Hello Engineers
My app was rejected with the message below, BUT I don't have this entitlements in my project! I already removed all Xcode files under ${HOME}/Developer/Xcode, but the problem still alive!
Guideline 2.4.5(i) - Performance
In order to continue reviewing your app, we require additional information.
Your app uses one or more entitlements which do not appear to have matching functionality within the app. Please reply to this message in App Store Connect and describe how and where the app uses the following entitlements. You will not need to upload a new binary to provide this information.
Apps should have only the minimum set of entitlements necessary for the app to function properly. If there are entitlements that are not needed, please remove them and submit an updated binary. You will need to Developer Reject the app to upload an updated version.
"com.apple.security.assets.pictures.read-write"
"com.apple.security.assets.movies.read-write"
"com.apple.security.assets.music.read-write"
"com.apple.security.files.downloads.read-write"
Here my entitlements:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.application-groups</key>
<array>
<string>group.org.eof.apps</string>
</array>
<key>com.apple.security.files.user-selected.read-write</key>
<true/>
</dict>
</plist>
code-block
Who or where are these entitlements inserted?
Which button should be clicked to deactivate them?
Link to my project:
DRFXBuilder
Regards
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Hi guys,
New to publishing apps on Apple Store. I encounter some notarization error before and resolved it in this post.
By solving the previous issue, I updated the Trust setting from "Always Trust" to "Use System Defaults" for Apple certificates. The codesign and notarization no longer give me any problem. But now, I encountered another issue. When I ran the .app on my local Macbook, it now gives me "zsh: trace trap" error. Dive a little further and check the crash report, I found the some details as following.
Process: my_app [30652]
Path: /Users/USER/my_app_path
Identifier: my_app
Version: 0.0.0 (???)
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2025-07-15 14:57:58.9874 -0400
OS Version: macOS 15.5 (24F74)
Report Version: 12
Anonymous UUID: 2335F0B6-A26E-6446-6074-0FCE620C4B6A
Time Awake Since Boot: 6000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid))
Exception Codes: UNKNOWN_0x32 at 0x00000001064b4000
Exception Codes: 0x0000000000000032, 0x00000001064b4000
Termination Reason: Namespace CODESIGNING, Code 2 Invalid Page
VM Region Info: 0x1064b4000 is in 0x1064b4000-0x1064b8000; bytes after start: 0 bytes before end: 16383
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
mapped file 1064ac000-1064b4000 [ 32K] r-x/rwx SM=COW Object_id=d2a02fbf
---> VM_ALLOCATE 1064b4000-1064b8000 [ 16K] r-x/rwx SM=PRV
__TEXT 1064b8000-1068a4000 [ 4016K] r-x/rwx SM=COW my_app.app/Contents/Frameworks/Python.framework/Versions/3.12/Python
I can tell it's about codesign and signature invalid. I have tried to rebuild, re-codesign and re-notarize. But the error still persists.
Could someone help me? Thanks!
This math-educational 3D-graphics courseware utilizes Java3D, which sits on top of hardware-dependent JOGAMP binaries (which instruct at the GPU-level).
This code signing command applied to the installer .dmg:
codesign -s "myName" --force --options runtime ~/DFG2D_MacOS_Manufacturing/MacOSInstallers/DFG2D_Mac_J1602_x86/DataflowGeometry2D-1.0.300.dmg
is supposed to force signing of all the embedded binaries, BUT the notary tool finds about 25 jogamp-fat dynamic libraries (/ *.dylib) UNSIGNED.
