I'm curious, why DynamicOptionsProvider is available on watchOS? Is there any way to present options to the user? For example in Emoji Rangers project:
struct EmojiRangerSelection: AppIntent, WidgetConfigurationIntent {
static let intentClassName = "EmojiRangerSelectionIntent"
static var title: LocalizedStringResource = "Emoji Ranger Selection"
static var description = IntentDescription("Select Hero")
@Parameter(title: "Selected Hero", default: EmojiRanger.cake, optionsProvider: EmojiRangerOptionsProvider())
var hero: EmojiRanger?
struct EmojiRangerOptionsProvider: DynamicOptionsProvider {
func results() async throws -> [EmojiRanger] {
EmojiRanger.allHeros
}
}
func perform() async throws -> some IntentResult {
return .result()
}
}
On watchOS we usually use recommendations() to give the user predefined choice of configured widgets. Meanwhile in AppIntentProvider recommendations are empty:
struct AppIntentProvider: AppIntentTimelineProvider {
...
func recommendations() -> [AppIntentRecommendation<EmojiRangerSelection>] {
[]
}
}
Does it imply that there's a way to use DynamicOptionsProvider on watchOS somehow? BTW, WidgetConfiguration.promptsForUserConfiguration() is one of the methods that are not available on watchOS.
And also, the Emoji Ranger project doesn't show widgets (complications) on watchOS out of the box.
App Intents
RSS for tagExtend your app’s custom functionality to support system-level services, like Siri and the Shortcuts app.
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使用APPIntent 的AppShortcutsProvider方式,最多只能添加10个AppShortcut,超过10个,代码编译就会报错
struct MeditationShortcuts: AppShortcutsProvider {
static var appShortcuts: [AppShortcut] {
AppShortcut(
intent: StartMeditationIntent(),
phrases: [
"Start a (.applicationName)",
"Begin (.applicationName)",
"Meditate with (.applicationName)",
"Start a (.$session) session with (.applicationName)",
"Begin a (.$session) session with (.applicationName)",
"Meditate on (.$session) with (.applicationName)"
]
)
}
}
如何能做到像特斯拉APP一样
In my case, when two functions that start each Live Activity(not connected each other) are performed in LiveActivityIntent's perform(), it seems that only one will start.
(It's the same to start independently with two Task{})
And, set one to 'opensIntent' and separate it by opening another LiveActivityIntent, the result is same.
Also, every time I tap the Intent directly in the shortcut app, one activity will end within a matter of seconds, even if there are two for a while.
But, If openAppWhenRun to true, it seem to works without any problems.
I would appreciate it if you could give me a tip to fix this problem.
I’ve set up a focus filter, but the perform() method in SetFocusFilterIntent isn't called when the focus mode is toggled on or off on my iPhone since I updated to iOS 18 beta (22A5326f).
I can reproduce the issue for my app, but focus filters are also broken for any third-party apps installed on my phone, so I guess it's not specific to how I've implemented my filter intent.
This used to work perfectly on iOS 17. I didn't change a single line of code, and it broke completely on the latest iOS 18 beta.
I've filed a bug report including a sysdiagnose (FB14715113).
To the developers out there, is this something you are also observing in your apps?
if #available(iOS 16.0, *) {
print("donated")
let intent = BasicIntent()
IntentDonationManager.shared.donate(intent: intent)
}
Trying to test if donations work with the new App Intents framework.
Donating the shortcut once a user taps a button.
The shortcut is not appearing on the lock screen.
Everything else is working as expected. The Shortcut is appearing in the Shortcuts App and is working via Siri.
In developer settings I have
Display Recent Shortcuts -> On
Display Donations on Lock Screen -> On
Allow Any domain -> On
Allow Unverified sources -> On
Running iOS 16.2, iPhone 11.
We have created an app that uses Appintents to plug into Siri. However, launching the app >sometimes< will launch a menu that will let the user choose between the app and Contacts. Why? How can I tell Siri to not ask for Contacts?
I’m trying to group my EntityPropertyQuery selection into sections as well as making it searchable.
I know that the EntityStringQuery is used to perform the text search via entities(matching string: String). That works well enough and results in this modal:
Though, when I’m using a DynamicOptionsProvider to section my EntityPropertyQuery, it doesn’t allow for searching anymore and simply opens the sectioned list in a menu like so:
How can I combine both? I’ve seen it in other apps, but can’t figure out why my code doesn’t allow to section the results and make it searchable? Any ideas?
My code (simplified)
struct MyIntent: AppIntent {
@Parameter(title: "Meter"),
optionsProvider: MyOptionsProvider())
var meter: MyIntentEntity?
