StoreKit

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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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Crash on UIApplicationInvalidInterfaceOrientation when [SKStoreProductViewController shouldAutorotate] is returning YES
I get crash reports which I can't reproduce when trying to present an SKStoreProductViewController : Fatal Exception: UIApplicationInvalidInterfaceOrientation Supported orientations has no common orientation with the application, and [SKStoreProductViewController shouldAutorotate] is returning YES No matter what app Deployment info orientation I try I can't get my SKStoreProductViewController shouldAutorotate property to return YES. It is always false. Does anyone knows why or how to get an SKStoreProductViewController to return shouldAutorotate YES?
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38
Apr ’25
Purchase Confirmation Letter
Hi all, I've received emails from other apps after making a purchase, with content like: You have purchased {App Name} on {Date & Time} and acknowledged that if you download or use this in-App Purchase within fourteen days of buying it, you will no longer be eligible to cancel this purchase. Do anyone know under what circumstances Apple sends a Purchase Confirmation Letter to the user's email after they purchase our digital products via IAP? Is this something developers can control? Additionally, I've seen pop-up reminders before making a payment in apps, with content similar to the above message. Are these reminders provided by Apple, or can developers create their own guidance to help users avoid accidental purchases? Kindly, Vanto
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76
Jun ’25
The Apple Pay interface is not responding
My server's access to Apple's payment interface (buy. itunes. apple. com/verifiyReceipt) has been unresponsive since the end of March, and I have been searching for a long time without finding any issues. Normally, even if the data is incorrect, there is still a {"status": 21000} response. We are using Alibaba Cloud's virtual servers here. I don't know if Apple has made any adjustments to the interface. If anyone has encountered this problem, please kindly help to answer it. Thank you all.
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60
Apr ’25
subscriptions before submitting a review
We distribute apps that offer auto-renewing subscriptions. In order to test a new service, we would like to create a new subscription group and subscription product (hereinafter referred to as “test subscription”) for this app. If the “In-app purchase statuses” of the test subscription is “Ready to Submit” is the following behavior correct? ・General end users cannot purchase the test subscription. ・Users with SANDBOX Apple accounts can purchase the test subscription.
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67
Aug ’25
sandbox account isn't logging in on purchase window
I don't know if I am posting this in the right place. I am using xcode's phone simulator and I have setup my sandbox account on appstoreconnect under users and access/sandbox/test accounts then in my app on the simulator when I tap the subscribe button to purchase my product the a window pops up for in app purchases and I get a login prompt for my sandbox credentials, but no matter how many times I enter them after tapping ok all I get is a blank login prompt. also not this a brand new sandbox account and I've only changed the password 3 times, that seems to be important because its inconsistent with some of the errors I am getting on the error log here is error log. Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=530 "(null)" UserInfo={NSUnderlyingError=0x600000d09080 {Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 "Password reuse not available for account The account state does not support password reuse." UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}", "Error Domain=AMSErrorDomain Code=0 "Authentication Failed Encountered an unrecognized authentication failure." UserInfo={NSDebugDescription=Authentication Failed Encountered an unrecognized authentication failure., AMSDescription=Authentication Failed, AMSFailureReason=Encountered an unrecognized authentication failure.}" ), AMSDescription=Authentication Failed, NSDebugDescription=Authentication Failed The authentication failed., AMSFailureReason=The authentication failed.}}, client-environment-type=Sandbox}
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100
May ’25
Unexpected ONE_TIME_CHARGE Refund Callback After Successful Purchase
We are using consumable in-app purchases. Starting from May 27th, we began receiving refund callbacks with the notificationType set to ONE_TIME_CHARGE immediately after users successfully completed a payment. { "notificationType": "ONE_TIME_CHARGE", "signedPayload": "..." } During this period, we did not make any changes to our App release or server-side purchase handling logic. Could this issue result in actual refunds being processed? What steps should we take to resolve this issue? We also noticed in your changelog that a new notification type ONE_TIME_CHARGE has been introduced. Can we safely ignore callbacks with the ONE_TIME_CHARGE notification type without affecting refund processing or user experience?
