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watchOS architecture requirements
Hi Apple Team, I hope you are doing well. I am reaching out regarding the upcoming watchOS architecture requirements announced in your official communication. According to the notice, beginning April 2026, watchOS apps uploaded to App Store Connect must include the arm64 architecture and be built with the watchOS 26 SDK. zoom current watchOS app, however, only supports arm64_32, and the app size is already over 60 MB in its current form. If we add support for both arm64_32 and arm64, the binary will almost certainly exceed the 75 MB app size limit, and potentially violate the size constraints for each architecture slice as well. This raises practical concerns about how a dual-architecture watchOS app can remain within the required size limits. Could you please advise whether Apple has any recommended approach or best practice for this scenario? For example: Does Apple suggest that developers transition to arm64-only and drop support for arm64_32 devices? Are there any exceptions, ad
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Reply to watchOS architecture requirements
Does Apple suggest that developers transition to arm64-only and drop support for arm64_32 devices? No — Apple Watch Series 9 and later, and Apple Watch Ultra 2 and later all support the arm64 architecture. There are many Apple Watch devices that run watchOS versions your app likely supports beyond that list, so you need to keep the arm64_32 architecture around for those devices. As noted in the announcement, you'll want to use the Standard Architectures build setting for your watchOS app, and that will automatically build the right set of supported architectures for your app, which will include arm64_32 as well as arm64. If we add support for both arm64_32 and arm64, the binary will almost certainly exceed the 75 MB app size limit, and potentially violate the size constraints for each architecture slice as well. What size constraints per architecture are you thinking of? The Maximum build file sizes documentation lists such a requirement for iOS apps in the iOS 7 and 8 time
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Xcode Cloud Export Archive Fails with Xcode 26.2 RC
Export archive step fails in Xcode Cloud when using Xcode 26.2 (17C48) RC. The same project exports successfully when switching back to Xcode 26.1 in Xcode Cloud workflow settings. The same project exports successfully when using Xcode 26.2 RC locally. Projects without Apple Watch app do not encounter this issue (not so sure about this). From Xcode Cloud UI: Exporting for App Store Distribution failed. Please download the logs artifact for more information. Run command: 'xcodebuild -exportArchive ... Command exited with non-zero exit-code: 70 From xcodebuild-export-archive.log: error: exportArchive Automatic signing cannot update bundle identifier io.***.***.watchkitapp. error: exportArchive No profiles for 'io.***.***.watchkitapp' were found error: exportArchive Automatic signing cannot update bundle identifier io.***.***. error: exportArchive No profiles for 'io.***.***' were found ** EXPORT FAILED ** IDEDistribution: App Store Connect request for store configuration failed for account Session Prox
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Reply to My Notifications Message Extension doesn't seem to run after distributing my app via Enterprise IPA
Here is the code of my message extension, if that helps. I am indeed trying to write to the shared storage of the App Groups import os.log // Apple's modern, fast, privacy-safe logging system class NotificationService: UNNotificationServiceExtension { private let log = OSLog( subsystem: Bundle.main.bundleIdentifier!, category: pushnotificationsmessageextension ) var contentHandler: ((UNNotificationContent) -> Void)! // A mutable copy of the notification content — this is what we'll modify or save var bestAttemptContent: UNMutableNotificationContent? // Main entry point — called every time a push arrives with `mutable-content: 1` override func didReceive( _ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void ) { // Save the handler so we can call it later (required!) self.contentHandler = contentHandler // Make a mutable copy so we can modify title, body, attachments, etc. bestAttemptContent = request.content.mutableCopy() as? UNMutableNot
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ERROR - Your subscription could not be submitted for review. Please provide a privacy URL in App Privacy.
Dear Apple Support Team, I am adding new subscriptions to my app and tried to submit them for review. However, I received the following error message: Your subscription could not be submitted for review. Please provide a privacy URL in App Privacy. I have already provided the privacy URL and changed nothing in the past.. Could you please advise how to resolve this issue so I can submit my new subscriptions for review? Thank you for your assistance. Best regards :)
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Reply to How to fix "Sample 0 missing LiDAR point cloud!" error?
This answer is somewhat covered here: https://developer.apple.com/forums/thread/741948?answerId=811104022#811104022 The essence is that this warning refers to custom metadata saved in the HEIC images when using ObjectCaptureSession UI on iOS devices with LiDAR. There is no public way to provide this data besides using our ObjectCaptureSession capture UI which adds it automatically. If you are using another capture approach, you may safely ignore these warnings. The benefit of using the ObjectCaptureSession front-end is that we may additionally use these raw points to improve reconstruction of textureless surfaces (e.g. white walls) where depth maps may not be sufficient. To be clear, this point cloud data is distinct from the depthDataMap in the sample. This depth map may be available when reading HEIC files. It may be automatically populated (even on non-LiDAR devices) from stereo disparity data generated by AVCaptureSession in a multi-camera session, or may be derived from LiDAR data. Rega
Topic: Spatial Computing SubTopic: General Tags:
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RequestReviewAction never triggering rating dialog
Hello, We are having an issue with the RequestReview API and were hoping to get some help. We know that there is no guarantee that the in-app review modal will show and we know that there are 3 circumstances in which it will definitely not appear: if the user has turned off in-app review/ratings in their settings if the user has submitted a review for that app on that device within the last 365 days if the user has been asked for a review >3 times in the last 365 days When testing our implementation, every single one of our testers did not receive the rating modal despite the fact that we had all our testers turn on the app rating setting and that we have never asked for reviews from our app before. So that seems suspicious. While it is possible that something is up with our code (and I have provided some snippets below) we are also concerned that apple maybe is suppressing it for another reason. We really want to go live with our app review code but unfortunately we are not able to get confidence
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Reply to Developer Account Payment issue
Thanks for the post, it seems like a nasty issue. We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to Developer Account I would recommend you to contact the developer account support at https://developer.apple.com/contact to make sure they are aware of the issue. Albert Pascual
  Worldwide Developer Relations.
