content such as educational & games for children, receieve these notices with no method to appeal, and auto-responses making the same blanket statement, ending in frustration for the developer & wasted months in development time.They are asked to combine their apps or games into one single container app to reduce the clu
86
0
33k
Aug ’17
Guideline 4.3 - Design - Spam
apple Rejected my app , And send me this letter :Guideline 4.3 - Design - SpamWe noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The following apps were found to provide different content but are identical in functionality:drift starsNext StepsWhen creating multiple apps where content is the only varying element, you should offer a single app to deliver differing content to customers. Alternatively, you may consider creating a web app, which looks and behaves similar to a native app when the customer adds it to their Home screen. Refer to the Configuring Web Applications section of the Safari Web Content Guide for more information.please help me
6
0
7.9k
Aug ’17
Reply to Any idea when sticker pack submissions to the app store will be available?
Currently UNABLE to submit Stand Alone Sticker Packs created using the Xcode Template, due to the fact that creating an App ID ENABLES both Game Center and In-App Purchases, converting the underlying framework of the code-free Sticker Pack to that of an iMessage App. No way to edit and disable theses Features withing the App ID to submit a Stand Alone Sticker Pack intended ONLY for the iMessages App Store.This creates two problems:1. Unable to access the Archived/uploaded Build WITHOUT also uploading screenshots for the 'Optional iMessages in prepping the Sticker Pack for App Review2. Submitting more than one Sticker Pack App Review judges the app (Sticker Pack now converted to iMessages App via App ID Features ENABLED) on the basis of the underlying framework with Features instead of looking only at the appropriateness of the content (i.e. images) of the Sticker Packs. They reject submissions on the Rule 4.3 Design Spam (underlying framework is the same for Sticker Packs generated using the Xcode TE
Topic: App & System Services SubTopic: General Tags:
Aug ’17
Apple 4.3 guideline - What to do
Dear,We saw that many topics here are relared to that, but we could not find any reasonable solution, that's why there's another case of study.We publish magazines from very different publishers. Each magazine has their own content, trademark, subscribers... each publisher hires us to publish their content inside an individual and most of times custom apps. We don't work with apps generator, we develop in native language all the source code and we compile each app.As they all are magazines, they are very similar and have the same concept. I mean, magazines are magazines everywhere, we can't change their format... all magazines will have a download option, next, previous, forward, backward buttons, subscriber and buying system... there's no great news about it.However, Apple rejected some apps saying that it doesn't follow the 4.2/4.3 guidelines and recommended that we put all apps inside a container. Well, i don't need to say that it's not possible...What to do?Apple is doing that against small compa
14
0
6.2k
Aug ’17
Reply to 4.3 Design Spam (Suggestion for Apple)
Hello also, I would like to make an appeal on behalf of legitimate developers around the world. How long has item 4.3 be around? It seems like I’ve read that rule many months back. And after seeing all the spam apps on the market I wondered if this rule was even being inforced. It seems, perhaps, they are finally starting to do something about it.What is furstrating for legitmate developers is having to compete with all these thousands, if not millions, of spammed apps. Take Solitaire for example. Just do a search and you will find multiple developers all with the same exact solitaire game spammed 50+ times. Each of these apps are identitcal except for the background and the card back. And they all have 10 to 50—5 star reviews! Many of the reveiws are identical across multiple apps and developers. Do the math. And the worst thing is they utilize the keywords so that these apps appear in all sorts of searches.I trully love Apple’s quote in the Review Guidelines, “Come up with your own ideas. We know y
Aug ’17
4.3 Design Spam (Suggestion for Apple)
Hello, I would like to make an appeal on behalf of small businesses around the world.My name is André, I'm a developer and an entrepreneur.When Apple was created its biggest mission was to bring technology to everyone. I'm in love with this ideology. Technology for all in an easy and usual way.Many development companies work hard to generate jobs, move their country's economy, realize dreams, and bring quality technology to users.Currently I received a call from Simone, from Apple's review team (case: 1769784) - she was very caring, polite and professional.Simone told me that my applications are outside of Apple's guidelines, my case is item 4.3 Design Spam. She suggested that I create a container application to solve the problem.As I accepted being an Apple developer I should suit the guidelines. However, it is a guideline that goes against information democracy. Brands do not want to share spaces with competitors. Example is Apple itself. Apple has concept stores around the world that only sell App
35
0
25k
Aug ’17
Reply to Having Multiple Similar Apps