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161
May ’25
Could not find the main bundle or the Info.plist is missing a CFBundleIdentifier
I had a standalone python application (created with pyinstaller) which was working perfectly alone. This macOS application was created in VS. I later decided to improve the application by implementing some Swift features (Subscription Manager). This required me to write a brief Swift file (Subscription Management) in XCode which the Python file called on. Python Standalone Application Calling Swift : # Function to check if the user has a valid subscription def check_subscription(): subscription_manager_path = "/Users/isseyyohannes/Library/Developer/Xcode/DerivedData/SubscriptionManager2-ezwjnnjruizvamaesqighyoxljmy/Build/Products/Debug/SubscriptionManager2" # Adjust path try: result = subprocess.run([subscription_manager_path], capture_output=True, text=True, check=True) return "VALID_SUBSCRIPTION" in result.stdout # Return True if valid, False otherwise except subprocess.CalledProcessError as e: print(f"Error checking subscription: {e}") return False # Return False if there's an issue However, when I try to run xcrun altool --validate-app ... I get the following error message. The error reads as follows Running altool at path '/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/Frameworks/AppStoreService.framework/Support/altool'... 2025-02-16 11:02:21.089 *** Error: Validation failed for '/Users/isseyyohannes/Desktop/ALGORA Performance.app'. 2025-02-16 11:02:21.089 *** Error: Could not find the main bundle or the Info.plist is missing a CFBundleIdentifier in ‘/Users/isseyyohannes/Desktop/ALGORA Performance.app’. Unable to validate your application. (-21017) { NSLocalizedDescription = "Could not find the main bundle or the Info.plist is missing a CFBundleIdentifier in \U2018/Users/isseyyohannes/Desktop/ALGORA Performance.app\U2019."; NSLocalizedFailureReason = "Unable to validate your application."; I located the Info.plist file which had everything correct (my Bundle ID, etc.) for the python file. I am successfully able to notarize the application, just having issues submitting it. **It is worth noting I currently have a python executable calling on a file written in swift code and created in xcode. I created the python application with the following command on VS. pyinstaller --onefile --noconsole \ --icon="/Users/isseyyohannes/Downloads/E0BWowfbDkzEiEAckjsHAsYMzpdjjttT.icns" \ --codesign-identity "Developer ID Application: Issey Yohannes (GL5BCCW69X)" \ --add-binary="/Users/isseyyohannes/Library/Developer/Xcode/DerivedData/SubscriptionManager2-ezwjnnjruizvamaesqighyoxljmy/Build/Products/Debug/SubscriptionManager2:." \ --osx-bundle-identifier com.algora1 \ /Users/isseyyohannes/Desktop/ALGORA\ Performance.py Note : All steps on Apple Developer site are done (ex. Creating identifier, secret password etc)
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362
Feb ’25
tvOS In-App Purchase – App Not Returning After Redirecting to Settings for Apple ID Verification
I'm encountering an issue with In-App Purchases on Apple TV (tvOS): When a user initiates an IAP for the first time, the system prompts them to sign in with their Apple ID, and the purchase proceeds normally. However, on subsequent purchase attempts, if the Apple ID session has expired or additional verification is required, the system redirects the user to the Settings app to sign in again. After the user signs in via Settings, the app does not automatically return to the foreground. The user must manually press the Menu button to come back. Is this is the normal behaviour of apple tv for InApp purchase? or did I need any code improvement to solve this? What I'm trying to achieve: I'd like the app to automatically return to the foreground once the user has completed the Apple ID login in Settings. Is this behavior supported on tvOS? If not, is there any known workaround or best practice to guide the user back to the app smoothly? Any advice or guidance from Apple or other developers would be greatly appreciated!
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147
May ’25
StoreKit Subscription Fails to Load During App Review, Works in Sandbox/TestFlight
Hi everyone, I’m facing a recurring issue with my macOS app being rejected during App Store review, and I’d really appreciate any guidance. The subscription flow in my app is implemented using StoreKit, and everything works perfectly in our development environment using a StoreKit configuration file. It also behaves as expected in Sandbox testing and TestFlight — I even had few beta testers confirm that the subscription information is displayed correctly and the purchase flow completes without issues. All required subscription details are configured in App Store Connect: • Subscription duration and the description of the services offered • Price and price per unit where applicable • Paid apps agreement and related forms are correctly filled However, when the app is submitted for review, the subscription screen fails to display the expected information. From what I can tell, the product information fails to load from the App Store in the review environment — even though everything is working fine on our side. We’ve already submitted a video to Apple showing the subscription UI working in the Sandbox environment, but the app continues to be rejected under guideline 3.1.2 due to missing subscription info in the binary. Is anyone else experiencing similar behavior during review? Could there be a caching issue or delay in StoreKit syncing for newly configured products? Any help or suggestions are very welcome. Thanks in advance!
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99
Apr ’25
Error setting install attribution pingback
Hi there, We have an app targeted for children and we want to use the SkAdNetwork to track installs for campaigns. We don't want to track further in-app events (purchase etc.), just the install event. We added the SDK to our Unity app, listed the network identifiers in the plist file, configured the external campaign according to their instructions, but struggle to see any events for several weeks now. We see the following logs in the app: Registering install attribution pingback. Failed to migrate Install Attribution database schema from 17001 => 17400. SkAdNetwork: No pingbacks found while attempting to register/update. Error setting install attribution pingback registered for app: 1509727806, error: Error Domain=ASDErrorDomain code=1208 How can we debug this further? What does the error mean? Thank you very much! (I hope I posted in the correct forum topic. Apologies if not)
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55
Apr ’25
In iOS 26 beta3 version, the finishTransaction method is unable to remove transactions from the SKPaymentQueue, causing transactions to remain in the queue even after being processed.
