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İOS 26 beta battery %1

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CallKit Call Blocking Not Working
I have also tested this on iOS 26 (Beta 9 and above), and the CallKit call blocking functionality is not working. Numbers that should be blocked still ring through. Caller Identification continues to function as expected, but blocking entries (addBlockingEntry) are ignored.
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`onTapGesture` not triggered on `Map` views
When building with iOS 26 SDK beta 5 (23A5308f), onTapGesture is no longer being triggered on Map views. This appears to be a regression in beta 5 specifically, as this issue was not present in beta 4. How to reproduce Code The following code demonstrates the issue, as seen in the videos below. import MapKit import SwiftUI struct ContentView: View { @State private var location = CGPoint.zero var body: some View { Map() .onTapGesture { location in self.location = location } .safeAreaInset(edge: .bottom) { VStack(alignment: .center) { Text(iOS (UIDevice.current.systemVersion)) .font(.largeTitle) Text(Tapped Location) Text((location.x), (location.y)) } .frame(maxWidth: .infinity, alignment: .center) .background(.background) } } } Demo The gifs below show the behavior in iOS 18.5 (in which the tap gestures are recognized and tapped coordinate is displayed in the safe area inset) and iOS 26 beta 5 (in which the tap gestures h
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Reply to `onTapGesture` not triggered on `Map` views
For those having to deal with that bug and in need to get location for the tap, I've used the answer here https://stackoverflow.com/questions/56513942/how-to-detect-a-tap-gesture-location-in-swiftui with a slight modification : import SwiftUI struct ClickGesture: Gesture { let count: Int let coordinateSpace: CoordinateSpace typealias Value = SimultaneousGesture.Value init(count: Int = 1, coordinateSpace: CoordinateSpace = .local) { precondition(count > 0, Count must be greater than or equal to 1.) self.count = count self.coordinateSpace = coordinateSpace } var body: SimultaneousGesture { SimultaneousGesture( TapGesture(count: count), DragGesture(minimumDistance: 0, coordinateSpace: coordinateSpace) ) } func onEnded(perform action: @escaping (CGPoint) -> Void) -> _EndedGesture { self.onEnded { (value: Value) -> Void in guard value.first != nil else { return } guard let location = value.second?.startLocation else { return } guard let endLocation = value.second?.location else { retu
Topic: UI Frameworks SubTopic: SwiftUI Tags:
14h
Mutating an array of model objects that is a child of a model object
Hi all, In my SwiftUI / SwiftData / Cloudkit app which is a series of lists, I have a model object called Project which contains an array of model objects called subprojects: final class Project1 { var name: String = @Relationship(deleteRule: .cascade, inverse: Subproject.project) var subprojects : [Subproject]? init(name: String) { self.name = name self.subprojects = [] } } The user will select a project from a list, which will generate a list of subprojects in another list, and if they select a subproject, it will generate a list categories and if the user selects a category it will generate another list of child objects owned by category and on and on. This is the pattern in my app, I'm constantly passing arrays of model objects that are the children of other model objects throughout the program, and I need the user to be able to add and remove things from them. My initial approach was to pass these arrays as bindings so that I'd be able to mutate them. This worked for the most part but there were two pro
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Sleep Score API access
New in iOS 26 and WatchOS 26 is a Sleep Score calculation for users based on Duration, Bedtime and Interruptions. Unfortunately I can't find any APIs for developers to tap into this metric. Yes, in theory it's all created off the same Sleep Analysis data already available with HealthKit but that makes it very hard to recreate in our apps. If the numbers don't match up exactly, users will understandably complain. Can anyone confirm that this is the case and I've not missed a Sleep Score API? I'll then file feedback. Hopefully this doesn't go the way of Heart Rate Zones where the Apple Watch iPhone app has generated them for years and provided no way for third party apps to access these values (yes many feedbacks provided previously).
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macOS 26: Automator 3rd party actions cannot be configured
After installing my notarized 3rd party app in a Tahoe VM, its embedded Automator actions can not be configured in Automator while defining a workflow: After adding the actions (enabling 3rd party extensions), their views / UI elements do not respond to any mouse event. When enabling „show this action when running“, the options can be changed during execution of the workflow. Needless to say: Adjusting these action settings in Automator was working for years, macOS 12 - 15 and before. Reported via Feedback Assistent (FB19015185). Can anybody confirm this issue with Automator actions?
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Reply to macOS 26: Automator 3rd party actions cannot be configured
Unfortunately, the filed bug report was not acknowledged by Apple - it is still open, no feedback or status report was given, and macOS 26 Tahoe was shipped with the very same issue. @DTS Engineer : Quinn, you should know that I value your contributions in this forum the highest ... but I see a pattern when looking at my bug reports: After migrating from RADARs to the Feedback Assistent, almost all of them are lacking substainable feedback by Apple. Maybe something you can address internally...?