Processing complete
id: 23d81a99-4087-48d2-a567-8072dd2820fe
status: Invalid
pierrebierre@Pierres-iMac ~ % xcrun notarytool log 17d2fe94-f38a-47d4-9568-cf4dc65f24c9 --apple-id "xxxxxxxxxxx" --team-id "XXXXXXXXX" --password pwpwpwpwpw
{
"logFormatVersion": 1,
"jobId": "17d2fe94-f38a-47d4-9568-cf4dc65f24c9",
"status": "Invalid",
"statusSummary": "Archive contains critical validation errors",
"statusCode": 4000,
"archiveFilename": "DataflowGeometry2D-1.0.300.dmg",
"uploadDate": "2025-07-13T21:28:21.147Z",
"sha256": "57320c4ad4a07f144336084152bf7e3328f8c5694dd568d2cfd23a596b5b3b13",
"ticketContents": null,
"issues": [
{
"severity": "error",
"code": null,
"path": "DataflowGeometry2D-1.0.300.dmg/DataflowGeometry2D.app/Contents/app/DFG2D_Mac_x86_300.jar/lib/jogamp-fat/jogamp-fat.jar/natives/macosx-universal/libnativewindow_awt.dylib",
"message": "The binary is not signed.",
"docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087721",
"architecture": "x86_64"
},
{
"severity": "error",
"code": null,
"path": "DataflowGeometry2D-1.0.300.dmg/DataflowGeometry2D.app/Contents/app/DFG2D_Mac_x86_300.jar/lib/jogamp-fat/jogamp-fat.jar/natives/macosx-universal/libnativewindow_awt.dylib",
"message": "The signature does not include a secure timestamp.",
"docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087733",
"architecture": "x86_64"
},
What is your advice on how to get these binaries signed?
Topic:
Code Signing
SubTopic:
General
I've successfully distributed a Java-based app .dmg from my intel iMac, but am trying to port over the signing authority ( Certificate and Identity) to an M2.
I'm following the "backup your Identities" recipe to make a .p12 file, but I can't complete the Export. The .p12 file format option is greyed out (while .pem and .cer are offered).
What could be causing this? I can sign my .dmg installers from this computer, so codesign is happy with what it is seeing in the Keychain.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Hey,
So i am trying to setup OpenGL on my mac.
Specs : M2 Pro, 15.5 (24F74)
Now i have setup the entire project properly as far as i know. GLFW, GLAD and the OpenGL framework. the build libraries are also reference and everything.
I have also included the glad.c file in the folder. i have also kept it to run locally in signing tab. its still giving me
Command CodeSign failed with a nonzero exit code
All the ss are provided
Topic:
Code Signing
SubTopic:
General
Hi guys,
I am new to publishing apps on Apple Store. I used python, pyside6, torch, pyinstaller to build an app for Apple Store.
For codesigning, I used the correct "Developer ID Application" to sign the code. When I validate the .app file (codesign -vv --strict ), I got the following
my_app.app: valid on disk
my_app.app: satisfies its Designated Requirement
Next, I used ditto to "ditto -c -k --sequesterRsrc --keepParent my_app.app my_app.zip" to zip it.
Then, I submitted this my_app.zip file for notarization with "xcrun notarytool submit ..." and got the following "accepted" message.
Received new status: Accepted
Current status: Accepted...............
[20:08:54.530Z] Info [API] Submission in terminal status: Accepted
Processing complete
After that, I want to staple it with "xcrun stapler staple my_app.app", but I got the following
Could not validate ticket for my_app.app
The staple and validate action failed! Error 65.
To further investigate it, I ran "spctl -a -vvv my_app.app" and got
my_app.app: rejected
source=Unnotarized Developer ID
origin=Developer ID Application...
I don't know why this would happen after notarization accepted. Could someone help me understand this issue? Thanks!
Hello Apple Developer Community,
I'm experiencing a persistent issue with App Groups configuration for an iOS app extension that I can't resolve despite trying multiple approaches. I hope someone can help identify what I'm missing.
Problem Description
I'm getting this error when trying to build my iOS App Extension:
Provisioning profile "iOS Team Provisioning Profile: com.idlrapp.Spleeft.SpleeftDataSaver" doesn't include the com.apple.developer.app-groups entitlement.
