I want to start making iOS applications but I ran into a problem, my iOS Simulator isn't displaying the components in my app at the right locations. I'm using the iPhone 5 Simulation setting and here's what happens:
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One point I'm concerned about is, for example, libdispatch. As you may know, that is the basis for concurrency with methods such as dispatch_async... If you look at its open source page on macforge it hasn't been updated in about 3 years. The bugtracking system is a wasteland of spam. The status of mdnsresponder isn't really any better. I don't know of any other repository that apple would be using for these projects. A github search yields a collection of unofficial repos of variable recency and relevance.I love swift, and I'm eager to let my C skills atrophe, but I'm pretty worried about the level of support that the open source port will get. I'm feeling like it's going to just sit around and rot. 😟 Even if the language itself is updated (the LLVM/CLANG teams seem to do better) the other stuff that will make it useful, like libdispatch, will be severely limiting. Remember that without Foundation, the swift standard library can't really do anything.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
Thanks, just shut down iCloud drive. my usage was Mail Background Activity and Home & Lock Screen. Phone running hot and battery draining. I was using Low Power mode (in Battery in Settings) which ran a bit cooler and maybe preserved battery life but still was draining very quickly. However, my apps that use SpriteKit and SceneKit ran so much faster now that they use Metal (recompiled in XCode Beta) that I'm in awe! I still want my battery life back though. 👿 Seriously, Beta 1.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
How do I beta test using Xcode 7? It keeps telling me that my iOS is incompatiable! I do not have a membership but with Xcode 7 it doesn't requie Xcode 7. So how do I test my app on my iOS 8 iPhone?
My SpriteKit and SceneKit apps are blazing fast after recompile with XCode 7 beta and running on iOS9 because they are using Metal, just fyi. Simple apps (Bouncy Boucy Photo Chaos, Sprites and Forces) run much faster on iOS9. Then a new test app using SceneKit is so fast I can't belive it! Source code for all is on GitHub/robzim if you want to try them out! Best regards, RobZ
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Thanks for your suggestions, Kevin.ktam wrote:> So just to get something working I'd recommend removing entitlements from the equation right now and adding them back in afterwards.While I haven't tried this with the code I posted above I did try that later with my original test code and that didn't resolve the invalid connection issue.> The path to the program in the Program arguments array is to the executable within the LaunchAgent bundle, not just to the Launch Agent itself. I'm pretty certain this is needed.I've corrected that issue later in both the code above and with my original test code.> I do not use ~ but fully resolved paths to the Launch Agent as well.The later versions of the code posted above and my original test code use full/absolute paths to the Launch Agent in the launchd plist.> I had to use launchctl unload/load for launchd to recognize that the launchd plist file had been modified.I've been doing this in-between every change.> you might need to prefix your service name wit
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
It is in effect the same thing. In particular, you can currently write this code (where x is a property of optional type):guard let x = x else {return} // 'x' is an unwrapped local for the rest of the scopeNote that it's not really unsafe, because you can't assign to the new 'x', and it has the same value as the old x.All that's really in question here is whether this sort of thing is always going to require an explict let x = x somewhere in the syntax, as above, or whether this in the future might be done silently by the compiler.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
What is the problem?Xcode encountered a problem. Source editor functionality is limited. Attempting to restore...
>I am archiving so that I can upload it to the Organizer to then upload it to iTunes Connect.If by that you mean submit to the store, devs are obligated to use only release tools for that process, so Xcode 7 beta is a no-go. Latest release version of Xcode and highest version for building and submitting to the store is v6.3.2◅▻
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I am having a 100% failure trying to open the Simulator in xcode 7 beta. Either when I try to run an app or open the simulator from Open developer tool, it immediately crashes with this message:Process: Simulator [9467]Path: /Applications/Xcode-beta.app/Contents/Developer/Applications/Simulator.app/Contents/MacOS/SimulatorIdentifier: com.apple.iphonesimulatorVersion: 9.0 (602)Build Info: Indigo-602000000000000~29Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Simulator [9467]User ID: 501Date/Time: 2015-06-15 20:33:46.294 -0700OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11Anonymous UUID: 015164CE-38DB-27C6-9EF3-447DD92F2AB7Time Awake Since Boot: 2200 secondsCrashed Thread: 0Exception Type: EXC_BREAKPOINT (SIGTRAP)Exception Codes: 0x0000000000000002, 0x0000000000000000Application Specific Information:dyld: launch, loading dependent librariesDYLD_INSERT_LIBRARIES=/usr/lib/libignitor2.dylibDyld Error Message: could not load inserted library '/usr/lib/libi
HiAfter I create a protocol I typically create concrete implmentation of the protocol.Xcode will say you have not implmented the required protocol methods in the implementation class, clas does not conform to protocol:Would it be possible to add a feature to Xcode where it will automatically generate dummy implmentations for the missing required protocol methods, a Fix-It type hint feature.In the eclipse Java IDE there is fix-it type feature Add unimplmented methods and generates dummy implementations which allows you to focus on the minmal methods you need to get implemented to get the app compiling and running.
Using the Application Loader instead of XCode's Organizer finally solved the problem.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Using the Application Loader instead of XCode's Organizer finally solved the problem.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Try changing the Deployment Target of your frameworks to 8.0. Currently iOS playgrounds have a deployment target of 8.0 in Xcode 7 beta.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hi,While building app using xcode 7 beta for testing the device, it was asked code signing certificate fix then after entring our apple ID and password running few seconds and stops and we got the mail from Apple “Your iOS Development certificate has been revoked” “You have revoked your certificate, so it is no longer valid”1) Will it my internal App builded with exsting provisional profile will work & continue?2) Is there any specific reason for happen in xcode beta7?Thanks,Murugesh