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IOS 18
I bought a new iphone while transferring from old phone it asks for update to IOS 18 before transferring data and it took more than 10 hours to update the new IOS and nothing happened what should i do to open the iphone
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251
Sep ’24
Unable to build with expo although having Admin rights
Hello, I am experiencing a problem where I am unable to build my app using the command - npx eas build --platform ios --profile development, although I have Admin rights in my team in the AppStore Connect. I read that here - https://forums.developer.apple.com/forums/thread/737541 someone already experience the same issue and it was resolved after reporting on the forum, so that's what i decided to do as well. I am attaching few screenshots as well. Thanks!
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505
Nov ’24
iOS18.2 Beta
I updated my device today with the new update iOS18.2. There were a couple of issues: The App Store won't load. I am unable to update or install applications and offloaded applications. Network issues (wifi) won't work. Unable to connect to a wifi access point.
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204
Nov ’24
Strange error in com.apple.speech.localspeechrecognition that doesn't affect output?
While running Swift's SpeechRecognition capabilities I get the error below. However, the app successfully transcribes the audio file. So am not sure how worried I have to be, as well, would like to know that if when that error occurred, did that mean that the app went to the internet to transcribe that file? Yes, requiresOnDeviceRecognition is set to false. Would like to know what that error meant, and how much I need to worry about it? Received an error while accessing com.apple.speech.localspeechrecognition service: Error Domain=kAFAssistantErrorDomain Code=1101 "(null)"
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752
Oct ’24
How to Display Multiple Fields in a User Registration Form Using TVML for Apple TV?
Hello, I am currently developing an application for Apple TV using TVML, and I am trying to create a user registration or login form with multiple input fields (e.g., "Username" and "Password"). However, I am facing issues with displaying multiple textField components in the formTemplate. Here are the approaches I have tried: Attempt 1: <document> <formTemplate> <banner> <title>Login</title> </banner> <banner> <textField>UserName</textField> </banner> <banner> <textField>Password</textField> </banner> <footer> <button id="button1"> <text>Button 1</text> </button> </footer> </formTemplate> </document> Attemp 2: <document> <formTemplate> <banner> <title>Login</title> </banner> <textField>UserName</textField> <textField>Password</textField> <footer> <button id="button1"> <text>Button 1</text> </button> </footer> </formTemplate> </document> In both cases, the layout does not render the fields as expected. Either the textField components do not display at all, or the structure seems incorrect. Could someone please guide me on the proper way to display multiple textField components in a formTemplate? Is there a limitation or specific requirement for structuring these elements? Thank you in advance for your assistance!
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522
Jan ’25
"Build Failed" su Xcode con Developement Team già inserito
Buongiorno a tutti! Sono nuovo su questo Forum e non ho mai progettato una app prima d'ora. Ho usato Unity e Xcode. Su Xcode lancio la build, ma mi replica sempre "Build Failed". Adesso spiego il problema e allego degli screen. L'app che sto cercando di lanciare viene dalla piattaforma Unity (versione 2022.3.46f1)+Vuforia per realtà aumentata. Su questa piattaforma funziona tutto (ho già avuto modo di ricontrollare); esporto il progetto nella cartella appositamente creata dopo aver cliccato su "Build"; apro il progetto su Xcode versione 16.0 (questa applicazione l'ho scaricata qualche giorno fa); collego il mio iPhone e il mio ID Apple andando su "Xcode" > "Settings" e collego il mio account; per collegare il mio iPhone vado su "Window" > "Devices and Simulators" e collego il tutto; dopodichè vado su "Targets" > "Unity iPhone" e controllo nelle sezioni "General" e "Signing and Capabilities" che tutto vada bene; modifico quindi il nome del team di sviluppo e metto il mio account "MARCO ARICO" (preventivamente attivato su Apple Developer con abbonamento annuale già pagato) e controllo che il "Bundle Identifier" sia lo stesso che ho inserito su Unity nella sezione "Player" > "Other Settings"; a questo punto mando la Build e mi dice dopo pochi istanti "Build Failed" con questo errore: "/Users/albertodanielemanzo/Desktop/Unity/App_7/Unity-iPhone.xcodeproj Signing for "Unity-iPhone" requires a development team. Select a development team in the Signing & Capabilities editor." Mi permetto di aggiungere che il Mac che sto usando è di un mio amico che me l'ha appositamente prestato per lanciare questa app e che tutti i passaggi che ho fatto sono frutto di approfondimento su tutorial YouTube e forum ufficiali di Unity e Xcode. Il pc che sto usando è un MacBook Air con macOS Sonoma 14.6.1 di un mio amico che me lo ha prestato. Tutti gli abbonamenti li ho fatti a nome mio. Il mio nome utente è lo stesso nome del team di sviluppo (Developement Team); l'abbonamento che ho stretto con Apple è di tipo individuale come sono miei i certificati scaricati per lo sviluppo dell'app. Ho già affrontato il problema con l'assistenza telefonica di Apple Developer e mi hanno consigliato di scrivere su questo Forum.