My Setup
Main App Bundle ID: com.idlrapp.Spleeft
Extension Bundle ID: com.idlrapp.Spleeft.SpleeftDataSaver
App Group ID: group.com.idlrapp.spleeft.shared
Extension Type: Action Extension (Share Sheet)
What I've Verified
App Group Creation
✅ Created App Group group.com.idlrapp.spleeft.shared in Apple Developer Portal
✅ App Group shows as "Active" in the portal
App ID Configuration
✅ Both App IDs (com.idlrapp.Spleeft and com.idlrapp.Spleeft.SpleeftDataSaver) have "App Groups" capability enabled
✅ Both App IDs are configured with the same App Group: group.com.idlrapp.spleeft.shared
Entitlements Files
Main App (Spleeft.entitlements):
<key>com.apple.developer.app-groups</key>
<array>
<string>group.com.idlrapp.spleeft.shared</string>
</array>
Extension (SpleeftDataSaver.entitlements):
<key>com.apple.developer.app-groups</key>
<array>
<string>group.com.idlrapp.spleeft.shared</string>
</array>
Xcode Configuration
✅ Both targets use "Automatically manage signing" ✅ Same Apple Developer Team selected for both ✅ App Groups capability shows correctly in Signing & Capabilities for both targets
The Issue
When I examine the downloaded .mobileprovision file, I can see it contains:
<dict>
<key>com.apple.security.application-groups</key>
<array>
<string>group.com.idlrapp.spleeft.shared</string>
</array>
<!-- Other entitlements... -->
</dict>
However, Xcode expects to find:
<array>
<string>group.com.idlrapp.spleeft.shared</string>
</array>
What I've Tried
Multiple regenerations of provisioning profiles:
Deleted all local provisioning profiles
Toggled "Automatically manage signing" off/on
Downloaded manual profiles from Developer Portal
Verified App Group configuration:
Double-checked App Group exists and is active
Confirmed both App IDs have App Groups capability enabled
Verified App Group assignment in both App IDs
Entitlements cleanup:
Ensured consistent App Group IDs across all files
Removed duplicate/conflicting entries
Clean builds and cache clearing:
Product → Clean Build Folder
Derived Data deletion
Xcode restart
Key Observation
The provisioning profile contains com.apple.security.application-groups (which appears to be macOS-style) but Xcode expects com.apple.developer.app-groups (iOS-style) for the App Extension.
Questions
Is there a known issue with App Groups entitlement generation for iOS App Extensions?
Should the provisioning profile contain com.apple.developer.app-groups instead of com.apple.security.application-groups?
Is there a way to force regeneration of provisioning profiles with the correct entitlements?
Are there additional steps required for App Extensions that differ from main apps?
Any guidance would be greatly appreciated. This is blocking our App Extension development and we've exhausted our troubleshooting options.
Thank you for your time and assistance.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Entitlements
Signing Certificates
Hello Apple Developer Community,
I'm experiencing a persistent issue with App Groups configuration for an iOS app extension that I can't resolve despite trying multiple approaches. I hope someone can help identify what I'm missing.
Problem Description
I'm getting this error when trying to build my iOS App Extension:
Provisioning profile "iOS Team Provisioning Profile: com.idlrapp.Spleeft.SpleeftDataSaver" doesn't include the com.apple.developer.app-groups entitlement.
My Setup
Main App Bundle ID: com.idlrapp.Spleeft
Extension Bundle ID: com.idlrapp.Spleeft.SpleeftDataSaver
App Group ID: group.com.idlrapp.spleeft.shared
Extension Type: Action Extension (Share Sheet)
What I've Verified
App Group Creation
✅ Created App Group group.com.idlrapp.spleeft.shared in Apple Developer Portal
✅ App Group shows as "Active" in the portal
App ID Configuration
✅ Both App IDs (com.idlrapp.Spleeft and com.idlrapp.Spleeft.SpleeftDataSaver) have "App Groups" capability enabled
✅ Both App IDs are configured with the same App Group: group.com.idlrapp.spleeft.shared
Entitlements Files
Main App (Spleeft.entitlements):
Extension (SpleeftDataSaver.entitlements):
Xcode Configuration
✅ Both targets use "Automatically manage signing" ✅ Same Apple Developer Team selected for both ✅ App Groups capability shows correctly in Signing & Capabilities for both targets
The Issue
When I examine the downloaded .mobileprovision file, I can see it contains:
However, Xcode expects to find:
What I've Tried
Multiple regenerations of provisioning profiles:
Deleted all local provisioning profiles
Toggled "Automatically manage signing" off/on
Downloaded manual profiles from Developer Portal
Verified App Group configuration:
Double-checked App Group exists and is active
Confirmed both App IDs have App Groups capability enabled
Verified App Group assignment in both App IDs
Entitlements cleanup:
Ensured consistent App Group IDs across all files
Removed duplicate/conflicting entries
Clean builds and cache clearing:
Product → Clean Build Folder
Derived Data deletion
Xcode restart
Key Observation
The provisioning profile contains com.apple.security.application-groups (which appears to be macOS-style) but Xcode expects com.apple.developer.app-groups (iOS-style) for the App Extension.