Is there any real resolution regarding this design 4.3 rejection?Our account belongs to a parent company which owns many subsidiary companies. Each has its own mobile app and shares some general app architecture and functions and of course provides certain company-specific functions. This app rejection design 4.3 seriously affects all our mobile app submission. We can no longer arrange app submission for new app or app upgrade. This really impacts our business. Seems this rule is tightened starting from end of June 2017 but poorly explained to public and affects many parent companies' strategies and app management. Any idea?Hope Apple can seriously review this design 4.3 rule which should stop real spam app but allows white label apps for different entities under parent company or any similar scenario like University app. It does not make sense to offer a single container unversity app for XXX University aliance which actually offers services for many individual universities under t
Jul ’17
Guideline 4.3 - Design - Spam
Hi everyone,I got an application from a market and send to store. But rejected. What kind of changes can I make?We noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The following apps were found to provide different content but are identical in functionality:1262896391Next StepsTo resolve this issue, please combine apps with a common feature set into a single container app.You will experience a delayed review process if you deliberately disregard the App Store Review Guidelines, ignore previous rejection feedback in future app submissions, or use your app to mislead or deceive users.Important InformationAs a result of violating this guideline, your app’s review has been delayed. Future submissions of this app, and other apps associated with your Apple Developer account, will also experience a delayed review. Deliberate disregard of the App Store Review Guidelines and attem
2
0
5.0k
Jul ’17
4.3 guideline nightmare
As many developers have already experienced (see https://forums.developer.apple.com/thread/82935, https://forums.developer.apple.com/thread/82964, https://forums.developer.apple.com/thread/46910), Apple started to agressively apply the 4.3 guideline asking the developers to consolidate their existing apps into 1 container app. We experienced this ourselves recently.Our apps are designed to help people pass their UK theory test. As there are 5 different vehicle categories (which are not related to each other in any way) we obviously have an app for each of these categories. Apple is asking us to bundle cars, motorcycles, lorries, etc all into one container app.We already responded to the App Review team highlighting many reasons why we believe that this is a wrong application of the 4.3 guideline. Some of these are listed below:We develop all the code ourselves and we do not use any commercial templates.These apps target different sets of users (even the age profile is different)These apps co
22
0
15k
Jul ’17
"container" app
In my latest apps Apple puts me this message:4. 3 Design: SpamGuideline 4.3 - DesignWe noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language.Apps that simply duplicate content or functionality create clutter, diminish the overall experience for the end user, and reduce the ability of developers to market their apps.Next StepsTo resolve this issue, please combine apps with similar feature sets into a single container app (using the in-app purchase API to deliver different content if appropriate).We encourage you to review your app concept and incorporate different content and features that are in compliance with the App Store Review Guidelines.I try to find out what exactly is container but when I ask them they answer the same answer again. Has someone happened to you? Anyone know what exactly is a container? Thank you
13
0
11k
Jul ’17
Xcode 8 crashes when iPhone connected and iPhone is selected as device
I am having a problem where I am trying to run an app on my new iPhone SE in Xcode and when I select the device, Xcode immediately crashes every time.I tried doing the steps detailed in this video: https://www.youtube.com/watch?v=2O_8HAsz_gU(creating a certificate, I actually have 3 from trying 3 times, creating an app ID for my project, setting the Device Identifier with the UDID taken from iTunes, and setting up the provisioning profile).I looked up other answers and people have said to delete the DerivedData folder, but that has not worked. Running in simulator works, just when I switch from simulator to iPhone, Xcode crashes, I don't even have time to press the run button. Anyone have any ideas?Below is the crash report:Process: Xcode [910]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 8.3.2 (12175)Build Info: IDEFrameworks-12175000000000000~4App Item ID: 497799835App External ID: 821771079Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [910]Us
Replies
0
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0
Views
1.2k
Activity
Aug ’17
4.3 Guideline... Frustation
I develop apps for radio stations and WebTVs.Recently I had to update some apps at the same day, because I had to change the streaming url, and all were rejected. Now, even the new apps are rejected.I submitted an appeal explaining that my apps are individually branded, so branding on the home screen, app store searching and the app name matter for my clients. I believe my apps are not creating clutter, each one has unique brand, name, color scheme, background and specific content. That will not confusing users.They replied:We understand that your radio and TV apps are individually branded. However, they share the same concept and feature set. It is no longer appropriate to submit multiple apps that provide the same or similar feature set.To resolve this issue, please consolidate similar apps into a single directory app (for example, all radio apps into one container, and all TV apps into one container) that allows users to select from different channels within the app.These type of one container app with mul
Replies
3
Boosts
0
Views
2.5k
Activity
Aug ’17
Reply to 4.3 Design Guidelines - Apple please reconsider how this is enforced.
