Swift Student Challenge

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Posts under Swift Student Challenge tag

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Using camera on app playground submission
Hello! I have a question about using the camera in my app. I created it using Xcode 15 app playground, and it is working properly on iPhone and iPad, the problem is that in the application form, it says that the playground app created in Xcode will be tested in the simulator. But as we know, the camera does not work in the simulator. My app uses AR resources and I need to use the camera, how can I proceed? Can I ask them to test it on a real device?
4
0
1k
Feb ’24
Erase random words in sentences each time I click on a button
Hi ! I need help for coding something : I want a function to erase random words on it, I tried everything found in the internet, nothing's worked. (here's my code : ) Anyone could give an eye to it? Many thanks struct ContentView: View { @State private var showScannerSheet = false @State private var texts:[ScanData] = [] var body: some View { NavigationView { ZStack { Color.white .ignoresSafeArea() VStack{ if texts.count > 0{ List{ ForEach(texts){text in NavigationLink( destination:ScrollView{Text(text.content) .padding()}, label: { Text(text.content).lineLimit(1) }) } } } else{ Button(action: { self.showScannerSheet = true }, label : { VStack { Image(systemName: "doc.text.viewfinder") .resizable() .frame(width: 200, height: 200) .font(.title) VStack { Text("Scan here to begin !") }.padding() } }) .sheet(isPresented: $showScannerSheet, content: { makeScannerView() }) } } } } } private func makeScannerView()-> ScannerView { ScannerView(completion: { textPerPage in if let outputText = textPerPage?.joined(separator: "\n").trimmingCharacters(in: .whitespacesAndNewlines){ let newScanData = ScanData(content: outputText) self.texts.append(newScanData) let numberOfWordsToRemove = 5 let modifiedText = removeRandomWordsInScanData(newScanData, numberOfWordsToRemove : numberOfWordsToRemove) newScanData.content = modifiedText return ScannerView(completion: { }) } self.showScannerSheet = false }) } } #Preview { ContentView() }
2
0
665
Feb ’24
Does Software Coop Count as "working full time as a developer"
Hi there! I have been working on a small project to submit to the Swift Student challenge this year, but I noticed when going to submit that there is a checkbox in the submission process that asks: I certify that I am not working full time as a developer and not employed by Apple in any capacity at the time of application. Completing three coop terms (internships) is a required part of my program, which are all full-time work- and I am currently in a co-op term. These are considered "classes" according to my university, but I'm worried that it would be considered as normal developer work in the eyes of Apple. Am I safe to submit, or will I have to sit this year out? Thanks, Simon
0
0
616
Feb ’24
Using iPadOS 17 / macOS 14 features in challenge submission
Hi! I just read the updated terms and conditions, and I have a question regarding the submission requirements: Your app playground must be fully functioning, and be built with and run on Swift Playgrounds 4.4 on iPadOS 16 or macOS 13.5 or Xcode 15 on macOS 13.5 or later. You may incorporate the use of Apple Pencil. This means that the app can be built on iPadOS 17 / macOS 14 as well (and perhaps add some features specific to iPadOS 17 / macOS 14 or later using features such as SwiftData?) but does the app need to be fully compatible with earlier versions as well? I think this means it should be compatible with all versions from iPadOS 16 / macOS 13.5 onwards?
4
1
1.6k
Feb ’24
Xcode Playground - iOS-only target, and iOS 17-only features?
My app looks the best when it's run on an iPhone simulator, since that is what I was targeting from the start. I’m aware that an Xcode app playground submission will be run on MacOS in the Simulator only, but is there a way for me to limit/ask the Simulator to only use the iPhone? I'm seeing a few posts on this forum giving the impression that submissions will primarily be run on either the iPad, or Swift Playgrounds on Mac. Furthermore, my app depends a lot on some of the new iOS 17 features (SwiftData, @Observable macros, etc.) I followed this thread to modify my Package.swift file to target iOS 17 and above only. Is this still a good idea, or should I instead wrap the whole app in a if #available version check?
