Simulator

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Rapidly prototype and test builds of your app during the development process using Simulator.

Posts under Simulator tag

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Unstable behavior of xcodebuild -showdestinations
Hi, I am having an issue with xcodebuild -showdestinations command. Steps to reproduce: Create a new iOS application project in Xcode or use an existing one. Navigate to this project in a terminal. Run xcodebuild -project 'your-project-name.xcodeproj' -scheme 'your-scheme' -showdestinations What I expect: All destinations available in the Xcode UI should be listed. What I get: It depends. For new projects, I consistently get only generic platform destinations and my connected physical device. When I run the same command on an older project, I sometimes see all the expected destinations. It seems to be a roughly 50/50 chance between the two outcomes. Is there a way to get consistent results from xcodebuild -showdestinations? What can I do to ensure all destinations are listed reliably? Here is a more detailed log and a screenshot: ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:50.261 xcodebuild[34753:6177985] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:50.342 xcodebuild[34753:6177959] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:52.393 xcodebuild[34757:6178035] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:52.472 xcodebuild[34757:6178020] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } { platform:iOS Simulator, id:DBFB9613-0261-4544-908A-335570F3C35F, OS:18.3.1, name:iPhone 11 } { platform:iOS Simulator, id:A48C309C-231A-4197-A295-900F89C94D86, OS:18.3.1, name:iPhone 16 Pro Max }
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341
Jun ’25
Set date and time in iOS Simulator
I am trying to fix a bug in my iOS app that is dependent upon date and time. Is there any way to set the actual time on the iOS Simulator to a specific date and time? I know that you can set one for the status bar, but that doesn't affect the actual date and time that is reported by the system to apps.
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6.1k
Jun ’25
PolicyDenied on Simulator with Xcode 16 and Network Framework NWBrowser
I'm using Network framework for communication between devices. The first time I instantiate an NWBrowser, it will prompt the user with a popup that says: Allow &lt;app name&gt; to find devices on local networks? The problem is, once I upgraded from Xcode 15.4 to Xcode 16.4, the popup doesn't appear; it says in the debug window: nw_browser_fail_on_dns_error_locked [B1] nw_browser_dns_service_browse_callback failed: PolicyDenied(18,446,744,073,709,486,046) I do have the info.plist keys Privacy-Local Network Usage Description (NSLocalNetworkUsageDescription) and Bonjour Services (NSBonjourServices) so it's not that. Also, It still works on a real device. I think something changed with Xcode 16 that tightened the security on a simulator, or maybe disabled Network framework entirely. It's not the firewall on my computer because that is turned off. I'm using an M1 MacBook Pro.
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162
Jun ’25
Sharing files from Finder to Simulator doesn't work
I'm trying to copy some files from the Finder on macOS 14 to several Simulator instances running iOS 16 and 17. When I right-click the file in the Finder, I can select Share > Simulator, then a share dialog pops up where I select the relevant Simulator and click on Send. According to this official help topic, the Files app should open allowing me to choose the destination, but instead nothing happens and the shared file is nothing to be seen. What's the issue?
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626
Jun ’25
Multipeer Connectivity stopped working between iPad simulators
We have an iPad application that utilizes Multipeer Connectivity to enable local communication between devices running a copy of our app. Until recently, we were able to test this functionality in the Xcode simulator without any issues. We could easily set up multiple simulators and have them all communicate with each other. However, recently, either due to an upgrade to Xcode or MacOS, this functionality ceased working in the simulator. Surprisingly, it still functions perfectly on physical devices. If we reboot the development computer and launch the simulator immediately after the reboot (without building and sending from Xcode, but running the existing code on the device), the issue resolves. However, the moment we generate a new build and send it to the simulator from Xcode, the multipeer functionality stops working again in the simulator. The simulators won’t reconnect until a reboot of the physical Mac hardware hosting the simulator. We’ve tried the usual troubleshooting steps, such as downgrading Xcode, deleting simulators and recreating them, cleaning the build folder, and deleting derived data, but unfortunately, none of these solutions have worked. The next step is to attempt to use a previous version of MacOS (15.3) and see if that helps, but I’d prefer to avoid this if possible. Does anyone have any obvious suggestions or troubleshooting steps that might help us identify the cause of this issue?
