Network connections send and receive data using transport and security protocols.

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If UDP communication is used to obtain NTP, will it be approved by the Apple Store review?
There may be mistakes in the English translation. Please understand. I am developing a smartphone application using Unity and considering using a public NTP server to obtain the current time. During my research, I found an article stating that communications using UDP are blocked by Apple's review process. The article also mentioned that obtaining the time via HTTPS communication successfully passed Apple's review. If an app uses UDP communication to obtain the current time from NTP, will it fail the review process? When I built the app in Xcode and launched it, the current time obtained from NTP was displayed in the Xcode log, so I believe the communication is working properly. Below is the URL of the article I found. https://deep-verdure.hatenablog.com/entry/2020/05/06/050506
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133
Apr ’25
Can NWBrowser be used in an AppIntent extension? NoAuth
I have an iOS app that connects to a server running on macOS by leveraging NWListener & NWBrowser. It also makes use of the peerToPeer functionality / AWDL offered via the Network framework. This works great in the iOS app. Now I would like to add support for Shortcuts / App Intents in general. The NWConnection on its own is also working great in the App Intent, but only if I provide the host/port manually, which means I can't use the peer to peer functionality. If I try to run my NWBrowser in the AppIntent it immediately changes its state to failed with a NoAuth (-65555) error: nw_browser_cancel [B1517] The browser has already been cancelled, ignoring nw_browser_cancel(). nw_browser_fail_on_dns_error_locked [B1518] DNSServiceBrowse failed: NoAuth(-65555) NWClientManager: Browser failed: -65555: NoAuth I haven't found documentation/information on whether NWBrowser should work in an AppIntent extension or not.
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127
Apr ’25
use user ip address
Hi, is it legal to use open APIs to get the users's country country code using the Ip address in the app? I mean I want to know the user country for the game leaderboards data, and there are sites say this is free and open. So, I have two questions, first, is this making the user calling open api to get its country code concept legal? second question, what if these sites suddenly decided that it is not legal to use their apis for commercial use, and i miss that announcement; will you remove my app from the store? or what action will you take exactly?
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150
Apr ’25
DNS Resolution fails in 15.4
Hi, DNS resolution using libresolv (res_nquery) fails in 15.4 when connected to VPN. The same is working fine for 15.3 and lower and this happens for all the domains. The method returns -1 and res->res_h_errno is set to 2. In wireshark we can see that the DNS request is sent and server also returns the response successfully. The same works fine if we use TCP instead of UDP by setting the following option res->options |= RES_USEVC;
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226
Apr ’25
Background Assets Extension and DeviceCheck
Hi, I have some questions regarding the Background Assets Extension and DeviceCheck framework. Goal: Ensure that only users who have purchased the app can access the server's API without any user authentication using for example DeviceCheck framework and within a Background Assets Extension. My app relies on external assets, which I'm loading using the Background Assets Extension. I'm trying to determine if it's possible to obtain a challenge from the server and send a DeviceCheck assertion during this process within the Background Assets Extension. So far, I only receive session-wide authentication challenges—specifically NSURLAuthenticationMethodServerTrust in the Background Assets Extensio. I’ve tested with Basic Auth (NSURLAuthenticationMethodHTTPBasic) just for experimentation, but the delegate func backgroundDownload( _ download: BADownload, didReceive challenge: URLAuthenticationChallenge ) async -> (URLSession.AuthChallengeDisposition, URLCredential?) is never called with that authentication method. It seems task-specific challenges aren't coming through at all. Also, while the DCAppAttestService API appears to be available on macOS, DCAppAttestService.isSupported always returns false (in my testing), which suggests it's not actually supported on macOS. Can anyone confirm if that’s expected behavior?
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May ’25
Understanding Also-Ran Connections
Every now and again folks notice that Network framework seems to create an unexpected number of connections on the wire. This post explains why that happens and what you should do about it. If you have questions or comments, put them in a new thread here on the forums. Use the App & System Services > Networking topic area and the Network tag. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Understanding Also-Ran Connections Network framework implements the Happy Eyeballs algorithm. That might create more on-the-wire connections than you expect. There are two common places where folks notice this: When looking at a packet trace When implementing a listener Imagine that you’ve implemented a TCP server using NWListener and you connect to it from a client using NWConnection. In many situations there are multiple network paths between the client and the server. For example, on a local network there’s always at least two paths: the link-local IPv6 path and either an infrastructure IPv4 path or the link-local IPv4 path. When you start your NWConnection, Network framework’s Happy Eyeballs algorithm might [1] start a TCP connection for each of these paths. It then races those connections. The one that connects first is the ‘winner’, and Network framework uses that connection for your traffic. Once it has a winner, the other connections, the also-ran connections, are redundant, and Network framework just closes them. You can observe this behaviour on the client side by looking in the system log. Many Network framework log entries (subsystem com.apple.network) contain a connection identifier. For example C8 is the eighth connection started by this process. Each connection may have child connections (C8.1, C8.2, …) and grandchild connections (C8.1.1, C8.1.2, …), and so on. You’ll see state transitions for these child connections occurring in parallel. For example, the following log entries show that C8 is racing the connection of two grandchild connections, C8.1.1 and C8.1.2: type: debug time: 12:22:26.825331+0100 process: TestAlsoRanConnections subsystem: com.apple.network category: connection message: nw_socket_connect [C8.1.1:1] Calling connectx(…) type: debug time: 12:22:26.964150+0100 process: TestAlsoRanConnections subsystem: com.apple.network category: connection message: nw_socket_connect [C8.1.2:1] Calling connectx(…) Note For more information about accessing the system log, see Your Friend the System Log. You also see this on the server side, but in this case each connection is visible to your code. When you connect from the client, Network framework calls your listener’s new connection handler with multiple connections. One of those is the winning connection and you’ll receive traffic on it. The others are the also-ran connections, and they close promptly. IMPORTANT Depending on network conditions there may be no also-ran connections. Or there may be lots of them. If you want to test the also-ran connection case, use Network Link Conditioner to add a bunch of delay to your packets. You don’t need to write special code to handle also-ran connections. From the perspective of your listener, these are simply connections that open and then immediately close. There’s no difference between an also-ran connection and, say, a connection from a client that immediately crashes. Or a connection generated by someone doing a port scan. Your server must be resilient to such things. However, the presence of these also-ran connections can be confusing, especially if you’re just getting started with Network framework, and hence this post. [1] This is “might” because the exact behaviour depends on network conditions. More on that below.
