Sound and Haptics

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Create meaningful and delightful experiences that engage a wider range of senses with sound and haptic design.

Posts under Sound and Haptics tag

83 Posts

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Recreate watchOS App Store Scroll Style
I'm trying to recreate the watchOS App Store layout however there are a few parts I am not how to recreate. When scrolling an Elliptical Style List the cells will "snap" up if you are scrolling slowly. This effect works well with regular size cells with just a line of text but makes the List scrolling seem a glitchy when the cells are taller. In the App Store app this "snap" effect is not there. When scrolling there is still a visible "Elliptical Scroll Style" but this effect is missing for the "See All" cells which scroll as if it were a "Plain Style List". How would you create this effect? Also when using a Plain Style List and you scroll to the very top or bottom you get a "heavy" haptic feedback which is absent on Elliptical Style Lists. The App Store app still has this "heavy" haptic feedback when you get to the top or bottom yet it uses an Elliptical List style (or at least something in between as explained above.)
0
0
1.4k
May ’22
No Start/End Haptics when scrolling through List on watchOS
I have a basic List made in SwiftUI. When I scroll with the Digital Crown I get the "light haptics" however when I get to the top or bottom of the list I don't get the more pronounced dent. Update - If I use a plain list style then I get the haptics as expected. However it should work with the elliptical style as this is used in the system. The console outputs the following 2022-05-19 23:32:53.782614+0200 WatchApp WatchKit Extension[326:41020] [default] Error: Error Domain=NSOSStatusErrorDomain Code=-536870187 "(null)" 2022-05-19 23:32:53.783181+0200 WatchApp WatchKit Extension[326:41020] [detents] could not play detent NO, 2, Error Domain=NSOSStatusErrorDomain Code=-536870187 "(null)", (         {         Gain = "0.01799999922513962";         OutputType = 0;         SlotIndex = 4;     },         {         Gain = "0.4900000095367432";         OutputType = 1;         SlotIndex = 5;     } ) Here is my code struct ContentView: View {     var body: some View {             List {                                  ForEach(0..<100) { i in                                         NavigationLink(destination: FeedView()) {                         Text("Hello")                     }                 }                              }.navigationTitle("Title")         } }
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1
1.4k
May ’22
Phase volume & levels
I've got volume in my implementation. Too much hurricane force volume. Though, the consistent problem is the volume is blasting when I create a ambient or channel mixer. (not a point or volumetric source. eg. calm breeze sound) I set the level on the mixer and nothing seems to happen. I'd like to set the volume lower. Though, on the spatial mixer, if I set the gain, rolloff and direct path level on the source node ( a point or volumetric source), then the spatial mixer case appears to work and no blasting audio. I've been following the wwdc examples. ( watched it about 4 times now) It appears I should not use the source node with the ambient and channel mixers? That seems to be only an option adding the parameter to the spatial mixer. The ambient mixer seems to only want the listener and a quaternion direction. ( I normalized to 1 ) If I set the calibration to relative spl on the sampler node but that always seems to cause blasting audio. I added the sound assets with dynamic using wav format at 32 bits and 44.1 khz. Also, are there any examples of the meta parameters? Is that how I could dynamically adjust the level? Think there was a passing reference to it in the wwdc video. Any pointers would be appreciated. I wonder if I'm making consistent assumptions on how phase works. I try to set up as much as possible before I start the engine. ( especially adding children nodes. )
1
0
891
Nov ’21
Play AVSpeechSynthesizer (TTS) via Apple Watch Speaker
Hi everyone. This is my first post on these forums, because this is first time I have not found any clues on internet regarding this question. I need to play sound (text to speech generated by AVSpeechSynthesizer) using a built-in speaker on Apple Watch Series 4+ (WatchOS 6.2.6+). I was able to make it work for Series 3. However, for series 4, it doesn't play via speakers, it plays via Bluetooth AirPods if they are connected, but they are not – there is no sound at all. Is it even possible to do? Any advice would be highly appreciated.
1
0
1.4k
Oct ’21
Haptic Feedback in Safari Web Extension
Hi! We're currently building a web extension with iOS as a primary target. Since haptics on iOS are really nice, we wanted to make use of it to give the experience a special feel on iPhone. However, haptics don't seem to work when called from SafariWebExtensionHandler... maybe because the messaging layer between the web extension and the native code is in the background (is it?), and haptics don't work in apps that are in the background. Anyway, is there any way we can make haptics work regardless?
2
0
2.4k
Oct ’21
Haptic Grip Support for Sony DualSense Game Controller Grips?
