I'm just starting to think about diving into augmented reality. Any suggestions on where I should start? For example, any good tutorials or white papers out there to get the get started with the basics and get some MVPs cranked out?
Reality Composer
RSS for tagPrototype and produce content for AR experiences using Reality Composer.
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When I create an USDZ file from the original Reality Composer (non pro) and view it in the Vision OS simulator, the transforms and rotations don't look similar.
For example a simple Tap and Flip behaviour does not rotate similar in Vision OS.
Should we regard RC as discontinued sw and only work with RC-pro?
Hopefully Apple will combine the features from the original RC into the new RC pro !
What would be the best way to go about recognizing a 3D physical object, then anchoring digital 3D assets to it? I would also like to use occlusion shaders and masks on the assets too.
There's a lot of info out there, but the most current practices keep changing and I'd like to start in the right direction!
If there is a tutorial or demo file that someone can point me to that would be great!
Just trying to figure out how to make an occlusion mask in Reality Composer or Reality Converter.
I use Blender to make my assets and want to be able to make something similar to a portal which would require an occlusion mask.
I am learning the visionOS and in the tutorial the presenter uses the Stylized Clouds.usds. Where can I find this file to import to my Reality Composer Pro?