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Reply to TestFlight Could not Install app
Thank you for your post. I would like to request two favors from you. First, could you create a bug report and provide me with the Facebook number? Second, could you add yourself to this thread and monitor it? https://developer.apple.com/forums/thread/773818 Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thanks again for everything. Looking forward working with you to resolve it quickly. Albert Pascual
  Worldwide Developer Relations.
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Reply to UISlider valueChanged has uninitialized UIEvent
Same issue in my app. My app had been working for 9 years but started showing this UISlider bug in iOS 26. Below used to work previously: slider.addTarget(self, action: #selector(sliderValueChanged(sender:event:)), for: .valueChanged) @objc func sliderValueChanged(sender: UISlider, event: UIEvent) { print(Slider: (slider.value), (event)) label.text = Value: (sender.value) switch event.allTouches?.first?.phase { case .began: print(began) case .moved: print(moved) case .ended: print(ended) case .cancelled: print(cancelled) default: break } } But, in iOS 26, the event being passed is uninitialized and so, event.allTouches is always nil. So, I am unable to detect what phase of the event it's in. Note that changing from UIEvent to UIControl.Event is not a solution as it's also just UIControlEvents(rawValue: 0), so unable to find what phase it's in. I have reported this as a bug: https://feedbackassistant.apple.com/feedback/20727378 EDIT: For now, the below workaround works: slider.addTarget(self,
Topic: UI Frameworks SubTopic: UIKit Tags:
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TestFlight Could not Install app
I am trying to invite internal testers but Testflight keeps rejecting them from downloading with a pop up that states The requested app is not available or doesnt exist it does say on App store connect that it is Complete as far as to begin testing. Any one have any suggestions? I am new at this. Thank you.
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Reply to Unable to upload an app with ExtensionFoundation
Thanks for the recommendation; I've added extra information. Basically my main concern is to isolate unstable code to make the app more stable, but also extensions are running as separate process, which would allow me to add a lot more commands to the terminal app. I also have potential uses in mind if there is no memory limit, and if we can share extensions between apps, but I think these are hills too large to climb at the moment.
Topic: App & System Services SubTopic: General Tags:
23h
File Provider Extension Memory Limit of 20MB is really limiting
I have an iOS and macOS app that includes a file provider extension. on macOS is is perfect no issues anywhere. on iOS it works for small datasets or if I do read only operations. as soon as I try to do anything with larger files I quickly hit the 20MB limit. I have solved file transfers by using chunking but when it comes to listing a folder with a couple thousand files it instantly crashes the FPE with an OOM error. works ok up to 100 files but anything beyond that crashes. I know enumerate items supports batches however the initial load form say a webdav server that has no concept of pagination will always fail to load in pieces no matter what I do. This likely explains why WebDAV was never implemented on iOS. in any case can you possibly consider upgrading the memory limit for FPE's or provide some mechanism to call our full iOS app for more processing power in the background to handle requests on demand? I do not understand where 20MB is a reasonable number. even 100MB seems more reason
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Reply to I found a liquid glass bug
@WeAreAllSatoshi Thanks for the reply and thank you for providing this information. I recommend monitoring the report as the engineering team will be sharing updates there. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Update ASCredentialIdentityStore for new Autofill PassKey registration
I have an Autofill Passkey Provider working for Safari and Chrome via WebAuthn protocol. Unfortunately, Chrome will not offer my extension as a logon credential provider unless I add the credential to the ASCredentialIdentityStore. I wonder what is the best way to access the ASCredentialIdentityStore from an AutoFill extension? I understand I cannot access it directly from the extension context, so what is the best way to trigger my container app to run, based on a new WebAuthn registration? The best I can think of so far is for the www site to provide an App Link to launch my container app as part of the registration ceremony. Safari will offer my extension even without adding it to the ASCredentialIdentityStore, so I guess I should file a request with Chrome to work this way too, given difficulty of syncing ASCredentialIdentityStore with WebAuthn registration.
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Reply to Increase Background Asset Limitations
Thanks for the post. Your inquiry appears to pertain to a developer account and looks like you already talking to the developer Apple Support team that created those limits. I would recommend to file a enhancement request. If you'd like us to consider adding the necessary functionality, please file an enhancement request using Feedback Assistant. Once you file the request, please post the FB number here. If you're not familiar with how to file enhancement requests, take a look at Bug Reporting: How and Why? I trust you will achieve a favorable resolution. I extend my best wishes for your success. Albert Pascual
  Worldwide Developer Relations.
