Construct and manage graphical, event-driven user interfaces for iOS or tvOS apps using UIKit.

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NSInvalidArgumentException Crash During Keyboard Language Switch on iOS 26
Hello, I have been receiving crash reports on iOS 26 related to a view containing a UITextField. Although I have not been able to reproduce the issue locally and the exact reproduction steps are unknown, the call stack suggests the crash may be related to language or input method changes. If anyone has encountered a similar crash on iOS 26 or has any insights regarding language/input-related issues impacting UITextField behavior, your help would be greatly appreciated. The call stack from the reports is attached below. Exception NSInvalidArgumentException -[__NSPlaceholderArray initWithObjects:count:] attempt to insert nil object from objects[1] Fatal Exception: NSInvalidArgumentException 0 CoreFoundation 0xc98c8 __exceptionPreprocess 1 libobjc.A.dylib 0x317c4 objc_exception_throw 2 CoreFoundation 0xe1d7c -[__NSPlaceholderArray initWithObjects:count:] 3 CoreFoundation 0x1485d0 +[NSArray arrayWithObjects:count:] 4 UIKitCore 0xfc4d44 -[UIInlineInputSwitcher updateInputModes:withHUD:] 5 UIKitCore 0xfc4fe0 -[UIIndicatorInputSwitcher switchMode:withHUD:withDelay:] 6 UIKitCore 0xfc31d4 -[UIInputSwitcher showsLanguageIndicator:] 7 UIKitCore 0xa16dc8 __140-[_UIKeyboardStateManager _setupDelegate:delegateSame:hardwareKeyboardStateChanged:endingInputSessionIdentifier:force:delayEndInputSession:]_block_invoke_4 8 libdispatch.dylib 0x1abc _dispatch_call_block_and_release 9 libdispatch.dylib 0x1b7cc _dispatch_client_callout 10 libdispatch.dylib 0x38af0 _dispatch_main_queue_drain.cold.5 11 libdispatch.dylib 0x10ea8 _dispatch_main_queue_drain 12 libdispatch.dylib 0x10de4 _dispatch_main_queue_callback_4CF 13 CoreFoundation 0x6b520 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ 14 CoreFoundation 0x1dd14 __CFRunLoopRun 15 CoreFoundation 0x1cc44 _CFRunLoopRunSpecificWithOptions 16 GraphicsServices 0x1498 GSEventRunModal 17 UIKitCore 0xaa6d8 -[UIApplication _run] 18 UIKitCore 0x4ec24 UIApplicationMain Thank you!
Topic: UI Frameworks SubTopic: UIKit Tags:
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2
146
Sep ’25
Inaccessible background of the system keyboard in iOS 26 (liquid glass)
When preparing the app for the new iOS 26, I came across an unpleasant design decision. Specifically, in the new design, the keyboard has rounded corners, under which the system background is visible. And here we have only two options, a light/dark background, which breaks all keyboard calls in the application. Can you tell me if there is any way around this problem?
0
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121
Sep ’25
UIDocumentPickerViewController -initForOpeningContentTypes: gives URL to app without permission to read it in Release mode only
I'm using UIDocumentPickerViewController to open a url. Works fine in debug mode but version on the App Store is failing. Code to create the document picker is like: NSArray *theTypes = [UTType typesWithTag:@"docxtensionhere" tagClass:UTTagClassFilenameExtension conformingToType:nil]; UIDocumentPickerViewController *documentPicker = [[UIDocumentPickerViewController alloc]initForOpeningContentTypes:theTypes]; documentPicker.delegate = self;   [self presentViewController:documentPicker animated:YES completion:nil]; So in debug mode this is all gravy. -documentPicker:didPickDocumentsAtURLs: passes back a URL and I can read the file. In release mode I get a URL but my app is denied access to read the file. After inspecting some logging it appears the sandbox is not granting my app permission. error Domain=NSCocoaErrorDomain Code=257 "The file “Filename.fileextensionhere” couldn’t be opened because you don’t have permission to view it." UserInfo={NSFilePath=/private/var/mobile/Library/Mobile Documents/comappleCloudDocs/Filename.fileextensionhere, NSUnderlyingError=0x2834c9da0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}} -- If I'm doing something wrong with UIDocumentPickerViewController it is a real shame that permission is not being denied in Debug mode, as devs are more likely to catch in prior to release. Anyone know where I'm going wrong and if not have a workaround? Thanks in advance.
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2.3k
Sep ’25
iPadOS 26: System window controls overlap UINavigationBar buttons in resizable windows (UIKit + Storyboards)
Hello, I’m seeing a layout issue where the system window controls overlap the navigation bar’s right-side buttons when the app window is resized on iPadOS 26. Environment Xcode: 16.4 Simulator: iPadOS 26.0, device profile iPad Pro 13-inch Physical device: iPad updated to iPadOS 26 (same behavior) UI stack: UIKit + Storyboards (no SwiftUI) App structure: Root UINavigationController Summary Since iPadOS 26 introduced freely resizable app windows, the system’s window management controls (close/minimize/resize at the top-right) begin to overlap the navigation bar buttons as the window size becomes smaller. At maximum window size there’s no issue. Additionally, the navigation bar buttons themselves appear to scale down visually when the window gets smaller. Steps to Reproduce Build with Xcode 16.4 and run on iPadOS 26.0 (simulator or device). Open a screen embedded in a UINavigationController with right-side bar button items. Resize the app window to a smaller size. Observe the top-right system window controls overlapping the navigation bar buttons. Expected Result System window controls should not overlap app content; the navigation bar should remain usable and properly spaced at all supported window sizes. Actual Result When the window is small, the system window controls overlap the right-side navigation bar buttons. The bar button items also appear to shrink as the window size decreases. Notes Reproducible on both simulator and a real device updated to iPadOS 26. Project uses UIKit + Storyboards only (no SwiftUI). Safe areas and basic constraints look fine, so the root cause is unclear. Questions Is this a known issue with iPadOS 26 resizable windows? Any recommended workaround (e.g., API to reserve space near the window controls, UINavigationBar configuration, or trait/size-class handling)? I can provide a minimal sample project and screenshots if helpful. Thank you!
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226
Sep ’25
iOS 26 RC - UITextField duplicates first IME character when losing focus
Platform: iOS 26 RC / Xcode 26 RC Component: UIKit - UITextField Description: When typing a Japanese character (or other IME input) as the first character in a UITextField and then losing focus (by pressing Enter or tapping elsewhere), the character is incorrectly duplicated. This issue only happens in iOS26 beta. Steps to Reproduce: Create a UITextField with shouldChangeCharactersIn delegate Switch to Japanese keyboard Type "あ" (or any hiragana character) Press Enter or tap outside the text field Observe the character count becomes 2 instead of 1 Expected Result: Character count should remain 1 Actual Result: Character is duplicated, count becomes 2 Sample Code: func shouldChangeText( in range: NSRange, replacementText string: String, maximumNumberOfCharacters: Int, regexValidation: String? = nil) -> (String, Bool) { guard let stringRange = Range(range, in: currentText) else { return (currentText, false) } if let regex = regexValidation, string != "", // delete key !string.room.checkPattern(regex) { return (currentText, false) } let changedText = currentText.replacingCharacters(in: stringRange, with: string) let allowChange = changedText.utf16.count <= maximumNumberOfCharacters print("=== stringRange: \(stringRange), currentText: \(currentText), replacementText: \(string) changedText: \(changedText), allowChange: \(allowChange) ===") guard !allowChange else { return (changedText, allowChange) } // Accept text deletion even if changedText count is more than maximumNumberCharacters guard !string.isEmpty else { return (changedText, true) } insert(text: string, maximumNumberOfCharacters: maximumNumberOfCharacters) return (currentText, allowChange) }
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341
Sep ’25
How to disable tab editing in a UITabBarController sidebar?