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381
Jun ’25
iOS 26 Simulator - Extreme Memory Usage on M1 Pro
Hi everyone, Is anyone else seeing massive memory usage with the iOS 26 simulator? On my M1 Pro MacBook Pro (16GB RAM) running macOS 26, the simulator consumes all available memory, making my Mac extremely slow. This seems to be a memory leak. For comparison, the iOS 18.5 simulator runs perfectly fine and uses very little RAM. I've already tried restarting, but the issue persists. Has anyone found a workaround for this? Thanks.
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353
Jun ’25
Prevent backing up large Xcode files
I'm primarily an iOS developer. Every day that I develop, Mac Time Machine backs up a gigabyte or more of data. I'm trying to reduce that as much as possible. No data involving the simulators seems important enough to backup. If I ever need to restore Xcode, I'd reinstall rather than restore from Time Machine. But I'd want to back up code snippets, etc. What are the best practices to prevent large amounts of Xcode or simulator data from being backed up?
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97
Jun ’25
Clarification Regarding App Denial on Simulator and Its Impact on App Review Process
I would like to inquire about a concern related to the app review process. Specifically, I would like to understand if forcefully denying an application's execution on the iOS Simulator (for instance, by implementing a check in the code that prevents the app from running in a simulated environment) could negatively impact or delay the app’s approval during the App Store review process. This measure is intended solely for security and integrity reasons during development and distribution. The app functions normally on real devices, and all other guidelines and requirements outlined by Apple are being strictly followed. Could you please confirm whether such a restriction on the Simulator is acceptable, and if there are any best practices or recommendations from Apple regarding this? Thank you for your support, and I look forward to your guidance.
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116
Jun ’25
How do I get HomeKit accessories to show up in the iOS Simulator?
I'm finding developing for HomeKit using the iOS Simulator utterly confounding. All of my home's actual HomeKit accessories show up fine when I run the HomeKit app I'm developing on my actual phone. But none show up when I run my app in the iOS Simulator. Maybe that's how it's supposed to be? I decided to run the HomeKit Accessory Simulator in an attempt to get something to show up in the iOS Simulator, but the accessories I've created there don't show up in the Simulator either. How do I get devices to show up in the iOS Simulator? Thanks.
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423
Jun ’25
tvOS App Icon & Top Shelf Image
ISSUE: Warning: None of the input catalogs contained a matching App Icon & Top Shelf Image brand assets collection named "AppIcon" INFORMATION: So I currently have my app published and it works for iOS, and visionOS. (iPhone, iPad, Mac & Apple Vision Pro) There is one target for all OS versions. I have recently updated it to work with tvOS, however upon building I run into the warning listed at the top of this post. I have the following within the project: 'AppIcon.icon' (from the new icon composer for iOS, macOS and watchOS) And within .xcassets: 'AppIcon' (which contains the majority of the icons) 'Brand Assets' Folder (created by right click, tvOS, New tvOS App Icon and Top Shelf Image; which contains these icons in layers and the correct sizes) Brand Assets retains the names created by Xcode, App Icon - App Store, App Icon, Top Shelf Image Wide, Top Shelf Image In "General" in the target, I have AppIcon, still listed as the AppIcon name. Adding a second entry here for just tvOS does not resolve my issue, our could be that I do not what to call it so it can properly find it. QUESTION: What am I missing so that the build process detects these images properly and completes a successful build for tvOS? I am assuming I need to add options to the App Icons and Launch Screens area, but what is the name I place here for tvOS? SCREENSHOTS:
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260
Jun ’25
iOS 26 beta - Crash using QLPreviewController (QuickLook) in simulator.
