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iOS 26.1 UITableView separator style not working
Dear Apple Developer Support, We found that on devices running iOS 26.1 Beta, if we set the separator style of a UITableView to None via xib, the setting will have no effect and the table view cells will show separators. To reproduce this issue, I created a simple project. Please refer to the following screenshots. On iOS 26.0, no separator is showing. However on iOS 26.1, separators are showing. We have already filed a bug report FB20365301. We'd like to know if this is a bug and if it will be fixed before iOS 26.1 is officially released. Thank you.
Topic: UI Frameworks SubTopic: UIKit
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Why are system reserved files consuming half of my storage?
I am constantly running out of storage on my iPhone 16 Pro. I keep having to move my photos and videos to my laptop and delete them from my phone, and I’m constantly needing to offload apps and manually clear caches in some apps to free up storage. I finally got sick of having this cycle every two weeks so looked into it more closely. I’m finding that iOS consumes 32 GB, and then another system reserve category is consuming an additional 23 GB. Meaning the system reserved files are consuming half of the storage on this phone and effectively making it a 64 GB model. I understand the system will need to consume some capacity for itself and that iOS is getting larger, but nearly 50% of the capacity of the phone is insane. Looking closer into the categories, I’m seeing that iOS has taken it upon itself to also permanently provision 10% of the storage capacity for reserve update space. Already another instance of “why am I having to lose so much of my functional capacity to an occasional process?” but I can unders
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Are there complete code examples available for “Combine Metal 4 machine learning and graphics”?
Hello, I recently watched the WWDC2025 session titled “Combine Metal 4 machine learning and graphics” (https://developer.apple.com/videos/play/wwdc2025/262/ ), and I’m very excited about the new Metal 4 features that integrate machine learning with graphics—such as neural ambient occlusion, shader-based ML inference, and the use of MTLTensor and MTL4MachineLearningCommandEncoder. While the session includes helpful code snippets and a compelling debug demo (e.g., the neural ambient occlusion example), the implementation details are not fully shown, and I haven’t been able to find a complete, runnable sample project that demonstrates end-to-end integration of ML and rendering in Metal 4. Would Apple be able to provide a full, working example—such as an Xcode project—that shows how to: Export a model to an .mlpackage, Convert it to an .mtlpackage, Use MTL4MachineLearningCommandEncoder alongside render passes, Or embed small neural networks directly in shaders using Shader ML? Having such a sample would
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Can I access Enterprise APIs for visionOS (main camera) with an individual developer account?
Hello, my name is Kanazawa Kenta, and I am a university student currently conducting research and development using visionOS. In my project, I would like to access the main camera using the Enterprise APIs for visionOS. However, when I try to request permission or view the documentation, I receive the following message: Your account can’t access this page. There may be certain requirements to view this content. You must be the Account Holder of an Apple Developer Program for Organizations or an Apple Developer Enterprise Program to view this page. I am currently enrolled in the Apple Developer Program as an Individual. My question is: Is it possible to use the Enterprise APIs with an individual developer account? If not, what are the available options for students or researchers who wish to use these APIs for academic purposes? I would greatly appreciate any guidance or suggestions on how I can gain access, or alternative ways to use the main camera for research in visionOS. Thank y
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Reply to Need some help understanding 4.3(a) rejection for my app Siply
Thank you for your post. I personally recommend that you sign up for a session with App Review during the weekly Meet with Apple event. https://developer.apple.com/events/view/upcoming-events Sign in with your Developer ID and select Request a one-on-one App Review consultation. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines. Hope this is helpful to you. Albert Pascual
  Worldwide Developer Relations.
1h
Reply to WKWebView Crashes on iOS During YouTube Playlist Playback
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: Media Technologies SubTopic: Video Tags:
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How to get an anchored action sheet without the popover arrow on iOS 26?
I see in iPhone built-in apps that action sheets are presented as popovers without arrows over their originating views. Here is an example in Messages and Shortcuts apps. In WWDC 2025 session Build a UIKit app with the new design, the speaker explains that all you have to do is to configurate the popover like we do for iPad. Here is the relevant transcript: 14:33 ActionSheets on iPad are anchored to their source views. Starting in iOS 26, they behave the same on iPhone, appearing directly over the originating view. 14:46 On the alertController, make sure to set the sourceItem or the sourceView on popoverPresentationController, regardless of which device it’s displayed on. Assigning the source view automatically applies the new transitions to action sheets as well! Action sheets presented inline don’t have a cancel button because the cancel action is implicit by tapping anywhere else. If you don’t specify a source, the action sheet will be centered, and you will have a cancel button. iOS 26 provides a new, mor
Topic: UI Frameworks SubTopic: UIKit
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iPAD: achieve UserClient's privileges in background to have robust IOServiceAddMatchingNotification(...) as if ~[Background modes][Enable external communications].
1) The circumstances: iPADOS~>18, USB still-imaging-gadget, 1-3 gadgets might connect simultaneously via USB-hub, proprietary DExt, UserClient App in developers' iPADs or in TestFlight. = 1 variation A) UserClientApp has attribute [Background modes][Enable external communications]. = 1 variation B) active USB-hub vs passive. = 1 variation C) ConsoleApp logs iPAD vs ConsoleApp is not started. = 1 the term zombie below assume issue: == after plug-in ConsoleApp logs IOUsbUserInterface::init, ::start; == UserClient never receives respective callback from IOServiceAddMatchingNotification == further IOKit APIs teardown, restart and re-enumeration of connected gadgets doesn't reveal the zombie (while it sees another simultaneous gadget); == unplug of the gadget logs IOUsbUserInterface::stop. =2) The situation when UserClient is in foreground: ~ everything is fine. Note in MAC OS everything (same DExt and UserClient-code) works fine in background and in foreground. =3) The situation when UserClient is in backgroun
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ManipulationComponent create parent/child crash
Hello, If you add a ManipulationComponent to a RealityKit entity and then continue to add instructions, sooner or later you will encounter a crash with the following error message: Attempting to move entity “%s” (%p) under “%s” (%p), but the new parent entity is currently being removed. Changing the parent/child entities of an entity in an event handler while that entity is already being reassigned is not supported. CoreSimulator 1048 – Device: Apple Vision Pro 4K (B87DD32A-E862-4791-8B71-92E50CE6EC06) – Runtime: visionOS 26.0 (23M336) – Device Type: Apple Vision Pro The problem occurs precisely with this code: ManipulationComponent.configureEntity(object) I adapted Apple's ObjectPlacementExample and made the changes available via GitHub. The desired behavior is that I add entities to ManipulationComponent and then Realitiykit runs stably and does not crash randomly. GitHub Repo Thanks Andre
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Request File Access from Unity for Apple Vision Pro
Hi, I am trying to load files from the Apple Vision Pro's storage into a Unity App (using Apple visionOS XR Plugin and not PolySpatial package). So far, I've tried using UnitySimpleFileBrowser and UnityStandaloneFileBrowser (both aren't made for the Vision Pro and don't work there), and then implemented my own naive file browser that at least allows me to view directories (that I can see from the App Sandbox). This is of course very limited: Gray folders can't be accessed, the only 3 available ones don't contain anything where a user would put files through the Files app. I know that an app can request access to these Files & Folders: So my question is: Is there a way to request this access for a Unity-built app at the moment? If yes, what do I need to do? I've looked into the generated Xcode project's Capabilities, but did not find anything related to file access. Any help is appreciated!
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