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493
Oct ’24
Just wondering
I’m just trying to find someone who know what the diagnostic logs o my apple watch are for like sysdouagnos and the Bridge Pair Performance obviously I understand what a diagnostic logs are but it’s looks as if I need to download them still why wouldn‘t it already be running
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245
Jan ’25
Video playback performance suffers unless I wiggle the mouse
For years (since I got my M1 MacBook Pro) I've experienced this weird performance degradation. I've tried posting about it to numerous channels, always without a reply. I figured I'd try here. The symptom is: video playback (of visual frames, not audio; audio is unaffected) stutters if I just let the player play. I'll start a video playing, it will play normally, but if I leave the computer alone to play back, the frame rate will drop dramatically (one or two frames per second, even slower). If I wiggle the mouse (generating events), playback resumes normally. After a few seconds, it will stutter again. It's as if the computer were throttling back on system clocks or something because there’s no user input. As you can imagine, this is a frustrating user experience when trying to watch videos. It doesn't matter if it's a YouTube video playing in Safari, or a WWDC video playing in the WWDC.app or Developer.app, or any other video in QuickTime Player.app. And it doesn't always happen. I have my own video playback app that doesn't seem to suffer from this, even though it plays multiple videos simultaneously. I'm on power adapter, and settings are generally set to maximum performance when on power adapter. Any ideas?
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361
Oct ’24
The Future of Native Development
Hello, Apple Developer Community, In recent years, I've found myself increasingly concerned about the future of native ecosystems (iOS, Android), and I'd like to share my thoughts with you. It seems that small startups and cost-conscious companies are increasingly opting for cross-platform technologies like React Native, Flutter, and WebView, aiming to reduce expenses and speed up development cycles. Even large companies are following this trend in many cases. While this approach may be efficient from a business perspective, can it truly match the quality of user experience (UX) provided by native interfaces? Personally, I don't believe it does. There are undeniable advantages to cross-platform (or web-based) development, including rapid deployment and quick updates, as well as the ability to incorporate user feedback without going through a review process at every iteration. However, from my experience, once the initial version of a product has been somewhat stabilized, most companies tend to stick with cross-platform rather than transitioning to native development. In South Korea, where I am based, interest in native development education and entry-level training is on the decline. Most students and educational institutions favor frontend or backend development, and even mobile development curricula often prioritize cross-platform approaches. If this trend continues, we may face a shortage of native developers in the long run, which could lead companies to fall back on cross-platform solutions. This cyclical trend raises questions about whether a career in native development will continue to hold its advantages. On the surface, Apple appears invested in maintaining and expanding the native ecosystem. However, in practice, I feel that support for startups and smaller businesses trying to approach native development has been limited. I believe platform providers like Apple should place more focus on sustaining this ecosystem by providing practical, accessible support. (Perhaps including something as extreme as requiring a minimum percentage of native development?) I'm curious to hear what other developers in the community, particularly those who work extensively with Apple platforms, think about this shift. I'd appreciate hearing a variety of perspectives on this topic. Thank you.
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225
Oct ’24
Firebase Code Help
Hello Developer Community. I need help with Firebase. I have Problems with a Code, so if you can help me, simply reply on this Post and then I share the Code. Thanks for the Help :D
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182
Jan ’25
Camera feed access issue from web content in Autofill extension
I am working on task to add WKWebView to Autofill extension. This web view presents web content that can access camera feed. As an example here is a simple html: I have added Camera permission entitlements to both main app and autofill extension Info.plist Camera feed is accessed properly from the main app. However, doing the same in the Autofill extension does not show Camera stream in the web content. I am receiving camera permissions alert and am allowing permissions. It just stucks on the black screen and in console I see these logs: 16000a00 - GPUProcessProxy::didClose: 0x116000a00 - GPUProcessProxy::gpuProcessExited: reason=Crash 0x1150180c0 - [PID=1 523] WebProcessProxy::gpuProcessExited: reason=Crash Error acquiring assertion: <Error Domain=RBSServiceErrorDomain Code=1 "target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit" UserInfo={NSLocalizedFailureReason=target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit}> 0x115020360 - ProcessAssertion::acquireSync Failed to acquire RBS assertion 'GPUProcess Background Assertion' for process with PID=1 524, error: Error Domain=RBSServiceErrorDomain Code=1 "target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit" UserInfo={NSLocalizedFailureReason=target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit} 0x1160012a0 - GPUProcessProxy::didClose: 0x1160012a0 - GPUProcessProxy::gpuProcessExited: reason=Crash 0x1150180c0 - [PID=1 523] WebProcessProxy::gpuProcessExited: reason=Crash Error acquiring assertion: <Error Domain=RBSServiceErrorDomain Code=1 "target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit" UserInfo={NSLocalizedFailureReason=target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit}> 0x115020300 - ProcessAssertion::acquireSync Failed to acquire RBS assertion 'GPUProcess Background Assertion' for process with PID=1 525, error: Error Domain=RBSServiceErrorDomain Code=1 "target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit" UserInfo={NSLocalizedFailureReason=target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit} Looks like WKWebView crashes. Here are my configurations for the WKWebView: let webConfiguration = WKWebViewConfiguration() webConfiguration.allowsInlineMediaPlayback = true webConfiguration.mediaTypesRequiringUserActionForPlayback = [] let webView = WKWebView(frame: .zero, configuration: webConfiguration) webView.navigationDelegate = self webView.uiDelegate = self webView.scrollView.isScrollEnabled = false webView.contentMode = .scaleAspectFit view.addSubview(webView) Does anyone know what might be the problem? Is it even possible to access Camera from web content in Autofill extension?
