Hi guys, I'm facing an issue with the native interface to add a card into the wallet - does someone have some ideas on how to fix/work around that?
STEPS TO REPRODUCE:
Disable VoiceOver (Settings → Accessibility → VoiceOver → Off).
Connect and confirm that you can navigate other iOS interfaces using an external keyboard.
In any app, present a PKAddPassesViewController with a valid .pkpass file.
When the Wallet “Add Pass” sheet appears, attempt to navigate using only the external keyboard (Tab/Arrow/Enter).
Observe that focus does not move to the Cancel or Add buttons, and no elements receive keyboard focus.
EXPECTED RESULT:
All interactive elements in PKAddPassesViewController (e.g., Cancel and Add) should be fully keyboard accessible without requiring VoiceOver. Users should be able to navigate, select, and complete actions using only a hardware keyboard.
ACTUAL RESULT:
Keyboard navigation is not possible.
No elements receive focus.
Users cannot activate Cancel or Add buttons using keyboard input.
The only way to interact is by touch or enabling VoiceOver, which does not satisfy keyboard accessibility requirements.
IMPACT:
Violates WCAG 2.1 Success Criterion 2.1.1 (Keyboard Accessible).
Prevents keyboard-only users (including users with motor disabilities) from adding passes to Wallet.
Affects users of external keyboards who rely on tab/arrow navigation.
Creates an inconsistent accessibility experience compared to other iOS system modals.
Explore best practices for creating inclusive apps for users of Apple accessibility features and users from diverse backgrounds.
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When my app is in the background, I create a Live Activity through a push notification with token get from pushToStartTokenUpdates, and this process works fine. However, without opening the app, how can I retrieve the new push token for this Live Activity again and use it for subsequent updates to the Live Activity content?
We use an embedded WKWebView for several screens in our app.
Recently, we have been testing keyboard navigation via Full Keyboard Access in our apps. On IOS 18, everything works pretty much as expected. On IOS 26, it does not.
On IOS 26, you can "tab" away from the webview and then never tab back to the webview for keyboard navigation.
Is this a known issue? Are there workarounds for this issue that anyone is aware of?
This has been an ongoing issue and continues in Tahoe. When dictating into Gmail in Safari, whole portions of sentences are copy and pasted, making the text a mess. I have reported this in feedback for a couple years, and it has never been resolved.
Topic:
Accessibility & Inclusion
SubTopic:
General
I have an app that uses nearby with a custom accessory.
works great on iPhone 11-13,
starting with iPhone 14, one must use ARkit to get angles
we have two problems
ARkit is light sensitive, and we do not control the lighting where this app would run.. the 11-13 action works great even in the dark. (our users are blind, this is an accessibility app)
ARkit wants to be foreground, but our uses cannot see it, and we have a voice oriented UI that provides navigation instructions..
IF ARkit is foreground, our app doesn't work.
with iPhone 15 ProMax, on IOS 18, I got an error, access denied. (not permission denied) now that I am on IOS 26.. bt scan doesn't happen
also fails same way on iPhone 17 on IOS26, can't callback now as release signing is no longer done
this same code works ok on iOS 17.1 on iPhone 12.
Info.plist here
info.txt
if(SearchedServices == [] ){
services = [TransferService.serviceUUID,QorvoNIService.serviceUUID]
}
logger.info(
"scannerready, starting scan for peripherals \(services) and devices \(IDs)")
filteredIDs=IDs;
scanning=true;
centralManager.scanForPeripherals(withServices: services,
options: [CBCentralManagerScanOptionAllowDuplicatesKey: true])
the calling code
dataChannel.autoConnect=autoConnect;
dataChannel.start(x,ids) // datachannel.start is above
self.scanning = true;
return "scanning started";
... log output
services from js = and devices= 5FE04CBB
services in implementation =
bluetooth ready, starting scan for peripherals [] and devices ["5FE04CBB"]
scannerready, starting scan for peripherals [6E400001-B5A3-F393-E0A9-E50E24DCCA9E, 2E938FD0-6A61-11ED-A1EB-0242AC120002] and devices ["5FE04CBB"]
⚡️ TO JS {"value":"scanning started"}
In our application we are using UITableView for data population and that TableView cell contains a button. When we are enabling full keyboard access that time only TableView cell is focusing not the button. We need to focus on cell and button differently.
