Simulator

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Rapidly prototype and test builds of your app during the development process using Simulator.

Posts under Simulator tag

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How To Manually Download iOS 18.4 Simulator Without XCode
Hi There We are looking to download the iOS 18.4 Simulator Runtime but due to restrictions on internet access in our company we are unable to use XCode to download the required file. Is there an alternative location we can browse to and download the iOS 18.4 Simulator Runtime file? We checked the downloads sections of the Apple Developer site but can only find 18.2 version of the iOS Simulator Runtime. Thanks
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127
Sep ’25
macOS v15.6.1 update seems to break networking on the Simulator
Around 8/23/25, I installed macOS 15.6.1 on my work Mac. After this I can no longer log the application I am working on into our backend servers. My work Mac is running Palo Alto Global Protect VPN software along with a bunch of associated security software to lock down my computer. I had no issues with connecting to our backend servers behind the firewall before the macOS update and nothing has changed in the source code related to this. When I send the username the network call just hangs and never times out. On the other hand, if I turn off the VPN and point to the production environment the call succeeds with no problems. Any Ideas?
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140
Sep ’25
In-App Purchase Failing
hello, I have an app with In-App purchase set up, it works fine in TestFlight on an iOS device but the download from the App Store gives me a transaction failed message. I tried to replicate in the simulator but from what I've read is that you can't do in-app purchase testing in the simulator. Perhaps I'm wrong here but I've tried multiple sandbox accounts, etc.. and still get an unusual "...password can't be reused..." error (pasted below) in the debug description. I'm curious if anyone else has dealt with this scenario and if so how did you go about researching/identifying the issue and/or resolving it. Partial error message: <SKPaymentQueue: 0x60000000e370>: Payment completed with error: Error Domain=ASDErrorDomain Code=530 "(null)" UserInfo={NSUnderlyingError=0x600000c74750 {Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 "Password reuse not available for account The account state does not support password reuse." UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}"
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189
Aug ’25
Xcode 26 SDK/Simulator Download Issue: (-67061 invalid signature (code or signature have been modified)
Hello there! I’m currently stuck with Xcode 26.0 beta 6 (17A5305f), as I can’t download the latest SDK/Simulator for iOS 26.0 beta 6 (23A5324a). The download constantly fails for days now with the following error message: (-67061 invalid signature (code or signature have been modified) Domain: SimDiskImageErrorDomain Code: 5 User Info: { DVTErrorCreationDateKey = "2025-08-26 21:11:30 +0000"; unusableErrorDetail = ""; } -- (-67061 invalid signature (code or signature have been modified) Domain: SimDiskImageErrorDomain Code: 5 User Info: { unusableErrorDetail = ""; } -- System Information macOS Version 15.6.1 (Build 24G90) Xcode 26.0 (24208.7) (Build 17A5305f) Timestamp: 2025-08-26T23:11:30+02:00 I’ve already tried re-downloading the Xcode beta 6 from the Apple Developer site. I’ve also tried restarting my Mac and even tried to use the command line to install iOS 26 beta SDK via xcodebuild -downloadPlatform iOS -exportPath ~/Downloads (as noted here). This lead to the same error message. Can someone help? I’m unable to develop my apps right now! 🫠 I’ve also filed a feedback: FB19915834
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How to install newer beta 26 SDKs into older Xcode 26 Betas?