Using the iOS 26 beta simulator, I am experiencing a crash using the QLPreviewController. This is easily reproduced using a small sample app and a sample excel file in the bundle. It does work in prior Xcode 16.4 and simulators (18.5). I didn't find any mention of this in Xcode 26 or iOS 26 release notes but I could have missed something. I don't have a spare device to update to iOS 26 and try on a real device so it may just be a simulator issue? Any feedback would be helpful. Thanks. Error: QuickLook/QLHostRemoteViewModel.swift:37: Fatal error: No extensions could be found matching '_AppExtensionQuery(extensionPointIdentifier: "com.apple.quicklook.UIExtensionPoint", predicate: nil, hostAuditToken: nil, extensionPoint: nil, allowsDuplicates: true)' Sample view controller... import UIKit import QuickLook class ViewController: UIViewController, QLPreviewControllerDataSource { var excelFileURL: URL! override func viewDidLoad() { super.viewDidLoad() // Load the Excel file (example: from bundle) if let url = Bundle.main.url(forResource: "file_example_XLSX_100", withExtension: "xlsx") { excelFileURL = url presentPreviewController() } } func presentPreviewController() { let previewController = QLPreviewController() previewController.dataSource = self present(previewController, animated: true, completion: nil) } // MARK: - QLPreviewControllerDataSource func numberOfPreviewItems(in controller: QLPreviewController) -> Int { return 1 } func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem { return excelFileURL as QLPreviewItem } }
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Jun ’25
Simulator location data
I’ve just updated to Simulator 16.0 (104.1) I’m currently developing my first app, which relies heavily on location data. It was simulating correctly before I updated Simulator. Since the update it is no longer receiving location data. Is anyone else experiencing this problem?
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172
Jun ’25
Library not loaded: /usr/lib/swift/libswiftWebKit.dylib
I'm encountering an issue when trying to run the iOS Simulator 18.4 or newer with Xcode 16.4 and later, including beta versions like Xcode 26 beta. The simulator fails to launch with the following error: dyld[50998]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <65B82F6E-9DAE-38B8-A416-2725E93B8830> /Users/[REDACTED]/Library/Developer/CoreSimulator/Devices/E375287B-CE5C-4436-BAF7-FC958EE1E2A2/data/Containers/Bundle/Application/94B733EB-B7E8-4020-8B37-007C55AA3647/[APP_NAME].app/[APP_NAME].debug.dylib Reason: tried: '/Users/[REDACTED]/Library/Developer/Xcode/DerivedData/[APP_NAME]-gidspjmnvitfrncaixlzyoxyqhfz/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) What works: With Xcode 16.3, I can successfully run all simulators, including iOS 18.3.1 and 18.4. What fails: Starting with Xcode 16.4, only the iOS 18.3.1 simulator launches successfully. Attempting to run iOS 18.4 or 18.5 results in the above error. What I've tried: Cleaned build folder Deleted derived data Reset and reinstalled simulators via Xcode’s Devices & Simulators window Reinstalled Xcode entirely (including command line tools) Has anyone else experienced this issue with Xcode 16.4+ and iOS 18.4+ simulators? Any known workarounds or fixes? Thanks in advance for any help!
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322
Jun ’25
EXC_BAD_ACCESS if Address or Thread Sanitizer is enabled
I'm getting EXC_BAD_ACCESS (code=2, address=0x7ff8a6e2fcce) when launching my app on the simulator with Address or Thread Sanitizer enabled. I'm running Xcode 16.3 (16E140) on macOS Sequoia 15.4.1 (24E263). The call stack looks like the following. On the device, there is no crash, but this message is printed to the console: malloc: nano zone abandoned due to inability to reserve vm space. (Not sure if it's related.) Does anybody know what is causing the crash? Thread 1 #0 0x0000000103361f5b in __sanitizer::MemoryMappingLayout::Next () #1 0x000000010336034b in __sanitizer::MemoryRangeIsAvailable () #2 0x000000010334db77 in __asan::InitializeShadowMemory () #3 0x0000000103395069 in __asan::AsanInitInternal() (.cold.1) () #4 0x000000010334d352 in __asan::AsanInitInternal () #5 0x0000000103394f65 in __asan_init.cold.1 () #6 0x000000010334d325 in __asan::AsanInitFromRtl () #7 0x0000000103343289 in wrap_malloc_default_zone () #8 0x00007ff801b15f86 in __malloc_init () #9 0x00007ffa160080be in libSystem_initializer () #10 0x000000010306eb11 in invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const () #11 0x000000010308f364 in invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const () #12 0x00000001030aad7c in invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const () #13 0x00000001030a83c9 in mach_o::Header::forEachLoadCommand () #14 0x00000001030a98c8 in mach_o::Header::forEachSection () #15 0x000000010308ef62 in dyld3::MachOAnalyzer::forEachInitializer () #16 0x000000010306e9ac in dyld4::Loader::findAndRunAllInitializers () #17 0x0000000103074da1 in dyld4::JustInTimeLoader::runInitializers () #18 0x00000001030807c5 in dyld4::APIs::runAllInitializersForMain () #19 0x000000010305efac in dyld4::prepare () #20 0x000000010305e36e in _dyld_sim_prepare () #21 0x000000010993b2a0 in dyld4::prepareSim () #22 0x0000000109939963 in dyld4::prepare () #23 0x000000010993981f in dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const () #24 0x00000001099394da in start ()
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Jun ’25
Xcode Preview & Simulator test failed
I upgraded IOS to 15.5 yesterday and then my xcode failed to preview today. The error message I got is: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ Any one knows how to fix it?
