Hello,
I have been playing around the the SimpleURLFilter sample code. I keep getting this error upon installed the filter profile on the device:
mapError unexpected error domain NEVPNConnectionErrorDomainPlugin code 7
which then causes this error:
Received filter status change: <FilterStatus: 'stopped' errorMessage: 'The operation couldn’t be completed. (NetworkExtension.NEURLFilterManager.Error error 14.)'>
I can't find much info about code 7.
Here is the configuration I am trying to run:
<Configuration: pirServerURL: 'http://MyComputer.local:8080' pirAuthenticationToken: 'AAAA' pirPrivacyPassIssuerURL: 'http://MyComputer.local:8080' enabled: 'true' shouldFailClosed: 'true' controlProviderBundleIdentifier: 'krpaul.SimpleURLFilter.SimpleURLFilterExtension' prefilterFetchInterval: '2700.0'>
Networking
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Hello Apple Support Team,
We are experiencing a performance issue with HTTP/3 in our iOS application during testing.
Problem Description:
Network requests using HTTP/3 are significantly slower than expected. This issue occurs on both Wi-Fi and 4G networks, with both IPv4 and IPv6. The same setup worked correctly in an earlier experiment.
Key Observations:
The slowdown disappears when the device uses:
· A personal hotspot.
· Network Link Conditioner (with no limitations applied).
· Internet sharing from a MacBook via USB (where traffic was also inspected with Wireshark without issues).
The problem is specific to HTTP/3 and does not occur with HTTP/2.
The issue is reproducible on iOS 15, 18.7, and the latest iOS 26 beta.
HTTP/3 is confirmed to be active (via assumeHttp3Capable and Alt-Svc header).
Crucially, the same backend endpoint works with normal performance on Android devices and using curl with HTTP/3 support from the same network.
I've checked the CFNetwork logs in the Console but haven't found any suspicious errors or obvious clues that explain the slowdown.
We are using a standard URLSession with basic configuration.
Attempted to collect qlog diagnostics by setting the QUIC_LOG_DIRECTORY=~/ tmp environment variable, but the logs were not generated.
Question:
What could cause HTTP/3 performance to improve only when the device is connected through a hotspot, unrestricted Network Link Conditioner, or USB-tethered connection? The fact that Android and curl work correctly points to an issue specific to the iOS network stack. Are there known conditions or policies (e.g., related to network interface handling, QoS, or specific packet processing) that could lead to this behavior?
Additionally, why might the qlog environment variable fail to produce logs, and are there other ways to obtain detailed HTTP/3 diagnostic information from iOS?
Any guidance on further diagnostic steps or specific system logs to examine would be greatly appreciated.
Thank you for your assistance.
Are the Wifi-Aware's WAEndpoint's discovered ephemeral? I'm trying to understand what's the best way to reconnect a disconnected WifiAware connection - Can I just cache the endpoint and start a new connection with the same endpoint or do I need to browse again and get a new WAEndpoint?
My use case requires both WifiAware connection to another device and the devices also need to be connected to infrastructure wifi most of the time. I'm concerned about the WifiAware's connection having any impact on infrastructure wifi. What is the impact on the infrastructure wifi here in comparison to using the Apple peer to peer wifi(That Multipeer framework or Network framework use)?
I've had a Unreal Engine project that uses libwebsocket to make a websocket connection with SSL to a server. Recently I made a build using Unreal Engine 5.4.4 on MacOS Sequoia 15.5 and XCode 16.4 and for some reason the websocket connection now fails because it can't get the local issuer certificate. It fails to access the root certificate store on my device (Even though, running the project in the Unreal Editor works fine, it's only when making a packaged build with XCode that it breaks)
I am not sure why this is suddenly happening now. If I run it in the Unreal editor on my macOS it works fine and connects. But when I make a packaged build which uses XCode to build, it can't get the local issuer certificate. I tried different code signing options, such as sign to run locally or just using sign automatically with a valid team, but I'm not sure if code signing is the cause of this issue or not.
This app is only for development and not meant to be published, so that's why I had been using sign to run locally, and that used to work fine but not anymore.
Any guidance would be appreciated, also any information on what may have changed that now causes this certificate issue to happen.