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Apple CDN connection error after changing server ip version to v6
The universal links for my apps stopped working. The server where the AASA files where hosted worked on IPV4 exclusively, a few days ago i changed the configuration to IPV6 only. I´ve created new IPV6 entries, renewed all certifactes and deleted all IPV4 entries for the domains. All seemed fine, but at Saturday I realized that my universal links stopped working for new user. What i´ve done to find the issue: Example domain that was used for debugging: https://developffw.burns.fun I´ve verified the AASA file is hosted properly by using different browsers and Postman to retrieve it. The file can be accessed and the certificates look fine. Output of curl -v https://developffw.burns.fun/.well-known/apple-app-site-association * Host developffw.burns.fun:443 was resolved. * IPv6: 2a01:4f8:13b:340a::2 * IPv4: (none) * Trying [2a01:4f8:13b:340a::2]:443... * schannel: disabled automatic use of client certificate * ALPN: curl offers http/1.1 * ALPN: server accepted http/1.1 * Established connection to developf
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Reply to BGTaskScheduler Terminated due to memory issue
Thanks such much again for your time & effort Kevin! I did look into the Documentation & tried different approaches but none seems to work. I also found a BLE sample project on the Apple Developer Documentation & it is also terminated after some time. However, unlike the Documentation states, I wasn't able to implement State Restoration and receive Characteristic updates once the App is terminated because of Memory Pressure. But I will continue to investigate into this direction. May I suggest to update the Documentation around Background Tasks to reflect the iOS Background Execution Limits https://developer.apple.com/forums/thread/685525 Neither the WWDC session nor the Documentation mention these limits. Additionally, several WWDC session like Background execution demystified & Why is my app getting killed are no longer available. Thanks a lot again
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PSVR2 controller button quirks
I have an open Feedback conversation with Apple on this topic, but I am curious if others have run into this, or want to try out my sample code in their set up. there are two API’s for reading controller buttons, axis, and D pads: GCPhysicalInputProfile and GCControllerLiveInput. There are inconsistencies in behaviour between the two of them. Apple recommends we use GCControllerLiveInput, however, there are some capabilities on these controllers that are only accessible through GCPhysicalInputProfile, as I’ll discuss below. PSVR2 R2/L2 buttons, a.k.a. triggers, have force input analogue values. These can only be accessed on GCPhysicalInputProfile PSVR2 thumbstick direction values are read through “axes” on GCPhysicalInputProfile, but only “dpads” on GCControllerLiveInput on both GCPhysicalInputProfile and GCControllerLiveInput, All pressed events of all buttons are fired properly using generic aliases ( Trigger, Grip ,Menu, Right Thumbstick, Left Thumbstick, Right Button A & B (Circle &a
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Reply to Can't add new application in Dev account
Kindly ensure that the admin of the developer account adheres to the instructions provided. The Apple Developer Program license agreement has been updated and needs to be read. To update existing applications and send new ones to the account owner, you need to read the updated agreement and accept it by logging into your account on the Apple Developer website. When the admin accepts the agreement you’ll be able to do your talks. Post like that should be go to the community forums as they cover those issues: https://discussions.apple.com/thread/255021447?sortBy=rank or talk to the developer support team. These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to Developer Account I would recommend you to contact the developer account support at https://developer.apple.com/contact to make sure they are aware of the issue. Albert Pascual
  Worldwide Developer Relations.
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Promotional offer purchase fails in Sandbox with ASDServerErrorDomain 3902 after payment sheet
Hello, I’m integrating promotional offers for auto-renewable subscriptions using StoreKit 2. The offer is displayed correctly, the Apple purchase sheet appears, and I can start the payment flow. The sheet shows the correct discounted price and the end date of the offer. However, after confirming the purchase, an alert appears saying “Unable to Purchase - Contact the developer for more information” When dismissing the alert, Xcode logs the following: Purchase did not return a transaction: Error Domain=ASDServerErrorDomain Code=3902 No se ha podido realizar la compra UserInfo={ NSLocalizedFailureReason=No se ha podido realizar la compra, client-environment-type=Sandbox, AMSServerErrorCode=3902, storefront-country-code=ESP } Test environment: App installed from Xcode on a real iPhone Logged in with a Sandbox Apple ID Using StoreKit 2 Promotional offer applied using: Product.PurchaseOption.promotionalOffer(_:compactJWS:) On the server side, I generate the promotional offer signature exactly as d
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Reply to P2P NFC BTC
Dear Apple, We have obtained the entitlement for NFC transactions for apps in the European Economic Area. With it it's possible to have a P2P NFC communication? if yes where I can found an example to have the writer part. In the documentation we have see the Device-to-Device transactions: If you have the legal right and the necessary regulatory permissions to provide device-to-device NFC solutions in the EEA, you can request access to iOS APIs to develop, test, or distribute an HCE Application for transmitting data over NFC to another mobile device. but in any place we discover documentation that explain how to do that. thanks
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