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150
Jun ’25
plist failed to open after upgrading Xcode to Version 16.4 (16F6)
Hi, today I upgraded Xcode to Version 16.4 (16F6) and the Simulator to version Version 16.0 (1042.1) since then I get the following message in the debugger with any project when running the simulator: load_eligibility_plist: Failed to open /Users/xxxx/Library/Developer/CoreSimulator/Devices/1B9FA609-7502-42DE-93A8-B856E2618A7F/data/Containers/Data/Application/4FA1B071-A5F1-4E00-B3AC-630E273DD900/private/var/db/eligibilityd/eligibility.plist: No such file or directory I have checked other similar questions but in my case I do not have Cocoapods installed.
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Jun ’25
Xcode 16.4 iOS 18.5 simulator crashes for Apps requiring webkit
WKWebView based apps crash in today's Xcode 16.4 iOS 18.5 simulator with messages including: "Library not loaded: /usr/lib/swift/libswiftWebKit.dylib" and of the form "/Users/yyy/Library/Developer/Xcode/DerivedData/zzz/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file)"
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23
Boosts
11
Views
4.3k
Activity
Jun ’25
Unstable behavior of xcodebuild -showdestinations
Hi, I am having an issue with xcodebuild -showdestinations command. Steps to reproduce: Create a new iOS application project in Xcode or use an existing one. Navigate to this project in a terminal. Run xcodebuild -project 'your-project-name.xcodeproj' -scheme 'your-scheme' -showdestinations What I expect: All destinations available in the Xcode UI should be listed. What I get: It depends. For new projects, I consistently get only generic platform destinations and my connected physical device. When I run the same command on an older project, I sometimes see all the expected destinations. It seems to be a roughly 50/50 chance between the two outcomes. Is there a way to get consistent results from xcodebuild -showdestinations? What can I do to ensure all destinations are listed reliably? Here is a more detailed log and a screenshot: ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:50.261 xcodebuild[34753:6177985] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:50.342 xcodebuild[34753:6177959] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:52.393 xcodebuild[34757:6178035] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:52.472 xcodebuild[34757:6178020] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } { platform:iOS Simulator, id:DBFB9613-0261-4544-908A-335570F3C35F, OS:18.3.1, name:iPhone 11 } { platform:iOS Simulator, id:A48C309C-231A-4197-A295-900F89C94D86, OS:18.3.1, name:iPhone 16 Pro Max }
Replies
2
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0
Views
341
Activity
Jun ’25
Set date and time in iOS Simulator
I am trying to fix a bug in my iOS app that is dependent upon date and time. Is there any way to set the actual time on the iOS Simulator to a specific date and time? I know that you can set one for the status bar, but that doesn't affect the actual date and time that is reported by the system to apps.
Replies
3
Boosts
3
Views
6.1k
Activity
Jun ’25
PolicyDenied on Simulator with Xcode 16 and Network Framework NWBrowser
I'm using Network framework for communication between devices. The first time I instantiate an NWBrowser, it will prompt the user with a popup that says: Allow &lt;app name&gt; to find devices on local networks? The problem is, once I upgraded from Xcode 15.4 to Xcode 16.4, the popup doesn't appear; it says in the debug window: nw_browser_fail_on_dns_error_locked [B1] nw_browser_dns_service_browse_callback failed: PolicyDenied(18,446,744,073,709,486,046) I do have the info.plist keys Privacy-Local Network Usage Description (NSLocalNetworkUsageDescription) and Bonjour Services (NSBonjourServices) so it's not that. Also, It still works on a real device. I think something changed with Xcode 16 that tightened the security on a simulator, or maybe disabled Network framework entirely. It's not the firewall on my computer because that is turned off. I'm using an M1 MacBook Pro.
