AR Quick Look

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Allow users to see incredibly detailed object renderings in real-world surrounding, with support for audio playback, using AR Quick Look.

Posts under AR Quick Look tag

72 Posts

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AR Quicklook's awesome Playback feature isn't being used as much with the recent changes
One of people's favourite features of AR Quicklook is the video playback. Aside from the feature its self, what it represents is familiarity as people have used it in video for decades so it helps place AR right next to other common formats, which is awesome! Previously, if a USDZ's animation was longer than 10 seconds, the playback would appear. This rule was recently changed to allow the option from the USDZ metadata using the python tool. Unfortunately most designers are still not using the python toolkit so the feature is now hidden in most cases, which is too bad. Would be great to add the ability to set that metadata from Reality Converter & Composer. Better yet, if it was available as an html fragment identifier it would be super helpful, similar to "allowsContentScaling"
6
0
2.6k
Dec ’21
Quick Look - error message - model Universal Scene Description Package
Hi guys, I have a little problem with Quick Look and I am not sure, if it is because of 3D model, iPhone 8 or if there is a bug from Apple side. What is hapenning? I am able to download 3D model to my iPhone 8, then I am able to place 3D model on my table and in the moment when I place it, Quick Look stop to work. There is this message: "model Universal Scene Description Package 2,9 MB" Do you know, where can be the problem? YT video: https://www.youtube.com/watch?v=wZKlPZUJkbk&ab_channel=AZtutorialy USDZ file: https://drive.google.com/file/d/1TcL4VoISRuMtdHd3XoW_Se4Lq6tNucYt/view?usp=sharing I am looking forward to read you answers. Thank you very much in advance Have a nice day Jan
0
0
1.1k
Dec ’21
Does Apple plan on supporting PNG Alpha in AR or not? It's been two years.
This thread actually marks an unsolved problem as "accepted"/solved https://developer.apple.com/forums/thread/119265 As of iOS 14/15 Apple's own QuickLook does not support: On iOS and in AR, any USDZ with PNG transparency. It's a shame and testament to the AR dev team's (in)ability to address this issue. Multiple tweets and a basic google search shows this problem existing for over 2 years and now entering the third year. Meanwhile formats such as GLTF/GLB... just work
1
0
1.1k
Dec ’21
AR Quick Look additional controls?
I've recently added some USDZ files to a web page, and I can download and display them fine via AR Quick Look on an iPhone or iPad. I've noticed full occlusion is active in the AR view. Over time, the device appears to heat up and the frame rate drops. Are there any properties I can set in the <a rel="ar" ...> HTML tag to control things like occlusion or autofocus (i.e., turn them off)?
0
0
1.1k
Nov ’21
usdzconvert and metersPerUnit
I've been creating USDA files manually and converting them to USDZ via Apple's usdzconvert tool (version 0.64). In the file I set unit size to be 1 meter metersPerUnit = 1.0 but the USDZ keeps the unit size at 1 cm. Apple's Reality Converter does process the metersPerUnit metadata, so that is a viable work-around for me. But sometimes I'd prefer the command-line tool. Is there an update to the usdzconvert tool? I couldn't find one.
0
0
1.2k
Nov ’21
object could not be opened
We are producing augmented reality in about 2 minutes with various scenes and animations. On ios14, everything worked without any problem, but on ios15, it suddenly says that AR Quick Look cannot open it. It seems that the reality file with a large capacity or two or more animations does not open. Please check. I attach a video that worked well on ios14. https://youtu.be/KPo_ikRclmc Thanks.