I know Apple made changes and has made notarizing MacOS apps mandatory, but I'm not sure if that also means a non-notarized app will now no longer have access to the root certificate store of a device, in my research I haven't found anything about that specifically, but I'm wondering if any Apple engineers might know something about this that hasn't been put out publicly.
Hi everyone,
I'm trying to establish a connection to a server that requires mutual TLS (mTLS) using NSURLSession in an iOS app. The server is configured with a self-signed root CA (in the project, we are using ca.cer) and requires clients to present a valid certificate during the TLS handshake.
What I’ve done so far:
Server trust is working:
I manually trust the custom root CA using SecTrustSetAnchorCertificates and SecTrustEvaluateWithError.
I also configured the necessary NSAppTransportSecurity exception in Info.plist to allow the server certificate to pass ATS.
This is confirmed by logs showing: Server trust succeeded
The .p12 identity is correctly created: Contains the client certificate and private key.
Loaded using SecPKCS12Import with the correct password.
I implemented the delegate method:
func urlSession(_ session: URLSession, didReceive challenge: URLAuthenticationChallenge,
completionHandler: @escaping (URLSession.AuthChallengeDisposition, URLCredential?) -> Void) {
if challenge.protectionSpace.authenticationMethod == NSURLAuthenticationMethodServerTrust {
// Server trust override code (working)
...
}
if challenge.protectionSpace.authenticationMethod == NSURLAuthenticationMethodClientCertificate {
print("🔐 Client cert challenge triggered")
if let identity = loadIdentity() {
let credential = URLCredential(identity: identity, certificates: nil, persistence: .forSession)
completionHandler(.useCredential, credential)
} else {
completionHandler(.cancelAuthenticationChallenge, nil)
}
return
}
completionHandler(.performDefaultHandling, nil)
}
The session is correctly created using my custom delegate:
let delegate = MTLSDelegate(identity: identity, certificates: certs)
let session = URLSession(configuration: .default, delegate: delegate, delegateQueue: nil)
Despite everything above, the client certificate is never sent, and the request fails with:
Error Domain=NSURLErrorDomain Code=-1206
"The server requires a client certificate."
From logs, it's clear the delegate is being hit for NSURLAuthenticationMethodServerTrust, but not for NSURLAuthenticationMethodClientCertificate.
We are currently working on enhancing our iOS app with satellite mode support, allowing users to access a limited set of core features even in the absence of traditional cellular or Wi-Fi connectivity. As part of this capability, we're introducing a chatbot feature that relies on both WebSocket and HTTP connections for real-time interaction and data exchange.
Given the constrained nature of satellite networks—especially in terms of latency, bandwidth, and connection stability—we're evaluating the feasibility of supporting these communication protocols under such conditions.
Could you please advise whether WebSocket and HTTP connections are expected to work over satellite networks?
Topic:
App & System Services
SubTopic:
Networking
We're encountering an issue with our Network Extension (utilizing NEPacketTunnelProvider and NETransparentProxy) on macOS 14.5 (23F79).
On some systems, the VPN fails to automatically start after a reboot despite calling startVPNTunnel(). There are no error messages.
Our code attempts to start the tunnel:
.......
do {
try manager.connection.startVPNTunnel()
Logger.default("Started tunnel successfully")
} catch {
Logger.error("Failed to launch tunnel")
}
......
System log analysis reveals the tunnel stopping due to userLogout (NEProviderStopReason(rawValue: 12)) during reboot.
However, the Transparent Proxy stops due to userInitiated (NEProviderStopReason(rawValue: 1)) for the same reboot.
We need to understand:
Why the VPNTunnel isn't starting automatically.
Why the userLogout reason is triggered during reboot.
Additional Context:
We have manually started the VPN from System Settings before reboot.
[Q] How many instances of the same NEFilterDataProvider subclass can there be in a single running Network Extension at any given time?
I would expect that there can be only 1 instance but I'm looking at a memgraph where 2 instances are listed.
As it's the Network Extension framework that is responsible for creating, starting and stopping these instances, this is rather strange.