3
0
1k
Feb ’24
Clarification on Swift Student Challenge 2024
I'm looking through all the latest posts to clarify a doubt I have, I noticed @eskimo's response claiming that the app must be built and run on iPadOS 16 or later. So I suppose it's okay to create an app that has SwiftData as the framework even if that dictates that the app will run on iOS 17; Also because when you create a new project in Swift Playgrounds 4.4.1 (latest version available at the moment) the target is set to iOS 17.2 automatically and technically you can't edit Package.swift file manually. Thanks in advance ❤️
2
1
755
Feb ’24
iOS in the Swift Student Challenge
Hey, everyone! I've been testing my .swiftpm app on an iPhone. If you're wondering about how I made the connections, I used a cable plugged into my Mac so that Xcode could communicate with the phone. Do you think that evaluators of the app will be alright with this method of testing it out as well? I'm particularly leaning towards the iPhone platform because my app requires a pedometer. Thanks! Ethan
1
0
1k
Feb ’24
SSC student status verification documents
Hi, I am a Japanese student entering the swift student challenge this year. Will Apple be able to recognize my ID card, which is in JAPANESE, as a proof of my enrollment? The submission page states that To verify your student status, provide a PDF, PNG, or JPEG of your class schedule, other proof of enrollment, or proof of graduation within the past 6 months. Make sure the documentation clearly shows: Your name, The organization or school name, and The dates showing that it’s valid. In my ID. card, my name is written in Japanese , but other texts have subtitles in English, such as "Date of Birth" written under the Japanese. It also does not say the name of the school in English, only Japanese.
1
0
758
Feb ’24
Deployment destination for Swift Student Challenge
I'm creating a playground for SSC, and I'm using a lot of the new frameworks and capablities introduced in WWDC 2023, including @Observation, SwiftData, phaseAnimator...etc. Checking the forums just now, I see some people claiming the app should run on iOS 16 as well, so I revert the deployment destination from iOS 17 to iOS 16 in Package.swift, and now I have 150+ errors in my app playground. I know I can use #if available to write alternative code for earlier iOS versions but it feels like a redundancy since the app will be judged by Apple engineers who most likely have iOS 17 running on their devices, and since the judging process, I assume, takes into account the number of new technologies utilised. Should I write '#if available else' statements for the entire app playground, keep the deployment destination as iOS 17, or change the technologies used to iOS 16 or earlier (@observed object, CoreData...etc)? Which option is safer given that I only have less than 5 days left?
1
0
446
Feb ’24
Using camera on app playground submission
Hello! I have a question about using the camera in my app. I created it using Xcode 15 app playground, and it is working properly on iPhone and iPad, the problem is that in the application form, it says that the playground app created in Xcode will be tested in the simulator. But as we know, the camera does not work in the simulator. My app uses AR resources and I need to use the camera, how can I proceed? Can I ask them to test it on a real device?
Replies
4
Boosts
0
Views
1k
Activity
Feb ’24
Erase random words in sentences each time I click on a button
Hi ! I need help for coding something : I want a function to erase random words on it, I tried everything found in the internet, nothing's worked. (here's my code : ) Anyone could give an eye to it? Many thanks struct ContentView: View { @State private var showScannerSheet = false @State private var texts:[ScanData] = [] var body: some View { NavigationView { ZStack { Color.white .ignoresSafeArea() VStack{ if texts.count > 0{ List{ ForEach(texts){text in NavigationLink( destination:ScrollView{Text(text.content) .padding()}, label: { Text(text.content).lineLimit(1) }) } } } else{ Button(action: { self.showScannerSheet = true }, label : { VStack { Image(systemName: "doc.text.viewfinder") .resizable() .frame(width: 200, height: 200) .font(.title) VStack { Text("Scan here to begin !") }.padding() } }) .sheet(isPresented: $showScannerSheet, content: { makeScannerView() }) } } } } } private func makeScannerView()-> ScannerView { ScannerView(completion: { textPerPage in if let outputText = textPerPage?.joined(separator: "\n").trimmingCharacters(in: .whitespacesAndNewlines){ let newScanData = ScanData(content: outputText) self.texts.append(newScanData) let numberOfWordsToRemove = 5 let modifiedText = removeRandomWordsInScanData(newScanData, numberOfWordsToRemove : numberOfWordsToRemove) newScanData.content = modifiedText return ScannerView(completion: { }) } self.showScannerSheet = false }) } } #Preview { ContentView() }
Replies
2
Boosts
0
Views
665
Activity
Feb ’24
Confirmation Email for Swift Student Challenge?
I just clicked submit on my application to the swift student challenge and it brought me back to the screen where I login in with my developer account. After I logged in again all of the information from my application was gone. Does this mean my application went through or was I supposed to get some type of confirmation email?
