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codesign

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Reply to Codesigning in Europe still doesn't work with IPv6
This is the line I was adding to /etc/pf.conf on every reboot: block drop from any to 2620:149:981:603::10 ETA: I want to be clear that the ridiculous part is that it's been going on for over a year, that I never got any response even after I mentioned in at least one forum comment that it was still occurring here, and that codesign after decades continues to give no error messages on failure. Oh, also that it doesn't clean up the .cstemp files it leaves behind, which admittedly were the only clue I had what was going on.
Topic: Code Signing SubTopic: General Tags:
Jul ’25
Codesigning in Europe still doesn't work with IPv6
I spent 20 minutes trying to figure out why codesigning was failing -- I had the pf block set up correctly, my keychains were unlocked, and then, eventually, it occurred to me, hey, maybe an IP address changed, so I disabled IPv6 except for link local, and then amazingly, it went back to working. I filed FB13706261 over a year ago. This is ridiculous.
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Jul ’25
Signing a daemon with the Endpoint Security entitlement
Note: This failure occurs even when running on the same machine that performed the build, signing, and notarization steps. We are developing a command-line Endpoint Security (ES) client for macOS, distributed to customers as part of an enterprise security suite. We have a valid Apple Developer Team ID (redacted for privacy) and have requested and received the Endpoint Security entitlement for our account. What We’ve Done Built a universal (x86_64/arm64) CLI ES client using Xcode on macOS Sonoma. Signed with a Developer ID Application certificate (matching our Team ID). Applied the entitlement: com.apple.developer.endpoint-security.client. Notarized the binary via notarytool after receiving Apple’s confirmation that the entitlement was “assigned to our account.” Distributed and unzipped the notarized ZIP (with com.apple.quarantine xattr intact). What Happens: When we run the binary (as root, via sudo) on any test Mac—including the original build/notarization machine—the process is killed immediately at launch.
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Jul ’25
Signed application crashed at launch
We are building an installer application to install a dext. Building in Xcode, the installer app launches fine locally and installs the dext. We then try to sign it with the company Developer ID application certificate. However after doing so we cannot launch the application anymore as we get the following crash at launch: Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: CODESIGNING 1 Taskgated Invalid Signature Triggered by Thread: 0 Thread 0 Crashed: 0 dyld_path_missing 0x102e187c0 _dyld_start + 0 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000000 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000 x8: 0x0000000000000000 x9: 0x0000000000000000 x10: 0x0000000000000000 x11: 0x0000000000000000 x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000 x16: 0x0000000000000000 x17: 0x0000000000000000 x18: 0x00000
Topic: Code Signing SubTopic: General
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Jul ’25
Reply to App works fine in development but crashes in hardened runtime
[quote='791565021, thornhill_medical, /thread/791565, /profile/thornhill_medical'] After I package/codesign into a hardened runtime, I start seeing crashes at the moment when I try to execute the system calls to Docker. [/quote] I have some general advice on this front in my Resolving Hardened Runtime Incompatibilities post, part of the Resolving Trusted Execution Problems series. If you post a crash report, I might be able to offer more specific advice. See Posting a Crash Report for advice on how to do that. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Jul ’25
Suddenly, cannot install app on device
Hi, I am using Xcode 16.4, and my test device is Iphone 16 pro max. Everything was working fine until today when I get an error that I cannot install the app on the device. The error I get is: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.cRjyg7/extracted/[myapp].app : 0xe8008015 (A valid provisioning profile for this executable was not found.) Please ensure sure that your app is signed by a valid provisioning profile. Creating a new project and installing it to the mobile works fine. Please can someone from Apple or the community respond? there are many posts with this error but none were solved. Troubleshooting attempts included: Resetting all certificates. delete the app from the device unpairing device codesigning via cli reloading older git code commit Nothing is working. thanks
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Jul ’25