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Apr ’25
Use cellular data on the app while connected to hardware's wifi that doesn't have internet connection
Hello, I am in a very similar situation as described in the thread: https://developer.apple.com/forums/thread/655183 Context: I am working on an app that receives data from a hardware device through its Wifi network, and the hardware is not connected to the internet. Now, I would need to call some API while still connected to hardware so I would need to use the cellular data. As mentioned on the thread, I can achieve this via Network framework, using the requiredInterfaceType property. But Is there any other way I can achieve this? I can also do some suggestion on the hardware if that's helpful. Thank you!
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202
Apr ’25
CarPlay vs. AccessoryKit & NEHotspotHelper
CarPlay woes. I think it's unacceptable that it silently kills an ongoing WiFi connection that has been established using ASAccessoryKit and NEHotspotHelper which is in active use. This is responsible for angry clients because their processes break a lot when they are in reach of the connected car. (And yes, they have to be in the reach of the car, because it is a diagnostic/maintenance app for cars…) Do I really need to ask my clients to unpair from CarPlay before using our app or is there another way?
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May ’25
My app suddenly getting "A server with the specified hostname could not be found"
I've had no problem running my app in a simulator or on a device, but today my app is failing on a URLRequest to my local machine (in a sim). From the same simulator I can go to Safari and manually enter the URL that the app is using (and that appears in the error message), and it works fine. I think there was a recent Xcode update; did something change in this regard?
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May ’25
Determine outgoing flow source IPs without allowing data leakage using NEFilterDataProvider
I'm looking for help with a network extension filtering issue. Specifically, we have a subclass of NEFilterDataProvider that is used to filter flows based upon a set of rules, including source IP and destination IP. We've run into an issue where the source IP is frequently 0.0.0.0 (or the IPv6 equivalent) on outgoing flows. This has made it so rules based upon source IP don't work. This is also an issue as we report these connections, but we're lacking critical data. We were able to work around the issue somewhat by keeping a list of flows that we allow that we periodically check to see if the source IP is available, and then report after it becomes available. We also considered doing a "peekBytes" to allow a bit of data to flow and then recheck the flow, but we don't want to allow data leakage on connections that should be blocked because of the source IP. Is there a way to force the operating system or network extension frameworks to determine the source IP for an outbound flow without allowing any bytes to flow to the network? STEPS TO REPRODUCE Create a network filtering extension for filtering flows using NEFilterDataProvider See that when handleNewFlow: is called, the outgoing flow lacks the source IP (is 0.0.0.0) in most cases There is this post that is discussing a similar question, though for a slightly different reason. I imagine the answer to this and the other post will be related, at least as far as NEFilterDataProvider:handleNewFlow not having source IP is considered. Thanks!
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Apr ’25
intermittent multicast socket failures, new to Sequoia, still not fixed
multicast sockets fail to send/receive on macosx, errno 65 "no route to host". Wireshark and Terminal.app (which have root privileges) both show incoming multicast traffic just fine. Normal UDP broadcast sockets have no problems. Toggling the Security&Privacy -> Local Network setting may fix the problem for some Users. There is no pattern for when multicast socket fails. Sometimes, recreating the sockets fix the problem. Restart the app, sometimes multicast fails, sometimes success (intermittent, no pattern). Reboot machine (intermittent fail) Create a fresh new user on machine, install single version of app, give app permission. (intermittent fail, same as above). We have all the normal entitlements / notarized app. Similar posts here see FB16923535, Related to FB16512666 https://forum.xojo.com/t/udp-multicast-receive-on-mac-failing-intermittant/83221 see my post from 2012 "distinguishing between SENDING sockets and RECEIVING sockets" for source code example of how we bind multicast sockets. Our other socket code is standard "Stevens, et al." code. The bind() is the call that fails in this case. https://stackoverflow.com/questions/10692956/what-does-it-mean-to-bind-a-multicast-udp-socket . Note that this post from 2012 is still relevant, and that it is a workaround to a longstanding Apple bug that was never fixed. Namely, "Without this fix, multicast sending will intermittently get sendto() errno 'No route to host'. If anyone can shed light on why unplugging a DHCP gateway causes Mac OS X multicast SENDING sockets to get confused, I would love to hear it." This may be a hint as to the underlying bug that Apple really needs to fix, but if it's not, then please Apple, fix the Sequoia bug first. These are probably different bugs because in one case, sendto() fails when a socket becomes "unbound" after you unplug an unrelated network cable. In this case, bind() fails, so sendto() is never even called. Note, that we have also tried to use other implementations for network discovery, including Bonjour, CFNetwork, etc. Bonjour fails intermittently, and also suffers from both bugs mentioned above, amongst others.