I've had no problem running my app in a simulator or on a device, but today my app is failing on a URLRequest to my local machine (in a sim). From the same simulator I can go to Safari and manually enter the URL that the app is using (and that appears in the error message), and it works fine.
I think there was a recent Xcode update; did something change in this regard?
Our app server is having some TLS related issue with the new iOS 26 (It works with iOS 18 and below).
When opening the domain url in iPhone Safari browser with iOS 26, it showing the error as below:
We followed the instructions from this link (https://support.apple.com/en-sg/122756), to run the following command: nscurl --tls-diagnostics https://test.example in Terminal app. It shows TLS failed with error: -9808
Could anyone please help explain what exactly the issue is with our server certificate, and how we should fix it? Thanks so much!
Hi everyone,
I'm currently working on a project where I need to send multicast packets across all available network interfaces using Apple Network Framework's NWConnectionGroup. Specifically, the MacBook (device I am using for sending multicast requests, MacOS: 15.1) is connected to two networks: Wi-Fi (Network 1) and Ethernet (Network 2), and I need to send multicast requests over both interfaces.
I tried using the .requiredInterface property as suggested by Eskimo in this post, but I’m running into issues.
It seems like I can't create an NWInterface object because it doesn't have any initializers.
Here is the code which I wrote:
var multicast_group_descriptor : NWMulticastGroup
var multicast_endpoint : NWEndpoint
multicast_endpoint = NWEndpoint.hostPort(host: NWEndpoint.Host("234.0.0.1"), port: NWEndpoint.Port(rawValue: 49154)!)
var connection_group : NWConnectionGroup
var multicast_params : NWParameters
multicast_params = NWParameters.udp
var interface = NWInterface(NWInterface.InterfaceType.wiredEthernet)
I get following error:
'NWInterface' cannot be constructed because it has no accessible initializers
I also experimented with the .requiredInterfaceType property. Even when I set it to .wiredEthernet and then change it to .wifi, I am still unable to send requests over the Wi-Fi network.
Here is the code I wrote:
var multicast_params : NWParameters
multicast_params = NWParameters.udp
multicast_params.allowLocalEndpointReuse = true
multicast_params.requiredInterfaceType = .wiredEthernet
var ip = multicast_params.defaultProtocolStack.internetProtocol! as! NWProtocolIP.Options
ip.disableMulticastLoopback = true
connection_group = NWConnectionGroup(with: multicast_group_descriptor, using: multicast_params)
connection_group.stateUpdateHandler = { state in
print(state)
if state == .ready {
connection_group.send(content: "Hello from machine on 15".data(using: .utf8)) { error in
print("Send to mg1 completed on wired Ethernet with error \(error?.errorCode)")
var params = connection_group.parameters
params.requiredInterfaceType = .wifi
connection_group.send(content: "Hello from machine on 15 P2 on Wi-Fi".data(using: .utf8)) { error in
print("Send to mg1 completed on Wi-Fi with error \(error?.errorCode)")
}
}
}
}
Is this expected behavior when using NWConnectionGroup? Or is there a different approach I should take to ensure multicast requests are sent over both interfaces simultaneously?
Any insights or suggestions would be greatly appreciated!
Thanks in advance,
Harshal
This happens when trying to connect to my development web server. The app works fine when connecting to my production server.
The production server has a certificate purchased from a CA.
My development web server has a locally generated certificate (from mkcert).
I have dragged and dropped the rootCA.pem onto the Simulator, although it doesn't indicate it has been loaded the certificate does appear in the Settings app and is checked to be trusted.
I have enabled "App Sandbox" and "Outgoing connections (Client)".
I have tested the URL from my local browser which is working fine.
What am I missing?
Apologies if this is not the correct topic to post under.
EpochField 5.2 is our application. It's a .NET MAUI application built against XCode 16. A customer of ours uses another app, TN3270, to connect to a mainframe host. After installing our app on an iPad and restarting the device, the TN3270 app will disconnect when suspended. Uninstalling our app (EpochField) will allow the TN3270 to suspend without disconnecting. We have tried removing background services, setting UIRequiresFullScreen to false or removing it entirely, and several other ideas. The only remedy seems to be uninstalling EpochField.