In our application we are using a Search bar in a pop over view and we have enabled Accessibility full keyboard access and we are using external keyboard. Now if the focus is on Searcher that time by next Tab key press Search bar will dismiss and focus needs to shift to the next UIElement.
In our application we are using OTP login. When accessibility full keyboard access is enabled, and we are trying to enter OTP in the OTP field that time in iOS 17 focus is moving to the next text field accordingly but in iOS 18 focus is staying the first OTP field only and not moving to the next text field.
In our application we are using UIAlertViewController. When accessibility full keyboard access is enabled, and we are trying to dismiss that AlertViewController with Esc key from external keyboard that is not working. We are presenting AlertViewController as a popover. We need dismiss the AlertViewController with Esc key press from external keyboard.
again and again this issue is coming , restarted my laptop, have storage , I don't why this issue is coming!!
Topic:
Accessibility & Inclusion
SubTopic:
General
Even though navigationBarBackButtonHidden is set, the back button appears when you swipe slightly.
Topic:
Accessibility & Inclusion
SubTopic:
General
写了个自己用的app,在自己手机上测试中,隔一周左右就打不开了,显示不再可用。
ps.没花钱买开发者账号,app也不打算发布。
Topic:
Accessibility & Inclusion
SubTopic:
General
Hello,
the AVSpeechSynthesisVoice has a audioFileSettings attributes
let utterance = AVSpeechUtterance(string: text)
utterance.voice = AVSpeechSynthesisVoice(identifier: voiceSelected!)
print("- voice \(utterance.voice!.audioFileSettings)")
["AVLinearPCMIsBigEndianKey": 0, "AVLinearPCMIsFloatKey": 1, "AVLinearPCMIsNonInterleaved": 1, "AVNumberOfChannelsKey": 1, "AVSampleRateKey": 22050, "AVFormatIDKey": 1819304813, "AVLinearPCMBitDepthKey": 32]
This is declared in
AVSpeechSynthesisVoice {
...
@available(iOS 13.0, *)
open var **audioFileSettings:** [String : Any] { get }
@available(iOS 17.0, *)
open var voiceTraits: AVSpeechSynthesisVoice.Traits { get }
}
How can we specify the audioFileSettings attributes in a AVSpeechSynthesisProviderVoice ?
Cause in AVSpeechSynthesisProviderVoice there is no such field
AVSpeechSynthesisProviderVoice {
open var name: String { get }
open var identifier: String { get }
open var primaryLanguages: [String] { get }
open var supportedLanguages: [String] { get }
open var voiceSize: Int64
open var version: String
open var gender: AVSpeechSynthesisVoiceGender
open var age: Int
}
Regards
Topic:
Accessibility & Inclusion
SubTopic:
General
Hello everyone,
I’d like to report an issue I’ve encountered when using a Bluetooth mouse together with AssistiveTouch on iPhone running iOS 16.5.
This has also been reported via Feedback Assistant with
Feedback ID: FB17806167
Description:
When using a Bluetooth mouse together with AssistiveTouch on iPhone (iOS), the pointer behaves incorrectly in landscape orientation.
Specifically:
The pointer cannot move past the center of the screen
Horizontal and vertical (X/Y) movements appear to be swapped or misaligned
Natural movement of the pointer is not possible
It seems as if the internal coordinate mapping remains locked in portrait orientation, even when the device is physically rotated to landscape.
This issue occurs system-wide, regardless of the current app. It is observable in Settings, on the Home screen, and in third-party apps.
Steps to Reproduce:
Enable AssistiveTouch
Connect a Bluetooth mouse to the iPhone
Rotate the device to landscape orientation
Try moving the mouse pointer across the screen
→ Notice that:
Pointer cannot move past the center
Horizontal/vertical input is interpreted incorrectly (as if still in portrait)
Expected Behavior:
The mouse pointer should move across the entire screen correctly, regardless of device orientation.
Actual Behavior:
In landscape orientation, the pointer is either restricted to part of the screen or misaligned.
It behaves as if the device is still in portrait.
Horizontal mouse movement causes vertical pointer movement, and vice versa
User experience feels broken and unintuitive
Feature Suggestion:
Please improve the synchronization between physical device orientation and AssistiveTouch pointer mapping on iOS.
I also suggest exposing AssistiveTouch orientation control via a public API, so developers can help maintain consistent pointer behavior.
Thanks in advance for any insights or suggestions.
