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Internal tester sees app in TestFlight list but install fails: "App not available or doesn't exist" — 4 apps from one team, never worked since day 1
I have 4 iOS apps under one Developer team. None of them have ever been installable through TestFlight by my single internal tester since day 1. The error is always the same: The requested app is not available or doesn't exist — appearing only after the tester taps Install (the app DOES appear in the TestFlight app's list). Apps (all PREPARE_FOR_SUBMISSION, never released to App Store) AutoChoice — com.jiejuefuyou.autochoice — 4 valid builds, latest v1.0.1 (11) AltitudeNowPro — com.jiejuefuyou.altitudenow — v1.0.0 (2) valid PromptVaultPro — com.jiejuefuyou.promptvault — v1.0.0 (2) valid NewDaysUntil — com.jiejuefuyou.daysuntil — v1.0.0 (2) valid What's verified clean via App Store Connect API + web UI All 3 account-level agreements ACTIVE (Developer Program, Free Apps, Paid Apps) Banking + tax form filled All builds: state=VALID, expired=False, 88+ days remaining All builds in Internal Testers betaGroup buildBetaDetail.internalBuildState = IN_BETA_TESTING Tester sh1990***@hotmail.com state = ACCEPTED in all 4
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Delete defunct business
More than a decade ago I started a small business that distributed a few iOS apps. I foolishly created the business under my personal Apple account that I still use for all my computers, iPhones, everything. I'm on the verge of distributing a new iOS app, but when I sign into the Apple Developer Site, it only shows my old and now completely defunct company attached to my account. There doesn't seem to be a way to delete it and start over again. The company is completely shut down, bank accounts gone, tax id gone, publishing an app through it is a non-starter. I could create a new Apple account and use that to distribute my new app, but I'm worried that having Xcode and developer tools using one account, while all my devices are on a different account is going to cause endless friction. Has anyone had experience with either deleting an old company, or using a different alternate account for your Apple Developer and App Store Connect stuff? Thanks!
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Reply to Building macOS apps with Xcode 26 on macOS 26 VM
I’ve always tested this with a Personal Team because my Individual team is from work and that’s problematic for this sort of test [1]. From your post it wasn’t clear whether you tried this with a Personal Team or not? If not, please do. That’ll let us distinguish between general borkage and a Personal Team / Individual team discrepancy. [quote='886773022, sam-elegantchaos, /thread/787500?answerId=886773022#886773022, /profile/sam-elegantchaos'] The app I'm testing uses iCloud and so I can't test it using a personal team. [/quote] OK, but you can still run this test by creating a new test project that’s not tied to Xcode Cloud. Just make sure you add a restricted entitlement to the project so that you exercise the provisioning profile path. I like the Maps capability for this, because it’s one of the few capabilities that’s available to a Personal Team and unequivocally requires a restricted entitlement. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo +
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Reply to CarPlay voice-based-conversational app crashes when CarPlay scene activates before phone scene (React Native + Expo)
Thanks for the post. It appears that your project utilizes React-Native. Regrettably, I lack experience with this third-party development tool as I’m focused on native development with Apple authored tool like Xcode. You should check with the support resources provided by the 3rd party to get assistance with their software. Unless another developer in the forums has experience with the third-party and can provide assistance. Albert
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: General Tags:
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Reply to Xcode now hangs; SDKs are "status unavailable"
Success! Xcode 26.5 Release Candidate (17F42) running on macOS Tahoe 26.5 Release Candidate (25F71) appears to have fixed the problem for me. I first updated to macOS 26.5 RC, and then to Xcode 26.5 RC. I didn't need to clean out my previous installation data (e.g., /Library/Developer, etc.) ... I just deleted my 26.4.1 Xcode and replaced it with the new. My simulators showed up as expected. I did several reboots of my computer, and each time, the simulators briefly show as status unavailable but then they eventually show up and stay there. Hopefully, others have the same the same success.