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May ’25
NE System Extension stuck on Validation By Category
Hello, I'm having some problems when install my Packet Tunnel network extension as system extension on my mac(macos 15.0). It stuck on Validation By Category. (it works well as NE app extension on ios) systemextensionsctl list --- com.apple.system_extension.network_extension enabled active teamID bundleID (version) name [state] <...> com.myteam.balabalabla.ne (1.0/1) - [validating by category] This is my install System Extension Code sample public class SystemExtension: NSObject, OSSystemExtensionRequestDelegate { private let forceUpdate: Bool private let inBackground: Bool private let semaphore = DispatchSemaphore(value: 0) private var result: OSSystemExtensionRequest.Result? private var properties: [OSSystemExtensionProperties]? private var error: Error? private init(_ forceUpdate: Bool = false, _ inBackground: Bool = false) { } // some request function i overwrite public func activation() throws -> OSSystemExtensionRequest.Result? { let request = OSSystemExtensionRequest.activationRequest(forExtensionWithIdentifier: FilePath.packageName + ".myNeName", queue: .main) request.delegate = self OSSystemExtensionManager.shared.submitRequest(request) semaphore.wait() if let error { throw error } return result } public func getProperties() throws -> [OSSystemExtensionProperties] { let request = OSSystemExtensionRequest.propertiesRequest(forExtensionWithIdentifier: FilePath.packageName + ".myNeName", queue: .main) request.delegate = self OSSystemExtensionManager.shared.submitRequest(request) semaphore.wait() if let error { throw error } return properties! } public nonisolated static func install(forceUpdate: Bool = false, inBackground: Bool = false) async throws -> OSSystemExtensionRequest.Result? { try await Task.detached { try SystemExtension(forceUpdate, inBackground).activation() }.result.get() } public nonisolated static func uninstall() async throws -> OSSystemExtensionRequest.Result? { try await Task.detached { try SystemExtension().deactivation() }.result.get() } } // And other methods I follow this post Your Friend the System Log and use this command line to collect log. After I initiated the system extension request sudo log collect --last 5m Here is my log (),I only pasted some code snippets that caught me, full version see attachments.(only include com.apple.sysextd), if need more, plz ask me. 1. Some policy missing ```log 22:00:13.818257 `sysextd` extension mockTeamID app.balabala.com.mockbalabala (1.0/1) advancing state from staging to validating 22:00:13.818263 sysextd returning cdhash for local arch arm64 of extension app.balabala.com.mockbalabala info 2025-05-01 22:00:13.818336 sysextd Extension with identifier <private> reached state <private> 22:00:13.819185 sysextd [0x9a2034b00] activating connection: mach=false listener=false peer=false name=com.apple.CodeSigningHelper 22:00:13.819911 sysextd [0x9a2034b00] invalidated after the last release of the connection object 22:00:13.821024 sysextd making activation decision for extension with teamID teamID("mockTeamID ), identifier app.balabala.com.mockbalabala 22:00:13.821026 sysextd no related kext found for sysex `app.balabala.com.mockbalabala` 22:00:13.821027 sysextd no extension policy -- activation decision is UserOption nesessionmanager.system-extensions interrupted 22:00:14.313576 sysextd [0x9a2178280] invalidated because the client process (pid 1886) either cancelled the connection or exited 22:00:14.542154 sysextd connection to com.apple.nesessionmanager.system-extensions interrupted 22:00:14.542319 sysextd [0x9a2178000] Re-initialization successful; calling out to event handler with XPC_ERROR_CONNECTION_INTERRUPTED 22:00:14.542351 sysextd connection to com.apple.nesessionmanager.system-extensions interrupted 22:00:14.589375 nesessionmanager [0x6c80e4500] activating connection: mach=true listener=false peer=false name=com.apple.sysextd And when i debug the System Extension code i notice the request Error catch by didFailWithError public func request(_: OSSystemExtensionRequest, didFailWithError error: Error) { self.error = error semaphore.signal() } error is OSSystemExtensionErrorDomain code 1 This problem has been bothering me for a long time, I would appreciate any help, if need more info, comment, thank you.
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May ’25
socket connect error 65
Dear apple: Our app uses the BSD socket interface for socket communication over the local area network. However, when using the socket's connect interface, some iPhone devices fail, and the socket has also bound the local Wi-Fi card's IP using the bind interface. The errno is 65, indicating "no route." We have checked that the app has already requested local network permissions and permissions to use the local area network. The TCP server on the other end is also listening normally. Please help us see if any additional permissions need to be requested. Thank you
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Aug ’25
When restarting a PC with macOS15, communication on the local network is denied for the target app even though "Local Network" in "Privacy and Security" is allowed.
