Instalingl iOS 9.0 can test my app in Xcode 6.3.2 iPhone 6 Plus?
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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for
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This tool will build an installer .dmg (with option for .iso) which can be used with VMware Fusion or VMware ESXi:https :// github .com/ rtrouton/ create_os_x_vm_install_dmg
Topic:
App & System Services
SubTopic:
Core OS
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Is anyone else having a problem downloading the beta?
There is no direct CloudKit support in watchOS 2. You will need to copy the data you need via the WatchConnectivity framework or via a web service, using NSURLSession.I would urge you to only use a subset of what you need on Apple Watch. That's what we ended up doing in the WWDC app for Apple Watch.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
So after looking through Metal's documentation and going through the headers, I'm noticing the omission of geometry and domain shader support. Technically, the basic idea behind these two could be done with a compute shader given the nature of Metal's pipeline, but proper support in MSL would be a nice convenience to have epsecially given there's largely already support for geometry and domain shaders in OpenGL 4.1.So I have to ask, is there something I missed? Can it be chalked up to 10.11 being in beta, therefore Metal for OS X being in beta as well and not feature complete as such? Or is Metal on OS X only there for additional API compatibility with iOS?
Briefly...Update your phone to iOS 9 BetaThen, navigate to the developer watchOS beta page and click the beta security profile link to install on your Watch (when you click the link the phone will ask where you want to install it). Then, open the Apple Watch app and check for updates.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I am working on an iOS app that, among other things, plays streaming audio from an internet source and I am wondering if there are ways to deal with a spotty network that reflects the actual state of the network.Right now, I am using AVPlayer (initialized with the URL of the source). Mostly, it works OK, but it has problems dealing with areas with no network connectivity and transitioning back to areas with connectivity. After entering the area of no network connectivity and then re-entering areas with connectivity, the player does not resume playing. The status of the player remains ReadyToPlay. I have tried toggling pause/play and the player does not resume playing. When I detect that the player gets into this state, I will destroy the AVPlayer object and create a new one.BTW, the Reachability bit in the SCNetworkReachability flag remains set, despite being in a spot with no connectivity.Is there a better way to handle this?alan
Thank you! So I assume that I would need to download the profile onto the phone then. I originally installed it on my MacBook Pro. I think the problem was that I didn't have iOS 9 yet, so the profile wouldn't download.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I needed to verify the email address on record before I could progress. You probably need to do likewise. The verify link is on the Manage Your Apple ID page you get redirected too.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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Same here. Going to test it outside the building to see if other WIFI networks are affected. So far no luck on the secure WIFI
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Yeah, you have to do it on the phone. And you do need iOS 9.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Mine is working, however i find it rather sluggish. Interesting the iOS 9 and OS X 10.11 seem to run quite smooth but watchOS is seemingly rough for me.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I'm not having such a crashing issue, more such that my iCloud account refuses to link. All my third party accounts will.Do you have any account besided iCloud linked?
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Ld /Users/nathan/Library/Developer/Xcode/DerivedData/ExampleApp-adsgjtlrzvwdjxbdymykwbukmfch/Build/Products/Debug-iphonesimulator/ExampleApp.app/ExampleApp normal i386 cd /Users/nathan/Desktop/Xcode App/ExampleApp1/ExampleApp export IPHONEOS_DEPLOYMENT_TARGET=9.0 export PATH=/Volumes/Xcode/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Volumes/Xcode/Xcode-beta.app/Contents/Developer/usr/bin:/Volumes/Xcode/Xcode-beta.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin /Volumes/Xcode/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Volumes/Xcode/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.0.sdk -L/Users/nathan/Library/Developer/Xcode/DerivedData/ExampleApp-adsgjtlrzvwdjxbdymykwbukmfch/Build/Products/Debug-iphonesimulator -F/Users/nathan/Library/Developer/Xcode/DerivedData/ExampleApp-adsgjtlrzvwdjxbdymykwbukmfch/Build/Produc
Topic:
Programming Languages
SubTopic:
Swift
Tags:
NSURL *url = [NSURL URLWithString:s]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; [_webView loadRequest:request];Somehow the request is getting converted from http to https in iOS 9 on iPad mini.In my shouldStartLoadWithRequest method, I log the requests and I notice that it starts okay with the requests being http, then it suddenly changes to https without me doing anything.Anyone seeing the same?