Replies
1
Boosts
0
Views
793
Activity
Feb ’24
Does Software Coop Count as "working full time as a developer"
Hi there! I have been working on a small project to submit to the Swift Student challenge this year, but I noticed when going to submit that there is a checkbox in the submission process that asks: I certify that I am not working full time as a developer and not employed by Apple in any capacity at the time of application. Completing three coop terms (internships) is a required part of my program, which are all full-time work- and I am currently in a co-op term. These are considered "classes" according to my university, but I'm worried that it would be considered as normal developer work in the eyes of Apple. Am I safe to submit, or will I have to sit this year out? Thanks, Simon
Replies
0
Boosts
0
Views
616
Activity
Feb ’24
Using iPadOS 17 / macOS 14 features in challenge submission
Hi! I just read the updated terms and conditions, and I have a question regarding the submission requirements: Your app playground must be fully functioning, and be built with and run on Swift Playgrounds 4.4 on iPadOS 16 or macOS 13.5 or Xcode 15 on macOS 13.5 or later. You may incorporate the use of Apple Pencil. This means that the app can be built on iPadOS 17 / macOS 14 as well (and perhaps add some features specific to iPadOS 17 / macOS 14 or later using features such as SwiftData?) but does the app need to be fully compatible with earlier versions as well? I think this means it should be compatible with all versions from iPadOS 16 / macOS 13.5 onwards?
Replies
4
Boosts
1
Views
1.6k
Activity
Feb ’24
Xcode Playground - iOS-only target, and iOS 17-only features?
My app looks the best when it's run on an iPhone simulator, since that is what I was targeting from the start. I’m aware that an Xcode app playground submission will be run on MacOS in the Simulator only, but is there a way for me to limit/ask the Simulator to only use the iPhone? I'm seeing a few posts on this forum giving the impression that submissions will primarily be run on either the iPad, or Swift Playgrounds on Mac. Furthermore, my app depends a lot on some of the new iOS 17 features (SwiftData, @Observable macros, etc.) I followed this thread to modify my Package.swift file to target iOS 17 and above only. Is this still a good idea, or should I instead wrap the whole app in a if #available version check?
Replies
3
Boosts
0
Views
1k
Activity
Feb ’24
Clarification on Swift Student Challenge 2024
I'm looking through all the latest posts to clarify a doubt I have, I noticed @eskimo's response claiming that the app must be built and run on iPadOS 16 or later. So I suppose it's okay to create an app that has SwiftData as the framework even if that dictates that the app will run on iOS 17; Also because when you create a new project in Swift Playgrounds 4.4.1 (latest version available at the moment) the target is set to iOS 17.2 automatically and technically you can't edit Package.swift file manually. Thanks in advance ❤️
Replies
2
Boosts
1
Views
755
Activity
Feb ’24
iOS in the Swift Student Challenge
Hey, everyone! I've been testing my .swiftpm app on an iPhone. If you're wondering about how I made the connections, I used a cable plugged into my Mac so that Xcode could communicate with the phone. Do you think that evaluators of the app will be alright with this method of testing it out as well? I'm particularly leaning towards the iPhone platform because my app requires a pedometer. Thanks! Ethan
Replies
1
Boosts
0
Views
1k
Activity
Feb ’24
SSC student status verification documents
Hi, I am a Japanese student entering the swift student challenge this year. Will Apple be able to recognize my ID card, which is in JAPANESE, as a proof of my enrollment? The submission page states that To verify your student status, provide a PDF, PNG, or JPEG of your class schedule, other proof of enrollment, or proof of graduation within the past 6 months. Make sure the documentation clearly shows: Your name, The organization or school name, and The dates showing that it’s valid. In my ID. card, my name is written in Japanese , but other texts have subtitles in English, such as "Date of Birth" written under the Japanese. It also does not say the name of the school in English, only Japanese.
Replies
1
Boosts
0
Views
758
Activity
Feb ’24
Deployment destination for Swift Student Challenge
I'm creating a playground for SSC, and I'm using a lot of the new frameworks and capablities introduced in WWDC 2023, including @Observation, SwiftData, phaseAnimator...etc. Checking the forums just now, I see some people claiming the app should run on iOS 16 as well, so I revert the deployment destination from iOS 17 to iOS 16 in Package.swift, and now I have 150+ errors in my app playground. I know I can use #if available to write alternative code for earlier iOS versions but it feels like a redundancy since the app will be judged by Apple engineers who most likely have iOS 17 running on their devices, and since the judging process, I assume, takes into account the number of new technologies utilised. Should I write '#if available else' statements for the entire app playground, keep the deployment destination as iOS 17, or change the technologies used to iOS 16 or earlier (@observed object, CoreData...etc)? Which option is safer given that I only have less than 5 days left?
Replies
1
Boosts
0
Views
446
Activity
Feb ’24