// …
struct MyOptionsProvider: DynamicOptionsProvider {
func results() async throws -> ItemCollection<MyIntentEntity> {
// Get All Data
let allData = try IntentsDataHandler.shared.getEntities()
// Create Arrays for Sections
let fooEntities = allData.filter { $0.type == .foo }
let barEntities = allData.filter { $0.type == .bar }
return ItemCollection(sections: [
ItemSection("Foo",
items: fooEntities),
ItemSection("Bar",
items: barEntities)
])
}
}
struct MeterIntentQuery: EntityStringQuery {
// entities(for identifiers: [UUID]) and suggestedEntities() functions
func entities(matching string: String) async throws -> [MyIntentEntity] {
// Fetch All Data
let allData = try IntentsDataHandler.shared.getEntities()
// Filter Data by String
let matchingData = allData.filter { data in
return data.title.localizedCaseInsensitiveContains(string))
}
return matchingData
}
}
I have created an AppIntent and added it to shortcuts to be able to read by Siri. When I say the phrase, the Siri intent dialog appears just fine. I have added a custom SwiftUI View inside Siri dialog box with 2 buttons with intents. The callback or handling of those buttons is not working when initiated via Siri. It works fine when I initiate it in shortcuts. I tried using the UIButton without the intent action as well but it did not work. Here is the code.
static let title: LocalizedStringResource = "My Custom Intent"
static var openAppWhenRun: Bool = false
@MainActor
func perform() async throws -> some ShowsSnippetView & ProvidesDialog {
return .result(dialog: "Here are the details of your order"), content: {
OrderDetailsView()
}
}
struct OrderDetailsView {
var body: some View {
HStack {
if #available(iOS 17.0, *) {
Button(intent: ModifyOrderIntent(), label : {
Text("Modify Order")
})
Button(intent: CancelOrderIntent(), label : {
Text("Cancel Order")
})
}
}
}
}
struct ModifyOrderIntent: AppIntent {
static let title: LocalizedStringResource = "Modify Order"
static var openAppWhenRun: Bool = true
@MainActor
func perform() async throws -> some OpensIntent {
// performs the deeplinking to app to a certain page to modify the order
}
}
struct CancelOrderIntent: AppIntent {
static let title: LocalizedStringResource = "Cancel Order"
static var openAppWhenRun: Bool = true
@MainActor
func perform() async throws -> some OpensIntent {
// performs the deeplinking to app to a certain page to cancel the order
}
}
Button(action: {
if let url = URL(string: "myap://open-order") {
UIApplication.shared.open(url)
}
}
Hi, I am currently working on an App Transfer from Company A to Company B but can't find any documentation about what happens to existing Siri Shortcuts working via App Extension intents.
I have separated the rest of the post in 2 sections: one what summarizes my current understanding and the other with some questions and hypotheses. It would be great to have either someone from Apple to answer that, or someone else share their experience and possibly some documentation that I might have missed.
To my understanding, when a new Shortcut is created, it stores the BundleID of the App and of the App Extension to find the application that will execute it afterwards. If I uninstall the App, I can see a message in the Shortcut app that says "This action requires APPNAME but it may not be installed", but I know that after transferring the app the BundleID doesn't change completely, only the team part does. However, it is not possible to test that as this change cannot be done in xCode as far as I know.
Another part that seems to play a role here is the info.plist file, but in my situation, there are no entries related to the BundleID.
All that being said, I am wondering:
Is it possible to perform an app transfer and keep previously created shortcuts working?
Is it possible to test this kind of things without having to perform a transfer? I haven't found a way to change the team part of the Bundle ID
Is there a place in the documentation that takes care of those things in depth?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App ID
Bundle ID
SiriKit
App Intents
We're having trouble with getting Siri to hand off specific trigger words to our app via shortcuts. I want to be able to say "Hey Siri Myappname Foobar" but in some cases if Foobar is the name of a specific business it may launch maps instead showing locations of those businesses. Is there any way to inform Siri, "no, *****, launch our app as the shortcut specifies!"
I've searched all the App Intent and AssistantSchemas related documentation and I can't find anything related to workout, do I still need to use SiriKit?
hi so im trying to create a simple app that has two pressable buttons that turn a spa mode on and off wishing another app
so far I have the UI figured out the app works the only issue is right now when I press spa on I have setup so it opens Siri Shortcuts and enables the shortcut is there a way to make the app revert back to mine after the action is done? or is there another way to open the other app and navigate to the button within that app and enable it behind my app
Hey, I was wondering on how to react to the focus mode being turned off inside the FocusFilterIntent. I've successfully managed to call a specific action when the focus is being set, but I now want to deactivate/ react when the focus is being deactivated. How can I achieve something like this?
Hello everyone,
I’m currently developing a Playground App for the Swift Student Challenge, and its core functionality relies heavily on Shortcuts Automation, App Shortcuts, and interactions with the Focus Mode status (e.g., reading Focus Status or execute Focus Filter).