Best regards,
Jannis
My team is designing an app for retail associates that need to share managed iPads. We keep the app in Guided Access mode on our login app until an auth token is obtained. Then the iPad is opened for general use. Upon signout we need to re-enter guided access mode and we can do this via manual signout easily. But with idle signout, ie after 60 minutes of inactivity, we need to be able to make a call from the background (in a locked state even) and sign out the user, clear the pin code and enter single app mode before restarting. So that hopefully once the device restarts, we have the app in a locked state again until the next user provides credentials that can obtain a new auth token.
We are struggling to see if this is even possible. Our bosses will be displeased if we tell them it isn't. So anybody with any tips would be very appreciated.
I'm working on a ble connected device that use ancs and system clock to receive alarm notification events for earing impaired people. It used to work until iPhone 13 with latest iOS 18.x. Starting with iPhone 14 onward (iOS 18.x), system clock alarm notification is not sent anymore.
Is There any reason for this to happening?.
Is anyone aware of this behaviour?
Any suggestion would be really appreciated.
Cheers
i have updated to the ipados 26 and my pointer is still the circle one and not the arrow cursor
Topic:
Accessibility & Inclusion
SubTopic:
General
}
// Start listening to the microphone
public void StartListening()
{
if (!isListening)
{
#if UNITY_IOS || UNITY_TVOS
microphoneInput = Microphone.Start(null, true, 10, 44100);
#else
try
{
microphoneInput = Microphone.Start(null, true, 10, 16000); // Use 16,000 Hz instead of 44,100
if (microphoneInput == null)
{
microphoneInput = Microphone.Start(null, true, 10, AudioSettings.outputSampleRate);
}
#endif
isListening = true;
Debug.Log(Microphone.devices.Length + " Started listening...");
debugText.text = Microphone.devices.Length + "- Started listening...";
}
catch (System.Exception e)
{
Debug.LogError($"Starting microphone failed: {e.Message}");
debugText.text = $"Starting microphone failed: {e.Message}";
}
}
}
void Update()
{
if (isListening && microphoneInput != null)
{
// Analyze the audio for voice activity
float volume = GetAverageVolume();
if (volume > detectionThreshold)
{
Debug.Log("User is speaking!");
lastVoiceTime = Time.time;
SoundDetected = true;
if (Time.time - lastVoiceTime > silenceDuration)
{
Debug.Log("User is silent.");
debugText.text = volume.ToString() + " - User is silent.";
}
slider.value = volume;
}
}
}
private float GetAverageVolume()
{
float[] samples = new float[128];
microphoneInput.GetData(samples, Microphone.GetPosition(null));
float sum = 0f;
foreach (float sample in samples)
{
sum += Mathf.Abs(sample);
}
return sum / samples.Length;
}
Problem:
When I build and run the app from Xcode, the microphone works fine, and I receive input. However, when running the app normally (outside of Xcode), I can’t seem to access the microphone. The debug logs indicate no microphone is detected.
Question:
Is there any additional configuration I need to do for the microphone to work in a normal (non-Xcode) run on Vision Pro? Or any common issues that could be causing the microphone access to fail in this scenario?
Thanks in advance for any insights!
Best,
Siddharth
Environment:xcode 16.2
WidgetKit: Image(uiImage: UIImage(named: "jp_jump")!).resizable().scaledToFit().frame(width: 58, height: 16).padding(EdgeInsets(top: 0, leading: 16, bottom: 0, trailing: 0))
”jp_jump“: Local color picture load widget crashes
info:
Thread 4: EXC_RESOURCE (RESOURCE_TYPE_MEMORY: high watermark memory limit exceeded) (limit=30 MB)
My game app is text-based interactive fiction, containing no audio/video content, making captions unnecessary. Our game is completely accessible to deaf users.
Despite this, in the Accessibility Nutrition Label, I'm only able to leave the "Captions" box checked or unchecked. Leaving it unchecked would leave deaf players with the wrong impression that they can't enjoy our game. Leaving it checked would imply that we do have A/V content with captions included.
In the WWDC video on this, https://developer.apple.com/videos/play/wwdc2025/224/ the video says:
After we completed common tasks, we realized our app doesn’t have any video or audio only content. In this case, we aren’t going to indicate that Landmarks supports Captions. That's okay. This accurately describes the features that people will expect to be available while using the app.
Maybe that's "OK," but I wish the form allowed me to say "This app doesn't contain audio/video content."