The main app builds fine, but the extension consistently fails with this entitlement mismatch.
Questions
Is there a known issue with App Groups entitlement generation for iOS App Extensions?
Should the provisioning profile contain com.apple.developer.app-groups instead of com.apple.security.application-groups?
Is there a way to force regeneration of provisioning profiles with the correct entitlements?
Are there additional steps required for App Extensions that differ from main apps?
Any guidance would be greatly appreciated. This is blocking our App Extension development and we've exhausted our troubleshooting options.
Environment:
Xcode: [Tu versión de Xcode]
iOS Deployment Target: [Tu target]
Developer Account: [Paid/Individual/Team]
Thank you for your time and assistance.
I recently had to update my certificates for a project. I deleted a few old ones, and I currently have one Development certificate. I needed to create another Development certificate specifically, it's saying "Maximum number of certificates generated." I thought the maximum was two Development certificates? Has anyone else had this issue? Thinking it could be a stuck workflow or something like that.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Developer Program
I spent 20 minutes trying to figure out why codesigning was failing -- I had the pf block set up correctly, my keychains were unlocked, and then, eventually, it occurred to me, hey, maybe an IP address changed, so I disabled IPv6 except for link local, and then amazingly, it went back to working.
I filed FB13706261 over a year ago.
This is ridiculous.
I submitted a mac app for Notarization. For the first few tries the Notarization failed with an error "Team is not yet configured for Notarization" but few days after my account started to show "ENROLL" option again even though my membership was set to expire on 2026. I am doubting my account has been suspended. I have not received any emails from apple regarding the suspension. I have contacted support but no help yet ! This was the second year, i was paying for the membership. Could you please help me to -
Help me get the account unsuspended (if it is, as there is no notification or information regarding this)
If the account is suspended due to my app being submitted for Notarization then help me identify the reason so that i can fix them.
Mac App is Time Tracking application that runs in background and capture periodic screenshot(NOTE - I am doing this after taking user consent)
I've developed a Mac app distributed through the App Store that uses NSAppleScript to control Spotify and Apple Music. I'm experiencing inconsistent behavior with automation permission prompts that's affecting user experience.
Expected Behavior:
When my app first attempts to send Apple Events to Spotify or Apple Music, macOS should display the automation permission prompt, and upon user approval, the app should appear in System Preferences > Security & Privacy > Privacy > Automation.
Actual Behavior:
Initial permission prompts work correctly when both apps are actively used after my app download. If a user hasn't launched Spotify/Apple Music for an extended period, the permission prompt fails to appear when they later open the music app. The music app doesn't appear in the Automation privacy pane too. Once this happens, permission prompts never trigger again for that app
Steps to Reproduce:
Fresh install of my app
Don't use Spotify for several days/weeks
Launch Spotify
Trigger Apple Events from my app to Spotify
No permission prompt appears, app doesn't show in Automation settings
If you're using Apple Music during this time it runs without any problems.
Troubleshooting Attempted:
Used tccutil reset AppleEvents [bundle-identifier] - no effect
Verified target apps are fully launched before sending Apple Events
Tried different AppleScript commands to trigger permissions
Problem occurs inconsistently across different Macs
Technical Details:
macOS 13+ support
Using standard NSAppleScript with simple commands like "tell application 'Spotify' to playpause"
App Store distribution (no private APIs)
Issue affects both Spotify and Apple Music but seems more prevalent with Apple Music
Questions:
Is there a reliable way to programmatically trigger the automation permission prompt?
Are there timing dependencies for when macOS decides to show permission prompts?
Could app priority/usage patterns affect permission prompt behavior?
I use MediaManager to run the functions and initialize it on AppDidFinishLaunching method and start monitoring there.