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1
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0
Views
162
Activity
Jun ’25
Sharing files from Finder to Simulator doesn't work
I'm trying to copy some files from the Finder on macOS 14 to several Simulator instances running iOS 16 and 17. When I right-click the file in the Finder, I can select Share > Simulator, then a share dialog pops up where I select the relevant Simulator and click on Send. According to this official help topic, the Files app should open allowing me to choose the destination, but instead nothing happens and the shared file is nothing to be seen. What's the issue?
Replies
2
Boosts
2
Views
626
Activity
Jun ’25
Multipeer Connectivity stopped working between iPad simulators
We have an iPad application that utilizes Multipeer Connectivity to enable local communication between devices running a copy of our app. Until recently, we were able to test this functionality in the Xcode simulator without any issues. We could easily set up multiple simulators and have them all communicate with each other. However, recently, either due to an upgrade to Xcode or MacOS, this functionality ceased working in the simulator. Surprisingly, it still functions perfectly on physical devices. If we reboot the development computer and launch the simulator immediately after the reboot (without building and sending from Xcode, but running the existing code on the device), the issue resolves. However, the moment we generate a new build and send it to the simulator from Xcode, the multipeer functionality stops working again in the simulator. The simulators won’t reconnect until a reboot of the physical Mac hardware hosting the simulator. We’ve tried the usual troubleshooting steps, such as downgrading Xcode, deleting simulators and recreating them, cleaning the build folder, and deleting derived data, but unfortunately, none of these solutions have worked. The next step is to attempt to use a previous version of MacOS (15.3) and see if that helps, but I’d prefer to avoid this if possible. Does anyone have any obvious suggestions or troubleshooting steps that might help us identify the cause of this issue?
Replies
1
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0
Views
381
Activity
Jun ’25
Developer Runtime Missing for iOS 26 Beta
unable to find developer runtimes in this list https://developer.apple.com/download/all/?q=simulator%20runtime also, can see it's not being published since iOS 18.2 release, any specific reasons for it? or is the download link changed here?
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1
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0
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133
Activity
Jun ’25
Can iOS simulators simulate device pixel density?
Do simulators match real device for pixel density for testing image assets?
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1
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0
Views
76
Activity
Jun ’25
iOS 26 Simulator - Extreme Memory Usage on M1 Pro
Hi everyone, Is anyone else seeing massive memory usage with the iOS 26 simulator? On my M1 Pro MacBook Pro (16GB RAM) running macOS 26, the simulator consumes all available memory, making my Mac extremely slow. This seems to be a memory leak. For comparison, the iOS 18.5 simulator runs perfectly fine and uses very little RAM. I've already tried restarting, but the issue persists. Has anyone found a workaround for this? Thanks.
Replies
3
Boosts
0
Views
353
Activity
Jun ’25
Prevent backing up large Xcode files
I'm primarily an iOS developer. Every day that I develop, Mac Time Machine backs up a gigabyte or more of data. I'm trying to reduce that as much as possible. No data involving the simulators seems important enough to backup. If I ever need to restore Xcode, I'd reinstall rather than restore from Time Machine. But I'd want to back up code snippets, etc. What are the best practices to prevent large amounts of Xcode or simulator data from being backed up?
Replies
1
Boosts
0
Views
97
Activity
Jun ’25
Clarification Regarding App Denial on Simulator and Its Impact on App Review Process
I would like to inquire about a concern related to the app review process. Specifically, I would like to understand if forcefully denying an application's execution on the iOS Simulator (for instance, by implementing a check in the code that prevents the app from running in a simulated environment) could negatively impact or delay the app’s approval during the App Store review process. This measure is intended solely for security and integrity reasons during development and distribution. The app functions normally on real devices, and all other guidelines and requirements outlined by Apple are being strictly followed. Could you please confirm whether such a restriction on the Simulator is acceptable, and if there are any best practices or recommendations from Apple regarding this? Thank you for your support, and I look forward to your guidance.
Replies
4
Boosts
0
Views
116
Activity
Jun ’25
How do I get HomeKit accessories to show up in the iOS Simulator?