I’m creating a UITabBarController with a simple array of UITab instances. I’m setting the mode to .tabSideBar. How do I prevent editing? I don’t want the Edit button to appear at all. I’ve tried setting the tab controller’s customizableViewControllers property to both nil and an empty array but neither is preventing the Edit button from appearing. I scanned the various delegates and I don‘t see any relevant methods. So far I’ve tested this on a simulated iPad running iPadOS 26 using Xcode 26 RC.
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165
Sep ’25
preferredTransition not working when using setViewControllers(_:animated:)
I’m using the new preferredTransition = .zoom(...) API introduced in iOS 18. Here’s a simplified version of what I do on app startup: let listVC = CollectionViewController(collectionViewLayout: layout) let detailVC = DetailViewController() detailVC.preferredTransition = .zoom(sourceViewProvider: { context in let indexPath = IndexPath(row: 0, section: 0) let cell = listVC.collectionView.cellForItem(at: indexPath) return cell }) let nav = UINavigationController() nav.setViewControllers([listVC, detailVC], animated: false) window?.rootViewController = nav window?.makeKeyAndVisible() This is meant to restore the UI state from a previous session — the app should launch directly into the DetailViewController. The Problem When I launch the app with setViewControllers([listVC, detailVC], animated: false), the transition from listVC to detailVC appears correctly (i.e., no animation, as intended), but the drag-to-dismiss gesture does not work. The back button appears, and tapping it correctly triggers the zoom-out transition back to the cell, so the preferredTransition = .zoom(...) itself is properly configured. Interestingly, if I delay the push with a DispatchQueue.main.async and instead do: nav.setViewControllers([listVC], animated: false) DispatchQueue.main.async { nav.pushViewController(detailVC, animated: true) } …then everything works perfectly — including the interactive swipe-to-dismiss gesture — but that introduces an unwanted visual artifact: the user briefly sees the listVC, and then it pushes to detailVC, which I’m trying to avoid. My Question Is there a way to enable the swipe-to-dismiss gesture when using setViewControllers([listVC, detailVC], animated: false) It can be very confusing for users if swipe-to-dismiss only works in certain cases inconsistently. Thanks
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326
Sep ’25
iOS 26: UITabBarItem.isEnabled = false no longer prevents selection (works on iOS 18)
Code that disables a tab bar item via UITabBarItem.isEnabled = false used to both grey out the item and block taps on iOS 18. On iOS 26, the item often remains tappable and selectable, even though isEnabled is set to false. This looks like a behavior change or regression. func disableTabbarItems(tabbar: UITabBarController, isEnable: Bool, index: Int) { if let tabItems = tabbar.tabBar.items, index < tabItems.count { let tabItem = tabItems[index] tabItem.isEnabled = isEnable } } iOS 18 iOS 26
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173
Sep ’25
iOS 26: UITabBarItem.isEnabled = false no longer prevents selection (works on iOS 18)
Code that disables a tab bar item via UITabBarItem.isEnabled = false used to both grey out the item and block taps on iOS 18. On iOS 26, the item often remains tappable and selectable, even though isEnabled is set to false. This looks like a behavior change or regression. func disableTabbarItems(tabbar: UITabBarController, isEnable: Bool, index: Int) { if let tabItems = tabbar.tabBar.items { let tabItem = tabItems[index] tabItem.isEnabled = isEnable } ![]("https://developer.apple.com/forums/content/attachment/a3c0bafb-2b10-44c3-8d76-d31bd83f30f7" "title=iOS 18.jpg;width=1179;height=279") } ![]("https://developer.apple.com/forums/content/attachment/4bbaccf3-292b-4790-b272-0d9809ba2949" "title=iOS 26.jpg;width=828;height=196")
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66
Sep ’25
keyboard crash
My app encountered a crash problem. The analysis stack seems to be related to the keyboard. The system keyboard code is unresponsive for a long time until it crash. The feature of the stack, BrowserEngineKit, seems to indicate the webview scene. Xcode debugging found that tap the input box on the webview page can reproduce the same stack as the crash, but the crash cannot be reproduced. I noticed a feedback link https://developer.apple.com/forums/thread/784718, which is the same as the top of the crash stack I encountered, so the root cause of the problem may be similar, caused by the locking operation related to UIKeyboardTaskQueue. Hope to give some suggestions. Thanks. crash log: Incident Identifier: 39E3AFE6-43B1-4DE6-AC2B-D62C5EC89752 CrashReporter Key: AppleMetricKit Hardware Model: iPhone17,2 Process: iAliexpress Code Type: ARM-64 Parent Process: ? [1] Date/Time: 2025-07-02 22:59:00 Launch Time: Unknown OS Version: iPhone OS 18.1.1 (22B91) Report Version: 104 Exception Type: EXC_CRASH Exception Codes: KERN_SUCCESS Triggered by Thread: 0 Application Specific Information: &lt;RBSTerminateContext| domain:10 code:0x8BADF00D explanation:scene-update watchdog transgression: app&lt;com.alibaba.iAliexpress(A182346C-2A09-4082-9AAE-0EC7A1A1B5AB)&gt;:2263 exhausted real (wall clock) time allowance of 10.00 seconds ProcessVisibility: Unknown ProcessState: Running WatchdogEvent: scene-update WatchdogVisibility: Background WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 15.280 (user 9.430, system 5.850), 25% CPU", "Elapsed application CPU time (seconds): 0.210, 0% CPU" ) reportType:CrashLog maxTerminationResistance:Interactive&gt; Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001ea7f7f90 __psynch_cvwait :8 (in libsystem_kernel.dylib) 1 libsystem_pthread.dylib 0x000000022296aa7c _pthread_cond_wait :1248 (in libsystem_pthread.dylib) 2 Foundation 0x000000019908fa9c -[NSCondition waitUntilDate:] :132 (in Foundation) 3 Foundation 0x000000019908bea8 -[NSConditionLock lockWhenCondition:beforeDate:] :80 (in Foundation) 4 UIKitCore 0x000000019d05cbb4 -[UIKeyboardTaskQueue lockWhenReadyForMainThread] :784 (in UIKitCore) 5 UIKitCore 0x000000019d05c85c -[UIKeyboardTaskQueue waitUntilAllTasksAreFinished] :160 (in UIKitCore) 6 UIKitCore 0x000000019d56720c -[_UIKeyboardStateManager prepareForSelectionChange] :128 (in UIKitCore) 7 UIKitCore 0x000000019d5674f4 -[_UIKeyboardStateManager selectionWillChange:] :72 (in UIKitCore) 8 BrowserEngineKit 0x0000000257671688 -[BETextInteraction selectionWillChange:] :84 (in BrowserEngineKit) 9 UIKitCore 0x000000019d75d654 -[UIAsyncTextInteraction selectionWillChange:] :68 (in UIKitCore) 10 UIKitCore 0x000000019dbae374 -[_UIKeyboardTextSelectionController beginSelectionChange] :64 (in UIKitCore) 11 UIKitCore 0x000000019df5fed0 -[UITextSelectionInteraction tappedToPositionCursorWithGesture:atPoint:granularity:completionHandler:] :476 (in UIKitCore) 12 UIKitCore 0x000000019df5f948 -[UITextSelectionInteraction _checkForRepeatedTap:gestureLocationOut:] :1072 (in UIKitCore) 13 UIKitCore 0x000000019df60488 -[UITextSelectionInteraction _handleMultiTapGesture:] :852 (in UIKitCore) 14 UIKitCore 0x000000019cf879cc -[UIApplication sendAction:to:from:forEvent:] :100 (in UIKitCore) 15 UIKitCore 0x000000019d84ce98 -[UITextMultiTapRecognizer