We are developing a desktop app for macOS, built with Electron + Angular + Node.js. The app has the ability to access devices on the local network. We are having some trouble with the behavior of the "Local Network" feature added in macOS 15. Procedure: MacBook Pro 14inch (M1Pro) 2021, 16GB memory - macOS Sequoia15.4.1 Network Environment: The PC and the access point are connected by wire, and the target device and the access point are also connected by wire. Not connected to an external network Install the target app Start the application and allow the "Local Network" dialog that appears Open the "Local Network" item in "Privacy and Security" and make sure the target app is allowed. Confirm that you can access the target device on the local network Restart the PC Open the "Local Network" item in "Privacy and Security" and make sure the target app is allowed. Start the app and access the target device on the local network Result: Access to the target device may fail (this does not occur 100% of the time) If you turn the target app in the "Local Network" section of "Privacy and Security" OFF and then ON, you will be able to connect However, it seems that the problem may occur again if you restart your PC. According to our research, the probability of this happening increases if the target app is the only app allowed on the "local network". This happens not only with our app, but also when you follow the above steps in "Google Chrome". Based on the above investigation results, I suspect that this is a problem with the OS. What do you think?
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May ’25
Local Push Connectivity - Unreliable Connection
Hi! My project has the Local Push Connectivity entitlement for a feature we have requiring us to send low-latency critical notifications over a local, private Wi-Fi network. We have our NEAppPushProvider creating a SSE connection using the Network framework with our hardware running a server. The server sends a keep-alive message every second. On an iPhone 16 with iOS 18+, the connection is reliable and remains stable for hours, regardless of whether the iOS app is in the foreground, background, or killed. One of our QA engineers has been testing on an iPhone 13 running iOS 16, and has notice shortly after locking the phone, specifically when not connected to power the device seems to turn off the Wi-Fi radio. So when the server sends a notification, it is not received. About 30s later, it seems to be back on. This happens on regular intervals. When looking at our log data, the provider does seem to be getting stopped, then restarted shortly after. The reason code is NEProviderStopReasonNoNetworkAvailable, which further validates that the network is getting dropped by the device in regular intervals. My questions are: Were there possibly silent changes to the framework between iOS versions that could be the reason we're seeing inconsistent behavior? Is there a connection type we could use, instead of SSE, that would prevent the device from disconnecting and reconnecting to the Wi-Fi network? Is there an alternative approach to allow us to maintain a persistent network connection with the extension or app?
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Jul ’25
Bonjour connectivity issue
While trying to use Bonjour, i am encountering an issue. I was following the setup of Bonjour as described here: (https://developer.apple.com/forums/thread/735862) the response is this : nw_browser_fail_on_dns_error_locked [B2] nw_browser_dns_service_browse_callback failed: PolicyDenied(-65570) browser did change state, new: waiting(-65570: PolicyDenied) i tried modifying the info.plist to include NSLocalNetworkUsageDescription and NSBonjourServices but still getting the same a workout or solution is much appreciated !
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Jun ’25
NWPathMonitor Failing
I need to check the network connection with NWPathMonitor. import Foundation import Network class NetworkViewModel: ObservableObject { let monitor = NWPathMonitor() let queue = DispatchQueue(label: "NetworkViewModel") @Published var isConnected = false var connectionDescription: String { if isConnected { return "You are connected." } else { return "You are NOT connected." } } init() { monitor.pathUpdateHandler = { path in DispatchQueue.main.async { self.isConnected = path.status == .satisfied } } monitor.start(queue: queue) } } import SwiftUI struct ContentView: View { @StateObject private var networkViewModel = NetworkViewModel() var body: some View { VStack { } .onAppear { if networkViewModel.isConnected { print("You are connected.") } else { print("You are NOT connected.") } } } } So there is nothing special, not at all. Yet, if I test it with a totally new Xcode project for iOS, it fails and return !isConnected. I've tested it with a macOS application. And it fails. I've tested it with an actual device. It fails. I've tested it with an old project. It still does work. I have no mere idea why new Xcode projects all fail to detect the WiFi connection. This is a total nightmare. Does anybody have a clue? thanks.
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May ’25
Memory release problem of VPN connection object
Hello, I encountered a memory management issue while developing VPN functionality and would like to seek your advice. The specific phenomenon is as follows: Problem description: After multiple calls to the 'createTCPConnectToEndpoint' and 'create UDPSessionToEndpoint' interfaces to create connection objects, the application memory continues to grow. Even if the cancel interface is immediately called to actively release the object, the memory does not fall back. 3. Confirm that there is no other code referencing these objects, but the system does not seem to automatically reclaim memory. Attempted measures: Immediately call the cancel method after creating the object, and the memory is not reduced Use tools such as Profiler to monitor memory and confirm that objects have not been released. doubt: Is this phenomenon normal? Is there a known memory management mechanism (such as cache pooling) that causes delayed release? 2. Are there any other interfaces or methods (such as release, dispose) that need to be explicitly called? Supplementary Information: Development environment: [iOS 16, 14pm] Reproduction steps: After continuously creating connection objects, the memory grows without falling back. Could you please help confirm if there are any abnormalities and the correct memory release posture. Thank you for your support!
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May ’25
Getting WIFI SSID
Greetings I'm trying to get on iPad the SSID from the wifi I'm connected to. For that, I added the wifi entitlement and I'm requesting permission to the user for Location. Once I have it, I'm using the function CNCopySupportedInterfaces to get the interfaces, but I can only receive the en0, which using the method CNCopyCurrentNetworkInfo returns nil. I also tried using the NEHotspotNetwork.fetchCurrent and the SSID keeps being nil. So right now I'm drawing a blank. Is there any way to make it work? Thanks.
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May ’25
If UDP communication is used to obtain NTP, will it be approved by the Apple Store review?