Before finalizing my submission, I’d like to clarify whether these features will function as expected during the review process. Specifically:
Shortcuts Automation: My app uses custom shortcuts to trigger actions within the Playground. Will reviewers be able to test these shortcuts seamlessly, or do I need to provide explicit instructions for enabling/setting them up?
App Shortcuts: The app integrates system-level App Shortcuts (via App Intents). Are these supported in the test environment, and will reviewers see them during testing?
Focus Status Interaction: The app dynamically responds to changes in the device’s Focus Mode (e.g., adjusting UI and function based on FocusStatus). Does the evaluation environment allow access to Focus Status data, and are there restrictions on simulating Focus Mode changes?
I want to ensure these features are testable and don’t lead to unexpected issues during review. Any insights or advice from past participants, mentors, or Apple experts would be greatly appreciated!
Thank you in advance for your guidance!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Shortcuts
App Intents
Focus
Hi,
I’m trying to get an array of strings from the user using AppIntents, but I’m encountering an issue. The shortcut ends without prompting the user for input or saving the value, though it doesn’t crash. I need to get the user to input multiple tasks in an array, but the current approach isn’t working as expected.
Here’s the current method I’m using:
// Short code snippet showing the current method
private func collectTasks() async throws -> [String] {
var collectedTasks: [String] = tasks ?? []
while true {
if !collectedTasks.isEmpty {
let addMore = try await $input.requestConfirmation("Would you like to add another task?")
if !addMore {
break
}
}
let newTask = try await $input.requestValue("Please enter a task:")
collectedTasks.append(newTask)
}
return collectedTasks
}
The Call
func perform() async throws -> some IntentResult {
let finalTasks = try await collectTasks()
// Some more Code
}
Any advice or suggestions would be appreciated. Thanks in advance!
Hi everyone,
i'm trying to request in a AppIntent an array of strings. But I want to give the user the chance to add more than one String.
Yet, I do it so:
import AppIntent
struct AddHomework: AppIntent {
// some Parameters
@Parameter(title: "Tasks")
var tasks: [String]?
@Parameter(title: "New Task") //Only for the special request
var input: String?
private func collectTasks() async throws -> [String] {
var collectedTasks: [String] = tasks ?? []
while true {
if !collectedTasks.isEmpty {
let addMore = try await $input.requestConfirmation(for: "Möchtest du noch eine Aufgabe hinzufügen?")
if !addMore {
break
}
}
let newTask = try await $input.requestValue("Please enter your task:")
collectedTasks.append(newTask)
}
return collectedTasks
}
@MainActor
func perform() async throws -> some IntentResult {
let finalTasks = try await collectTasks()
// some more code
return .result()
}
}
But this is not working. The Shortcut is ending without requesting anything. But it is not crashing.
I would thankfully for some help.
My app features two kinds of widgets, let's call them kind A and kind B.
I have both A and B widgets on my Home Screen. When I tap the button on widget A (associated with App Intent), I expect widget B to also reload.
However, if you call WidgetCenter.shared.reloadAllTimelines() inside the perform() method of the AppIntent, the timeline of widget B does not reload immediately. This issue only occurs on a physical device and is not consistently reproducible. On a simulator, however, widget B reloads as expected.
FB13152293
Description
The Shortcut Automation Trigger Transaction frequently times out, ultimately causing the shortcut automation to fail. Please see the attached trace for details.
Additionally, the Trigger is activated even when the Transaction is declined.
Details
In the trace I see the error:
[WFWalletTransactionProvider observeForUpdatesWithInitialTransactionIfNeeded:transactionIdentifier:completion:]_block_invoke Hit timeout waiting for transaction with identifier: <private>, finishing.
Open bug report: FB14035016
I have a very basic App Intent extension in my macOS app that does nothing than accepting two parameters, but running it in Shortcuts always produces the error "The action “Compare” could not run because an internal error occurred.".
What am I doing wrong?
struct CompareIntent: AppIntent {
static let title = LocalizedStringResource("intent.compare.title")
static let description = IntentDescription("intent.compare.description")
static let openAppWhenRun = true
@Parameter(title: "intent.compare.parameter.original")
var original: String
@Parameter(title: "intent.compare.parameter.modified")
var modified: String
func perform() async throws -> some IntentResult {
return .result()
}
}
I rarely use the Shortcuts app, so it took me a while to notice that my app's app intents all show incorrectly on macOS 15. On macOS 14 and 13, they used to show correctly, but now it seems that all localized strings show the key rather than the localized value.
@available(iOS 16.0, macOS 13.0, *)
struct MyAppIntent: AppIntent {
static let title = LocalizedStringResource("key1", comment: "")
static let description = IntentDescription(LocalizedStringResource("key2", comment: ""))
...
}
In Localizable.xcstrings file I have defined all the strings, for instance I have associated key1 with the value Title, but while the Shortcuts app used to display Title, it now displays key1.
Is this a known issue or did something change in macOS 15 that would require me to update something?