We have some users who have upgraded to iOS 26 beta3. Currently, we observe that when these users make in-app purchases, our code calls [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; method, and we clearly receive the successful removal callback in the delegate method - (void)paymentQueue:(SKPaymentQueue *)queue removedTransactions:(NSArray<SKPaymentTransaction *> *)transactions. However, when users click on products with the same productId again, the method - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions still returns information about previously removed transactions, preventing users from making further in-app purchases.
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318
Jul ’25
Compile Error
When I added the ExcelIO library to my app and compiled it, the following error occurred: Framework 'SwiftSpreadsheet' not found Linker command failed with exit code 1 (use -v to see invocation) I added the following to my Podfile and installed it, but the error persists. (No errors occurred during pod install.) platform :ios, '9.0' Pods for medical_expense target 'medical_expense' do Comment the next line if you don't want to use dynamic frameworks use_frameworks! pod 'SwiftyTesseract', '~ 2.0' pod 'SwiftSpreadsheet' end Pods for Petty_staff target 'Petty_staffTests' do inherit! :search_paths pod 'ReachabilitySwift' Pods for testing end target 'Petty_staffUITests' do inherit! :search_paths Pods for testing end Note that "SwiftSpreadsheet" exists in /Users/ymdakr/MyAppli/Medical_Expense/Pods/Target Support Files/Pods-medical_expense/Pods-medical_expense.debug.xcconfig and /Users/ymdakr/MyAppli/Medical_Expense/Pods/Target Support Files/Pods-medical_expense/Pods-medical_expense.release.xcconfig Only in [Files/Pods-medical_expense/Pods-medical_expense.debug.xcconfig] What should I do?
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57
Aug ’25
Problem with Family sharing on live build.
Hello, Our app supports family sharing skus, we successfully ran tests on family sharing features in sandbox, we noticed the feature does not work on live builds. The family member (child account) do see the subscription as "Shared with you". We attempted to restore multiple time and there is nothing to restore.
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82
Aug ’25
Best current approach to detecting legacy paid app download (without relying on deprecated APIs)?
I’m trying to determine the most appropriate modern method for detecting whether a user originally downloaded a paid app (prior to transitioning the app to freemium/IAP-based access). Historically, this was done by checking for a valid App Store receipt and using SKReceiptRefreshRequest to ensure a fresh one was available. However, SKReceiptRefreshRequest and many related aspects of StoreKit receipt handling are now deprecated in iOS 17+. The current Apple documentation on receipt validation still refers to SKReceiptRefreshRequest, which makes things unclear. With so many deprecations and the push toward StoreKit 2, what’s the recommended path to: Check for a valid App Store receipt Confirm that the app was originally purchased (as a paid app, not via IAP) Persist this info to exempt the user from paywalling the app in the future I don’t need to validate purchases of IAPs — just to detect a legacy paid app download. Any guidance on best practice for this use case, preferably using non-deprecated APIs (StoreKit 2 or otherwise), would be appreciated.
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56
Jun ’25
購入情報をサーバーで管理する場合は、アプリからサーバーに購入情報を渡す際にレシート検証する必要があるのか
アプリ内課金を実装しようとしていますが、サーバサイドのセキュリティに関してについて質問です。 StoreKit2を使えばアプリとApp Store Connect間のレシート検証は不要だが、 購入情報をサーバーで管理する場合は アプリからサーバーに購入情報を渡す際にレシート検証する必要があると考えるがその認識であっているか教えていただきたいです。
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88
May ’25
Does the Apple Store support variable recurring payments like Stripe?
Stripe offers variable payment structures, also known as "irregular recurring payments," which include: Usage-based billing: Charges amounts based on usage during the billing cycle (e.g., minutes used or energy consumed). Quantity-based billing: Charges a pre-agreed amount based on quantity (e.g., number of users in a subscription). Is it possible to implement this type of billing in the Apple Store for apps? How would variations in amounts be handled?
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367
Jan ’25
repeat subscription
After the user initiates the subscription payment, the SDK returns an error type: user cancels. When the user initiates the payment again, Apple will deduct the payment twice and successfully deduct the previously cancelled SKU. This is a recent occurrence with a large amount of data, and the app has not been upgraded in any way. We need to seek help. Thank you
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192
Mar ’25