onStateUpdate:] :280 (in UIKitCore) 16 UIKitCore 0x000000019cfb6ac4 -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] :128 (in UIKitCore) 17 UIKitCore 0x000000019cfb6934 _UIGestureRecognizerSendTargetActions :92 (in UIKitCore) 18 UIKitCore 0x000000019cfb66f4 _UIGestureRecognizerSendActions :284 (in UIKitCore) 19 UIKitCore 0x000000019cc69b28 -[UIGestureRecognizer _updateGestureForActiveEvents] :572 (in UIKitCore) 20 UIKitCore 0x000000019cc3b724 _UIGestureEnvironmentUpdate :2488 (in UIKitCore) 21 UIKitCore 0x000000019cd2fa00 -[UIGestureEnvironment _deliverEvent:toGestureRecognizers:usingBlock:] :336 (in UIKitCore) 22 UIKitCore 0x000000019cecffe4 -[UIGestureEnvironment _updateForEvent:window:] :188 (in UIKitCore) 23 UIKitCore 0x000000019cecf3c8 -[UIWindow sendEvent:] :2948 (in UIKitCore) 24 iAliexpress 0x0000000104e92000 -[UIWindow(AliHA) aliHASwizzledSendEvent:] UIWindow+AliHA.m:18 (in iAliexpress) 25 UIKitCore 0x000000019cd63b70 -[UIApplication sendEvent:] :376 (in UIKitCore) 26 iAliexpress 0x0000000104e91c84 -[UIApplication(SPM) alg_sendEvent:] AFSPMManager.m:0 (in iAliexpress) 27 UIKitCore 0x000000019cd6409c __dispatchPreprocessedEventFromEventQueue :1048 (in UIKitCore) 28 UIKitCore 0x000000019cd6df3c __processEventQueue :5696 (in UIKitCore) 29 UIKitCore 0x000000019cc66c60 updateCycleEntry :160 (in UIKitCore) 30 UIKitCore 0x000000019cc649d8 _UIUpdateSequenceRun :84 (in UIKitCore) 31 UIKitCore 0x000000019cc64628 schedulerStepScheduledMainSection :172 (in UIKitCore) 32 UIKitCore 0x000000019cc6559c runloopSourceCallback :92 (in UIKitCore) 33 CoreFoundation 0x000000019a434328 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ :28 (in CoreFoundation) 34 CoreFoundation 0x000000019a4342bc __CFRunLoopDoSource0 :176 (in CoreFoundation) 35 CoreFoundation 0x000000019a431dc0 __CFRunLoopDoSources0 :244 (in CoreFoundation) 36 CoreFoundation 0x000000019a430fbc __CFRunLoopRun :840 (in CoreFoundation) 37 CoreFoundation 0x000000019a430830 CFRunLoopRunSpecific :588 (in CoreFoundation) 38 GraphicsServices 0x00000001e64101c4 GSEventRunModal :164 (in GraphicsServices) 39 UIKitCore 0x000000019cf96eb0 -[UIApplication _run] :816 (in UIKitCore) 40 UIKitCore 0x000000019d0455b4 UIApplicationMain :340 (in UIKitCore) 41 iAliexpress 0x0000000104e9b0b8 _main main.m:17 (in iAliexpress) 42 dyld 0x00000001bfe1eec8 start :2724 (in dyld)
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227
Sep ’25
How to differentiate between user-typed text vs programmatic calls to insertText(_:) in UITextView subclass?
Hi all, I’m subclassing UITextView and overriding insertText(_:) to intercept and log input: class TWTextView: UITextView { override func insertText(_ text: String) { print("insertText() : \(text)") super.insertText(text) } } This works fine, but I’ve noticed that insertText(_:) is invoked both when: The user types something in the text view (via hardware/software keyboard). I programmatically call myTextView.insertText("Hello") from my own code. I’d like to be able to distinguish between these two cases — i.e., know whether the call was triggered by the user or by my own programmatic insert. Is there any recommended way or system-provided signal to differentiate this? Thanks in advance!
Topic: UI Frameworks SubTopic: UIKit Tags:
1
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106
Sep ’25
How to disable scrollToTop when clicking on selected tab
I currently have a SwiftUI TabView that has 5 Tab's. The first tab has a UIScrollView in a UIViewRepresentible with scrollView.scrollsToTop = false and that works fine for when the user hits the navigation bar, however if the user taps the first tab when it is already selected my UIScrollView scrolls to top. My UIScrollView is essentially 5 views, a center view, top, bottom, right, and left view. All views except for the center are offscreen but available for the user to scroll horizontal or vertical (and the respective views get updated based on the new center view). The issue I have is that clicking the first tab when its already selected, sets the content offset (for the y axis) to 0, which messes me up 2x, first it scrolls up but since its not really scrolling the right, left, and upper views dont exist, which makes the user think it can't be scrolled or it's broken. For now I subclassed UIScrollView like this class NoScrollToTopScrollView: UIScrollView { override func setContentOffset(_ contentOffset: CGPoint, animated: Bool) { if contentOffset.y == .zero { // Ignore SwiftUI’s re-tap scroll-to-top return } super.setContentOffset(contentOffset, animated: animated) } } which seems to work, but I'm just wondering if there is a better way to do this, or maybe a way to disable SwiftUI Tab from doing its default action which can help with a SwiftUI ScrollView as well?
0
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129
Sep ’25
iOS 26 UIKIt: Where's the missing cornerConfiguration property of UIViewEffectView?
In WWDC25 video 284: Build a UIKit app with the new design, there is mention of a cornerConfiguration property on UIVisualEffectView. But this properly isn't documented and Xcode 26 isn't aware of any such property. I'm trying to replicate the results of that video in the section titled Custom Elements starting at the 19:15 point. There is a lot of missing details and typos in the code associated with that video. My attempts with UIGlassEffect and UIViewEffectView do not result in any capsule shapes. I just get rectangles with no rounded corners at all. As an experiment, I am trying to recreate the capsule with the layers/location buttons in the iOS 26 version of the Maps app. I put the following code in a view controller's viewDidLoad method let imgCfgLayer = UIImage.SymbolConfiguration(hierarchicalColor: .systemGray) let imgLayer = UIImage(systemName: "square.2.layers.3d.fill", withConfiguration: imgCfgLayer) var cfgLayer = UIButton.Configuration.plain() cfgLayer.image = imgLayer let btnLayer = UIButton(configuration: cfgLayer, primaryAction: UIAction(handler: { _ in print("layer") })) var cfgLoc = UIButton.Configuration.plain() let imgLoc = UIImage(systemName: "location") cfgLoc.image = imgLoc let btnLoc = UIButton(configuration: cfgLoc, primaryAction: UIAction(handler: { _ in print("location") })) let bgEffect = UIGlassEffect() bgEffect.isInteractive = true let bg = UIVisualEffectView(effect: bgEffect) bg.contentView.addSubview(btnLayer) bg.contentView.addSubview(btnLoc) view.addSubview(bg) btnLayer.translatesAutoresizingMaskIntoConstraints = false btnLoc.translatesAutoresizingMaskIntoConstraints = false bg.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ btnLayer.leadingAnchor.constraint(equalTo: bg.contentView.leadingAnchor), btnLayer.trailingAnchor.constraint(equalTo: bg.contentView.trailingAnchor), btnLayer.topAnchor.constraint(equalTo: bg.contentView.topAnchor), btnLoc.centerXAnchor.constraint(equalTo: bg.contentView.centerXAnchor), btnLoc.topAnchor.constraint(equalTo: btnLayer.bottomAnchor, constant: 15), btnLoc.bottomAnchor.constraint(equalTo: bg.contentView.bottomAnchor), bg.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor), bg.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 40), ]) The result is pretty close other than the complete lack of capsule shape. What changes would be needed to get the capsule shape? Is this even the proper approach?