There may be mistakes in the English translation. Please understand. I am developing a smartphone application using Unity and considering using a public NTP server to obtain the current time. During my research, I found an article stating that communications using UDP are blocked by Apple's review process. The article also mentioned that obtaining the time via HTTPS communication successfully passed Apple's review. If an app uses UDP communication to obtain the current time from NTP, will it fail the review process? When I built the app in Xcode and launched it, the current time obtained from NTP was displayed in the Xcode log, so I believe the communication is working properly. Below is the URL of the article I found. https://deep-verdure.hatenablog.com/entry/2020/05/06/050506
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2
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133
Activity
Apr ’25
Can NWBrowser be used in an AppIntent extension? NoAuth
I have an iOS app that connects to a server running on macOS by leveraging NWListener & NWBrowser. It also makes use of the peerToPeer functionality / AWDL offered via the Network framework. This works great in the iOS app. Now I would like to add support for Shortcuts / App Intents in general. The NWConnection on its own is also working great in the App Intent, but only if I provide the host/port manually, which means I can't use the peer to peer functionality. If I try to run my NWBrowser in the AppIntent it immediately changes its state to failed with a NoAuth (-65555) error: nw_browser_cancel [B1517] The browser has already been cancelled, ignoring nw_browser_cancel(). nw_browser_fail_on_dns_error_locked [B1518] DNSServiceBrowse failed: NoAuth(-65555) NWClientManager: Browser failed: -65555: NoAuth I haven't found documentation/information on whether NWBrowser should work in an AppIntent extension or not.
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1
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0
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127
Activity
Apr ’25
use user ip address
Hi, is it legal to use open APIs to get the users's country country code using the Ip address in the app? I mean I want to know the user country for the game leaderboards data, and there are sites say this is free and open. So, I have two questions, first, is this making the user calling open api to get its country code concept legal? second question, what if these sites suddenly decided that it is not legal to use their apis for commercial use, and i miss that announcement; will you remove my app from the store? or what action will you take exactly?
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1
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Views
150
Activity
Apr ’25
DNS Resolution fails in 15.4
Hi, DNS resolution using libresolv (res_nquery) fails in 15.4 when connected to VPN. The same is working fine for 15.3 and lower and this happens for all the domains. The method returns -1 and res->res_h_errno is set to 2. In wireshark we can see that the DNS request is sent and server also returns the response successfully. The same works fine if we use TCP instead of UDP by setting the following option res->options |= RES_USEVC;
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5
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0
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226
Activity
Apr ’25
Background Assets Extension and DeviceCheck
Hi, I have some questions regarding the Background Assets Extension and DeviceCheck framework. Goal: Ensure that only users who have purchased the app can access the server's API without any user authentication using for example DeviceCheck framework and within a Background Assets Extension. My app relies on external assets, which I'm loading using the Background Assets Extension. I'm trying to determine if it's possible to obtain a challenge from the server and send a DeviceCheck assertion during this process within the Background Assets Extension. So far, I only receive session-wide authentication challenges—specifically NSURLAuthenticationMethodServerTrust in the Background Assets Extensio. I’ve tested with Basic Auth (NSURLAuthenticationMethodHTTPBasic) just for experimentation, but the delegate func backgroundDownload( _ download: BADownload, didReceive challenge: URLAuthenticationChallenge ) async -> (URLSession.AuthChallengeDisposition, URLCredential?) is never called with that authentication method. It seems task-specific challenges aren't coming through at all. Also, while the DCAppAttestService API appears to be available on macOS, DCAppAttestService.isSupported always returns false (in my testing), which suggests it's not actually supported on macOS. Can anyone confirm if that’s expected behavior?
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2
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0
Views
204
Activity
May ’25
Understanding Also-Ran Connections
Every now and again folks notice that Network framework seems to create an unexpected number of connections on the wire. This post explains why that happens and what you should do about it. If you have questions or comments, put them in a new thread here on the forums. Use the App & System Services > Networking topic area and the Network tag. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Understanding Also-Ran Connections Network framework implements the Happy Eyeballs algorithm. That might create more on-the-wire connections than you expect. There are two common places where folks notice this: When looking at a packet trace When implementing a listener Imagine that you’ve implemented a TCP server using NWListener and you connect to it from a client using NWConnection. In many situations there are multiple network paths between the client and the server. For example, on a local network there’s always at least two paths: the link-local IPv6 path and either an infrastructure IPv4 path or the link-local IPv4 path. When you start your NWConnection, Network framework’s Happy Eyeballs algorithm might [1] start a TCP connection for each of these paths. It then races those connections. The one that connects first is the ‘winner’, and Network framework uses that connection for your traffic. Once it has a winner, the other connections, the also-ran connections, are redundant, and Network framework just closes them. You can observe this behaviour on the client side by looking in the system log. Many Network framework log entries (subsystem com.apple.network) contain a connection identifier. For example C8 is the eighth connection started by this process. Each connection may have child connections (C8.1, C8.2, …) and grandchild connections (C8.1.1, C8.1.2, …), and so on. You’ll see state transitions for these child connections occurring in parallel. For example, the following log entries show that C8 is racing the connection of two grandchild connections, C8.1.1 and C8.1.2: type: debug time: 12:22:26.825331+0100 process: TestAlsoRanConnections subsystem: com.apple.network category: connection message: nw_socket_connect [C8.1.1:1] Calling connectx(…) type: debug time: 12:22:26.964150+0100 process: TestAlsoRanConnections subsystem: com.apple.network category: connection message: nw_socket_connect [C8.1.2:1] Calling connectx(…) Note For more information about accessing the system log, see Your Friend the System Log. You also see this on the server side, but in this case each connection is visible to your code. When you connect from the client, Network framework calls your listener’s new connection handler with multiple connections. One of those is the winning connection and you’ll receive traffic on it. The others are the also-ran connections, and they close promptly. IMPORTANT Depending on network conditions there may be no also-ran connections. Or there may be lots of them. If you want to test the also-ran connection case, use Network Link Conditioner to add a bunch of delay to your packets. You don’t need to write special code to handle also-ran connections. From the perspective of your listener, these are simply connections that open and then immediately close. There’s no difference between an also-ran connection and, say, a connection from a client that immediately crashes. Or a connection generated by someone doing a port scan. Your server must be resilient to such things. However, the presence of these also-ran connections can be confusing, especially if you’re just getting started with Network framework, and hence this post. [1] This is “might” because the exact behaviour depends on network conditions. More on that below.