Is there support for playing custom haptic files to the grips of Sony's DualSense Game Controller? The video mentions supporting the adaptive triggers on the DualSense. We are not finding a way to reference the haptic actuators in the grips. We'd like to play custom haptic files to them as well as audio to the speaker inside the DualSense. Searched the WWDC21 content as well as the documentation. Have not found the answer yet. Thank you!
1
0
1.5k
Sep ’21
Separate Tones/Vibrations for WKHaptics
Is there a way to separate the tones and vibrations when using WKHaptics. This is the only way to play vibrations as far as I know for the Apple Watch. I'm trying to find a way for users to input settings for tones/vibrations in the app to give more customizability, but right now using WKHaptics they seem coupled.
Replies
0
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0
Views
1k
Activity
Aug ’22
iMessage and sounds
The possibility of sending predefined sounds and being able to associate them with images should be implemented in iMessage. For example, the iconic sound of netflix.
Replies
0
Boosts
0
Views
836
Activity
Jul ’22
Cracking sound on playing Music on Macbook Pro 14
I have cracking sound while playing music recurrently, which disturbs a lot. Its on new Macbook Pro 14 M1 Pro, running Os Monterey 12.3.1 Kindly help me out to fix
Replies
1
Boosts
0
Views
1.3k
Activity
May ’22
Recreate watchOS App Store Scroll Style
I'm trying to recreate the watchOS App Store layout however there are a few parts I am not how to recreate. When scrolling an Elliptical Style List the cells will "snap" up if you are scrolling slowly. This effect works well with regular size cells with just a line of text but makes the List scrolling seem a glitchy when the cells are taller. In the App Store app this "snap" effect is not there. When scrolling there is still a visible "Elliptical Scroll Style" but this effect is missing for the "See All" cells which scroll as if it were a "Plain Style List". How would you create this effect? Also when using a Plain Style List and you scroll to the very top or bottom you get a "heavy" haptic feedback which is absent on Elliptical Style Lists. The App Store app still has this "heavy" haptic feedback when you get to the top or bottom yet it uses an Elliptical List style (or at least something in between as explained above.)
Replies
0
Boosts
0
Views
1.4k
Activity
May ’22
No Start/End Haptics when scrolling through List on watchOS
I have a basic List made in SwiftUI. When I scroll with the Digital Crown I get the "light haptics" however when I get to the top or bottom of the list I don't get the more pronounced dent. Update - If I use a plain list style then I get the haptics as expected. However it should work with the elliptical style as this is used in the system. The console outputs the following 2022-05-19 23:32:53.782614+0200 WatchApp WatchKit Extension[326:41020] [default] Error: Error Domain=NSOSStatusErrorDomain Code=-536870187 "(null)" 2022-05-19 23:32:53.783181+0200 WatchApp WatchKit Extension[326:41020] [detents] could not play detent NO, 2, Error Domain=NSOSStatusErrorDomain Code=-536870187 "(null)", (         {         Gain = "0.01799999922513962";         OutputType = 0;         SlotIndex = 4;     },         {         Gain = "0.4900000095367432";         OutputType = 1;         SlotIndex = 5;     } ) Here is my code struct ContentView: View {     var body: some View {             List {                                  ForEach(0..<100) { i in                                         NavigationLink(destination: FeedView()) {                         Text("Hello")                     }                 }                              }.navigationTitle("Title")         } }
Replies
0
Boosts
1
Views
1.4k
Activity
May ’22
Sounds with volume off
How is the Facebook app able to make sounds when the user clicks on things with the sound on the device completely off? Does the API really allow this? Doesn’t this violate some UI standard that Apple should be enforcing apps to follow?
Replies
0
Boosts
0
Views
783
Activity
May ’22
Default IOS ringtone and alert notification not visible
IOS mobile app developed using react native and objective C (for push notification), post deployment observed default IOS ringtone and alert notification sound is not visible.
Replies
0
Boosts
0
Views
691
Activity
Feb ’22
Can we use Apple Pay sound effect in other Apps?
We want to use Apple Pay sound effect in one of the commercial App my team is developing. It is an investment app and the sound will play when there is a successful transaction as a notification to the User. I wanted to know whether it is allowed or are there any licensing/legal issues. Appreciate your responses.
Replies
0
Boosts
0
Views
1.2k
Activity
Feb ’22
Adding a Haptic Metronome to the Watch
Dear Developers who play music … would you consider adding a haptic metronome to the watch to keep a constant beat for musicians as we play gigs?
Replies
1
Boosts
0
Views
1.1k
Activity
Jan ’22
Is It Possible to Vibrate an Apple Watch or iPhone to Music?
As in, the music gets translated into vibrations which the Taptic Engine then plays.