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989
Sep ’25
iOS 26 Beta 9 dark/light behaviour over custom UIViews in UITabBarController and CPMapTemplate
I have an app where the user can choose if the dark / light mode is enabled automatically during the night / day (dusk and dawn times are calculated according to to the date and location of the user). I also have an UITabBarController, with two tabs which have a GMSMapView (Google Map View from their SDK), and three tabs with UITableViews. I have noticed that when the automatic change of dark / light mode is performed from dark to light mode, and the user is in a tab with GMSMapView, the tabBar does not change to light model, it remains in dark mode. I perform the switch by setting the self.window.overrideUserInterfaceStyle of the UIWindow of the UIScene. All the views change to light mode, including the navigation bar, but not the tab bar. If I move between the tabs with GMSMapView, the tabBar stays in dark mode. As soon as I move to a tab which contains a UITableView, the tabBar switches to light mode. If the switch to light mode is performed while the user is in tab with the UITableViews, the tabBar switches to light mode immediately, as expected. When moving to the tabs with the GMSMapViews, the tabBar stays in light mode, also as expected. I have also noticed the same problem in CarPlay, in CPMapTemplate (with a UIViewController whose view is GMSMapView), in the buttons with are set with the property “mapButtons”, and with the panning buttons. When the switch from dark mode to light mode is performed by setting the self.window.overrideUserInterfaceStyle of the UIWindow of CarPlay scene, the mapButtons keeps the glyphs in white, and set the background of the buttons to almost white, so the glyphs are barely visible unless you put png images on them instead of SF Symbols. With the panning buttons there is not workaround, since you cannot set custom images for the panning buttons. This happens even if the panning buttons are not being displayed when the switch is performed to light mode, and you enable them later. Is this a bug? Why does this only happen with view over GMSMapView (Google Maps view for a map from their SDK)? Can you think of any viable workaround? Thank you.
3
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409
Sep ’25
iOS 26 applying blur to UIView in navigationBar
Using a storyboard, I created a UIView containing an UIImageView and a UILabel, that I dragged into the navigation bar of one of my viewControllers. In my viewDidLoad I transform the view to move it down past the bounds of the navigation bar so its hidden initially navBarMiddleView.transform = .init(translationX: 0, y: 50) Then as the screen scrolls, I slowly move it up so it slides back into the middle of the navigationBar func scrollViewDidScroll(_ scrollView: UIScrollView) { let padding: CGFloat = 70 let adjustedOffset = (scrollView.contentOffset.y - padding) navBarMiddleView.transform = .init(translationX: 0, y: max(0, (50 - adjustedOffset))) } (The content is displayed in a collectionView cell as large content initially, and I want it to remain visible as the user scrolls down. So a mini view of the same data is moved up into the navigationBar) With iOS 26 the navigationBar is applying a blur effect to this view, even when its outside the bounds of the navigationBar, meaning the content its hovering on top of is slightly obscured. I don't know why this blur is being added, how do I remove it? I've tried the following based on recommendations from chatGPT but none have worked self.navigationController?.navigationBar.clipsToBounds = true self.navBarMiddleView.layer.allowsGroupOpacity = false self.navBarMiddleView.backgroundColor = .clear self.navBarMiddleView.isOpaque = true self.navBarMiddleView.layer.isOpaque = true I have my navigation bar setup with this appearence already: let navigationBarAppearance = UINavigationBarAppearance() navigationBarAppearance.configureWithOpaqueBackground() navigationBarAppearance.backgroundEffect = nil navigationBarAppearance.backgroundColor = UIColor.clear navigationBarAppearance.shadowColor = .clear navigationBarAppearance.titleTextAttributes = [ NSAttributedString.Key.foregroundColor: UIColor.colorNamed("Txt2"), NSAttributedString.Key.font: UIFont.custom(ofType: .bold, andSize: 20) ] UINavigationBar.appearance().standardAppearance = navigationBarAppearance UINavigationBar.appearance().compactAppearance = navigationBarAppearance UINavigationBar.appearance().scrollEdgeAppearance = navigationBarAppearance
2
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292
Sep ’25
[iOS 26 beta 9] App is moving to Background when user rejected the GSM cellular call.
We have an application WAVE PTT(Push to talk) and Application is in foreground state, When a user receives a cellular call and it is in the "ringing" state and application receives a VoIP APNS(video call) which is reported to CallKit. User rejects the Cellular call from CallKit UI, application Video call is also getting rejected (separate feedback - 19017978) and Here the issue is observed that an Application moved to background(OS26 beta 9). Issue is not observed in iOS 18 and older versions. Frequency : 1 out of 3. Please refer the sysdiagnose logs in below reported feedback ID. Feedback Ticket ID: 20187309 Syslogs Snippet reference: default 2025-09-10 12:30:06.991950 +0530 WAVE PTX 0x10e078100 - ApplicationStateTracker: UISceneDidEnterBackground
1
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154
Sep ’25
No large titles margin on iOS 26
I need more time to adapt to the new iOS 26 UI, so I set the "UIDesignRequiresCompatibility" attribute to "Yes." This works, but now all large titles are not aligned with the content. Below you can see an example, but I have the issue with all large titles. All good on iOS 18. Does anyone have an idea why and how can i fix it?
4
2
345
Sep ’25
[UIKit, SwiftUI] Document-based app hangs when document initialization throws exception
Steps to reproduce: Create a default document-based app for iOS using SwiftUI or UIKit with UIDocumentViewController. In the document loading method, simulate an error by throwing an exception, for example: throw CocoaError(.coderValueNotFound) Open the app on device/simulator running iOS 18 and attempt to open or create a new document. Expected behavior: An appropriate error message should be displayed to the user. Actual behavior: No error message is shown to the user The "Create Document" button becomes permanently disabled The app appears to hang or become unresponsive Environment: iOS 18, 26 beta 9 Both UIKit and SwiftUI implementations affected Has anyone encountered this issue or found a workaround? This seems like a regression in iOS 18's document handling. FB20189617, FB20189669
0
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179
Sep ’25
How to handle sequential key events with hotkey computation in UITextField (UIKit)
Hello, I am building a UIKit application where I need to handle key events in a UITextField with the following requirements: Normal key presses (e.g. A, B, etc.) should insert characters into the text field. A hotkey combination (Ctrl+K) should trigger a custom computation that runs on a background thread, and once completed, its result (e.g. $) should be inserted into the text field. All events (normal keys and hotkeys) must appear in the exact order they were pressed by the user. For example: If the user types A, B, then Ctrl+K, the field should show AB$. If the user types A, Ctrl+K, C, the field should show A$C, even if the computation for $ takes longer. I want strict sequential processing: no later keystroke should be inserted until an earlier hotkey computation finishes. I have tried overriding pressesBegan(_:with:) in a custom UITextField subclass, and I can detect both normal keys and Ctrl+K. Questions: Is there a recommended UIKit API or pattern for handling this kind of ordered key event processing with hotkeys? Are there best practices for mixing UI updates with background computations in this context, while preserving event order? Thanks!