xcodebuild/codesign failing over SSH on 15.x Host OS
We're seeing a pretty big problem with 15.x hosts and using SSH to execute builds. Yet this works just fine in the terminal over VNC. We see similar limitations with SSH and Virtualization too. They look related, but don't know. Xcode 16.4 15.4.1 Host OS Mac Mini M1. Let me know what else is needed. + xcodebuild -workspace /Users/veertu/anka-arm/./Anka.xcworkspace . . . build build /Users/veertu/anka-arm/build/Build/Products/Release/libpolicy.dylib: errSecInternalComponent Command CodeSign failed with a nonzero exit code ** BUILD FAILED ** /Users/veertu/anka-arm/build/Build/Products/Release/libpolicy.dylib: errSecInternalComponent Command CodeSign failed with a nonzero exit code ** BUILD FAILED ** Watching the Console logs I see . . . codesign CSSM Exception: -2147415840 CSSMERR_CSP_NO_USER_INTERACTION codesign error while checking integrity, denying access: CSSM CSSMERR_CSP_NO_USER_INTERACTION error 14:53:57.404848-0500 codesign SecKeyCreateSignature failed: Error
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Jul ’25
App works fine in development but crashes in hardened runtime
I am building an application using .NET and Avalonia UI. The application is cross-platform. One of the tasks of the application is to coordinate data collection that is then routed into a Docker container for analysis. Everything works as expected in Windows. Everything works as expected in macOS on the development workstation and before packaging. After I package/codesign into a hardened runtime, I start seeing crashes at the moment when I try to execute the system calls to Docker. I am reasonably confident that this has something to do with an entitlement flag or some other permissions issue. I have been trying to sort this on my own for a while. I am only hoping someone can nudge me in the right direction. Thanks, Kevin
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Jul ’25
Is "library-validation" implied by hardened runtime?
We recently had an external pentest for one of our company's macOS applications and they brought up the topic of library validation. Our app has hardened runtime enabled and passes notarization. The codesign verification output includes: flags=0x10000(runtime) The pentesters brought up that both validation and runtime should be present, so I discovered that you could also add library validation by augmenting our flags with: OTHER_CODE_SIGN_FLAGS = --timestamp -o library which changes the flags to: flags=0x12000(library-validation,runtime) The pentesters insist that both options are necessary, especially to avoid library injection when SIP is off, but Apple's docs say that hardened runtime already implies library validation (see here ) My question is: does explicitly specifying library validation provide something that hardened runtime does not already? Or is it correct that hardened runtime already imply library validation? For what it's worth, I did a quick scan of some of the apps on my system, int
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Jul ’25
Reply to Using Processor Trace on Non-Xcode Built Binary
Thanks so much for the response! clang and rustc (by design on Rust' part, to be clear!) are sufficiently similar that it was pretty easy to translate between C++ and Rust! Your tips/suggestions almost worked for me, except that the binary would be sigkilled'd immediately after launch. I did some rubber-duck debugging using Claude, and it—rather impressively!—pointed out in https://claude.ai/share/5a4ca3ca-9e98-4e2a-b9ae-71b49c6983cf that the entitlement I needed to use was com.apple.security.get-task-allow, not com.apple.security-get-task-allow. Instruments' diagnostic contained a typo! Once I fixed this typo, I was able to use the Processor Trace instrument via xctrace. Of course, since this is beta software, which I hit a few bugs, which I'll cover at the end of this post. Apple silicon code must be signed, so the linker automatically applies an ad-hoc signature. You can see this if you dump the hello tool before re-signing it: [dump redacted] If you’re going to re-sign the binary anyway, you can disable l
Jul ’25
Codesign can't find keychain files (on M2 MacBook)
I've been distributing my Math Education app (Java-based) as a downloadable .dmg. My sw manufacturing process was working well on my Intel-iMac a year ago (signing, notarization, stapling). I need to support Apple Silicon, so I replicated the SW manuf. stack on my M2 MacBook, including putting my Developer and Installer Certificates in the Keychain Access. I get through building the M2,M2,M4 .dmg installer file just fine. But the Codesign is failing. It should be prompting me for my MacOS password (it does this in the Intel-Mac process), but fails this command: codesign --sign Pierre Bierre (SL7L4YU8GT) --force --options runtime --verbose --timestamp ~/DFG2D_MacOS_Manufacturing/MacOSInstallers/DFG2D_Mac_J17010_295 The response was: error: The specified item could not be found in the keychain. The signer reference is correct, and works fine on the Intel-Mac codesign process. What could explain why the same script fails in the M2 environment? Does codesign normally prompt for
