Game development is complex. 😉And what should those be if not classes? Structs? Stateless functions? There's just no way around a decent object model, and personally I find GK's class hierarchy almost too condensed.I'm working on GameplayKit demos over the coming weeks/months. Don't expect big new tutorials and demos from Apple - what you see in the beta is usually what you get (ie consider how Adventure is still the main and almost only SpriteKit demo today). The community will provide the rest.Currently I'm finishing a GKMinmaxStrategist demo. Follow TilemapKit.com or my Twitter account for updates.
Topic:
Graphics & Games
SubTopic:
General
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