Any insights or workarounds would be greatly appreciated. This inconsistency is affecting user onboarding and app functionality.
I submitted a mac app for Notarization.
For the first few tries the Notarization failed with an error "Team is not yet configured for Notarization" but few days after my account started to show "ENROLL" option again even though my membership was set to expire on 2026.
I am doubting my account has been suspended.
I have not received any emails from apple regarding the suspension.
I have contacted support but no help yet !
This was the second year, i was paying for the membership.
Could you please help me to -
Help me get the account unsuspended (if it is, as there is no notification or information regarding this)
If the account is suspended due to my app being submitted for Notarization then help me identify the reason so that i can fix them.
Mac App is Time Tracking application that runs in background and capture periodic screenshot backlsh.com (NOTE - I am doing this after taking user consent)
My iOS version of the app is available on the App Store with a non-team ID prefix for its bundle ID. It has been available there for a long time and I am not sure why I chose a custom prefix for it.
The Mac version of the same app is available on the Mac App Store with a different bundle ID and with a prefix that matches my team ID.
I am currently looking to "merge" both apps into a single bundle ID. The plan is to stop using the current Mac app and release a new one as a universal app under the existing bundle ID for the iOS app.
Unfortunately, it looks like that the Mac App Store does not actually allow any submissions that have a non-team ID for a prefix.
I know that it is a very specific case but any suggestions would be welcomed.
Topic:
Code Signing
SubTopic:
General
Hi everyone,
After I recently changed my Apple ID (iCloud) password, my Developer ID certificate stopped working for signing macOS apps.
Symptoms:
Signing fails with the Developer ID certificate that was previously working fine.
I tried re-downloading the certificate from my Apple Developer account and importing it into the Keychain, but the issue persists.
It seems that the Developer ID identity is no longer trusted or properly linked to my system since the password change.
Attempts:
Re-downloaded and installed the certificate from the developer portal.
Verified that the private key is present and linked.
Checked keychain access and code-signing identity — everything appears normal, but the signed apps are rejected or the signing process fails.
Blocking issue:
I am unable to delete or revoke the Developer ID certificate on my account (Apple Support says it's not possible).
Also, I can't create a new one due to the certificate limit.
Questions:
Is it expected for a Developer ID certificate to become invalid after changing the Apple ID password?
Is there a recommended way to refresh or restore the certificate trust on macOS?
How can I invalidate the current certificate and generate a new one if I'm stuck?
Any insights or official guidance would be really appreciated.
Thanks in advance!
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Code Signing
Developer ID
Hi everyone,
I’ve been struggling for days with a recurring issue in my iOS app build. The build fails with the following error:
Provisioning profile "iOS Team Provisioning Profile: com.myapp.bundleid" doesn't include the com.apple.InAppPurchase entitlement.
Here’s what I’ve already tried:
Created a new Bundle ID with correct capabilities (In-App Purchase, Push Notifications, Sign in with Apple).
Created a new provisioning profile manually from Apple Developer Console.
Used EAS CLI (Expo) and Xcode to regenerate all certificates and provisioning profiles.
Ensured that the In-App Purchase capability is enabled in the App ID (it's greyed out but enabled).
Made sure all subscriptions and products in App Store Connect are “Ready to Submit”.
Followed all steps from RevenueCat and Apple documentation.
Cleaned entitlements in .entitlements file and tried both and variations.
Tried building both locally and with EAS – same error every time.
Sent multiple tickets to Apple Developer Support, but no helpful reply yet.
Extra Notes:
I'm using react-native-purchases and RevenueCat, already integrated and working before this started.
The error began randomly; before that, I was able to build successfully with in-app purchases.
Even creating a completely fresh app from scratch results in the same entitlement missing error.
Has anyone faced this exact problem where the provisioning profile fails to include com.apple.InAppPurchase, even though everything is correctly set up?
Any help or insights would be greatly appreciated.
Thanks in advance!
We are building an installer application to install a dext.