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
125
Sep ’25
NSInvalidArgumentException Crash During Keyboard Language Switch on iOS 26
Hello, I have been receiving crash reports on iOS 26 related to a view containing a UITextField. Although I have not been able to reproduce the issue locally and the exact reproduction steps are unknown, the call stack suggests the crash may be related to language or input method changes. If anyone has encountered a similar crash on iOS 26 or has any insights regarding language/input-related issues impacting UITextField behavior, your help would be greatly appreciated. The call stack from the reports is attached below. Exception NSInvalidArgumentException -[__NSPlaceholderArray initWithObjects:count:] attempt to insert nil object from objects[1] Fatal Exception: NSInvalidArgumentException 0 CoreFoundation 0xc98c8 __exceptionPreprocess 1 libobjc.A.dylib 0x317c4 objc_exception_throw 2 CoreFoundation 0xe1d7c -[__NSPlaceholderArray initWithObjects:count:] 3 CoreFoundation 0x1485d0 +[NSArray arrayWithObjects:count:] 4 UIKitCore 0xfc4d44 -[UIInlineInputSwitcher updateInputModes:withHUD:] 5 UIKitCore 0xfc4fe0 -[UIIndicatorInputSwitcher switchMode:withHUD:withDelay:] 6 UIKitCore 0xfc31d4 -[UIInputSwitcher showsLanguageIndicator:] 7 UIKitCore 0xa16dc8 __140-[_UIKeyboardStateManager _setupDelegate:delegateSame:hardwareKeyboardStateChanged:endingInputSessionIdentifier:force:delayEndInputSession:]_block_invoke_4 8 libdispatch.dylib 0x1abc _dispatch_call_block_and_release 9 libdispatch.dylib 0x1b7cc _dispatch_client_callout 10 libdispatch.dylib 0x38af0 _dispatch_main_queue_drain.cold.5 11 libdispatch.dylib 0x10ea8 _dispatch_main_queue_drain 12 libdispatch.dylib 0x10de4 _dispatch_main_queue_callback_4CF 13 CoreFoundation 0x6b520 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ 14 CoreFoundation 0x1dd14 __CFRunLoopRun 15 CoreFoundation 0x1cc44 _CFRunLoopRunSpecificWithOptions 16 GraphicsServices 0x1498 GSEventRunModal 17 UIKitCore 0xaa6d8 -[UIApplication _run] 18 UIKitCore 0x4ec24 UIApplicationMain Thank you!
Topic: UI Frameworks SubTopic: UIKit Tags:
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2
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146
Activity
Sep ’25
Inaccessible background of the system keyboard in iOS 26 (liquid glass)
When preparing the app for the new iOS 26, I came across an unpleasant design decision. Specifically, in the new design, the keyboard has rounded corners, under which the system background is visible. And here we have only two options, a light/dark background, which breaks all keyboard calls in the application. Can you tell me if there is any way around this problem?
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121
Activity
Sep ’25
UIDocumentPickerViewController -initForOpeningContentTypes: gives URL to app without permission to read it in Release mode only
I'm using UIDocumentPickerViewController to open a url. Works fine in debug mode but version on the App Store is failing. Code to create the document picker is like: NSArray *theTypes = [UTType typesWithTag:@"docxtensionhere" tagClass:UTTagClassFilenameExtension conformingToType:nil]; UIDocumentPickerViewController *documentPicker = [[UIDocumentPickerViewController alloc]initForOpeningContentTypes:theTypes]; documentPicker.delegate = self;   [self presentViewController:documentPicker animated:YES completion:nil]; So in debug mode this is all gravy. -documentPicker:didPickDocumentsAtURLs: passes back a URL and I can read the file. In release mode I get a URL but my app is denied access to read the file. After inspecting some logging it appears the sandbox is not granting my app permission. error Domain=NSCocoaErrorDomain Code=257 "The file “Filename.fileextensionhere” couldn’t be opened because you don’t have permission to view it." UserInfo={NSFilePath=/private/var/mobile/Library/Mobile Documents/comappleCloudDocs/Filename.fileextensionhere, NSUnderlyingError=0x2834c9da0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}} -- If I'm doing something wrong with UIDocumentPickerViewController it is a real shame that permission is not being denied in Debug mode, as devs are more likely to catch in prior to release. Anyone know where I'm going wrong and if not have a workaround? Thanks in advance.
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9
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2.3k
Activity
Sep ’25
iPadOS 26: System window controls overlap UINavigationBar buttons in resizable windows (UIKit + Storyboards)
Hello, I’m seeing a layout issue where the system window controls overlap the navigation bar’s right-side buttons when the app window is resized on iPadOS 26. Environment Xcode: 16.4 Simulator: iPadOS 26.0, device profile iPad Pro 13-inch Physical device: iPad updated to iPadOS 26 (same behavior) UI stack: UIKit + Storyboards (no SwiftUI) App structure: Root UINavigationController Summary Since iPadOS 26 introduced freely resizable app windows, the system’s window management controls (close/minimize/resize at the top-right) begin to overlap the navigation bar buttons as the window size becomes smaller. At maximum window size there’s no issue. Additionally, the navigation bar buttons themselves appear to scale down visually when the window gets smaller. Steps to Reproduce Build with Xcode 16.4 and run on iPadOS 26.0 (simulator or device). Open a screen embedded in a UINavigationController with right-side bar button items. Resize the app window to a smaller size. Observe the top-right system window controls overlapping the navigation bar buttons. Expected Result System window controls should not overlap app content; the navigation bar should remain usable and properly spaced at all supported window sizes. Actual Result When the window is small, the system window controls overlap the right-side navigation bar buttons. The bar button items also appear to shrink as the window size decreases. Notes Reproducible on both simulator and a real device updated to iPadOS 26. Project uses UIKit + Storyboards only (no SwiftUI). Safe areas and basic constraints look fine, so the root cause is unclear. Questions Is this a known issue with iPadOS 26 resizable windows? Any recommended workaround (e.g., API to reserve space near the window controls, UINavigationBar configuration, or trait/size-class handling)? I can provide a minimal sample project and screenshots if helpful. Thank you!
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226
Activity
Sep ’25
iOS 26 RC - UITextField duplicates first IME character when losing focus
Platform: iOS 26 RC / Xcode 26 RC Component: UIKit - UITextField Description: When typing a Japanese character (or other IME input) as the first character in a UITextField and then losing focus (by pressing Enter or tapping elsewhere), the character is incorrectly duplicated. This issue only happens in iOS26 beta. Steps to Reproduce: Create a UITextField with shouldChangeCharactersIn delegate Switch to Japanese keyboard Type "あ" (or any hiragana character) Press Enter or tap outside the text field Observe the character count becomes 2 instead of 1 Expected Result: Character count should remain 1 Actual Result: Character is duplicated, count becomes 2 Sample Code: func shouldChangeText( in range: NSRange, replacementText string: String, maximumNumberOfCharacters: Int, regexValidation: String? = nil) -> (String, Bool) { guard let stringRange = Range(range, in: currentText) else { return (currentText, false) } if let regex = regexValidation, string != "", // delete key !string.room.checkPattern(regex) { return (currentText, false) } let changedText = currentText.replacingCharacters(in: stringRange, with: string) let allowChange = changedText.utf16.count <= maximumNumberOfCharacters print("=== stringRange: \(stringRange), currentText: \(currentText), replacementText: \(string) changedText: \(changedText), allowChange: \(allowChange) ===") guard !allowChange else { return (changedText, allowChange) } // Accept text deletion even if changedText count is more than maximumNumberCharacters guard !string.isEmpty else { return (changedText, true) } insert(text: string, maximumNumberOfCharacters: maximumNumberOfCharacters) return (currentText, allowChange) }
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341
Activity
Sep ’25
How to disable tab editing in a UITabBarController sidebar?