Hello, It seems Xcode 26 beta is lagging the OS releases, which is fine. However, how does one install a Beta N + 1 or N + 2 SDK into the older Xcode beta? I'd like to use iOS 26 Beta 8 from the Xcode 26 Beta 6 install I have. I have tried Settings/Components and Devices & Simulators but nothing Beta 7 nor 8 shows up there. Thanks! -- Greg Bolsinga
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168
Aug ’25
iMessage Sticker Pack Extension not appearing in iOS 18.6 Simulator (Xcode 16.4)
Hello everyone, I am currently developing an iMessage Sticker Pack in Xcode 16.4 (Build 16F6) on macOS 15.6.1. The project builds without errors, but when running in the iOS 18.6 Simulator (iPhone 15 Pro, iPhone 16, etc.), the Sticker Pack does not show up inside Messages. Instead, the Simulator displays a white screen or the sticker drawer simply does not include my extension. In the logs I consistently see this error: FrontBoard[app] error: Application "de.eazyapp.smileystickerpack.StickerPackExtension" is unknown to FrontBoard Simulator device failed to launch de.eazyapp.smileystickerpack. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: NotFound ("Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard"). User Info: { BSErrorCodeDescription = RequestDenied; DVTErrorCreationDateKey = "2025-08-21 10:11:22 +0000"; FBSOpenApplicationRequestID = 0x6e63; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "launchApplicationWithID:options:pid:error:"; } The request to open "de.eazyapp.smileystickerpack" failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: NotFound ("Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard"). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x6e63; } The operation couldn’t be completed. Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard. Domain: FBSOpenApplicationErrorDomain Code: 4 Failure Reason: Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard. User Info: { BSErrorCodeDescription = NotFound; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "A3986FB9-55ED-42CC-9336-F695C4CB9451"; "device_model" = "iPhone17,1"; "device_osBuild" = "18.6 (22G86)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,1"; "dvt_coredevice_version" = "443.24"; "dvt_coresimulator_version" = "1010.15"; "dvt_mobiledevice_version" = "1784.140.4"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 23478; "operation_errorCode" = 1; "operation_errorDomain" = FBSOpenApplicationServiceErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application.messages"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.5"; "sdk_osVersion" = "18.5"; "sdk_variant" = iphonesimulator; } System Information macOS Version 15.6.1 (Build 24G90) Xcode 16.4 (23792) (Build 16F6) Timestamp: 2025-08-21T12:11:22+02:00 Steps I already tried: Verified Bundle Identifiers (App + Extension) Confirmed Stickers.xcstickers is only in the Extension target, not the App target Checked that the Extension is properly listed under Embed Foundation Extensions Performed Clean Build Folder, Simulator reset, and reinstall Tried on a fresh Mac with clean Xcode install Reproduced consistently across multiple iOS 18 Simulators Steps to reproduce Create new iMessage Sticker Pack App in Xcode Add PNG/APNG stickers into Stickers.xcstickers Run on Simulator (iOS 18.6) Open Messages → App Drawer Sticker Pack is missing, extension does not load Environment Xcode 16.4 (16F6) macOS 15.6.1 (24G90) iOS Simulator 18.6 Project type: iMessage Sticker Pack Question Has anyone else experienced this issue with iMessage Sticker Packs on iOS 18 Simulators? Any guidance would be appreciated Thank you, Hakan
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90
Aug ’25
SystemData and IOS Images
Hi, I’m trying to free up space on my computer and have uninstalled Xcode. However, I noticed that many large files remain on the filesystem even after uninstalling it. The largest remaining files (~33 GB) are iOS Simulator images located at: /System/Volumes/Data/Library/Developer/CoreSimulator/Volumes I attempted to delete them using root privileges, but it seems that these system files are mounted as read-only. I’m reaching out to ask for guidance to ensure that these files do not contain anything important for macOS, and that it’s safe to remove them before getting in recovery mode. Thank you very much for your advice!
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42
Aug ’25
Can't install Universal Simulator with Xcode-beta 5
When I try to install the iOS 26.0 Universal Simulator component with Xcode-beta 5 I get the following error: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-08-11 14:39:06 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 15.6 (Build 24G84) Xcode 26.0 (24198.5) (Build 17A5295f) Timestamp: 2025-08-11T17:39:06+03:00
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255
Aug ’25
Problem with testing
Hello. I was working on a Unity game for iPhone, but Apple said that it is impossible to prohibit downloading to iPad. They tested it on iPad Air 5, and for some reason the game did not work correctly - nothing happened when launched, although everything was fine in the simulator and in the real iPhone. Please tell me what to do?