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Reply to Attach a debugger to app launched via `devicectrl`
Since we're talking about debuggers here, I just want to say that having DWARF (1) in your user name is excellent — thanks for the chuckle! As to attaching your custom debugger to a process with devicectl, this is not possible with the currently available commands provided by that tool. Our folks who work on the tooling around that command are interested in hearing what your needs are, so please send them some information on the type of functionality you need through Feedback Assistant. Once you've done that, please post the FB number here for reference. — Ed Ford,  DTS Engineer (1): https://dwarfstd.org
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Increase Background Asset Limitations
Hello, From the documentation linked below, the limitations for Background Assets are the following: Size Limit: 200 GB Asset Pack Count: 100 I'm expecting I will need ~175 Asset Packs and around 500GB of storage. I understand Background Assets is a new, but is there a process or a potential that these limits will be increased in the future? Or is there a way to request an increase? I've tried contacting Apple Support as this is more of an Admin issue, however they've directed me here. Case ID 102725356578 https://developer.apple.com/help/app-store-connect/reference/apple-hosted-asset-pack-size-limits Thank you, Tanner
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Reply to Background App Refresh
Just following up as I am still in need of a resolution. Quinn was handling this from the code/operation side, so wasn't really tracking this thread. However, there are two common issues here from the framework usage side. The first one is that by calling scheduleAppRefresh at app launch, you're unintentionally preventing your own task from reliably firing. Basically, here is what happens: Your app stopped running at some earlier point in the day for normal reasons (free up device memory, etc.). It came time to run your task, so the system launched your app. Your app started up, you configured the background task framework, then ran scheduleAppRefresh. scheduleAppRefresh scheduled your task to run 10 mins from now. Duet (the daemon that supports the background task framework) assessed your task state, determined that you had not tasks ready to run (since the next one isn't runnable for 10 min...) and suspended your app. Secondly, I think you probably want to use BGProcessingTask, NOT BGAppRefreshTask. These t
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App Store Connect API `inAppPurchaseV2` returns `links.next`, even when there's no more `data`
I think there's been a recent change to the App Store Connect API; I claim that it's a bug. When querying App Store Connect API endpoints that return arrays, like https://api.appstoreconnect.apple.com/v1/apps, the response includes a links property, of type PagedDocumentLinks. https://developer.apple.com/documentation/appstoreconnectapi/pageddocumentlinks links should include a next link only if there's more data to provide, and, indeed, this is how it works for the /v1/apps endpoint. But when querying inAppPurchasesV2, I find that starting very recently (this week?) the API always returns a next link, even if there's no more data to show. { data: [], links: { self: 'https://api.appstoreconnect.apple.com/v1/apps/1363309257/inAppPurchasesV2?cursor=APo&limit=50', first: 'https://api.appstoreconnect.apple.com/v1/apps/1363309257/inAppPurchasesV2?limit=50', next: 'https://api.appstoreconnect.apple.com/v1/apps/1363309257/inAppPurchasesV2?cursor=ASw' }, meta: { paging: { total: 223, nextCursor: 'ASw', limit: 50
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Reply to Change popover background color in iOS 26
@neil95 This is great!! Thank you so much for this. I see you included a link to the code. I would recommend to zip it and upload it into the bug itself. You can see the status of your feedback in Feedback Assistant. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. I'll keep an eye out for issue and fix. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit
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On Demand Resources does not show an error
I am integrating On Demand Resources into my Unity game. The resources install without any problems if the internet connection is stable: all resources are installed. While testing various scenarios without an internet connection, I encountered the following problem: if I turn off the internet during installation, I don't get any error messages, but if I turn the internet back on, the download no longer continues (and I still don't get an error). If I reopen the application with a stable internet connection, the download will always be at 0%. Please tell me what I am doing wrong. #import Foundation/Foundation.h #if ENABLE_IOS_ON_DEMAND_RESOURCES #import Foundation/NSBundle.h #endif #include struct CustomOnDemandResourcesRequestData; typedef void (*CustomOnDemandResourcesRequestCompleteHandler)(struct CustomOnDemandResourcesRequestData* handler, const char* error); #if ENABLE_IOS_ON_DEMAND_RESOURCES struct CustomOnDemandResourcesRequestData { NSBundleResourceRequest* request; }; extern C CustomOnDema
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