I feel it is less about what differences are inside the application, and more about Apple wanting to reduce the clutter in the Appstore.I am all for reducing the number of junk apps, clones, flappy games, and spam, but to outright tell all developers that they have to combine several games into a container app, some of which just don't belong together is overstretching this guideline.Apple needs to soften up the 4.3 guidelines, and allow developers to continue to publish apps that are branded toward the specific target market. eg: diet apps should not be combined. I as a customer would not want to download an app with multiple varying diets when I'm only looking for one specific one.Same with travel apps - if I want an app that caters to Paris traveling, I do not want NYC, Rome, London, Milan, & other cities in a bundle.The idea behind the agreement is well intended, but it's taken too far, without consideration for marketing & other things that come into play with the Appstore.So the topic i
Replies
Boosts
Views
Activity
Aug ’17
4.3 Design Guidelines - Apple please reconsider how this is enforced.
We have spoken to many developers in previous months who have run into issues with the new 4.3 Design Guidelines rules & had their apps rejected, seemingly by a bot, or in general, by a reviewer because of similarities to previous apps. They have been asked to combine their similar apps into one container app.We understand why Apple is finally cracking down and doing this. They are trying to clean up the Appstore of clones, useless junk & other spam apps.In the process however, this has seemingly hurt indie developers who are not using templates, and design their own games from scratch. We've spoken with several developers, many who pride themselves in creating unique content such as educational & games for children, receieve these notices with no method to appeal, and auto-responses making the same blanket statement, ending in frustration for the developer & wasted months in development time.They are asked to combine their apps or games into one single container app to reduce the clu
Replies
86
Boosts
0
Views
33k
Activity
Aug ’17
Reply to 4.3 guideline nightmare
Hi, My company is in a simaler situation. We create test prep apps for many certifications and have recently run into the 4.3 Spam rejection problem. Have you had any luck apealing the rejection?
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Activity
Aug ’17
Guideline 4.3 - Design - Spam
apple Rejected my app , And send me this letter :Guideline 4.3 - Design - SpamWe noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The following apps were found to provide different content but are identical in functionality:drift starsNext StepsWhen creating multiple apps where content is the only varying element, you should offer a single app to deliver differing content to customers. Alternatively, you may consider creating a web app, which looks and behaves similar to a native app when the customer adds it to their Home screen. Refer to the Configuring Web Applications section of the Safari Web Content Guide for more information.please help me
Replies
6
Boosts
0
Views
7.9k
Activity
Aug ’17
Reply to Any idea when sticker pack submissions to the app store will be available?
Currently UNABLE to submit Stand Alone Sticker Packs created using the Xcode Template, due to the fact that creating an App ID ENABLES both Game Center and In-App Purchases, converting the underlying framework of the code-free Sticker Pack to that of an iMessage App. No way to edit and disable theses Features withing the App ID to submit a Stand Alone Sticker Pack intended ONLY for the iMessages App Store.This creates two problems:1. Unable to access the Archived/uploaded Build WITHOUT also uploading screenshots for the 'Optional iMessages in prepping the Sticker Pack for App Review2. Submitting more than one Sticker Pack App Review judges the app (Sticker Pack now converted to iMessages App via App ID Features ENABLED) on the basis of the underlying framework with Features instead of looking only at the appropriateness of the content (i.e. images) of the Sticker Packs. They reject submissions on the Rule 4.3 Design Spam (underlying framework is the same for Sticker Packs generated using the Xcode TE
Topic: App & System Services SubTopic: General Tags:
Replies
Boosts
Views
Activity
Aug ’17
Apple 4.3 guideline - What to do
Dear,We saw that many topics here are relared to that, but we could not find any reasonable solution, that's why there's another case of study.We publish magazines from very different publishers. Each magazine has their own content, trademark, subscribers... each publisher hires us to publish their content inside an individual and most of times custom apps. We don't work with apps generator, we develop in native language all the source code and we compile each app.As they all are magazines, they are very similar and have the same concept. I mean, magazines are magazines everywhere, we can't change their format... all magazines will have a download option, next, previous, forward, backward buttons, subscriber and buying system... there's no great news about it.However, Apple rejected some apps saying that it doesn't follow the 4.2/4.3 guidelines and recommended that we put all apps inside a container. Well, i don't need to say that it's not possible...What to do?Apple is doing that against small compa
Replies
14
Boosts
0
Views
6.2k
Activity
Aug ’17
Reply to what is highest version of osx I can develop on to target ios 5
According to the wikipedia Xcode, Xcode 6.4 is the latest version where minimum Deployment Target is iOS 4.3 or iOS 5.1.1.en.wikipedia.org/wiki/XcodeAnd currently you can submit apps with Xcode 6.x. (Though I'm not sure if you need it.)