1
0
959
Oct ’21
USDZ AR Quick Look - displayColor appears as pink
Hi all, I am able to create USDZ files to load in AR Quick Look. However, for prims that contain displayColor primvar values, they all appear incorrect (pink) when opened via AR Quick Look. To repro, create a usdz from this (size too big for attaching usdz directly): #usda 1.0 ( defaultPrim = "Origin" ) def Xform "Origin" ( apiSchemas = ["GeomModelAPI"] kind = "component" ) { string label = "Golden Krone Hotel" string modern_name def Sphere "Volume" ( doc = "This is the main volume for the Golden Krone" ) { color3f[] primvars:displayColor = [(0.721156, 0.0030596028, 0.27578437)] ( elementSize = 1 interpolation = "constant" ) double radius = 2 float xformOp:rotateX:tilt = 12 float xformOp:rotateZ:spin.timeSamples = { 0: 0, 192: 1440, } double3 xformOp:translate = (0, 2, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZ:spin", "xformOp:rotateX:tilt"] } def Cube "TopBackLeft" ( doc = "This is the volume for the top back left section of the Golden Krone" ) { color3f[] primvars:displayColor = [(0.8052342, 0.0014515291, 0.19331428)] ( elementSize = 1 interpolation = "constant" ) double3 xformOp:translate = (-2, 6, -2) uniform token[] xformOpOrder = ["xformOp:translate"] } def Capsule "TopFrontLeft" ( doc = "This is the volume for the top front left section of the Golden Krone" ) { color3f[] primvars:displayColor = [(0.007277872, 0.58201957, 0.41070253)] ( elementSize = 1 interpolation = "constant" ) double3 xformOp:translate = (-2, 6, 2) uniform token[] xformOpOrder = ["xformOp:translate"] } def Cylinder "TopBackRight" ( doc = "This is the volume for the top back right section of the Golden Krone" ) { color3f[] primvars:displayColor = [(0.20229208, 0.39510167, 0.40260625)] ( elementSize = 1 interpolation = "constant" ) double3 xformOp:translate = (2, 6, -2) uniform token[] xformOpOrder = ["xformOp:translate"] } def Cone "TopFrontRight" ( doc = "This is the volume for the top front right section of the Golden Krone" ) { color3f[] primvars:displayColor = [(0.08033847, 0.7920769, 0.12758464)] ( elementSize = 1 interpolation = "constant" ) double3 xformOp:translate = (2, 6, 2) uniform token[] xformOpOrder = ["xformOp:translate"] } } Opening the file in USDView, SideFX Houdini, Autodesk Maya ends up in viewport displaying expected colors: Opening it in AR Quick Look iOS appears pink: Searching on the internet, I have not been able to find any information about why this happens, what the requirements are, or if it is a known issue. Only a post on usd-interest google group from 2019 reported the same: https://groups.google.com/g/usd-interest/c/8hD2rzRboeg/m/PSgIPlLCBgAJ with the answer: """ And I was just told that ARQL does not currently support vertex displayColors in any capacity - neither without a bound material (as in the example I provided), nor as something read via a UsdPrimvarReader shader to feed to a UsdPreviewSurface... the only primvars currently supported in ARQL are texture coordinates for feeding a UsdUVTexture shader. """ I can not bake textures as my app is meant to work with display colors only. Does anyone have links to official help or information on this? Searching if supporting displayColor as other USD renderers do will be coming eventually.
2
0
1.9k
Oct ’21
USDZ AR Quick Look - UsdGeom PointInstancer does not load
Hi all, I have a question regarding UsdGeom.PointInstancer: https://graphics.pixar.com/usd/docs/api/class_usd_geom_point_instancer.html schema support on AR Quick Look for USD stages. When packaging the city set example from pixar https://graphics.pixar.com/usd/downloads.html: and using it as a USDZ file ends up in AR Quick Look displaying: No point instancer at all. Prototypes at the origin. I have not been able to find any information regarding support, requirements or plan for UsdGeom.PointInstancer in AR Quick Look or Reality Composer pages. USDView, SideFX Houdini and Autodesk Maya support it without problem, I was hoping to use it for some AR models. Can somebody point me in the right direction for documentation on this, please?
0
0
1k
Oct ’21
Reality Composer - Combining animations and movement
Long time listener, first time caller here, We'd like to use AR Quick Look to render a rigged game character that walks to where you tap on the base surface. So far, I'm only seeing the ability to sequentially trigger actions. So move+animate simultaneously seems un-doable. I guess one could parent the USDZ to a "mover" object and then run the transform on the mover and the animation on the USDZ but ugh. Anyone done something like this?
