Hi,
We are developing a Matter switch product. The switch contains 4 buttons, and each button supports click, double click, and held actions. Currently, the device can be successfully commissioned with a HomePod mini, and in the Apple Home app, it is displayed as 4 buttons with options for click, double click, and held for each.
The only issue is that the order of the 4 buttons in the Home app does not correspond to the endpoint order (endpoint 1–4). For example, the following mapping might occur:
endpoint 1 → button 2
endpoint 2 → button 3
...
We found a related issue on the Apple Developer Forums that matches what we're experiencing:
https://developer.apple.com/forums/thread/772367?utm_source=chatgpt.com
According to the official response, the problem seems to be caused by insufficient metadata being reported by the device. Could you please provide more specific guidance on what exact information needs to be reported from the device side?
We have already tried adding the Fixed Label and User Label clusters to the device, but they don't seem to have any effect.
Ideally, we would like the button labels in the Home app add our custom names in the correct order, as below:
button 1 (right_button)
button 2 (up_button)
button 3 (down_button)
button 4 (left_button)
This would provide a much better user experience.
Thank you in advance!
Hardware
RSS for tagDelve into the physical components of Apple devices, including processors, memory, storage, and their interaction with the software.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
HomePod Mini running 18.6 build 22M5054/b - will not update to HomePod OS26
have tried un-enrollment, reset, removal, etc - no dice - anyone else seeing this ? Any known work arounds ?
iPad is running iPadOS 26 Relase 2 - 23A5276f
I am writing to report an issue I’m facing after updating my iPhone 11 Pro Max to iOS 26.
I have been using the Hollyland Lark M2 external microphone via the Lightning port, and it was working perfectly before the update. However, after upgrading to iOS 26, the iPhone no longer detects it correctly. The device now recognizes the mic as a pair of wired earphones, and it fails to capture any audio input.
The microphone itself works flawlessly on other devices, so this appears to be an iOS-specific issue.
Could you please confirm:
• Whether this is a known issue in iOS 26?
• If there are any settings or steps I can take to resolve this?
• Whether a fix is planned in an upcoming iOS patch?
I would appreciate any guidance or solution you can provide.
Thank you for your support.
Topic:
App & System Services
SubTopic:
Hardware
Hi there!
I'm developing a dual-mode bluetooth accessory and would like to pair it through AccessorySetupKit. I'm using an ESP32 with Bluekitchen btstack. This supports CTKD, which seems to be a requirement for the Bluetooth transport bridging according the WWDC19 session 901. I've been in contact with the btstack developer and verified that I can get the device to generate an LTK for the classic transport when reading an encrypted attribute. I'm not able to get this to work with the bluetoothTransportBriding option with AccessorySetupKit though.
What I've found so far is that if I omit the .bluetoothTransportBriding option during pairing I will get a pairing request when I read an encrypted attribute after connecting with the CBConnectPeripheralOptionEnableTransportBridgingKey option. If I accept this request it seems like the system automatically brings up the A2DP profile.
However if I include .bluetoothTransportBriding and/or .bluetoothPairingLE this option does not pop up, but the system does not bring up the A2DP profile. In this case things seem to end up in a weird situation where the device doesn't show up for pairing in Bluetooth Settings either, making it impossible to manually connect for A2DP.
Based on the AccessorySetupKit example from WWDC24 I've created a dice accessory firmware for ESP32 using btstack. The code for this is available here: https://github.com/ljodal/esp32-btstack-ctkd-test
I've also tweaked the AccessorySetupKit example app for iOS to add the ASAccessory.SupportOptions. The code for that is available here: https://github.com/ljodal/accessorysetupkit-ctkd-test
Is there any documentation available anywhere on what is expected of the device for Bluetooth Transport Bridging to work with AccessorySetupKit?
Topic:
App & System Services
SubTopic:
Hardware
Tags:
External Accessory
Accessories
Core Bluetooth
AccessorySetupKit
Macbook pro M4 - will not accept any power adapter after beta update
iPhone 16 pro - same exact problem
Devices are dead
Tried multiple chargers - Watch and IPad appear to be taking a charge for now..
Hello Apple team and community,
I’m reporting a critical issue affecting iPhone 13 (128 GB) on iOS 26 Public Beta 3.