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Jul ’25
Reply to Using Processor Trace on Non-Xcode Built Binary
I’m not able to help you with third-party tools, so I’m going to base my response on how you would achieve this goal when using Clang directly from Terminal. I’m hoping that you can map this to your third-party tooling. Also, I’m basing my response on the trivial test case described in Investigating Third-Party IDE Integration Problems. The final point of that is a built executable with no entitlements: % codesign -d --entitlements - hello Executable=/Users/quinn/Test/hello % To add the get-task-allow entitlement, first create a property list with the right values: % plutil -create xml1 hello.entitlements % plutil -insert 'com.apple.security.get-task-allow' -bool true hello.entitlements % cat hello.entitlements … com.apple.security.get-task-allow Note Entitlement files are XML property lists. While you can edit these as text, I generally recommend that you use our tools (plutil and also PlistBuddy; both have man pages) because it’s easy to mess things up if you edit them by hand. Now re-sign the
Jul ’25
Using Processor Trace on Non-Xcode Built Binary
Hiya folks! I'm David and I work on rust-analyzer, which is a language server for Rust similar to sourcekit-lsp. I'm using the new Instruments profiling tooling functionality in Xcode 16.3 and Xcode 26 (Processor Trace and CPU Counters) to profile our trait solver/type checker. While I've been able to use the new CPU Counters instrument successfully (the CPU Bottleneck feature is incredible! Props to the team!), I've been unable to make use of the Processor Trace instrument. Instruments gives me the error message Processor Trace cannot profile this process without proper permissions. The diagnostic suggests adding the com.apple.security-get-task-allow entitlement to the code I'm trying to profile, or ensure that the build setting CODE_SIGN_INJECT_BASE_ENTITLEMENTS = YES is enabled in Xcode. Unfortunately, I don't know how I can add that entitlement to a self-signed binary produced by Cargo and I'm not using Xcode for somewhat obvious reasons. Here's some information about my setup: Instruments Version 26.0 (1
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Jul ’25
Notarization and Stapling Failing for Signed PKG & DMG with Error 65 Despite Successful Notary Submission
Dear Apple Developer Technical Support, I am encountering an issue with notarizing and stapling both PKG and DMG installers for our Electron-based macOS application COSGrid. Despite receiving successful notarization submission responses via notarytool, the stapling process fails with Error 65. Environment: App Name: COSGrid Bundle Identifier: com.cosgrid.pkg.COSGrid Developer ID Team ID: YB8S2XZ98K macOS Version: macOS [15.1] Xcode Version: [16.0 (16A242d)] Workflow Summary: For PKG: Build via yarn build (Vite + Electron Builder) Package with pkgbuild Sign using productsign Submit for notarization: xcrun notarytool submit COSGridMZA-2.1.10-arm64.pkg --apple-id ... --team-id YB8S2XZ98K --password ... --wait Conducting pre-submission checks for COSGridMZA-2.1.10-arm64.pkg and initiating connection to the Apple notary service... Submission ID received id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a Upload progress: 100.00% (235 MB of 235 MB) Successfully uploaded file id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a path: /Use
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Jul ’25
Failed to notarize a "distribution" pkg
I'm building a custom macOS installer for my software, primarily using the builtin tools of codesign, pkgbuild, productbuild and xcrun. My product consist of a list of plugins and a CEP extension for the Adobe After Effect app. All of my bundles and binaries are properly signed using a trusted Apple Developer certificate I've generated, of type Developer ID Application. My installer is a distribution pkg, and has this structure(expanding it using pkgutil --expand): SceneTools-3.4.4-osx-installer ├── Distribution ├── miscellaneous.pkg ├── plugins.aftereffects2022.pkg ├── plugins.aftereffects2023.pkg ├── plugins.aftereffects2024.pkg ├── plugins.aftereffects2025.pkg ├── preinstall.pkg ├── Resources ├── scenebuilder.pkg └── uninstaller.pkg Each child pkg would install parts of my product in different locations in the target macOS disk(this is why I'm using that kind of style of building the custom installer). Signing each and every bundle or binary of my product, signing the child pkg's, then notarizing
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Jun ’25