1
0
1.3k
Oct ’21
AR Quicklook's awesome Playback feature isn't being used as much with the recent changes
One of people's favourite features of AR Quicklook is the video playback. Aside from the feature its self, what it represents is familiarity as people have used it in video for decades so it helps place AR right next to other common formats, which is awesome! Previously, if a USDZ's animation was longer than 10 seconds, the playback would appear. This rule was recently changed to allow the option from the USDZ metadata using the python tool. Unfortunately most designers are still not using the python toolkit so the feature is now hidden in most cases, which is too bad. Would be great to add the ability to set that metadata from Reality Converter &amp; Composer. Better yet, if it was available as an html fragment identifier it would be super helpful, similar to "allowsContentScaling"
Replies
6
Boosts
0
Views
2.6k
Activity
Dec ’21
Quick Look - error message - model Universal Scene Description Package
Hi guys, I have a little problem with Quick Look and I am not sure, if it is because of 3D model, iPhone 8 or if there is a bug from Apple side. What is hapenning? I am able to download 3D model to my iPhone 8, then I am able to place 3D model on my table and in the moment when I place it, Quick Look stop to work. There is this message: "model Universal Scene Description Package 2,9 MB" Do you know, where can be the problem? YT video: https://www.youtube.com/watch?v=wZKlPZUJkbk&ab_channel=AZtutorialy USDZ file: https://drive.google.com/file/d/1TcL4VoISRuMtdHd3XoW_Se4Lq6tNucYt/view?usp=sharing I am looking forward to read you answers. Thank you very much in advance Have a nice day Jan
Replies
0
Boosts
0
Views
1.1k
Activity
Dec ’21
Does Apple plan on supporting PNG Alpha in AR or not? It's been two years.
This thread actually marks an unsolved problem as "accepted"/solved https://developer.apple.com/forums/thread/119265 As of iOS 14/15 Apple's own QuickLook does not support: On iOS and in AR, any USDZ with PNG transparency. It's a shame and testament to the AR dev team's (in)ability to address this issue. Multiple tweets and a basic google search shows this problem existing for over 2 years and now entering the third year. Meanwhile formats such as GLTF/GLB... just work
Replies
1
Boosts
0
Views
1.1k
Activity
Dec ’21
Will AR Quick Look ever have object permanence?
It's annoying that my image anchored scenes are migrating as soon as the image goes out of frame. Wondering if theres a way to make an image target anchored model stay put as a user moves far from the image anchor. Say 100 feet or so. I'm using this for house sized models.
Replies
0
Boosts
0
Views
695
Activity
Dec ’21
Hiding objects when previewing in AR within Quick Look
Hi, I have build an experience with different hotspots. I hide them on start using Reality Composer. But they still show up in the Preview half-transparent object in Quick Look. (Before it's actually on an AR plane) How can I hide them for the Quick Look preview?
Replies
0
Boosts
0
Views
694
Activity
Nov ’21
object always facing the camera during the AR experience.
Hey. Anyone have experience build AR quick look from Reality Composer. How can I set the object always facing the camera during the AR experience. For now I can only do scene start trigger which only play once. Is there any way we can keep it alway facing the camera? Thank.
Replies
1
Boosts
0
Views
1.5k
Activity
Nov ’21
AR Quick Look additional controls?
I've recently added some USDZ files to a web page, and I can download and display them fine via AR Quick Look on an iPhone or iPad. I've noticed full occlusion is active in the AR view. Over time, the device appears to heat up and the frame rate drops. Are there any properties I can set in the <a rel="ar" ...> HTML tag to control things like occlusion or autofocus (i.e., turn them off)?
Replies
0
Boosts
0
Views
1.1k
Activity
Nov ’21
usdzconvert and metersPerUnit
I've been creating USDA files manually and converting them to USDZ via Apple's usdzconvert tool (version 0.64). In the file I set unit size to be 1 meter metersPerUnit = 1.0 but the USDZ keeps the unit size at 1 cm. Apple's Reality Converter does process the metersPerUnit metadata, so that is a viable work-around for me. But sometimes I'd prefer the command-line tool. Is there an update to the usdzconvert tool? I couldn't find one.
Replies
0
Boosts
0
Views
1.2k
Activity
Nov ’21
object could not be opened
We are producing augmented reality in about 2 minutes with various scenes and animations. On ios14, everything worked without any problem, but on ios15, it suddenly says that AR Quick Look cannot open it. It seems that the reality file with a large capacity or two or more animations does not open. Please check. I attach a video that worked well on ios14. https://youtu.be/KPo_ikRclmc Thanks.