Problem Summary:
• Device stays stuck at 1% battery, even while charging
• Battery Health shows 0% in Settings
• Phone reboots every 5 minutes while unplugged
• Only works when connected to power
• Cannot update, charge properly, or maintain uptime
Additional Context:
• The issue appeared immediately after installing iOS 26 beta 3
• Affected devices often have a replaced battery (even official or high-quality replacements)
• Seems to be a software validation bug related to battery firmware
• Reported by many users across Reddit, Apple Forums, and Twitter — but not listed in Known Issues
What Has Been Tried:
• Recovery Mode / Safe charging / Clean install (same version) – no effect
• Third-party repair tools (ReiBoot, 3uTools) — partial workaround
• Jailbreak with Nugget or iCleaner to disable crash daemons – temporarily helps
• Apple Support suggested full device replacement (!)
⸻
Request:
Please investigate and acknowledge this issue. This bug renders devices unusable for users with legitimate battery replacements — we need a fix in an upcoming beta.
Hi everyone,
while testing HKWorkoutSession with HKLiveWorkoutBuilder on iOS 26 Beta (cycling workout), I noticed the following behavior:
– Starting a cycling HKWorkoutSession automatically connects to my Bluetooth heart rate monitor and records HR into HealthKit ✅
– However, my Bluetooth cycling power meter and cadence sensor (standard BLE Cycling Power & CSC services) are not connected automatically, and no data is recorded into HealthKit ❌
On Apple Watch, when starting a cycling workout, these sensors do connect automatically and their data is written to HealthKit — which is exactly what I would expect on iOS as well.
Question:
Is this by design, or is support for power and cadence sensors planned for iOS in the same way as on watchOS?
Or do we, as developers, need to implement the BLE Cycling Power and CSC profiles ourselves (via CoreBluetooth) if we want these metrics?
Environment:
– iOS 26 Beta
– HKWorkoutSession & HKLiveWorkoutBuilder (cycling)
– Bluetooth HRM connects automatically
– BLE power & cadence sensors do not
This feature would make it much easier to develop cycling apps with full HealthKit integration, and also create a more consistent user experience compared to watchOS.
Thanks for any insights!
Topic:
App & System Services
SubTopic:
Hardware
Tags:
Health and Fitness
HealthKit
Core Bluetooth
WorkoutKit
I am working on an app that requires the usage of CoreBluetooth – using both its CBPeripheralManager and CBCentralManager classes. Our app works with other phones and hardware peripherals to exchange data – so we wanted to explore adding AccessorySetupKit to streamline the hardware connection process.
AccessorySetupKit has been integrated (while CBPeripheralManager is turned off) and works great, but even with ASK added to our app's plist file and not in use, CBPeripheralManager fails with error: Cannot create a CBPeripheralManager while using AccessorySetupKit framework.
Is there any workaround or suggested path forward here? We'd still really like to use ASK while keeping our existing functionality, but are not seeing a clear way to do so.
Hello,
I am a developer planning to build an application using Apple's new SpeechTranscriber technology.
I am facing an issue where SpeechTranscriber is not available on my iPad Pro (11-inch, 2nd generation, model number: MXDC2J/A), even though I have updated it to iPadOS 26. I was under the impression that SpeechTranscriber would be available on any device running iPadOS 26. Could you please clarify if this is incorrect?
Furthermore, I am planning to purchase a new iPad with an A16 chip for the development and deployment of this application. Can you confirm if SpeechTranscriber will be fully functional on an iPad equipped with the A16 chip?
Thank you for your assistance.
Prerequisite: After the MDM APP issues the command, the camera on the phone is no longer visible (unusable).
After upgrading to iOS 26.1, the isSourceTypeAvailable: UIImagePickerControlSourceTypeCamera method keeps returning true when the camera is unavailable.
The isSourceTypeAvailable: UIImagePickerControlSourceTypeCamera method on iOS 26.0.1 is normal, returning false when the camera is unavailable and true when it is available.
Problem Description:
Since Our USB hubs are capable of sending Vendor Defined Messages (VDMs) over a USB Type-C cable connection, they can programmatically place iOS, iPadOS, and macOS devices into DFU mode—without requiring any physical button interaction.
Recently, we identified an issue when invoking DFU mode on an iPhone 15 using this method. Upon entering DFU mode, the device enumerates with USB Product ID 0x1881 (“Debug USB” – KIS interface). At that point, the deviceinterfaced daemon (launched by launchd) immediately detects the device and claims exclusive access to the USB interface.
As a result, when our API Service attempts to communicate with the device through standard IOKit methods, it fails with the following error:
0xe00002c5 ((iokit/common) exclusive access and device already open)
This prevents our libraries from reading the iBoot string (USB serial number string) that Apple devices normally expose in standard or recovery modes—information that includes ECID, CPID, CPRV, CPFM, BDID, and SCEP. This creates a significant barrier, as our API service becomes unable to perform subsequent device restoration operations as we missed the critical information.