I'm finding developing for HomeKit using the iOS Simulator utterly confounding. All of my home's actual HomeKit accessories show up fine when I run the HomeKit app I'm developing on my actual phone. But none show up when I run my app in the iOS Simulator. Maybe that's how it's supposed to be? I decided to run the HomeKit Accessory Simulator in an attempt to get something to show up in the iOS Simulator, but the accessories I've created there don't show up in the Simulator either. How do I get devices to show up in the iOS Simulator? Thanks.
Replies
1
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0
Views
423
Activity
Jun ’25
tvOS App Icon & Top Shelf Image
ISSUE: Warning: None of the input catalogs contained a matching App Icon & Top Shelf Image brand assets collection named "AppIcon" INFORMATION: So I currently have my app published and it works for iOS, and visionOS. (iPhone, iPad, Mac & Apple Vision Pro) There is one target for all OS versions. I have recently updated it to work with tvOS, however upon building I run into the warning listed at the top of this post. I have the following within the project: 'AppIcon.icon' (from the new icon composer for iOS, macOS and watchOS) And within .xcassets: 'AppIcon' (which contains the majority of the icons) 'Brand Assets' Folder (created by right click, tvOS, New tvOS App Icon and Top Shelf Image; which contains these icons in layers and the correct sizes) Brand Assets retains the names created by Xcode, App Icon - App Store, App Icon, Top Shelf Image Wide, Top Shelf Image In "General" in the target, I have AppIcon, still listed as the AppIcon name. Adding a second entry here for just tvOS does not resolve my issue, our could be that I do not what to call it so it can properly find it. QUESTION: What am I missing so that the build process detects these images properly and completes a successful build for tvOS? I am assuming I need to add options to the App Icons and Launch Screens area, but what is the name I place here for tvOS? SCREENSHOTS:
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1
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260
Activity
Jun ’25
iOS 26 beta - Crash using QLPreviewController (QuickLook) in simulator.
Using the iOS 26 beta simulator, I am experiencing a crash using the QLPreviewController. This is easily reproduced using a small sample app and a sample excel file in the bundle. It does work in prior Xcode 16.4 and simulators (18.5). I didn't find any mention of this in Xcode 26 or iOS 26 release notes but I could have missed something. I don't have a spare device to update to iOS 26 and try on a real device so it may just be a simulator issue? Any feedback would be helpful. Thanks. Error: QuickLook/QLHostRemoteViewModel.swift:37: Fatal error: No extensions could be found matching '_AppExtensionQuery(extensionPointIdentifier: "com.apple.quicklook.UIExtensionPoint", predicate: nil, hostAuditToken: nil, extensionPoint: nil, allowsDuplicates: true)' Sample view controller... import UIKit import QuickLook class ViewController: UIViewController, QLPreviewControllerDataSource { var excelFileURL: URL! override func viewDidLoad() { super.viewDidLoad() // Load the Excel file (example: from bundle) if let url = Bundle.main.url(forResource: "file_example_XLSX_100", withExtension: "xlsx") { excelFileURL = url presentPreviewController() } } func presentPreviewController() { let previewController = QLPreviewController() previewController.dataSource = self present(previewController, animated: true, completion: nil) } // MARK: - QLPreviewControllerDataSource func numberOfPreviewItems(in controller: QLPreviewController) -> Int { return 1 } func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem { return excelFileURL as QLPreviewItem } }
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4
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641
Activity
Jun ’25
Simulator location data
I’ve just updated to Simulator 16.0 (104.1) I’m currently developing my first app, which relies heavily on location data. It was simulating correctly before I updated Simulator. Since the update it is no longer receiving location data. Is anyone else experiencing this problem?