Replies
1
Boosts
0
Views
959
Activity
Oct ’21
USDZ AR Quick Look - displayColor appears as pink
Hi all, I am able to create USDZ files to load in AR Quick Look. However, for prims that contain displayColor primvar values, they all appear incorrect (pink) when opened via AR Quick Look. To repro, create a usdz from this (size too big for attaching usdz directly): #usda 1.0 ( defaultPrim = "Origin" ) def Xform "Origin" ( apiSchemas = ["GeomModelAPI"] kind = "component" ) { string label = "Golden Krone Hotel" string modern_name def Sphere "Volume" ( doc = "This is the main volume for the Golden Krone" ) { color3f[] primvars:displayColor = [(0.721156, 0.0030596028, 0.27578437)] ( elementSize = 1 interpolation = "constant" ) double radius = 2 float xformOp:rotateX:tilt = 12 float xformOp:rotateZ:spin.timeSamples = { 0: 0, 192: 1440, } double3 xformOp:translate = (0, 2, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZ:spin", "xformOp:rotateX:tilt"] } def Cube "TopBackLeft" ( doc = "This is the volume for the top back left section of the Golden Krone" ) { color3f[] primvars:displayColor = [(0.8052342, 0.0014515291, 0.19331428)] ( elementSize = 1 interpolation = "constant" ) double3 xformOp:translate = (-2, 6, -2) uniform token[] xformOpOrder = ["xformOp:translate"] } def Capsule "TopFrontLeft" ( doc = "This is the volume for the top front left section of the Golden Krone" ) { color3f[] primvars:displayColor = [(0.007277872, 0.58201957, 0.41070253)] ( elementSize = 1 interpolation = "constant" ) double3 xformOp:translate = (-2, 6, 2) uniform token[] xformOpOrder = ["xformOp:translate"] } def Cylinder "TopBackRight" ( doc = "This is the volume for the top back right section of the Golden Krone" ) { color3f[] primvars:displayColor = [(0.20229208, 0.39510167, 0.40260625)] ( elementSize = 1 interpolation = "constant" ) double3 xformOp:translate = (2, 6, -2) uniform token[] xformOpOrder = ["xformOp:translate"] } def Cone "TopFrontRight" ( doc = "This is the volume for the top front right section of the Golden Krone" ) { color3f[] primvars:displayColor = [(0.08033847, 0.7920769, 0.12758464)] ( elementSize = 1 interpolation = "constant" ) double3 xformOp:translate = (2, 6, 2) uniform token[] xformOpOrder = ["xformOp:translate"] } } Opening the file in USDView, SideFX Houdini, Autodesk Maya ends up in viewport displaying expected colors: Opening it in AR Quick Look iOS appears pink: Searching on the internet, I have not been able to find any information about why this happens, what the requirements are, or if it is a known issue. Only a post on usd-interest google group from 2019 reported the same: https://groups.google.com/g/usd-interest/c/8hD2rzRboeg/m/PSgIPlLCBgAJ with the answer: """ And I was just told that ARQL does not currently support vertex displayColors in any capacity - neither without a bound material (as in the example I provided), nor as something read via a UsdPrimvarReader shader to feed to a UsdPreviewSurface... the only primvars currently supported in ARQL are texture coordinates for feeding a UsdUVTexture shader. """ I can not bake textures as my app is meant to work with display colors only. Does anyone have links to official help or information on this? Searching if supporting displayColor as other USD renderers do will be coming eventually.
Replies
2
Boosts
0
Views
1.9k
Activity
Oct ’21
USDZ AR Quick Look - UsdGeom PointInstancer does not load
Hi all, I have a question regarding UsdGeom.PointInstancer: https://graphics.pixar.com/usd/docs/api/class_usd_geom_point_instancer.html schema support on AR Quick Look for USD stages. When packaging the city set example from pixar https://graphics.pixar.com/usd/downloads.html: and using it as a USDZ file ends up in AR Quick Look displaying: No point instancer at all. Prototypes at the origin. I have not been able to find any information regarding support, requirements or plan for UsdGeom.PointInstancer in AR Quick Look or Reality Composer pages. USDView, SideFX Houdini and Autodesk Maya support it without problem, I was hoping to use it for some AR models. Can somebody point me in the right direction for documentation on this, please?
Replies
0
Boosts
0
Views
1k
Activity
Oct ’21
Reality Composer - Combining animations and movement
Long time listener, first time caller here, We'd like to use AR Quick Look to render a rigged game character that walks to where you tap on the base surface. So far, I'm only seeing the ability to sequentially trigger actions. So move+animate simultaneously seems un-doable. I guess one could parent the USDZ to a "mover" object and then run the transform on the mover and the animation on the USDZ but ugh. Anyone done something like this?
Replies
1
Boosts
0
Views
1.3k
Activity
Oct ’21