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Activity
Apr ’25
Use cellular data on the app while connected to hardware's wifi that doesn't have internet connection
Hello, I am in a very similar situation as described in the thread: https://developer.apple.com/forums/thread/655183 Context: I am working on an app that receives data from a hardware device through its Wifi network, and the hardware is not connected to the internet. Now, I would need to call some API while still connected to hardware so I would need to use the cellular data. As mentioned on the thread, I can achieve this via Network framework, using the requiredInterfaceType property. But Is there any other way I can achieve this? I can also do some suggestion on the hardware if that's helpful. Thank you!
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202
Activity
Apr ’25
CarPlay vs. AccessoryKit & NEHotspotHelper
CarPlay woes. I think it's unacceptable that it silently kills an ongoing WiFi connection that has been established using ASAccessoryKit and NEHotspotHelper which is in active use. This is responsible for angry clients because their processes break a lot when they are in reach of the connected car. (And yes, they have to be in the reach of the car, because it is a diagnostic/maintenance app for cars…) Do I really need to ask my clients to unpair from CarPlay before using our app or is there another way?
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2
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109
Activity
May ’25
My app suddenly getting "A server with the specified hostname could not be found"
I've had no problem running my app in a simulator or on a device, but today my app is failing on a URLRequest to my local machine (in a sim). From the same simulator I can go to Safari and manually enter the URL that the app is using (and that appears in the error message), and it works fine. I think there was a recent Xcode update; did something change in this regard?
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6
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259
Activity
May ’25
Determine outgoing flow source IPs without allowing data leakage using NEFilterDataProvider
I'm looking for help with a network extension filtering issue. Specifically, we have a subclass of NEFilterDataProvider that is used to filter flows based upon a set of rules, including source IP and destination IP. We've run into an issue where the source IP is frequently 0.0.0.0 (or the IPv6 equivalent) on outgoing flows. This has made it so rules based upon source IP don't work. This is also an issue as we report these connections, but we're lacking critical data. We were able to work around the issue somewhat by keeping a list of flows that we allow that we periodically check to see if the source IP is available, and then report after it becomes available. We also considered doing a "peekBytes" to allow a bit of data to flow and then recheck the flow, but we don't want to allow data leakage on connections that should be blocked because of the source IP. Is there a way to force the operating system or network extension frameworks to determine the source IP for an outbound flow without allowing any bytes to flow to the network? STEPS TO REPRODUCE Create a network filtering extension for filtering flows using NEFilterDataProvider See that when handleNewFlow: is called, the outgoing flow lacks the source IP (is 0.0.0.0) in most cases There is this post that is discussing a similar question, though for a slightly different reason. I imagine the answer to this and the other post will be related, at least as far as NEFilterDataProvider:handleNewFlow not having source IP is considered. Thanks!
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185
Activity
Apr ’25
intermittent multicast socket failures, new to Sequoia, still not fixed
multicast sockets fail to send/receive on macosx, errno 65 "no route to host". Wireshark and Terminal.app (which have root privileges) both show incoming multicast traffic just fine. Normal UDP broadcast sockets have no problems. Toggling the Security&Privacy -> Local Network setting may fix the problem for some Users. There is no pattern for when multicast socket fails. Sometimes, recreating the sockets fix the problem. Restart the app, sometimes multicast fails, sometimes success (intermittent, no pattern). Reboot machine (intermittent fail) Create a fresh new user on machine, install single version of app, give app permission. (intermittent fail, same as above). We have all the normal entitlements / notarized app. Similar posts here see FB16923535, Related to FB16512666 https://forum.xojo.com/t/udp-multicast-receive-on-mac-failing-intermittant/83221 see my post from 2012 "distinguishing between SENDING sockets and RECEIVING sockets" for source code example of how we bind multicast sockets. Our other socket code is standard "Stevens, et al." code. The bind() is the call that fails in this case. https://stackoverflow.com/questions/10692956/what-does-it-mean-to-bind-a-multicast-udp-socket . Note that this post from 2012 is still relevant, and that it is a workaround to a longstanding Apple bug that was never fixed. Namely, "Without this fix, multicast sending will intermittently get sendto() errno 'No route to host'. If anyone can shed light on why unplugging a DHCP gateway causes Mac OS X multicast SENDING sockets to get confused, I would love to hear it." This may be a hint as to the underlying bug that Apple really needs to fix, but if it's not, then please Apple, fix the Sequoia bug first. These are probably different bugs because in one case, sendto() fails when a socket becomes "unbound" after you unplug an unrelated network cable. In this case, bind() fails, so sendto() is never even called. Note, that we have also tried to use other implementations for network discovery, including Bonjour, CFNetwork, etc. Bonjour fails intermittently, and also suffers from both bugs mentioned above, amongst others.