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172
Activity
Jun ’25
Library not loaded: /usr/lib/swift/libswiftWebKit.dylib
I'm encountering an issue when trying to run the iOS Simulator 18.4 or newer with Xcode 16.4 and later, including beta versions like Xcode 26 beta. The simulator fails to launch with the following error: dyld[50998]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <65B82F6E-9DAE-38B8-A416-2725E93B8830> /Users/[REDACTED]/Library/Developer/CoreSimulator/Devices/E375287B-CE5C-4436-BAF7-FC958EE1E2A2/data/Containers/Bundle/Application/94B733EB-B7E8-4020-8B37-007C55AA3647/[APP_NAME].app/[APP_NAME].debug.dylib Reason: tried: '/Users/[REDACTED]/Library/Developer/Xcode/DerivedData/[APP_NAME]-gidspjmnvitfrncaixlzyoxyqhfz/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) What works: With Xcode 16.3, I can successfully run all simulators, including iOS 18.3.1 and 18.4. What fails: Starting with Xcode 16.4, only the iOS 18.3.1 simulator launches successfully. Attempting to run iOS 18.4 or 18.5 results in the above error. What I've tried: Cleaned build folder Deleted derived data Reset and reinstalled simulators via Xcode’s Devices & Simulators window Reinstalled Xcode entirely (including command line tools) Has anyone else experienced this issue with Xcode 16.4+ and iOS 18.4+ simulators? Any known workarounds or fixes? Thanks in advance for any help!
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1
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322
Activity
Jun ’25
webviews are crashing in 18.5 simulator
The app I am working on crashes when opening a webview. webviews are working on iOS 18.2 simulator, but crashing in 18.5 simulator. On actual devices they don't seem to crash. Can someone know the reason for it and how to fix it?
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0
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147
Activity
Jun ’25
EXC_BAD_ACCESS if Address or Thread Sanitizer is enabled
I'm getting EXC_BAD_ACCESS (code=2, address=0x7ff8a6e2fcce) when launching my app on the simulator with Address or Thread Sanitizer enabled. I'm running Xcode 16.3 (16E140) on macOS Sequoia 15.4.1 (24E263). The call stack looks like the following. On the device, there is no crash, but this message is printed to the console: malloc: nano zone abandoned due to inability to reserve vm space. (Not sure if it's related.) Does anybody know what is causing the crash? Thread 1 #0 0x0000000103361f5b in __sanitizer::MemoryMappingLayout::Next () #1 0x000000010336034b in __sanitizer::MemoryRangeIsAvailable () #2 0x000000010334db77 in __asan::InitializeShadowMemory () #3 0x0000000103395069 in __asan::AsanInitInternal() (.cold.1) () #4 0x000000010334d352 in __asan::AsanInitInternal () #5 0x0000000103394f65 in __asan_init.cold.1 () #6 0x000000010334d325 in __asan::AsanInitFromRtl () #7 0x0000000103343289 in wrap_malloc_default_zone () #8 0x00007ff801b15f86 in __malloc_init () #9 0x00007ffa160080be in libSystem_initializer () #10 0x000000010306eb11 in invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const () #11 0x000000010308f364 in invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const () #12 0x00000001030aad7c in invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const () #13 0x00000001030a83c9 in mach_o::Header::forEachLoadCommand () #14 0x00000001030a98c8 in mach_o::Header::forEachSection () #15 0x000000010308ef62 in dyld3::MachOAnalyzer::forEachInitializer () #16 0x000000010306e9ac in dyld4::Loader::findAndRunAllInitializers () #17 0x0000000103074da1 in dyld4::JustInTimeLoader::runInitializers () #18 0x00000001030807c5 in dyld4::APIs::runAllInitializersForMain () #19 0x000000010305efac in dyld4::prepare () #20 0x000000010305e36e in _dyld_sim_prepare () #21 0x000000010993b2a0 in dyld4::prepareSim () #22 0x0000000109939963 in dyld4::prepare () #23 0x000000010993981f in dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const () #24 0x00000001099394da in start ()
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8
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465
Activity
Jun ’25
Xcode Preview & Simulator test failed
I upgraded IOS to 15.5 yesterday and then my xcode failed to preview today. The error message I got is: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ Any one knows how to fix it?
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0
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150
Activity
Jun ’25
plist failed to open after upgrading Xcode to Version 16.4 (16F6)
Hi, today I upgraded Xcode to Version 16.4 (16F6) and the Simulator to version Version 16.0 (1042.1) since then I get the following message in the debugger with any project when running the simulator: load_eligibility_plist: Failed to open /Users/xxxx/Library/Developer/CoreSimulator/Devices/1B9FA609-7502-42DE-93A8-B856E2618A7F/data/Containers/Data/Application/4FA1B071-A5F1-4E00-B3AC-630E273DD900/private/var/db/eligibilityd/eligibility.plist: No such file or directory I have checked other similar questions but in my case I do not have Cocoapods installed.
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4
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457
Activity
Jun ’25