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Can a Default Messaging App Handle Legacy SMS Messages on iOS
I have been reviewing the documentation on preparing your app to be the default messaging app, and I am wondering about the following: If I set my app as the default messaging app, will it be able to send and receive legacy SMS messages? Does iOS provide any SMS-specific framework or APIs to facilitate handling SMS messages directly within my app? I’d appreciate any clarification on whether iOS supports such functionality and, if so, how to integrate it into my app. Thank you!
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Jan ’25
Third party music apps crashing when trying to open them
I am having some serious issues with all of my music apps on the latest beta of iPadOS 18.3. when I try to open them , the splash page pops open , freezes then crashes. i can open Logic Pro and it opens fine, but if I try to open a project with any of my third party music apps in that project, Logic gives me an error message stating that it can’t access coremidi. It gives me the option to continue and then proceeds to play the project without issue, with all of the third party apps functioning within Logic. If I try to open a third party program outside of Logic ( that just played in Logic) the 3rd party app crashes. Anyone else having issues with their 3rd party music apps? I have never had so many apps in a particular genre that just wouldn’t function in any of the recent betas.
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Jan ’25
Using txt files with searching strings for an iOS app
When dealing with SwiftUI and searchable modifier, I know you can use URL or hard code data to search when building projects in Xcode. I am looking to see if you can use a txt file as a way or storing string data of lists to search from when your device is offline when using the search modifier. Then when connected to internet you can update the search with url connection that then updates the txt file so you can do new searches the next time you are offline again. Is this something that is possible?
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Jan ’25
Need clarification on using Apple MapKit in CarPlay
I have developed a mobile app using SwiftUI that supports GoogleMaps. Now I am in the process of building a CarPlay application. I assume CarPlay only supports Apple MapKit, as I could not find any way to integrate the Google Maps. Below are few queries, Could you please guide me on how I can obtain the user's current location on the CarPlay app launch? Is there a way CarPlay can get the details from the mobile app(not pretty sure as its using Google Maps)? If the user is logged out from the mobile app, what is the flow in CarPlay? Do we have any standard login page asking user to login to the mobile app first? Is there any UI asking the user to capture the location in CarPlay? This is my first CarPlay app. Kindly guide me to a document or so that covers these details. Thanks a ton!!
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Jan ’25
Firebase Code Help
Hello Developer Community. I need help with Firebase. I have Problems with a Code, so if you can help me, simply reply on this Post and then I share the Code. Thanks for the Help :D
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Jan ’25
iOS 18.3 beta
I would like to report a bug issues with the sound on the speakers I notice there is no sound coming out when watching a video and also that YouTube videos freezes and does not play I would appreciate it if you fix the bug and put you fix this and put a re-release beta software- Thank you apple for your time
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Jan ’25
CoreAudio: Audio Output Device Stopped Error since macOS 15
Hello! I used the Apple CA Playthrough example code that pipes audio between devices. It uses AudioUnit callbacks to pipe the input to an output device, and I created a system equalizer with it - however users reported it stopped working in macOS 15. I am getting the error HALPlugIn.cpp:552 HALPlugIn::DeviceGetCurrentTime: got an error from the plug-in routine, Error: 1937010544 (stop) for the output device and no sound coming out of the speakers. The error only occurs when using a virtual device as an input, not using the microphone. First I thought the problem was in the loopback driver, but it also does not work with other loopback drivers like Blackhole. STEPS TO REPRODUCE Install a virtual device, for example "brew install blackhole-2ch" and run the CAPlayThrough example code (you need to add Mic Permission in the info.plist). Then set your system audio output to the virtual device, select the device as input in CAPlayThrough and hit start. You should see the error in console. My question: What did change in macOS 15 that could cause this? Is it something with the new permission handling maybe?
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Jan ’25
Question on Developer Membership?
I am about to buy the yearly membership. My good friend was going to work on a project with me. If I start the project with the membership, would he need to also have a membership to collaborate on the project together? Really just seeing if we need two memberships to get started or just one.
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Jan ’25
iPad IOS 18.3 Beta 2 Disables All Audio
With the installation of IPad IOS 18.3 Beta 1 a few weeks ago all audio on my iPad has been disabled. This includes internal speakers and all external devices from Bluetooth and Airplay. Today I installed a much anticipated 18.3 Beta 2 update hoping that the issues would be resolved as I had been following multiple posts about the audios issue on this site along with site as Reddit. Still no audio. I don‘t understand how the developers rolled out with this update knowing that the biggest fix needed to be the audio. I honestly don’t see how 18.3 Beta 1 even made it out of the sandbox without someone discovering this issue.
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Jan ’25
Enroll Developer Program Error
Hello Friends, I am trying to Join Developer Program, Apple have charged my Yearly FEE, but after that when i try to enroll program by visiting this link. https://developer.apple.com/enroll/ On First screen i "Individual" Then On second page i agreed with legal agreement and Press Continue. Then i received an error. We are unable to process your request. An unknown error occurred. I also try to contact on apple support, There is no response from a long time, I have sent many emails. That's why am an posting here to get suggestion. Note: Apple already charge me for yearly program and i have successfully setup My Card and PayPal for Payment method. Any suggestion?
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Jan ’25
Unable to view ActiveSync mail on IOS 18.2
We have been unable to use ActiveSync email in our mail app since the IOS 18.2 update. We have repeatedly recreated the account but cannot improve the situation. We have normal access to ActiveSync mail on IOS 18.1.1 and ipadOS 18.2. Is there any additional configuration required in IOS?
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Jan ’25
How to zoom with camera preview
Hey everyone, I'm using this view code to create a camera preview for my app. I wanted to create a zoom experience when you pinch. I know how ton do this for images, but not for a view like this. Does anyone know anything that could help? Thank you.
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Jan ’25
Alarms- watch face widget no longer working properly.
Hello, since an update in September, the alarm widget on the watch face no longer counts down accurately like it used to. This is extremely frustrating for me because I used it for work so I have know exactly how much time I had in a particular circumstance. So for example, say I have an alarm set for 12:30. Before the update in September, I was able to look at my watch and know immediately that I had 24 minutes before the alarm, or look again and know it was the. 10 minutes before the alarm. Now, if I look at the watch face, it will say I have 24 minutes before the alarm, but it may actually only be 10 minutes before the alarm. I understand for some people this may be trivial, but it is really disappointing for me, and renders one of the most useful features of the Apple Watch useless to me now. I am hoping this is just an oversight during an update, so looking to see if this is something that is currently being worked on? I just installed beta 11.3 and still having the same issue. Now, if I press and hold on the watch face, like I’m going to change watch faces, then click out of it. It does update it. But it is not the same as it used to be. Thank you
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Jan ’25