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Reply to Installing an App on a single device, no app store
Thanks for the post. You can just compile the app and press play to install into your device. If you don't mind plugging your phone into your Mac is the most private and lowest-maintenance route https://developer.apple.com/documentation/xcode/running-your-app-in-simulator-or-on-a-device However, since you need it to run in production mode and you want to keep your code and credentials secure, Ad Hoc distribution allows you to export a production-ready version of your app. You register your iPhone/iPad's unique identifier (UDID) in your Apple Developer account. When you build the app, you create an Ad Hoc provisioning profile that includes your device. You can install the resulting .ipa file directly onto your device by plugging it into your Mac and dragging the file into your device via Finder, or by using the Apple Configurator app. TestFlight is for beta testing. While it is associated with App Store Connect, Internal Testing, and the app remains completely hidden from the public. You upload the ar
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Reply to Can not upload using Xcode 26.5 release candidate
@DTS Engineer We should update the app to this version. Please review the full list of changes—you can find it here: https://developer.apple.com/documentation/xcode-release-notes/xcode-26_5-release-notes Also, please check the same issue reported in the Xcode 26 release candidate: https://developer.apple.com/forums/thread/799757 We need to ensure that all required Xcode versions are supported so developers can successfully upload code for a single app update using the latest SDK. Please confirm if we should proceed with the update. Best regards,
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Reply to Can not upload using Xcode 26.5 release candidate
Thanks for the post, yes, the release candidate is not marked for submitting to the App Store on the release notes. Yes, this is a very normal and well-documented App Store Connect error. App Store Connect has strict rules about which versions of Xcode and Apple SDKs can be used to submit apps. This error triggers when you try to upload an app built with a version of Xcode (or an iOS/macOS SDK) that Apple’s servers do not currently accept for App Store distribution. If you are using a beta version or an RC that hasn't officially opened the gates for yet, you will get this exact rejection. Look at the release notes for that build https://developer.apple.com/documentation/xcode-release-notes/xcode-26_5-release-notes Albert
  Worldwide Developer Relations.
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Can not upload using Xcode 26.5 release candidate
I’m trying to upload my project using Xcode Release Candidate 26.5. However, when I upload it, I receive this error. Is this normal? The server’s response was: “code = 90534; description = ‘Unsupported SDK or Xcode version. Your app was built with an SDK or version of Xcode that isn’t supported. Although you can use beta versions of SDKs and Xcode to build and upload apps to App Store Connect, you need to use the latest Release Candidates (RC) for SDKs and Xcode to submit the app. For details on currently supported SDKs and versions of Xcode, visit: https://developer.apple.com/news/releases.’”
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iOS 18.6.2 issue with "let"
I am facing an issue in SwiftUI on iOS 18.6.2 where passing a value to a destination view during navigation is not working as expected. In my implementation, I pass a billerId as a constant (let) to the destination view (BillersItemView) using NavigationLink. This approach works correctly across all previous iOS versions. However, on iOS 18.6.2, the destination view does not receive the updated value properly. Before triggering navigation, the value is correctly updated in the ViewModel, but the destination view seems to receive an incorrect or stale value, which affects further API calls and UI rendering. This pattern of passing immutable (let) values is used throughout the app and has always worked reliably, so this behavior appears inconsistent and possibly related to changes in SwiftUI navigation handling in iOS 18.6.2. Could you please confirm if this is a known issue or if there are any recommended changes or workarounds to ensure correct data passing in this scenario? It can be very likely a SwiftUI na
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to Building macOS apps with Xcode 26 on macOS 26 VM
Does this only work when using a personal team? I've just tried a near-identical setup - Virtual Buddy 2.1, Xcode 26.5 RC, Tahoe 26.5 beta (not the latest). I'm still getting Device My Mac is not registered to your team... in XC on the VM. It says I do not have permission to register them, but I'm signing in with a developer account that has admin rights for the team in question. I'm signing in to the VM and Xcode with the same Apple ID fwiw. The app I'm testing uses iCloud and so I can't test it using a personal team.
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macOS ARM64 App Killed with SIGKILL - Gatekeeper Error -67062
Problem My ARM64 macOS application is being immediately killed with SIGKILL when launched. No crash report is generated, and the process terminates instantly. Environment macOS Version: 15.x (Sequoia) Architecture: ARM64 (Apple Silicon) Certificate: Mac Developer certificate (development signing) App Type: Native ARM64 application with embedded Java runtime Symptoms ./MacOS/myapp Immediately returns: zsh: killed ./MacOS/myapp Investigation Results System Logs Show Security Policy Rejection kernel: (AppleSystemPolicy) ASP: Security policy would not allow process: 92850, /path/to/myapp syspolicyd: (Security) MacOS error: -67062 Error Code Analysis Error -67062 = errSecCSReqFailed (Code signature requirement failed) This is a Gatekeeper enforcement issue, not a code signing problem 3. Code Signature is Valid codesign -dvvv myapp Shows valid signature with Mac Developer certificate Authority=Mac Developer: Name (TEAMID) Authority=Apple Worldwide Developer Relations Cer
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After enabling Enhaced Security the linker error Library 'c++polyfills' not found occurs (Simulator only)