I’m creating a UITabBarController with a simple array of UITab instances. I’m setting the mode to .tabSideBar. How do I prevent editing? I don’t want the Edit button to appear at all. I’ve tried setting the tab controller’s customizableViewControllers property to both nil and an empty array but neither is preventing the Edit button from appearing. I scanned the various delegates and I don‘t see any relevant methods. So far I’ve tested this on a simulated iPad running iPadOS 26 using Xcode 26 RC.
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2
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165
Activity
Sep ’25
iPad OS 26 does not show navigation bar title and back button
After updating to iPad OS 26, when moving around the app, I can not see the back button, title, and the right menu button on the navigation bar unless I scroll down, then everything is fine. Any advice ? Thanks
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116
Activity
Sep ’25
preferredTransition not working when using setViewControllers(_:animated:)
I’m using the new preferredTransition = .zoom(...) API introduced in iOS 18. Here’s a simplified version of what I do on app startup: let listVC = CollectionViewController(collectionViewLayout: layout) let detailVC = DetailViewController() detailVC.preferredTransition = .zoom(sourceViewProvider: { context in let indexPath = IndexPath(row: 0, section: 0) let cell = listVC.collectionView.cellForItem(at: indexPath) return cell }) let nav = UINavigationController() nav.setViewControllers([listVC, detailVC], animated: false) window?.rootViewController = nav window?.makeKeyAndVisible() This is meant to restore the UI state from a previous session — the app should launch directly into the DetailViewController. The Problem When I launch the app with setViewControllers([listVC, detailVC], animated: false), the transition from listVC to detailVC appears correctly (i.e., no animation, as intended), but the drag-to-dismiss gesture does not work. The back button appears, and tapping it correctly triggers the zoom-out transition back to the cell, so the preferredTransition = .zoom(...) itself is properly configured. Interestingly, if I delay the push with a DispatchQueue.main.async and instead do: nav.setViewControllers([listVC], animated: false) DispatchQueue.main.async { nav.pushViewController(detailVC, animated: true) } …then everything works perfectly — including the interactive swipe-to-dismiss gesture — but that introduces an unwanted visual artifact: the user briefly sees the listVC, and then it pushes to detailVC, which I’m trying to avoid. My Question Is there a way to enable the swipe-to-dismiss gesture when using setViewControllers([listVC, detailVC], animated: false) It can be very confusing for users if swipe-to-dismiss only works in certain cases inconsistently. Thanks
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326
Activity
Sep ’25
iOS 26: UITabBarItem.isEnabled = false no longer prevents selection (works on iOS 18)
Code that disables a tab bar item via UITabBarItem.isEnabled = false used to both grey out the item and block taps on iOS 18. On iOS 26, the item often remains tappable and selectable, even though isEnabled is set to false. This looks like a behavior change or regression. func disableTabbarItems(tabbar: UITabBarController, isEnable: Bool, index: Int) { if let tabItems = tabbar.tabBar.items, index < tabItems.count { let tabItem = tabItems[index] tabItem.isEnabled = isEnable } } iOS 18 iOS 26
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173
Activity
Sep ’25
iOS 26: UITabBarItem.isEnabled = false no longer prevents selection (works on iOS 18)
Code that disables a tab bar item via UITabBarItem.isEnabled = false used to both grey out the item and block taps on iOS 18. On iOS 26, the item often remains tappable and selectable, even though isEnabled is set to false. This looks like a behavior change or regression. func disableTabbarItems(tabbar: UITabBarController, isEnable: Bool, index: Int) { if let tabItems = tabbar.tabBar.items { let tabItem = tabItems[index] tabItem.isEnabled = isEnable } ![]("https://developer.apple.com/forums/content/attachment/a3c0bafb-2b10-44c3-8d76-d31bd83f30f7" "title=iOS 18.jpg;width=1179;height=279") } ![]("https://developer.apple.com/forums/content/attachment/4bbaccf3-292b-4790-b272-0d9809ba2949" "title=iOS 26.jpg;width=828;height=196")
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66
Activity
Sep ’25
keyboard crash
My app encountered a crash problem. The analysis stack seems to be related to the keyboard. The system keyboard code is unresponsive for a long time until it crash. The feature of the stack, BrowserEngineKit, seems to indicate the webview scene. Xcode debugging found that tap the input box on the webview page can reproduce the same stack as the crash, but the crash cannot be reproduced. I noticed a feedback link https://developer.apple.com/forums/thread/784718, which is the same as the top of the crash stack I encountered, so the root cause of the problem may be similar, caused by the locking operation related to UIKeyboardTaskQueue. Hope to give some suggestions. Thanks. crash log: Incident Identifier: 39E3AFE6-43B1-4DE6-AC2B-D62C5EC89752 CrashReporter Key: AppleMetricKit Hardware Model: iPhone17,2 Process: iAliexpress Code Type: ARM-64 Parent Process: ? [1] Date/Time: 2025-07-02 22:59:00 Launch Time: Unknown OS Version: iPhone OS 18.1.1 (22B91) Report Version: 104 Exception Type: EXC_CRASH Exception Codes: KERN_SUCCESS Triggered by Thread: 0 Application Specific Information: &lt;RBSTerminateContext| domain:10 code:0x8BADF00D explanation:scene-update watchdog transgression: app&lt;com.alibaba.iAliexpress(A182346C-2A09-4082-9AAE-0EC7A1A1B5AB)&gt;:2263 exhausted real (wall clock) time allowance of 10.00 seconds ProcessVisibility: Unknown ProcessState: Running WatchdogEvent: scene-update WatchdogVisibility: Background WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 15.280 (user 9.430, system 5.850), 25% CPU", "Elapsed application CPU time (seconds): 0.210, 0% CPU" ) reportType:CrashLog maxTerminationResistance:Interactive&gt; Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001ea7f7f90 __psynch_cvwait :8 (in libsystem_kernel.dylib) 1 libsystem_pthread.dylib 0x000000022296aa7c _pthread_cond_wait :1248 (in libsystem_pthread.dylib) 2 Foundation 0x000000019908fa9c -[NSCondition waitUntilDate:] :132 (in Foundation) 3 Foundation 0x000000019908bea8 -[NSConditionLock lockWhenCondition:beforeDate:] :80 (in Foundation) 4 UIKitCore 0x000000019d05cbb4 -[UIKeyboardTaskQueue lockWhenReadyForMainThread] :784 (in UIKitCore) 5 UIKitCore 0x000000019d05c85c -[UIKeyboardTaskQueue waitUntilAllTasksAreFinished] :160 (in UIKitCore) 6 UIKitCore 0x000000019d56720c -[_UIKeyboardStateManager prepareForSelectionChange] :128 (in UIKitCore) 7 UIKitCore 0x000000019d5674f4 -[_UIKeyboardStateManager selectionWillChange:] :72 (in UIKitCore) 8 BrowserEngineKit 0x0000000257671688 -[BETextInteraction selectionWillChange:] :84 (in BrowserEngineKit) 9 UIKitCore 0x000000019d75d654 -[UIAsyncTextInteraction selectionWillChange:] :68 (in UIKitCore) 10 UIKitCore 0x000000019dbae374 -[_UIKeyboardTextSelectionController beginSelectionChange] :64 (in UIKitCore) 11 UIKitCore 0x000000019df5fed0 -[UITextSelectionInteraction tappedToPositionCursorWithGesture:atPoint:granularity:completionHandler:] :476 (in UIKitCore) 12 UIKitCore 0x000000019df5f948 -[UITextSelectionInteraction _checkForRepeatedTap:gestureLocationOut:] :1072 (in UIKitCore) 13 UIKitCore 0x000000019df60488 -[UITextSelectionInteraction _handleMultiTapGesture:] :852 (in UIKitCore) 14 UIKitCore 0x000000019cf879cc -[UIApplication sendAction:to:from:forEvent:] :100 (in UIKitCore) 15 UIKitCore 0x000000019d84ce98 -[UITextMultiTapRecognizer onStateUpdate:] :280 (in UIKitCore) 16 UIKitCore 0x000000019cfb6ac4 -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] :128 (in UIKitCore) 17 UIKitCore 0x000000019cfb6934 _UIGestureRecognizerSendTargetActions :92 (in UIKitCore) 18 UIKitCore 0x000000019cfb66f4 _UIGestureRecognizerSendActions :284 (in UIKitCore) 19 UIKitCore 0x000000019cc69b28 -[UIGestureRecognizer _updateGestureForActiveEvents] :572 (in UIKitCore) 20 UIKitCore 0x000000019cc3b724 _UIGestureEnvironmentUpdate :2488 (in UIKitCore) 21 UIKitCore 0x000000019cd2fa00 -[UIGestureEnvironment _deliverEvent:toGestureRecognizers:usingBlock:] :336 (in UIKitCore) 22 UIKitCore 0x000000019cecffe4 -[UIGestureEnvironment _updateForEvent:window:] :188 (in UIKitCore) 23 UIKitCore 0x000000019cecf3c8 -[UIWindow sendEvent:] :2948 (in UIKitCore) 24 iAliexpress 0x0000000104e92000 -[UIWindow(AliHA) aliHASwizzledSendEvent:] UIWindow+AliHA.m:18 (in iAliexpress) 25 UIKitCore 0x000000019cd63b70 -[UIApplication sendEvent:] :376 (in UIKitCore) 26 iAliexpress 0x0000000104e91c84 -[UIApplication(SPM) alg_sendEvent:] AFSPMManager.m:0 (in iAliexpress) 27 UIKitCore 0x000000019cd6409c __dispatchPreprocessedEventFromEventQueue :1048 (in UIKitCore) 28 UIKitCore 0x000000019cd6df3c __processEventQueue :5696 (in UIKitCore) 29 UIKitCore 0x000000019cc66c60 updateCycleEntry :160 (in UIKitCore) 30 UIKitCore 0x000000019cc649d8 _UIUpdateSequenceRun :84 (in UIKitCore) 31 UIKitCore 0x000000019cc64628 schedulerStepScheduledMainSection :172 (in UIKitCore) 32 UIKitCore 0x000000019cc6559c runloopSourceCallback :92 (in UIKitCore) 33 CoreFoundation 0x000000019a434328 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ :28 (in CoreFoundation) 34 CoreFoundation 0x000000019a4342bc __CFRunLoopDoSource0 :176 (in CoreFoundation) 35 CoreFoundation 0x000000019a431dc0 __CFRunLoopDoSources0 :244 (in CoreFoundation) 36 CoreFoundation 0x000000019a430fbc __CFRunLoopRun :840 (in CoreFoundation) 37 CoreFoundation 0x000000019a430830 CFRunLoopRunSpecific :588 (in CoreFoundation) 38 GraphicsServices 0x00000001e64101c4 GSEventRunModal :164 (in GraphicsServices) 39 UIKitCore 0x000000019cf96eb0 -[UIApplication _run] :816 (in UIKitCore) 40 UIKitCore 0x000000019d0455b4 UIApplicationMain :340 (in UIKitCore) 41 iAliexpress 0x0000000104e9b0b8 _main main.m:17 (in iAliexpress) 42 dyld 0x00000001bfe1eec8 start :2724 (in dyld)
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227
Activity
Sep ’25
How to differentiate between user-typed text vs programmatic calls to insertText(_:) in UITextView subclass?
Hi all, I’m subclassing UITextView and overriding insertText(_:) to intercept and log input: class TWTextView: UITextView { override func insertText(_ text: String) { print("insertText() : \(text)") super.insertText(text) } } This works fine, but I’ve noticed that insertText(_:) is invoked both when: The user types something in the text view (via hardware/software keyboard). I programmatically call myTextView.insertText("Hello") from my own code. I’d like to be able to distinguish between these two cases — i.e., know whether the call was triggered by the user or by my own programmatic insert. Is there any recommended way or system-provided signal to differentiate this? Thanks in advance!
Topic: UI Frameworks SubTopic: UIKit Tags:
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1
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106
Activity
Sep ’25
How to disable scrollToTop when clicking on selected tab
I currently have a SwiftUI TabView that has 5 Tab's. The first tab has a UIScrollView in a UIViewRepresentible with scrollView.scrollsToTop = false and that works fine for when the user hits the navigation bar, however if the user taps the first tab when it is already selected my UIScrollView scrolls to top. My UIScrollView is essentially 5 views, a center view, top, bottom, right, and left view. All views except for the center are offscreen but available for the user to scroll horizontal or vertical (and the respective views get updated based on the new center view). The issue I have is that clicking the first tab when its already selected, sets the content offset (for the y axis) to 0, which messes me up 2x, first it scrolls up but since its not really scrolling the right, left, and upper views dont exist, which makes the user think it can't be scrolled or it's broken. For now I subclassed UIScrollView like this class NoScrollToTopScrollView: UIScrollView { override func setContentOffset(_ contentOffset: CGPoint, animated: Bool) { if contentOffset.y == .zero { // Ignore SwiftUI’s re-tap scroll-to-top return } super.setContentOffset(contentOffset, animated: animated) } } which seems to work, but I'm just wondering if there is a better way to do this, or maybe a way to disable SwiftUI Tab from doing its default action which can help with a SwiftUI ScrollView as well?
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129
Activity
Sep ’25
iOS 26 UIKIt: Where's the missing cornerConfiguration property of UIViewEffectView?
In WWDC25 video 284: Build a UIKit app with the new design, there is mention of a cornerConfiguration property on UIVisualEffectView. But this properly isn't documented and Xcode 26 isn't aware of any such property. I'm trying to replicate the results of that video in the section titled Custom Elements starting at the 19:15 point. There is a lot of missing details and typos in the code associated with that video. My attempts with UIGlassEffect and UIViewEffectView do not result in any capsule shapes. I just get rectangles with no rounded corners at all. As an experiment, I am trying to recreate the capsule with the layers/location buttons in the iOS 26 version of the Maps app. I put the following code in a view controller's viewDidLoad method let imgCfgLayer = UIImage.SymbolConfiguration(hierarchicalColor: .systemGray) let imgLayer = UIImage(systemName: "square.2.layers.3d.fill", withConfiguration: imgCfgLayer) var cfgLayer = UIButton.Configuration.plain() cfgLayer.image = imgLayer let btnLayer = UIButton(configuration: cfgLayer, primaryAction: UIAction(handler: { _ in print("layer") })) var cfgLoc = UIButton.Configuration.plain() let imgLoc = UIImage(systemName: "location") cfgLoc.image = imgLoc let btnLoc = UIButton(configuration: cfgLoc, primaryAction: UIAction(handler: { _ in print("location") })) let bgEffect = UIGlassEffect() bgEffect.isInteractive = true let bg = UIVisualEffectView(effect: bgEffect) bg.contentView.addSubview(btnLayer) bg.contentView.addSubview(btnLoc) view.addSubview(bg) btnLayer.translatesAutoresizingMaskIntoConstraints = false btnLoc.translatesAutoresizingMaskIntoConstraints = false bg.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ btnLayer.leadingAnchor.constraint(equalTo: bg.contentView.leadingAnchor), btnLayer.trailingAnchor.constraint(equalTo: bg.contentView.trailingAnchor), btnLayer.topAnchor.constraint(equalTo: bg.contentView.topAnchor), btnLoc.centerXAnchor.constraint(equalTo: bg.contentView.centerXAnchor), btnLoc.topAnchor.constraint(equalTo: btnLayer.bottomAnchor, constant: 15), btnLoc.bottomAnchor.constraint(equalTo: bg.contentView.bottomAnchor), bg.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor), bg.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 40), ]) The result is pretty close other than the complete lack of capsule shape. What changes would be needed to get the capsule shape? Is this even the proper approach?