Request for Guidance:
I’ve included the following context for your analysis and review. Using the launchctl unload command can temporarily stop it; however, I’d like to know if there’s an API-level mechanism to programmatically prevent deviceinterfaced from claiming access from within our API Service.
Could you please advise on the following points?
1. Managing deviceinterfaced Access
• What is the proper way to stop or prevent deviceinterfaced from claiming exclusive access in this case, so that the API Service can read device information and starts restoring the device from that point?
• Is there a recommended method or entitlement that allows third-party services to communicate with Apple devices while they are in Debug USB (KIS) mode?
2. Guidelines and API Access
• Are there any Apple-supported APIs or developer guidelines that would permit controlled access to the iBoot interface without conflicting with deviceinterfaced?
Topic:
App & System Services
SubTopic:
Hardware
Hi, we have developed an application that streams data from two BLE peripherals at a rate of 14.5kbps per peripheral. Until now, our devices streamed in near real time with no lag on all Apple devices with Bluetooth 5.0 or greater. Since the release of the iPhone 17 series and the iPad A16, we have reports from users of the data being streamed at significantly lower rates than expected.
Any help here would be greatly appreciated as our customers are being affected by this change.
as i want to tract activity of iphone user using core motion framework , guide me through .
Since 17.4 Dev Beta 2, I have been having Bluetooth issues.
I had hoped it would have cleared up but even in 17.4.1 it continues.
Airpod and Echo Auto are the only 2 audio devices I have.
The audio will become chopping, rubber band or sound robotic and sometime completely disconnect.
While driving it will occur on both audio devices.
Sometimes I'm stopped at red light and the issue occurs.
The phone is less than 3 feet from the device at all times.
I have read forums and removed and readded the devices but that did not help.
I really do not want to have to reset my phone since my 2FA apps do not recover in a restore.
Anyone have any suggestions?
Is it mandatory to use classic Bluetooth (Bluetooth Classic) to connect game controllers that support Apple’s MFi games and Arcade games, or can game controllers be developed using only Bluetooth Low Energy (BLE) for such accessories?
I recently updated both my phones iPhone 14 Pro Max and iPhone 16 Pro Max on iOS 18.1, and after update when I open camera and go to SLO-MO the screen starts flickering, even though after recoding when I play the video. Video is playing the same with the flickering screen. is it iOS update issue or something else.
We are reaching out to discuss an issue we have encountered with our app's activation process while running in the background. Currently, we are employing an iBeacon-based activation scheme, but we have noticed that after the app is activated, it is unable to receive UUID data from the scan-response while in the background.
We are considering the possibility of embedding the UUID data into the advertisement so that the app can receive it once activated by the iBeacon. Additionally, we are preparing to use both Core Bluetooth’s “Performing Long-Term Actions in the Background” feature and the iBeacon scheme simultaneously for app activation. We would like to know if these two methods can coexist without any mutual interference.
Currently, we are utilizing a method of updating the beacon advertisement after connection and disconnection to enhance the app's activation capability. However, in some scenarios where the signal is weak, the app does not detect the vehicle after being activated and will not be reactivated by the same beacon after going into sleep mode. Our current approach is to update the beacon advertisement every 10 seconds to improve this capability.
We have outlined our proposed changes and would appreciate your confirmation on whether they could lead to better optimization:
1.Embedding the UUID from the scan-response into the advertisement.
2.Updating the iBeacon advertisement content every 10 seconds.
3. Simultaneously using Core Bluetooth's "Performing Long-Term Actions in the Background" feature along with the iBeacon scheme for app activation.
Additionally, we would like to know if these changes could potentially cause any other issues.
Thank you for your assistance, and I look forward to your insights on this matter.
I know this will sound like a weird use case, but it is potentially relevant to a product I am working on.
If I were to link two or more iPhones to the same iCloud account (I know this is uncommon and generally a bad idea, but it is possible so I have to consider it). Next I pair a BLE device to one of the phones using my app which has the background bluetooth permission with the app acting as the central so it can automatically restore a connection when the BLE device comes back into range.
I then install the same app on the other iPhone(s) linked to this account and separate them physically so they are out of BLE range of each other.
The BLE device is taken out of range of the first phone and into range of one of the others.
First question is will the BLE device automatically connect to the other iPhone?
If yes, will the app have any way of determining that it's running on a different iPhone with the same device connected?
If yes, can the app prevent connection to the other phones in some way?
New projects in Xcode do not include an Info.plist. Where do I put the IDs for Supported External Accessory Protocols?
Receiving "The disk you attached was not readable by this computer." for an external USB recorder that worked with MacOS 14
Aiworth voice recorder.