After enabling Enhanced Security for an existing iOS project (mixed Objective-C / Swift) I get the linker error: Library 'c++polyfills' not found This happens when compiling for a simulator as run destination. Device builds (debug) or archiving a release build works. However I need to be able to test on a simulator... Xcode version is 26.4.1, Simulator uses iOS 26.4.1
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Internal tester sees app in TestFlight list but install fails: "App not available or doesn't exist" — 4 apps from one team, never worked since day 1
I have 4 iOS apps under one Developer team. None of them have ever been installable through TestFlight by my single internal tester since day 1. The error is always the same: The requested app is not available or doesn't exist — appearing only after the tester taps Install (the app DOES appear in the TestFlight app's list). Apps (all PREPARE_FOR_SUBMISSION, never released to App Store) AutoChoice — com.jiejuefuyou.autochoice — 4 valid builds, latest v1.0.1 (11) AltitudeNowPro — com.jiejuefuyou.altitudenow — v1.0.0 (2) valid PromptVaultPro — com.jiejuefuyou.promptvault — v1.0.0 (2) valid NewDaysUntil — com.jiejuefuyou.daysuntil — v1.0.0 (2) valid What's verified clean via App Store Connect API + web UI All 3 account-level agreements ACTIVE (Developer Program, Free Apps, Paid Apps) Banking + tax form filled All builds: state=VALID, expired=False, 88+ days remaining All builds in Internal Testers betaGroup buildBetaDetail.internalBuildState = IN_BETA_TESTING Tester sh1990***@hotmail.com state = ACCEPTED in all 4
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Delete defunct business
More than a decade ago I started a small business that distributed a few iOS apps. I foolishly created the business under my personal Apple account that I still use for all my computers, iPhones, everything. I'm on the verge of distributing a new iOS app, but when I sign into the Apple Developer Site, it only shows my old and now completely defunct company attached to my account. There doesn't seem to be a way to delete it and start over again. The company is completely shut down, bank accounts gone, tax id gone, publishing an app through it is a non-starter. I could create a new Apple account and use that to distribute my new app, but I'm worried that having Xcode and developer tools using one account, while all my devices are on a different account is going to cause endless friction. Has anyone had experience with either deleting an old company, or using a different alternate account for your Apple Developer and App Store Connect stuff? Thanks!
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Reply to Building macOS apps with Xcode 26 on macOS 26 VM
I’ve always tested this with a Personal Team because my Individual team is from work and that’s problematic for this sort of test [1]. From your post it wasn’t clear whether you tried this with a Personal Team or not? If not, please do. That’ll let us distinguish between general borkage and a Personal Team / Individual team discrepancy. [quote='886773022, sam-elegantchaos, /thread/787500?answerId=886773022#886773022, /profile/sam-elegantchaos'] The app I'm testing uses iCloud and so I can't test it using a personal team. [/quote] OK, but you can still run this test by creating a new test project that’s not tied to Xcode Cloud. Just make sure you add a restricted entitlement to the project so that you exercise the provisioning profile path. I like the Maps capability for this, because it’s one of the few capabilities that’s available to a Personal Team and unequivocally requires a restricted entitlement. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo +
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Activity
3d
Reply to CarPlay voice-based-conversational app crashes when CarPlay scene activates before phone scene (React Native + Expo)
Thanks for the post. It appears that your project utilizes React-Native. Regrettably, I lack experience with this third-party development tool as I’m focused on native development with Apple authored tool like Xcode. You should check with the support resources provided by the 3rd party to get assistance with their software. Unless another developer in the forums has experience with the third-party and can provide assistance. Albert
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: General Tags:
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3d
Reply to Xcode now hangs; SDKs are "status unavailable"
Success! Xcode 26.5 Release Candidate (17F42) running on macOS Tahoe 26.5 Release Candidate (25F71) appears to have fixed the problem for me. I first updated to macOS 26.5 RC, and then to Xcode 26.5 RC. I didn't need to clean out my previous installation data (e.g., /Library/Developer, etc.) ... I just deleted my 26.4.1 Xcode and replaced it with the new. My simulators showed up as expected. I did several reboots of my computer, and each time, the simulators briefly show as status unavailable but then they eventually show up and stay there. Hopefully, others have the same the same success.
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Views
Activity
3d
Reply to Installing an App on a single device, no app store
Thanks for the post. You can just compile the app and press play to install into your device. If you don't mind plugging your phone into your Mac is the most private and lowest-maintenance route https://developer.apple.com/documentation/xcode/running-your-app-in-simulator-or-on-a-device However, since you need it to run in production mode and you want to keep your code and credentials secure, Ad Hoc distribution allows you to export a production-ready version of your app. You register your iPhone/iPad's unique identifier (UDID) in your Apple Developer account. When you build the app, you create an Ad Hoc provisioning profile that includes your device. You can install the resulting .ipa file directly onto your device by plugging it into your Mac and dragging the file into your device via Finder, or by using the Apple Configurator app. TestFlight is for beta testing. While it is associated with App Store Connect, Internal Testing, and the app remains completely hidden from the public. You upload the ar
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Activity
3d
Reply to Can not upload using Xcode 26.5 release candidate
@MiladBigle Please look at this link where tells you the version you can use to submit to the App Store. https://developer.apple.com/help/app-store-connect/release-notes/ Latest from 4/16: App Store Connect update You can now upload apps built with Xcode 26.4.1 Albert
  Worldwide Developer Relations.