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12
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5
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989
Activity
Sep ’25
iOS 26 Beta 9 dark/light behaviour over custom UIViews in UITabBarController and CPMapTemplate
I have an app where the user can choose if the dark / light mode is enabled automatically during the night / day (dusk and dawn times are calculated according to to the date and location of the user). I also have an UITabBarController, with two tabs which have a GMSMapView (Google Map View from their SDK), and three tabs with UITableViews. I have noticed that when the automatic change of dark / light mode is performed from dark to light mode, and the user is in a tab with GMSMapView, the tabBar does not change to light model, it remains in dark mode. I perform the switch by setting the self.window.overrideUserInterfaceStyle of the UIWindow of the UIScene. All the views change to light mode, including the navigation bar, but not the tab bar. If I move between the tabs with GMSMapView, the tabBar stays in dark mode. As soon as I move to a tab which contains a UITableView, the tabBar switches to light mode. If the switch to light mode is performed while the user is in tab with the UITableViews, the tabBar switches to light mode immediately, as expected. When moving to the tabs with the GMSMapViews, the tabBar stays in light mode, also as expected. I have also noticed the same problem in CarPlay, in CPMapTemplate (with a UIViewController whose view is GMSMapView), in the buttons with are set with the property “mapButtons”, and with the panning buttons. When the switch from dark mode to light mode is performed by setting the self.window.overrideUserInterfaceStyle of the UIWindow of CarPlay scene, the mapButtons keeps the glyphs in white, and set the background of the buttons to almost white, so the glyphs are barely visible unless you put png images on them instead of SF Symbols. With the panning buttons there is not workaround, since you cannot set custom images for the panning buttons. This happens even if the panning buttons are not being displayed when the switch is performed to light mode, and you enable them later. Is this a bug? Why does this only happen with view over GMSMapView (Google Maps view for a map from their SDK)? Can you think of any viable workaround? Thank you.
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3
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409
Activity
Sep ’25
iOS 26 applying blur to UIView in navigationBar
Using a storyboard, I created a UIView containing an UIImageView and a UILabel, that I dragged into the navigation bar of one of my viewControllers. In my viewDidLoad I transform the view to move it down past the bounds of the navigation bar so its hidden initially navBarMiddleView.transform = .init(translationX: 0, y: 50) Then as the screen scrolls, I slowly move it up so it slides back into the middle of the navigationBar func scrollViewDidScroll(_ scrollView: UIScrollView) { let padding: CGFloat = 70 let adjustedOffset = (scrollView.contentOffset.y - padding) navBarMiddleView.transform = .init(translationX: 0, y: max(0, (50 - adjustedOffset))) } (The content is displayed in a collectionView cell as large content initially, and I want it to remain visible as the user scrolls down. So a mini view of the same data is moved up into the navigationBar) With iOS 26 the navigationBar is applying a blur effect to this view, even when its outside the bounds of the navigationBar, meaning the content its hovering on top of is slightly obscured. I don't know why this blur is being added, how do I remove it? I've tried the following based on recommendations from chatGPT but none have worked self.navigationController?.navigationBar.clipsToBounds = true self.navBarMiddleView.layer.allowsGroupOpacity = false self.navBarMiddleView.backgroundColor = .clear self.navBarMiddleView.isOpaque = true self.navBarMiddleView.layer.isOpaque = true I have my navigation bar setup with this appearence already: let navigationBarAppearance = UINavigationBarAppearance() navigationBarAppearance.configureWithOpaqueBackground() navigationBarAppearance.backgroundEffect = nil navigationBarAppearance.backgroundColor = UIColor.clear navigationBarAppearance.shadowColor = .clear navigationBarAppearance.titleTextAttributes = [ NSAttributedString.Key.foregroundColor: UIColor.colorNamed("Txt2"), NSAttributedString.Key.font: UIFont.custom(ofType: .bold, andSize: 20) ] UINavigationBar.appearance().standardAppearance = navigationBarAppearance UINavigationBar.appearance().compactAppearance = navigationBarAppearance UINavigationBar.appearance().scrollEdgeAppearance = navigationBarAppearance
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292
Activity
Sep ’25
[iOS 26 beta 9] App is moving to Background when user rejected the GSM cellular call.
We have an application WAVE PTT(Push to talk) and Application is in foreground state, When a user receives a cellular call and it is in the "ringing" state and application receives a VoIP APNS(video call) which is reported to CallKit. User rejects the Cellular call from CallKit UI, application Video call is also getting rejected (separate feedback - 19017978) and Here the issue is observed that an Application moved to background(OS26 beta 9). Issue is not observed in iOS 18 and older versions. Frequency : 1 out of 3. Please refer the sysdiagnose logs in below reported feedback ID. Feedback Ticket ID: 20187309 Syslogs Snippet reference: default 2025-09-10 12:30:06.991950 +0530 WAVE PTX 0x10e078100 - ApplicationStateTracker: UISceneDidEnterBackground
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154
Activity
Sep ’25
No large titles margin on iOS 26
I need more time to adapt to the new iOS 26 UI, so I set the "UIDesignRequiresCompatibility" attribute to "Yes." This works, but now all large titles are not aligned with the content. Below you can see an example, but I have the issue with all large titles. All good on iOS 18. Does anyone have an idea why and how can i fix it?
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4
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2
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345
Activity
Sep ’25
[UIKit, SwiftUI] Document-based app hangs when document initialization throws exception
Steps to reproduce: Create a default document-based app for iOS using SwiftUI or UIKit with UIDocumentViewController. In the document loading method, simulate an error by throwing an exception, for example: throw CocoaError(.coderValueNotFound) Open the app on device/simulator running iOS 18 and attempt to open or create a new document. Expected behavior: An appropriate error message should be displayed to the user. Actual behavior: No error message is shown to the user The "Create Document" button becomes permanently disabled The app appears to hang or become unresponsive Environment: iOS 18, 26 beta 9 Both UIKit and SwiftUI implementations affected Has anyone encountered this issue or found a workaround? This seems like a regression in iOS 18's document handling. FB20189617, FB20189669
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179
Activity
Sep ’25
How to handle sequential key events with hotkey computation in UITextField (UIKit)
Hello, I am building a UIKit application where I need to handle key events in a UITextField with the following requirements: Normal key presses (e.g. A, B, etc.) should insert characters into the text field. A hotkey combination (Ctrl+K) should trigger a custom computation that runs on a background thread, and once completed, its result (e.g. $) should be inserted into the text field. All events (normal keys and hotkeys) must appear in the exact order they were pressed by the user. For example: If the user types A, B, then Ctrl+K, the field should show AB$. If the user types A, Ctrl+K, C, the field should show A$C, even if the computation for $ takes longer. I want strict sequential processing: no later keystroke should be inserted until an earlier hotkey computation finishes. I have tried overriding pressesBegan(_:with:) in a custom UITextField subclass, and I can detect both normal keys and Ctrl+K. Questions: Is there a recommended UIKit API or pattern for handling this kind of ordered key event processing with hotkeys? Are there best practices for mixing UI updates with background computations in this context, while preserving event order? Thanks!
Topic: UI Frameworks SubTopic: UIKit Tags:
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Sep ’25