On an iPad device:
Install MochaSoft’s TN3270 app (free version is fine). Create a connection to ssl3270.nccourts.org, port 2023, SSL/TLS turned on, keep alive turned on.
Verify that you can connect. Suspend the app by swiping up or choosing another app. Go back to TN3270 and verify that the app has not disconnected.
Install EpochField 5.2. Do not run or configure the app, just install it.
Repeat step 2.
Restart the device.
Open EpochField 5.2. You do not need to configure the app or login. Sometimes it isn't necessary to ever open EpochField to get the disconnects, but this is the most reliable way to reproduce the situation.
Repeat step 2. The TN3270 app will now disconnect when suspended, even if EpochField is closed. You may need to wait a few seconds after suspending.
Uninstall EpochField 5.2.
Repeat step 2: the TN3270 app will now remain connected when suspended.
Topic:
App & System Services
SubTopic:
Networking
I have an iOS app which contains a Network Extension that subclasses the NEPacketTunnelProvider, acting as a packet-tunnel VPN. After deploying the app on the device as a regular app, it runs the following code fragment:
NETunnelProviderManager.loadAllFromPreferences { managers, _ in
self.manager = managers?.first ?? NETunnelProviderManager()
self.manager.protocolConfiguration = getConfiguration()
self.manager.saveToPreferences { error in
// Handle errors or show a "Connect" button in the UI
}
}
This asks the user to install the extension as a "Device VPN". I can then use try? self.manager?.connection.startVPNTunnel() to start the VPN (and later stop it when needed). So far, this works fine.
Now, I want to deploy the app with an MDM and set it up as the "custom VPN" of a "Per-App VPN". I have tested the setup using
a real MDM, AND
using the "development" setup described in NETunnelProviderManager.
In both cases, the "Per-App VPN" shows up as a VPN in the "Settings" app.
However, in both cases I am unable to retrieve, configure or use the "Per-App VPN". The code fragment posted above returns no NETunnelProviderManager at all. When instantiating one on my own and triggering self.manager.saveToPreferences(), it queries the user to install a "Device VPN". While I can control and use the latter, this is clearly not what I want after having gone through the pain of installing the "Per-App VPN".
How can I retrieve the NETunnelProviderManager of the "Per-App VPN"? And then use it to configure and control the VPN connection? (Ideally, I would like to use the same app and the same Network Extension for both use cases, leaving the choice of which VPN type to use to the user or the user's MDM administrator.)
Topic:
App & System Services
SubTopic:
Networking
We currently supporting proxy app with Tunnel.appEx and PacketTunnelProvider.
Some users report about constant error "The VPN session failed because an internal error occurred." on VPN start (which fails rapidly).
This error occur mostly after user updated app with active VPN.
Rebooting device solves the problem and it doesnt come again, but it is still very frustrating.
I can provide any required info about app setup to solve this issue if you need. Thanks
My app has local network permission on macOS Sequoia and works in most cases. I've noticed that after unlocking my MacBook Pro, the very first request will regularly fail with a No Route to Host. A simple retry resolves the issue, but I would have expected the very first request to succeed.
Is this is a known issue on macOS Sequoia or by design? I'd prefer not to add a retry for this particular request as the app is a network utility.
Topic:
App & System Services
SubTopic:
Networking
Greetings.I have an app today that uses multipeer connectivity extensively. Currently, when the user switches away from the app, MPC disconnects the session(s) - this is by design apparently (per other feedback). I'd like to hear if anyone has experimented with iOS9 multitasking / multipeer and whether MPC sessions can stay alive?Thanks
Topic:
App & System Services
SubTopic:
Networking
Tags:
Background Tasks
Multipeer Connectivity
Core Bluetooth
I did watch WWDC 2019 Session 716 and understand that an active audio session is key to unlocking low‑level networking on watchOS. I’m configuring my audio session and engine as follows:
private func configureAudioSession(completion: @escaping (Bool) -> Void) {
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: [])
try audioSession.setActive(true, options: .notifyOthersOnDeactivation)
// Retrieve sample rate and configure the audio format.