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Reply to Can not upload using Xcode 26.5 release candidate
@DTS Engineer We should update the app to this version. Please review the full list of changes—you can find it here: https://developer.apple.com/documentation/xcode-release-notes/xcode-26_5-release-notes Also, please check the same issue reported in the Xcode 26 release candidate: https://developer.apple.com/forums/thread/799757 We need to ensure that all required Xcode versions are supported so developers can successfully upload code for a single app update using the latest SDK. Please confirm if we should proceed with the update. Best regards,
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3d
Reply to Can not upload using Xcode 26.5 release candidate
Thanks for the post, yes, the release candidate is not marked for submitting to the App Store on the release notes. Yes, this is a very normal and well-documented App Store Connect error. App Store Connect has strict rules about which versions of Xcode and Apple SDKs can be used to submit apps. This error triggers when you try to upload an app built with a version of Xcode (or an iOS/macOS SDK) that Apple’s servers do not currently accept for App Store distribution. If you are using a beta version or an RC that hasn't officially opened the gates for yet, you will get this exact rejection. Look at the release notes for that build https://developer.apple.com/documentation/xcode-release-notes/xcode-26_5-release-notes Albert
  Worldwide Developer Relations.
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Can not upload using Xcode 26.5 release candidate
I’m trying to upload my project using Xcode Release Candidate 26.5. However, when I upload it, I receive this error. Is this normal? The server’s response was: “code = 90534; description = ‘Unsupported SDK or Xcode version. Your app was built with an SDK or version of Xcode that isn’t supported. Although you can use beta versions of SDKs and Xcode to build and upload apps to App Store Connect, you need to use the latest Release Candidates (RC) for SDKs and Xcode to submit the app. For details on currently supported SDKs and versions of Xcode, visit: https://developer.apple.com/news/releases.’”
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96
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iOS 18.6.2 issue with "let"
I am facing an issue in SwiftUI on iOS 18.6.2 where passing a value to a destination view during navigation is not working as expected. In my implementation, I pass a billerId as a constant (let) to the destination view (BillersItemView) using NavigationLink. This approach works correctly across all previous iOS versions. However, on iOS 18.6.2, the destination view does not receive the updated value properly. Before triggering navigation, the value is correctly updated in the ViewModel, but the destination view seems to receive an incorrect or stale value, which affects further API calls and UI rendering. This pattern of passing immutable (let) values is used throughout the app and has always worked reliably, so this behavior appears inconsistent and possibly related to changes in SwiftUI navigation handling in iOS 18.6.2. Could you please confirm if this is a known issue or if there are any recommended changes or workarounds to ensure correct data passing in this scenario? It can be very likely a SwiftUI na
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to Building macOS apps with Xcode 26 on macOS 26 VM
Does this only work when using a personal team? I've just tried a near-identical setup - Virtual Buddy 2.1, Xcode 26.5 RC, Tahoe 26.5 beta (not the latest). I'm still getting Device My Mac is not registered to your team... in XC on the VM. It says I do not have permission to register them, but I'm signing in with a developer account that has admin rights for the team in question. I'm signing in to the VM and Xcode with the same Apple ID fwiw. The app I'm testing uses iCloud and so I can't test it using a personal team.
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4d
macOS ARM64 App Killed with SIGKILL - Gatekeeper Error -67062
Problem My ARM64 macOS application is being immediately killed with SIGKILL when launched. No crash report is generated, and the process terminates instantly. Environment macOS Version: 15.x (Sequoia) Architecture: ARM64 (Apple Silicon) Certificate: Mac Developer certificate (development signing) App Type: Native ARM64 application with embedded Java runtime Symptoms ./MacOS/myapp Immediately returns: zsh: killed ./MacOS/myapp Investigation Results System Logs Show Security Policy Rejection kernel: (AppleSystemPolicy) ASP: Security policy would not allow process: 92850, /path/to/myapp syspolicyd: (Security) MacOS error: -67062 Error Code Analysis Error -67062 = errSecCSReqFailed (Code signature requirement failed) This is a Gatekeeper enforcement issue, not a code signing problem 3. Code Signature is Valid codesign -dvvv myapp Shows valid signature with Mac Developer certificate Authority=Mac Developer: Name (TEAMID) Authority=Apple Worldwide Developer Relations Cer
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201
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After enabling Enhaced Security the linker error Library 'c++polyfills' not found occurs (Simulator only)
After enabling Enhanced Security for an existing iOS project (mixed Objective-C / Swift) I get the linker error: Library 'c++polyfills' not found This happens when compiling for a simulator as run destination. Device builds (debug) or archiving a release build works. However I need to be able to test on a simulator... Xcode version is 26.4.1, Simulator uses iOS 26.4.1
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145
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