Media Library

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Access read-only collections of the user’s multimedia content using Media Library.

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UIDocumentPickerViewController dismisses presenting view controller when selecting a file multiple times quickly
Description When using UIDocumentPickerViewController with allowsMultipleSelection = false, I expect that selecting a file will dismiss only the document picker. However, if a user quickly taps the same file multiple times, the picker dismisses both itself and the presenting view controller (i.e., it pops two levels from the view controller stack), which leads to unintended behavior and breaks presentation flow. Expected Behavior Only UIDocumentPickerViewController should be dismissed when a file is selected—even if the user taps quickly or multiple times on the same file. Actual Behavior When tapping the same file multiple times quickly, the picker dismisses not only itself but also the parent view controller it was presented from. Steps to Reproduce Create a simple view controller and present another one modally over it. From that presented view controller, present a UIDocumentPickerViewController with allowsMultipleSelection = false. Tap quickly on the same file in the picker 2 times. Result: Both the document picker and the presenting view controller are dismissed. Reproducible Code Snippet class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .green addLabel("Parent View Controller") DispatchQueue.main.async { [unowned self] in let child = UIViewController() child.view.backgroundColor = .yellow present(child, animated: true) child.addLabel("Child View Controller") let vc = UIDocumentPickerViewController( forOpeningContentTypes: [.pdf, .jpeg, .png], asCopy: true ) vc.allowsMultipleSelection = false child.present(vc, animated: true) } } } extension UIViewController { func addLabel(_ text: String) { let label = UILabel(frame: CGRect(x: 0, y: 50, width: view.bounds.width, height: 30)) label.text = text view.addSubview(label) } } Environment Device: iPhone 15 Pro and others iOS version: 18.2 (reproduces on multiple iOS versions) Occurs with: .pdf, .jpeg, .png file types Mode: Both simulator and real device Notes Happens consistently with fast multiple taps on the same file. This breaks expected view controller stack behavior.
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Recording audio from a microphone using the AVFoundation framework does not work after reconnecting the microphone
There are different microphones that can be connected via a 3.5-inch jack or via USB or via Bluetooth, the behavior is the same. There is a code that gets access to the microphone (connected to the 3.5-inch audio jack) and starts an audio capture session. At the same time, the microphone use icon starts to be displayed. The capture of the audio device (microphone) continues for a few seconds, then the session stops, the microphone use icon disappears, then there is a pause of a few seconds, and then a second attempt is made to access the same microphone and start an audio capture session. At the same time, the microphone use icon is displayed again. After a few seconds, access to the microphone stops and the audio capture session stops, after which the microphone access icon disappears. Next, we will try to perform the same actions, but after the first stop of access to the microphone, we will try to pull the microphone plug out of the connector and insert it back before trying to start the second session. In this case, the second attempt to access begins, the running part of the program does not return errors, but the microphone access icon is not displayed, and this is the problem. After the program is completed and restarted, this icon is displayed again. This problem is only the tip of the iceberg, since it manifests itself in the fact that it is not possible to record sound from the audio microphone after reconnecting the microphone until the program is restarted. Is this normal behavior of the AVFoundation framework? Is it possible to somehow make it so that after reconnecting the microphone, access to it occurs correctly and the usage indicator is displayed? What additional actions should the programmer perform in this case? Is there a description of this behavior somewhere in the documentation? Below is the code to demonstrate the described behavior. I am also attaching an example of the microphone usage indicator icon. Computer description: MacBook Pro 13-inch 2020 Intel Core i7 macOS Sequoia 15.1. #include <chrono> #include <condition_variable> #include <iostream> #include <mutex> #include <thread> #include <AVFoundation/AVFoundation.h> #include <Foundation/NSString.h> #include <Foundation/NSURL.h> AVCaptureSession* m_captureSession = nullptr; AVCaptureDeviceInput* m_audioInput = nullptr; AVCaptureAudioDataOutput* m_audioOutput = nullptr; std::condition_variable conditionVariable; std::mutex mutex; bool responseToAccessRequestReceived = false; void receiveResponse() { std::lock_guard<std::mutex> lock(mutex); responseToAccessRequestReceived = true; conditionVariable.notify_one(); } void waitForResponse() { std::unique_lock<std::mutex> lock(mutex); conditionVariable.wait(lock, [] { return responseToAccessRequestReceived; }); } void requestPermissions() { responseToAccessRequestReceived = false; [AVCaptureDevice requestAccessForMediaType:AVMediaTypeAudio completionHandler:^(BOOL granted) { const auto status = [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeAudio]; std::cout << "Request completion handler granted: " << (int)granted << ", status: " << status << std::endl; receiveResponse(); }]; waitForResponse(); } void timer(int timeSec) { for (auto timeRemaining = timeSec; timeRemaining > 0; --timeRemaining) { std::cout << "Timer, remaining time: " << timeRemaining << "s" << std::endl; std::this_thread::sleep_for(std::chrono::seconds(1)); } } bool updateAudioInput() { [m_captureSession beginConfiguration]; if (m_audioOutput) { AVCaptureConnection *lastConnection = [m_audioOutput