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Aug ’25
load_eligibility_plist errors
I'm just getting started with swift development using Xcode 164 on a MacBook Pro running Sequoia 15.6. When I try to run the simplest "Hello World" app against iPhone simulators, I get the error messages below. I've looked at that location and none of the directory structure /private/var/db/eligibilityd below the 2224B135-8383-4C69-B339-B6DF9D88F6FD folder exists. Just wondering if I have a config error somewhere or if there's somewhere else I should be looking to correct this. It doesn't occur when I run on a physical iPhone device. Error message: load_eligibility_plist: Failed to open /Users/****/Library/Developer/CoreSimulator/Devices/DB1919F3-ECB8-4C55-817C-85B68F083F57/data/Containers/Data/Application/2224B135-8383-4C69-B339-B6DF9D88F6FD/private/var/db/eligibilityd/eligibility.plist: No such file or directory(2) Failed to send CA Event for app launch measurements for ca_event_type: 0 event_name: com.apple.app_launch_measurement.FirstFramePresentationMetric Failed to send CA Event for app launch measurements for ca_event_type: 1 event_name: com.apple.app_launch_measurement.ExtendedLaunchMetrics
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226
Aug ’25
Unable to download iOS 26 Beta 5 Simulator
Hello, I'm checking to see if anyone else is experiencing an issue downloading the latest beta simulator. When I try to download the iOS 26 beta 5 simulator in Xcode, the download fails instantly. There is no progress, just an immediate error with no message other than the code itself: DVTDownloadableErrorDomain Code: 41. I've already restarted both Xcode and the Mac multiple times. I have also tried downloading on different networks to rule out a firewall issue.
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Aug ’25
Xcode 26 Beta 5 Universal: Not able to install iOS 26 Beta 5 simulator on intel macs
Xcode 26 Beta 5 Universal: Not able to install iOS 26 Beta 5 simulator on intel macs Below log is shown: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-08-08 06:37:48 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 System Information macOS Version 15.5 (Build 24F74) Xcode 26.0 (24198.5) (Build 17A5295f) Is simulator run time for Xcode 26 Beta 5 not given out yet? However I am able to download simulators on Apple Silicon macs with same Universal installer. Has anyone faced similar issue?
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Aug ’25
Xcode 16.4 can't choose a lower version iOS simulator to debug
My Xcode version is 16.4, I have added an old version simulator (iPhone 13 with iOS 17.2) to the simulator list, but I can't use it for debugging, and all on display are iPhone 16 with 18.6 (the latest iOS devices). The setting "Minimum Deployments" for my App is 16.6. In addition, when I downloaded an iOS 16.0 version simulator, Xcode automatically added all iPhone 15 models of the simulator, but I still can't use them. In short, I can only use the default iPhone 16 simulators. So, if I want to debug my App using iPhone 13 (iOS 17.2), what should I do? Thank you for your reply. :) Another small issue, my App's destination has been set to support only iPhone, why are those iPad simulators still appearing?
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197
Aug ’25
Unable to download XCode Runtime Simulator on Xcode 16.4 or Xcode 26b3
Hi, I'm unable to download the iOS 18.5 (22F76) and iOS 18.6 (22G86) Simulator runtimes on macOS 15.6 (24G84). The issue persists across multiple versions of Xcode, including 16.4 (16F6) and Xcode 26 beta 3 (17A5276g). Symptoms: In Xcode > Settings > Platforms (Components tab), clicking “Get” for iOS 18.5 / 18.6 either does nothing or results in a download failure. CLI command sudo xcodebuild -downloadPlatform iOS fails with: Domain: DVTDownloadableErrorDomain, Code: 41 HTTP 403 Forbidden from Amazon S3/CloudFront Switching to admin user, different networks, and clean reinstall of Xcode had no effect. I also attempted manual installation using the .dmg files from the developer portal. After mounting (e.g. Xcode_15_Simulator_Runtime_iOS_18.2.dmg), I extracted iOS 18.2.simruntime, but Xcode does not recognize it. File structure inside the extracted .simruntime: Contents/ ├── Info.plist (missing runtime identifier) ├── MacOS/ ├── Resources/ └── _CodeSignature/ Expected structure (from working install): Contents/ ├── Info.plist (with runtime info) ├── RuntimeRoot/ ├── Resources/ └── _CodeSignature/ Even copying a working .simruntime from another machine did not resolve the issue. Additionally, in Xcode 26 beta 3 I received: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Domain: com.apple.MobileAssetError.Download Code: 60 Message: Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) This appears to be either a CDN-level or catalog configuration issue. Any guidance or workaround would be appreciated. Thanks!
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338
Aug ’25
Push notifications on the iPhone simulator
I've been aware for some time that Push notifications work on the iOS simulator now -- I see them pop up while I'm working. However, it would seem that SILENT push notifications do not work. I came to this conclusion only after several frustrating hours of debugging my app, thinking either the app was broken or the server wasn't sending the notification. Finally I tested it on a device and found that it actually works fine. Why does such a limitation exist? If I can't depend on the simulator to handle ALL of the notifications, I'd rather it didn't work at all. Having it work part of the time on some notifications is really confusing.
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112
Jul ’25