Building in Xcode, the installer app launches fine locally and installs the dext. We then try to sign it with the company Developer ID application certificate. However after doing so we cannot launch the application anymore as we get the following crash at launch:
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: CODESIGNING 1 Taskgated Invalid Signature
Triggered by Thread: 0
Thread 0 Crashed:
0 dyld_path_missing 0x102e187c0 _dyld_start + 0
Thread 0 crashed with ARM Thread State (64-bit):
x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000
x4: 0x0000000000000000 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000
x8: 0x0000000000000000 x9: 0x0000000000000000 x10: 0x0000000000000000 x11: 0x0000000000000000
x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000
x16: 0x0000000000000000 x17: 0x0000000000000000 x18: 0x0000000000000000 x19: 0x0000000000000000
x20: 0x0000000000000000 x21: 0x0000000000000000 x22: 0x0000000000000000 x23: 0x0000000000000000
x24: 0x0000000000000000 x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0x0000000000000000
x28: 0x0000000000000000 fp: 0x0000000000000000 lr: 0x0000000000000000
sp: 0x000000016d13fba0 pc: 0x0000000102e187c0 cpsr: 0x00000000
far: 0x0000000000000000 esr: 0x00000000 Address size fault
Binary Images:
0x102e14000 - 0x102eaffff dyld_path_missing (*) <9cf0401a-a938-389e-a77d-9e9608076ccf> /dyld_path_missing
0x102cc0000 - 0x102cc3fff main_executable_path_missing (*) <5fb2bea6-ba11-340d-a7a4-8657d5a736e2> /main_executable_path_missing
0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
Error Formulating Crash Report:
dyld_process_snapshot_get_shared_cache failed
Following the different help pages from Apple, the application seems to be correctly signed.
Looking at the Console, we are seeing the following message at launch: "Unsatisfied entitlements: com.apple.developer.system-extension.install, com.apple.developer.driverkit". However, the entitlement file I am using to sign the installer app contains those entitlements.
We are looking at different possible issues for days now and can't figure it out. Any advice or thought would be appreciated.
Topic:
Code Signing
SubTopic:
General
I am building an application using .NET and Avalonia UI. The application is cross-platform. One of the tasks of the application is to coordinate data collection that is then routed into a Docker container for analysis.
Everything works as expected in Windows. Everything works as expected in macOS on the development workstation and before packaging. After I package/codesign into a hardened runtime, I start seeing crashes at the moment when I try to execute the system calls to Docker.
I am reasonably confident that this has something to do with an entitlement flag or some other permissions issue. I have been trying to sort this on my own for a while. I am only hoping someone can nudge me in the right direction.
Thanks,
Kevin
Topic:
Code Signing
SubTopic:
Entitlements
We recently had an external pentest for one of our company's macOS applications and they brought up the topic of library validation. Our app has hardened runtime enabled and passes notarization. The codesign verification output includes:
flags=0x10000(runtime)
The pentesters brought up that both validation and runtime should be present, so I discovered that you could also add library validation by augmenting our flags with:
OTHER_CODE_SIGN_FLAGS = --timestamp -o library
which changes the flags to:
flags=0x12000(library-validation,runtime)
The pentesters insist that both options are necessary, especially to avoid library injection when SIP is off, but Apple's docs say that hardened runtime already implies library validation (see here )
My question is: does explicitly specifying library validation provide something that hardened runtime does not already? Or is it correct that hardened runtime already imply library validation?
For what it's worth, I did a quick scan of some of the apps on my system, interesting some of the Apple system apps have only library validation (e.g. Safari, Photos), some have both (e.g. Podcasts), some have only hardened runtime (e.g. Mail). So that didn't help answer the question.
Thank you!
I came across your contact on the Apple Developer Forums. I'm encountering an unusual issue during the notarization process.
The error message states:
"Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions."
Any guidance you could provide would be greatly appreciated.
Here are the error details for reference:
json
{
"logFormatVersion": 1,
"jobId": "b6023a7c-dc85-4fa5-91dd-fba92c9ed831",
"status": "Rejected",
"statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.",
"statusCode": 7000,
"archiveFilename": "Bytemonk.dmg",
"uploadDate": "2025-07-02T07:07:07.945Z",
"sha256": "b9494170cc040a76045ed263de22e6b89a5455142af16ce502530e1c1ee72ddf",
"ticketContents": null,
"issues": null
}