connectionWithMediaType:AVMediaTypeAudio]; [m_captureSession removeConnection:lastConnection]; } if (m_audioInput) { [m_captureSession removeInput:m_audioInput]; [m_audioInput release]; m_audioInput = nullptr; } AVCaptureDevice* audioInputDevice = [AVCaptureDevice deviceWithUniqueID: [NSString stringWithUTF8String: "BuiltInHeadphoneInputDevice"]]; if (!audioInputDevice) { std::cout << "Error input audio device creating" << std::endl; return false; } // m_audioInput = [AVCaptureDeviceInput deviceInputWithDevice:audioInputDevice error:nil]; // NSError *error = nil; NSError *error = [[NSError alloc] init]; m_audioInput = [AVCaptureDeviceInput deviceInputWithDevice:audioInputDevice error:&error]; if (error) { const auto code = [error code]; const auto domain = [error domain]; const char* domainC = domain ? [domain UTF8String] : nullptr; std::cout << code << " " << domainC << std::endl; } if (m_audioInput && [m_captureSession canAddInput:m_audioInput]) { [m_audioInput retain]; [m_captureSession addInput:m_audioInput]; } else { std::cout << "Failed to create audio device input" << std::endl; return false; } if (!m_audioOutput) { m_audioOutput = [[AVCaptureAudioDataOutput alloc] init]; if (m_audioOutput && [m_captureSession canAddOutput:m_audioOutput]) { [m_captureSession addOutput:m_audioOutput]; } else { std::cout << "Failed to add audio output" << std::endl; return false; } } [m_captureSession commitConfiguration]; return true; } void start() { std::cout << "Starting..." << std::endl; const bool updatingResult = updateAudioInput(); if (!updatingResult) { std::cout << "Error, while updating audio input" << std::endl; return; } [m_captureSession startRunning]; } void stop() { std::cout << "Stopping..." << std::endl; [m_captureSession stopRunning]; } int main() { requestPermissions(); m_captureSession = [[AVCaptureSession alloc] init]; start(); timer(5); stop(); timer(10); start(); timer(5); stop(); }
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Nov ’24
Native camera and AVCapture image difference
We are trying to build a simple image capture app using AVFoundation and AVCaptureDevice. Custom settings are used for exposure point and bias. But when image is captured using front camera , the image captured from the app and front native camera does not match. The image captured from the app includes more area than the native app. Also there is difference between the tilt angle between two images. So is there any way to capture image exactly same as native camera using AVFoundation and AVCaptureDevice. Native Custom
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Sep ’24
MPMusicPlayerControllers nowPlayingItem not changing song
MPMusicPlayerControllers nowPlayingItem no longer seems to be able to change a song. The code use to work but seems to be broken on iOS 16, 17 and now the iOS 18 beta. When newSong is triggered, the song restarts but it does not change songs. Instead I get the following error: Failed to set now playing item error=<MPMusicPlayerControllerErrorDomain.5 "Unable to play item <MPConcreteMediaItem: 0x9e9f0ef70> 206357861099970620" {}>. The documentation seems to indicate I’m doing things correctly. class MusicPlayer { var songTwo: MPMediaItem? let player = MPMusicPlayerController.applicationMusicPlayer func start() async { await MPMediaLibrary.requestAuthorization() let myPlaylistsQuery = MPMediaQuery.playlists() let playlists = myPlaylistsQuery.collections!.filter { $0.items.count > 2} let playlist = playlists.first! let songOne = playlist.items.first! songTwo = playlist.items[1] player.setQueue(with: playlist) play(songOne) } func newSong() { guard let songTwo else { return } play(songTwo) } private func play(_ song: MPMediaItem) { player.stop() player.nowPlayingItem = song player.prepareToPlay() player.play() } }
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Aug ’24
Get downloaded tracks when querying MPMediaItem and can't detect them
Hello, We've a music app reading MPMediaItem. We got items using MPMediaQuery. But we realized that some downloaded tracks from Apple Music were fetched too. Not all downloaded track but only those who were played recently. Of course, since these tracks are protected with DRM we can't play them in our player. It's weird to get them in our query because we added predicate in order to dont fetch protected asset and iCloud item MPMediaPropertyPredicate(value: false, forProperty: MPMediaItemPropertyHasProtectedAsset) MPMediaPropertyPredicate(value: false, forProperty: MPMediaItemPropertyIsCloudItem) To be sure, we made a second check on each item we've fetched extension MPMediaItem { public func isValid() -> Bool { return self.assetURL != nil && !self.isCloudItem && !self.hasProtectedAsset } } But we still get these items. Their hasProtectedAsset attribute always return false. I dont know if it's a bug, but since we can't detect this items as Apple Music downloaded track, we can't either: filter them to not add them in our application library OR switch on a MPMusicPlayerController.applicationMusicPlayer to allow the user to play them
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Aug ’24
Cannot read playbackStoreID property from MPMediaItem in Mac target
Running in a Mac (Catalyst) target or Apple Silicon (designed for iPad). Just accessing the playbackStoreID from the MPMediaItem shows this error in the console: -[ITMediaItem valueForMPMediaEntityProperty:]: Unhandled MPMediaEntityProperty subscriptionStoreItemAdamID. The value returned is always “”. This works as expected on iOS and iPadOS, returning a valid playbackStoreID. import SwiftUI import MediaPlayer @main struct PSIDDemoApp: App { var body: some Scene { WindowGroup { Text("playbackStoreID demo") .task { let authResult = await MPMediaLibrary.requestAuthorization() if authResult == .authorized { if let item = MPMediaQuery.songs().items?.first { let persistentID = item.persistentID let playbackStoreID = item.playbackStoreID // <--- Here print("Item \(persistentID), \(playbackStoreID)") } } } } } } Xcode 15.1, also tested with Xcode 15.3 beta 2. MacOS Sonoma 14.3.1 FB13607631
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Jun ’24