Replies
4
Boosts
0
Views
4.4k
Activity
Dec ’21
Phase volume & levels
I've got volume in my implementation. Too much hurricane force volume. Though, the consistent problem is the volume is blasting when I create a ambient or channel mixer. (not a point or volumetric source. eg. calm breeze sound) I set the level on the mixer and nothing seems to happen. I'd like to set the volume lower. Though, on the spatial mixer, if I set the gain, rolloff and direct path level on the source node ( a point or volumetric source), then the spatial mixer case appears to work and no blasting audio. I've been following the wwdc examples. ( watched it about 4 times now) It appears I should not use the source node with the ambient and channel mixers? That seems to be only an option adding the parameter to the spatial mixer. The ambient mixer seems to only want the listener and a quaternion direction. ( I normalized to 1 ) If I set the calibration to relative spl on the sampler node but that always seems to cause blasting audio. I added the sound assets with dynamic using wav format at 32 bits and 44.1 khz. Also, are there any examples of the meta parameters? Is that how I could dynamically adjust the level? Think there was a passing reference to it in the wwdc video. Any pointers would be appreciated. I wonder if I'm making consistent assumptions on how phase works. I try to set up as much as possible before I start the engine. ( especially adding children nodes. )
Replies
1
Boosts
0
Views
891
Activity
Nov ’21
Custom sound and haptic
Hi, what is the best approach of customising the sound (notification) and haptic feedback on apple watch 6 and later? I wonder if I can play a sound/haptic feedback when receiving a remote (can be silent?) notification to apple watch? Thanks
Replies
1
Boosts
0
Views
746
Activity
Oct ’21
Custom iOS Notification Sounds?
Hi, What are the requirements / restrictions for a custom iOS Notification sound? Is this widely available to new apps on the App Store? I know BBC News &amp; Tinder have custom sounds. Thanks
Replies
2
Boosts
0
Views
3.2k
Activity
Oct ’21
'GCVirtualController?' has no member 'changeElement'
In the example code:- vc.changeElement(GCInputButtonA) { I get the error. Value of type 'GCVirtualController?' has no member 'changeElement' I thought the vc reference was view controller but this did not work. Any help would be great. Thanks in advance
Replies
1
Boosts
0
Views
1.3k
Activity
Oct ’21
Glitch in Pubg sound
Hi, when I turn on my mic my speaker volume is low and I cannot hear any game sounds . This happened since I updated to iOS 14 . Can anyone help me with how to solve this issue.
Replies
7
Boosts
0
Views
5.1k
Activity
Oct ’21
Play AVSpeechSynthesizer (TTS) via Apple Watch Speaker
Hi everyone. This is my first post on these forums, because this is first time I have not found any clues on internet regarding this question. I need to play sound (text to speech generated by AVSpeechSynthesizer) using a built-in speaker on Apple Watch Series 4+ (WatchOS 6.2.6+). I was able to make it work for Series 3. However, for series 4, it doesn't play via speakers, it plays via Bluetooth AirPods if they are connected, but they are not – there is no sound at all. Is it even possible to do? Any advice would be highly appreciated.
Replies
1
Boosts
0
Views
1.4k
Activity
Oct ’21
Haptic Feedback in Safari Web Extension
Hi! We're currently building a web extension with iOS as a primary target. Since haptics on iOS are really nice, we wanted to make use of it to give the experience a special feel on iPhone. However, haptics don't seem to work when called from SafariWebExtensionHandler... maybe because the messaging layer between the web extension and the native code is in the background (is it?), and haptics don't work in apps that are in the background. Anyway, is there any way we can make haptics work regardless?
Replies
2
Boosts
0
Views
2.4k
Activity
Oct ’21
Notification Sounds
On iOS 15 has anyone else noticed that sometimes notification sounds do not play? Works fine for a while and then nothing, returning again later ?
Replies
1
Boosts
0
Views
858
Activity
Sep ’21
iOS 15 Background Sound
Will there be more background sounds that will be added? I have a few more suggestions such as: Rain with Thunder Light & Heavy Rain Fall Restaurant Customers talking Forest Surroundings I feel like those will be great additions towards the Background sounds and how to improve it well!
Replies
0
Boosts
0
Views
625
Activity
Sep ’21
Haptic Grip Support for Sony DualSense Game Controller Grips?
Is there support for playing custom haptic files to the grips of Sony's DualSense Game Controller? The video mentions supporting the adaptive triggers on the DualSense. We are not finding a way to reference the haptic actuators in the grips. We'd like to play custom haptic files to them as well as audio to the speaker inside the DualSense. Searched the WWDC21 content as well as the documentation. Have not found the answer yet. Thank you!
Replies
1
Boosts
0
Views
1.5k
Activity
Sep ’21