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116
Activity
May ’25
NE System Extension stuck on Validation By Category
Hello, I'm having some problems when install my Packet Tunnel network extension as system extension on my mac(macos 15.0). It stuck on Validation By Category. (it works well as NE app extension on ios) systemextensionsctl list --- com.apple.system_extension.network_extension enabled active teamID bundleID (version) name [state] <...> com.myteam.balabalabla.ne (1.0/1) - [validating by category] This is my install System Extension Code sample public class SystemExtension: NSObject, OSSystemExtensionRequestDelegate { private let forceUpdate: Bool private let inBackground: Bool private let semaphore = DispatchSemaphore(value: 0) private var result: OSSystemExtensionRequest.Result? private var properties: [OSSystemExtensionProperties]? private var error: Error? private init(_ forceUpdate: Bool = false, _ inBackground: Bool = false) { } // some request function i overwrite public func activation() throws -> OSSystemExtensionRequest.Result? { let request = OSSystemExtensionRequest.activationRequest(forExtensionWithIdentifier: FilePath.packageName + ".myNeName", queue: .main) request.delegate = self OSSystemExtensionManager.shared.submitRequest(request) semaphore.wait() if let error { throw error } return result } public func getProperties() throws -> [OSSystemExtensionProperties] { let request = OSSystemExtensionRequest.propertiesRequest(forExtensionWithIdentifier: FilePath.packageName + ".myNeName", queue: .main) request.delegate = self OSSystemExtensionManager.shared.submitRequest(request) semaphore.wait() if let error { throw error } return properties! } public nonisolated static func install(forceUpdate: Bool = false, inBackground: Bool = false) async throws -> OSSystemExtensionRequest.Result? { try await Task.detached { try SystemExtension(forceUpdate, inBackground).activation() }.result.get() } public nonisolated static func uninstall() async throws -> OSSystemExtensionRequest.Result? { try await Task.detached { try SystemExtension().deactivation() }.result.get() } } // And other methods I follow this post Your Friend the System Log and use this command line to collect log. After I initiated the system extension request sudo log collect --last 5m Here is my log (),I only pasted some code snippets that caught me, full version see attachments.(only include com.apple.sysextd), if need more, plz ask me. 1. Some policy missing ```log 22:00:13.818257 `sysextd` extension mockTeamID app.balabala.com.mockbalabala (1.0/1) advancing state from staging to validating 22:00:13.818263 sysextd returning cdhash for local arch arm64 of extension app.balabala.com.mockbalabala info 2025-05-01 22:00:13.818336 sysextd Extension with identifier <private> reached state <private> 22:00:13.819185 sysextd [0x9a2034b00] activating connection: mach=false listener=false peer=false name=com.apple.CodeSigningHelper 22:00:13.819911 sysextd [0x9a2034b00] invalidated after the last release of the connection object 22:00:13.821024 sysextd making activation decision for extension with teamID teamID("mockTeamID ), identifier app.balabala.com.mockbalabala 22:00:13.821026 sysextd no related kext found for sysex `app.balabala.com.mockbalabala` 22:00:13.821027 sysextd no extension policy -- activation decision is UserOption nesessionmanager.system-extensions interrupted 22:00:14.313576 sysextd [0x9a2178280] invalidated because the client process (pid 1886) either cancelled the connection or exited 22:00:14.542154 sysextd connection to com.apple.nesessionmanager.system-extensions interrupted 22:00:14.542319 sysextd [0x9a2178000] Re-initialization successful; calling out to event handler with XPC_ERROR_CONNECTION_INTERRUPTED 22:00:14.542351 sysextd connection to com.apple.nesessionmanager.system-extensions interrupted 22:00:14.589375 nesessionmanager [0x6c80e4500] activating connection: mach=true listener=false peer=false name=com.apple.sysextd And when i debug the System Extension code i notice the request Error catch by didFailWithError public func request(_: OSSystemExtensionRequest, didFailWithError error: Error) { self.error = error semaphore.signal() } error is OSSystemExtensionErrorDomain code 1 This problem has been bothering me for a long time, I would appreciate any help, if need more info, comment, thank you.
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296
Activity
May ’25
socket connect error 65
Dear apple: Our app uses the BSD socket interface for socket communication over the local area network. However, when using the socket's connect interface, some iPhone devices fail, and the socket has also bound the local Wi-Fi card's IP using the bind interface. The errno is 65, indicating "no route." We have checked that the app has already requested local network permissions and permissions to use the local area network. The TCP server on the other end is also listening normally. Please help us see if any additional permissions need to be requested. Thank you
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174
Activity
Aug ’25
When restarting a PC with macOS15, communication on the local network is denied for the target app even though "Local Network" in "Privacy and Security" is allowed.
We are developing a desktop app for macOS, built with Electron + Angular + Node.js. The app has the ability to access devices on the local network. We are having some trouble with the behavior of the "Local Network" feature added in macOS 15. Procedure: MacBook Pro 14inch (M1Pro) 2021, 16GB memory - macOS Sequoia15.4.1 Network Environment: The PC and the access point are connected by wire, and the target device and the access point are also connected by wire. Not connected to an external network Install the target app Start the application and allow the "Local Network" dialog that appears Open the "Local Network" item in "Privacy and Security" and make sure the target app is allowed. Confirm that you can access the target device on the local network Restart the PC Open the "Local Network" item in "Privacy and Security" and make sure the target app is allowed. Start the app and access the target device on the local network Result: Access to the target device may fail (this does not occur 100% of the time) If you turn the target app in the "Local Network" section of "Privacy and Security" OFF and then ON, you will be able to connect However, it seems that the problem may occur again if you restart your PC. According to our research, the probability of this happening increases if the target app is the only app allowed on the "local network". This happens not only with our app, but also when you follow the above steps in "Google Chrome". Based on the above investigation results, I suspect that this is a problem with the OS. What do you think?