let sampleRate = audioSession.sampleRate
print("Active hardware sample rate: \(sampleRate)")
audioFormat = AVAudioFormat(standardFormatWithSampleRate: sampleRate, channels: 1)
// Configure the audio engine.
audioInputNode = audioEngine.inputNode
audioEngine.attach(audioPlayerNode)
audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: audioFormat)
try audioEngine.start()
completion(true)
} catch {
print("Error configuring audio session: \(error.localizedDescription)")
completion(false)
}
}
private func setupUDPConnection() {
let parameters = NWParameters.udp
parameters.includePeerToPeer = true
connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters)
setupNWConnectionHandlers()
}
private func setupTCPConnection() {
let parameters = NWParameters.tcp
connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters)
setupNWConnectionHandlers()
}
private func setupWebSocketConnection() {
guard let url = URL(string: "ws://***.***.xxxxx.***:0000") else {
print("Invalid WebSocket URL")
return
}
let session = URLSession(configuration: .default)
webSocketTask = session.webSocketTask(with: url)
webSocketTask?.resume()
print("WebSocket connection initiated")
sendAudioToServer()
receiveDataFromServer()
sendWebSocketPing(after: 0.6)
}
private func setupNWConnectionHandlers() {
connection?.stateUpdateHandler = { [weak self] state in
DispatchQueue.main.async {
switch state {
case .ready:
print("Connected (NWConnection)")
self?.isConnected = true
self?.failToConnect = false
self?.receiveDataFromServer()
self?.sendAudioToServer()
case .waiting(let error), .failed(let error):
print("Connection error: \(error.localizedDescription)")
DispatchQueue.main.asyncAfter(deadline: .now() + 2) {
self?.setupNetwork()
}
case .cancelled:
print("NWConnection cancelled")
self?.isConnected = false
default:
break
}
}
}
connection?.start(queue: .main)
}
I am reaching out to seek further assistance regarding the challenges I've been experiencing with establishing a UDP, TCP & web socket connection on watchOS using NWConnection for duplex audio streaming. Despite implementing the recommendations provided earlier, I am still encountering difficulties. Or duplex audio streaming not possible on apple watch?
I'm looking at implementing an iOS app that has includes a Content Filter Provider to block access to certain domains when accessed on the device.
This uses NEFilterManager, NEFilterDataProvider and NEFilterControlProvider to handle configuration and manage the network flows and block as necessary.
My question is can you deploy this in an iOS 18+ app on the App Store to devices which are unmanaged, unsupervised and don't use Screen Time APIs?
Although not 100% clear, this technote seems to say it is not possible:
https://developer.apple.com/documentation/Technotes/tn3134-network-extension-provider-deployment
Testing this on a Developer device and build works successfully without any MDM profiles installed.
A similar approach using the same APIs also works on macOS once user permissions have been given.
If it can't work on unsupervised, unmanaged iOS devices, is possible for the user to first manually install a MDM profile which includes the required 'Content Filter' details and then have it work?
If not, how would you filter iOS network traffic on an unmanaged, unsupervised device?
Is it necessary to use a VPN or DNS approach instead (which may be a lot less privacy compliant)?
When installing a new version the app while a tunnel is connected, seemingly the old packet tunnel process gets stopped but the new one does not come back up. Reportedly, a path monitor is reporting that the device has no connectivity. Is this the expected behavior?
When installing an update from TestFlight or the App store, the packet tunnel instance from the old tunnel is stopped, but, due to the profile being on-demand and incldueAllNetworks, the path monitoring believes the device has no connectivity - so the new app is never downloaded. Is this the expected behavior?
During development, the old packet tunnel gets stopped, the new app is installed, but the new packet tunnel is never started. To start it, the user has to toggle the VPN twice from the Settings app. The tunnel could be started from the VPN app too, if we chose to not take the path monitor into account, but then the user still needs to attempt to start the tunnel twice - it only works on the second try. As far as we can tell, the first time around, the packet tunnel never gets started, the app receives an update about NEVPNStatus being set to disconnecting yet NEVPNConnection does not throw.
The behavior I was naively expecting was that the packet tunnel process would be stopped only when the new app is fully downloaded and when the update is installed, Are we doing something horribly wrong here?