16h
On iOS 26 beta8, if a view's subview contains a WKWebView, using the CALayer's renderInContext method fails to capture the pixel
I’m experiencing an issue in WKWebView on iOS 26 Developer Beta 8. If a view's subview contains a WKWebView, using the CALayer's renderInContext method fails to capture the pixel at the current point, and the console outputs unsupported surface format: &b38. The following code snippet was functioning as expected on iOS 18 and iOS 26 beta 1. However, it no longer works in the latest beta. Is this a known bug in the current iOS 26 betas, or is there a recommended workaround? - (BOOL)isTransparentAtTouchPoint:(CGPoint)point layer:(CALayer *)layer { unsigned char pixel[4] = {0}; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(pixel, 1, 1, 8, 4, colorSpace, (CGBitmapInfo) kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(context, -point.x, -point.y); [layer renderInContext:context]; CGContextRelease(context); CGColorSpaceRele
Topic: Safari & Web SubTopic: General Tags:
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Reply to When using requestSendPTPCommand to send both commands and data simultaneously, the response timeout occurs and the length of the command and data in the response is 0, need help pls.
Thank you for your reply. I have previously referred to PTPPassThrough, but there is no example of sending the outData parameter, and I have not found it on Apple forums or online. And I have also tried putting sendData into sendCommand, and sending the command and data in two separate requests, but none of them worked. I have tried changing the command type to 1, but it did not work. I think it should be 2 because it requires sending sendData, and another reason is that I have referenced other PTP libraries that use 2 to send data. The command and data are using little endian, which should not be a problem because we have referenced other PTP libraries that also use little endian. There are new developments or changes now, and I am using this camera. If there is no time limit for waiting for a response after sending a request, I will receive a normal response after more than 1 minute, which is a 12 byte length ptpResponseData. But obviously, normally I wouldn't wait that long. The timeout I
11h
ChatGPT in Xcode 26 not recognizing Plus subscription
Hi all, Has anyone else run into this issue in Xcode 26? I’m logged into my paid ChatGPT Plus account, but the Xcode integration doesn’t seem to recognize the subscription. After a short period of use, I get the following error: “Over daily limit. ChatGPT in Xcode will be unavailable for up to 24 hours. For higher limits, sign in with a paid ChatGPT account.” Since I’m already signed in with a paid account, this looks like either a bug or a limitation specific to Xcode. Is this expected behavior, or has anyone found a workaround to make Xcode properly recognize Plus accounts? Thanks in advance for any guidance.
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Reply to iPadOS 26 - Status bar overlaps with navigation bar
I'm able to reproduce the issue on iPhone SE using your sample code. Just download the sample code and check Hide status bar during application launch. The navigation bar is directly broken on devices without notch. Xcode 26 via iOS 26 (doesn't happen on other combinations) Devices without a notch or Dynamic Island Happens initially and fixed after sending app to background and bringing to foreground again.
Topic: UI Frameworks SubTopic: UIKit Tags:
11h
iPadOS 26 - Status bar overlaps with navigation bar
Hello, I'm experiencing a navigation bar positioning issue with my UIKit iPad app on iPadOS 26 (23A340) using Xcode 26 (17A321). The navigation bar positions under the status bar initially, and after orientation changes to landscape, it positions incorrectly below its expected location. This occurs on both real device (iPad mini A17 Pro) and simulator. My app uses UIKit + Storyboard with a Root Navigation Controller. A stack overflow post has reproduce the bug event if it's not in the same configuration: https://stackoverflow.com/questions/79752945/xcode-26-beta-6-ipados-26-statusbar-overlaps-with-navigationbar-after-presen I have checked all safe areas and tried changing some constraints, but nothing works. Have you encountered this bug before, or do you need additional information to investigate this issue?
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ios26 NumberPad keyboard issue on iPad
On an iPad running iOS26, there is an issue with the numberPad keyboard I have a UITextField with a keyboard type of .numberPad When I first tap in the field, a new number pad with just numbers (similar to the one that shows up on iPhone) shows up. When I tap again in the field, that number pad goes away. When I tap in the field again, the full keyboard with numbers etc shows up (this is the one that used to always show up pre-iOS26)
Topic: UI Frameworks SubTopic: UIKit
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I need help
I am trying to learn to write swift. I am very proficient MS VB, which I have been using for almost 20 years. The Book I am learning from is: SwiftUI for Masterminds. I have got to chapter 7 with no problem. The exercise I am having a problem with Listing 7-5. The error I am getting is: Thread 1: Fatal error: No Observable object of type ApplicationData found. A View.environmentObject(_:) for ApplicationData may be missing as an ancestor of this view. I have spent the last 2 days rechecking my code. The MacBook I am using was purchased in May this year, is 16 in, M4 Max chip, 128 G ram. Firstly I want to thank you for reading this post. Secondly is there a better book to learn SwiftUI. Regards Terry Harrison
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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SpeechAnalyzer speech to text wwdc sample app
I am using the sample app from: https://developer.apple.com/videos/play/wwdc2025/277/?time=763 I installed this on an Iphone 15 Pro with iOS 26 beta 1. I was able to get good transcription with it. The app did crash sometimes when transcribing and I was going to post here with the details. I then installed iOS beta 2 and uninstalled the sample app. Now every time I try to run the sample app on the 15 Pro I get this message: SpeechAnalyzer: Input loop ending with error: Error Domain=SFSpeechErrorDomain Code=10 Cannot use modules with unallocated locales [en_US (fixed en_US)] UserInfo={NSLocalizedDescription=Cannot use modules with unallocated locales [en_US (fixed en_US)]} I can't continue our our work towards using SpeechAnalyzer now with this error. I have set breakpoints on all the catch handlers and it doesn't catch this error. My phone region is United States
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