Replies
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Views
Activity
Aug ’17
Reply to 4.3 Design Spam (Suggestion for Apple)
Hello also, I would like to make an appeal on behalf of legitimate developers around the world. How long has item 4.3 be around? It seems like I’ve read that rule many months back. And after seeing all the spam apps on the market I wondered if this rule was even being inforced. It seems, perhaps, they are finally starting to do something about it.What is furstrating for legitmate developers is having to compete with all these thousands, if not millions, of spammed apps. Take Solitaire for example. Just do a search and you will find multiple developers all with the same exact solitaire game spammed 50+ times. Each of these apps are identitcal except for the background and the card back. And they all have 10 to 50—5 star reviews! Many of the reveiws are identical across multiple apps and developers. Do the math. And the worst thing is they utilize the keywords so that these apps appear in all sorts of searches.I trully love Apple’s quote in the Review Guidelines, “Come up with your own ideas. We know y
Replies
Boosts
Views
Activity
Aug ’17
4.3 Design Spam (Suggestion for Apple)
Hello, I would like to make an appeal on behalf of small businesses around the world.My name is André, I'm a developer and an entrepreneur.When Apple was created its biggest mission was to bring technology to everyone. I'm in love with this ideology. Technology for all in an easy and usual way.Many development companies work hard to generate jobs, move their country's economy, realize dreams, and bring quality technology to users.Currently I received a call from Simone, from Apple's review team (case: 1769784) - she was very caring, polite and professional.Simone told me that my applications are outside of Apple's guidelines, my case is item 4.3 Design Spam. She suggested that I create a container application to solve the problem.As I accepted being an Apple developer I should suit the guidelines. However, it is a guideline that goes against information democracy. Brands do not want to share spaces with competitors. Example is Apple itself. Apple has concept stores around the world that only sell App
Replies
35
Boosts
0
Views
25k
Activity
Aug ’17
Reply to Having Multiple Similar Apps
Is there any real resolution regarding this design 4.3 rejection?Our account belongs to a parent company which owns many subsidiary companies. Each has its own mobile app and shares some general app architecture and functions and of course provides certain company-specific functions. This app rejection design 4.3 seriously affects all our mobile app submission. We can no longer arrange app submission for new app or app upgrade. This really impacts our business. Seems this rule is tightened starting from end of June 2017 but poorly explained to public and affects many parent companies' strategies and app management. Any idea?Hope Apple can seriously review this design 4.3 rule which should stop real spam app but allows white label apps for different entities under parent company or any similar scenario like University app. It does not make sense to offer a single container unversity app for XXX University aliance which actually offers services for many individual universities under t
Replies
Boosts
Views
Activity
Jul ’17
Guideline 4.3 - Design - Spam
Hi everyone,I got an application from a market and send to store. But rejected. What kind of changes can I make?We noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The following apps were found to provide different content but are identical in functionality:1262896391Next StepsTo resolve this issue, please combine apps with a common feature set into a single container app.You will experience a delayed review process if you deliberately disregard the App Store Review Guidelines, ignore previous rejection feedback in future app submissions, or use your app to mislead or deceive users.Important InformationAs a result of violating this guideline, your app’s review has been delayed. Future submissions of this app, and other apps associated with your Apple Developer account, will also experience a delayed review. Deliberate disregard of the App Store Review Guidelines and attem
Replies
2
Boosts
0
Views
5.0k
Activity
Jul ’17
4.3 guideline nightmare
As many developers have already experienced (see https://forums.developer.apple.com/thread/82935, https://forums.developer.apple.com/thread/82964, https://forums.developer.apple.com/thread/46910), Apple started to agressively apply the 4.3 guideline asking the developers to consolidate their existing apps into 1 container app. We experienced this ourselves recently.Our apps are designed to help people pass their UK theory test. As there are 5 different vehicle categories (which are not related to each other in any way) we obviously have an app for each of these categories. Apple is asking us to bundle cars, motorcycles, lorries, etc all into one container app.We already responded to the App Review team highlighting many reasons why we believe that this is a wrong application of the 4.3 guideline. Some of these are listed below:We develop all the code ourselves and we do not use any commercial templates.These apps target different sets of users (even the age profile is different)These apps co
Replies
22
Boosts
0
Views
15k
Activity
Jul ’17
"container" app
In my latest apps Apple puts me this message:4. 3 Design: SpamGuideline 4.3 - DesignWe noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language.Apps that simply duplicate content or functionality create clutter, diminish the overall experience for the end user, and reduce the ability of developers to market their apps.Next StepsTo resolve this issue, please combine apps with similar feature sets into a single container app (using the in-app purchase API to deliver different content if appropriate).We encourage you to review your app concept and incorporate different content and features that are in compliance with the App Store Review Guidelines.I try to find out what exactly is container but when I ask them they answer the same answer again. Has someone happened to you? Anyone know what exactly is a container? Thank you
Replies
13
Boosts
0
Views
11k
Activity
Jul ’17