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150
Activity
May ’25
Local Push Connectivity - Unreliable Connection
Hi! My project has the Local Push Connectivity entitlement for a feature we have requiring us to send low-latency critical notifications over a local, private Wi-Fi network. We have our NEAppPushProvider creating a SSE connection using the Network framework with our hardware running a server. The server sends a keep-alive message every second. On an iPhone 16 with iOS 18+, the connection is reliable and remains stable for hours, regardless of whether the iOS app is in the foreground, background, or killed. One of our QA engineers has been testing on an iPhone 13 running iOS 16, and has notice shortly after locking the phone, specifically when not connected to power the device seems to turn off the Wi-Fi radio. So when the server sends a notification, it is not received. About 30s later, it seems to be back on. This happens on regular intervals. When looking at our log data, the provider does seem to be getting stopped, then restarted shortly after. The reason code is NEProviderStopReasonNoNetworkAvailable, which further validates that the network is getting dropped by the device in regular intervals. My questions are: Were there possibly silent changes to the framework between iOS versions that could be the reason we're seeing inconsistent behavior? Is there a connection type we could use, instead of SSE, that would prevent the device from disconnecting and reconnecting to the Wi-Fi network? Is there an alternative approach to allow us to maintain a persistent network connection with the extension or app?
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312
Activity
Jul ’25
Bonjour connectivity issue
While trying to use Bonjour, i am encountering an issue. I was following the setup of Bonjour as described here: (https://developer.apple.com/forums/thread/735862) the response is this : nw_browser_fail_on_dns_error_locked [B2] nw_browser_dns_service_browse_callback failed: PolicyDenied(-65570) browser did change state, new: waiting(-65570: PolicyDenied) i tried modifying the info.plist to include NSLocalNetworkUsageDescription and NSBonjourServices but still getting the same a workout or solution is much appreciated !
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265
Activity
Jun ’25
NWPathMonitor Failing
I need to check the network connection with NWPathMonitor. import Foundation import Network class NetworkViewModel: ObservableObject { let monitor = NWPathMonitor() let queue = DispatchQueue(label: "NetworkViewModel") @Published var isConnected = false var connectionDescription: String { if isConnected { return "You are connected." } else { return "You are NOT connected." } } init() { monitor.pathUpdateHandler = { path in DispatchQueue.main.async { self.isConnected = path.status == .satisfied } } monitor.start(queue: queue) } } import SwiftUI struct ContentView: View { @StateObject private var networkViewModel = NetworkViewModel() var body: some View { VStack { } .onAppear { if networkViewModel.isConnected { print("You are connected.") } else { print("You are NOT connected.") } } } } So there is nothing special, not at all. Yet, if I test it with a totally new Xcode project for iOS, it fails and return !isConnected. I've tested it with a macOS application. And it fails. I've tested it with an actual device. It fails. I've tested it with an old project. It still does work. I have no mere idea why new Xcode projects all fail to detect the WiFi connection. This is a total nightmare. Does anybody have a clue? thanks.
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283
Activity
May ’25
how to set both protocols and `URLRequest` to `NSURLSessionWebSocketTask`
Hi there. How can I do for the title? URLRequest seems not to have property for protocols. NSURLSessionWebSocketTask seems to have either URLRequest or protocols, but have neither of them. What I want to do is setting both protocols and headers when using WebSocket. Should I use Network.framework instead?
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150
Activity
May ’25
Memory release problem of VPN connection object
Hello, I encountered a memory management issue while developing VPN functionality and would like to seek your advice. The specific phenomenon is as follows: Problem description: After multiple calls to the 'createTCPConnectToEndpoint' and 'create UDPSessionToEndpoint' interfaces to create connection objects, the application memory continues to grow. Even if the cancel interface is immediately called to actively release the object, the memory does not fall back. 3. Confirm that there is no other code referencing these objects, but the system does not seem to automatically reclaim memory. Attempted measures: Immediately call the cancel method after creating the object, and the memory is not reduced Use tools such as Profiler to monitor memory and confirm that objects have not been released. doubt: Is this phenomenon normal? Is there a known memory management mechanism (such as cache pooling) that causes delayed release? 2. Are there any other interfaces or methods (such as release, dispose) that need to be explicitly called? Supplementary Information: Development environment: [iOS 16, 14pm] Reproduction steps: After continuously creating connection objects, the memory grows without falling back. Could you please help confirm if there are any abnormalities and the correct memory release posture. Thank you for your support!
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118
Activity
May ’25
Getting WIFI SSID
Greetings I'm trying to get on iPad the SSID from the wifi I'm connected to. For that, I added the wifi entitlement and I'm requesting permission to the user for Location. Once I have it, I'm using the function CNCopySupportedInterfaces to get the interfaces, but I can only receive the en0, which using the method CNCopyCurrentNetworkInfo returns nil. I also tried using the NEHotspotNetwork.fetchCurrent and the SSID keeps being nil. So right now I'm drawing a blank. Is there any way to make it work? Thanks.
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468
Activity
May ’25