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588
Dec ’24
Guideline 1.3 - Safety - kids Category. Your app implements the App Tracking Traspoarency
Apple's review team informed us that we are using the ATT framework, but when we analyzed the IPA package using MobSF, the LIBRARIES section did not include the AppTrackingTransparency.framework and AdSupport.framework, nor the NSUserTrackingUsageDescription field. A global search also did not reveal this information. How should I resolve this issue? Regarding the "1.3.0 Safety: Kids Category" issue, I would like to ask if you could provide us with technical support. We didn't use ATT in our code, nor did we declare NSUserTrackingUsageDescription in the info.plist. When uploading the package, there was no feedback indicating the need to declare NSUserTrackingUsageDescription. We used the commands grep -r AdSupport ., grep -r advertisingIdentifier ., and find . -type f -exec grep -il "appTrackingTransparency" {} + to search the entire project, but did not find any related frameworks. We've tried many methods but still can't determine where the AppTrackingTransparency framework is being used. package.json Podfile.txt
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246
Oct ’24
Scan document request from Mac being crashed and not opening camera
iPhone 12 is updated to iOS 18 and my Mac is running macOS Sequoia. The first time I requested the Scan Document feature from my Mac to iPhone, it opened the camera and scanned successfully. However, after that, the Scan Document feature crashed. I attempted multiple times to reopen the Scan Document feature on my iPhone, but it has stopped working entirely.
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403
Sep ’24
Question Regarding WatchOS 11’s Cellular Data Usage on Apple Watch
This inquiry concerns how cellular data is managed on the Apple Watch with WatchOS 11. All the following scenarios assume that the Apple Watch is activated with a cellular plan and cellular functionality is enabled. Up to WatchOS 10(Including 8 and 9), if a specific app’s cellular data toggle was turned off in the Apple Watch’s cellular settings (Settings → Cellular → Cellular Data Usage), the app could still update its data using the iPhone’s cellular data instead of the Watch’s cellular data. In other words: When the app’s cellular data is enabled on the Watch: Apple Watch → (uses Watch’s cellular data to receive data) → App data updates on the Watch. When the app’s cellular data is disabled on the Watch: Apple Watch → (fails to receive data using Apple Watch’s cellular data) → (attempts to use iPhone’s cellular data to receive data) → App data updates on the Watch. However, starting with WatchOS 11: When an app’s cellular data is turned off on the Watch, it fails to receive data outright without attempting to use the iPhone’s cellular data as a fallback. This effectively means that cellular data usage for the Apple Watch and the iPhone can no longer be managed separately when the Watch is on a cellular plan. This behavior is causing significant issues for the app I’ve developed, as this separation of data management was critical for its functionality. It has led to major disruptions in sales. Is this a bug in WatchOS 11, or is this an intentional change? If it is intentional, I strongly believe users should be given an option to manage this behavior. Please provide a response as this issue is extremely critical.
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179
Dec ’24
Unable to Update from MacOS 15.1 to 15.2
Hello! Has anyone else been unable to update from MacOS 15.1 to 15.2? I have set the update stream to Dev Beta 15.2 and when I check for updates it shows that there are no updates available and I am up to date on 15.1. I am on a 2024 M3 MBP. I submitted a feedback ticket but was wondering if others are experiencing this issue also.
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344
Oct ’24
Apple CarPlay not working in Range Rover velar
After buying iPhone 16 pro max I’ve had glitches with many things, including carplay, eventually it stopped working altogether. Now it says charging but wont connect to carplay. Ive downloaded the new 18.1.1 reset my velar to factory infotainment, bought new cables, restarted the car, forget car etc. Nothing helps- this se ems to be a theme- including keyboard glitches? I NEED CarPlay as I travel often!! Please fix this- or give me some ideas on how I can!
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608
Dec ’24